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-rw-r--r--gfx/skia/skia/src/utils/SkCanvasStack.cpp117
1 files changed, 117 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/utils/SkCanvasStack.cpp b/gfx/skia/skia/src/utils/SkCanvasStack.cpp
new file mode 100644
index 0000000000..ea3918b8bc
--- /dev/null
+++ b/gfx/skia/skia/src/utils/SkCanvasStack.cpp
@@ -0,0 +1,117 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "src/utils/SkCanvasStack.h"
+
+#include "include/core/SkRect.h"
+#include "include/core/SkScalar.h"
+#include "include/core/SkShader.h"
+#include "include/private/base/SkTDArray.h"
+#include <utility>
+
+class SkPath;
+class SkRRect;
+
+SkCanvasStack::SkCanvasStack(int width, int height)
+ : INHERITED(width, height) {}
+
+SkCanvasStack::~SkCanvasStack() {
+ this->removeAll();
+}
+
+void SkCanvasStack::pushCanvas(std::unique_ptr<SkCanvas> canvas, const SkIPoint& origin) {
+ if (canvas) {
+ // compute the bounds of this canvas
+ const SkIRect canvasBounds = SkIRect::MakeSize(canvas->getBaseLayerSize());
+
+ // push the canvas onto the stack
+ this->INHERITED::addCanvas(canvas.get());
+
+ // push the canvas data onto the stack
+ CanvasData* data = &fCanvasData.push_back();
+ data->origin = origin;
+ data->requiredClip.setRect(canvasBounds);
+ data->ownedCanvas = std::move(canvas);
+
+ // subtract this region from the canvas objects already on the stack.
+ // This ensures they do not draw into the space occupied by the layers
+ // above them.
+ for (int i = fList.size() - 1; i > 0; --i) {
+ SkIRect localBounds = canvasBounds;
+ localBounds.offset(origin - fCanvasData[i-1].origin);
+
+ fCanvasData[i-1].requiredClip.op(localBounds, SkRegion::kDifference_Op);
+ fList[i-1]->clipRegion(fCanvasData[i-1].requiredClip);
+ }
+ }
+ SkASSERT(fList.size() == fCanvasData.size());
+}
+
+void SkCanvasStack::removeAll() {
+ this->INHERITED::removeAll(); // call the baseclass *before* we actually delete the canvases
+ fCanvasData.clear();
+}
+
+/**
+ * Traverse all canvases (e.g. layers) the stack and ensure that they are clipped
+ * to their bounds and that the area covered by any canvas higher in the stack is
+ * also clipped out.
+ */
+void SkCanvasStack::clipToZOrderedBounds() {
+ SkASSERT(fList.size() == fCanvasData.size());
+ for (int i = 0; i < fList.size(); ++i) {
+ fList[i]->clipRegion(fCanvasData[i].requiredClip);
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+/**
+ * We need to handle setMatrix specially as it overwrites the matrix in each
+ * canvas unlike all other matrix operations (i.e. translate, scale, etc) which
+ * just pre-concatenate with the existing matrix.
+ */
+void SkCanvasStack::didSetM44(const SkM44& mx) {
+ SkASSERT(fList.size() == fCanvasData.size());
+ for (int i = 0; i < fList.size(); ++i) {
+ fList[i]->setMatrix(SkM44::Translate(SkIntToScalar(-fCanvasData[i].origin.x()),
+ SkIntToScalar(-fCanvasData[i].origin.y())) * mx);
+ }
+ this->SkCanvas::didSetM44(mx);
+}
+
+void SkCanvasStack::onClipRect(const SkRect& r, SkClipOp op, ClipEdgeStyle edgeStyle) {
+ this->INHERITED::onClipRect(r, op, edgeStyle);
+ this->clipToZOrderedBounds();
+}
+
+void SkCanvasStack::onClipRRect(const SkRRect& rr, SkClipOp op, ClipEdgeStyle edgeStyle) {
+ this->INHERITED::onClipRRect(rr, op, edgeStyle);
+ this->clipToZOrderedBounds();
+}
+
+void SkCanvasStack::onClipPath(const SkPath& p, SkClipOp op, ClipEdgeStyle edgeStyle) {
+ this->INHERITED::onClipPath(p, op, edgeStyle);
+ this->clipToZOrderedBounds();
+}
+
+void SkCanvasStack::onClipShader(sk_sp<SkShader> cs, SkClipOp op) {
+ this->INHERITED::onClipShader(std::move(cs), op);
+ // we don't change the "bounds" of the clip, so we don't need to update zorder
+}
+
+void SkCanvasStack::onClipRegion(const SkRegion& deviceRgn, SkClipOp op) {
+ SkASSERT(fList.size() == fCanvasData.size());
+ for (int i = 0; i < fList.size(); ++i) {
+ SkRegion tempRegion;
+ deviceRgn.translate(-fCanvasData[i].origin.x(),
+ -fCanvasData[i].origin.y(), &tempRegion);
+ tempRegion.op(fCanvasData[i].requiredClip, SkRegion::kIntersect_Op);
+ fList[i]->clipRegion(tempRegion, op);
+ }
+ this->SkCanvas::onClipRegion(deviceRgn, op);
+}