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-rw-r--r--gfx/skia/skia/src/sksl/SkSLGLSL.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/sksl/SkSLGLSL.h b/gfx/skia/skia/src/sksl/SkSLGLSL.h
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+++ b/gfx/skia/skia/src/sksl/SkSLGLSL.h
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+/*
+ * Copyright 2021 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkSLGLSL_DEFINED
+#define SkSLGLSL_DEFINED
+
+namespace SkSL {
+
+// Limited set of GLSL versions we build shaders for. Caller should round
+// down the GLSL version to one of these enums.
+enum class GLSLGeneration {
+ /**
+ * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20)
+ */
+ k110,
+ k100es = k110,
+ /**
+ * Desktop GLSL 1.30
+ */
+ k130,
+ /**
+ * Desktop GLSL 1.40
+ */
+ k140,
+ /**
+ * Desktop GLSL 1.50
+ */
+ k150,
+ /**
+ * Desktop GLSL 3.30, and ES GLSL 3.00
+ */
+ k330,
+ k300es = k330,
+ /**
+ * Desktop GLSL 4.00
+ */
+ k400,
+ /**
+ * Desktop GLSL 4.20
+ */
+ k420,
+ /**
+ * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular
+ */
+ k310es,
+ /**
+ * ES GLSL 3.20
+ */
+ k320es,
+};
+
+} // namespace SkSL
+
+#endif