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diff --git a/gfx/skia/skia/src/utils/SkCanvasStateUtils.cpp b/gfx/skia/skia/src/utils/SkCanvasStateUtils.cpp
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+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "include/utils/SkCanvasStateUtils.h"
+
+#include "include/core/SkAlphaType.h"
+#include "include/core/SkBitmap.h"
+#include "include/core/SkCanvas.h"
+#include "include/core/SkColorType.h"
+#include "include/core/SkImageInfo.h"
+#include "include/core/SkMatrix.h"
+#include "include/core/SkPixmap.h"
+#include "include/core/SkPoint.h"
+#include "include/core/SkRect.h"
+#include "include/core/SkSize.h"
+#include "include/private/base/SkMalloc.h"
+#include "src/core/SkDevice.h"
+#include "src/core/SkWriter32.h"
+#include "src/utils/SkCanvasStack.h"
+
+#include <cstddef>
+#include <cstdint>
+#include <utility>
+
+/*
+ * WARNING: The structs below are part of a stable ABI and as such we explicitly
+ * use unambigious primitives (e.g. int32_t instead of an enum).
+ *
+ * ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN A NEW
+ * NEW SUBCLASS OF SkCanvasState. SUCH CHANGES SHOULD ONLY BE MADE IF ABSOLUTELY
+ * NECESSARY!
+ *
+ * In order to test changes, run the CanvasState tests. gyp/canvas_state_lib.gyp
+ * describes how to create a library to pass to the CanvasState tests. The tests
+ * should succeed when building the library with your changes and passing that to
+ * the tests running in the unchanged Skia.
+ */
+enum RasterConfigs {
+ kUnknown_RasterConfig = 0,
+ kRGB_565_RasterConfig = 1,
+ kARGB_8888_RasterConfig = 2
+};
+typedef int32_t RasterConfig;
+
+enum CanvasBackends {
+ kUnknown_CanvasBackend = 0,
+ kRaster_CanvasBackend = 1,
+ kGPU_CanvasBackend = 2,
+ kPDF_CanvasBackend = 3
+};
+typedef int32_t CanvasBackend;
+
+struct ClipRect {
+ int32_t left, top, right, bottom;
+};
+
+struct SkMCState {
+ float matrix[9];
+ // NOTE: this only works for non-antialiased clips
+ int32_t clipRectCount;
+ ClipRect* clipRects;
+};
+
+// NOTE: If you add more members, create a new subclass of SkCanvasState with a
+// new CanvasState::version.
+struct SkCanvasLayerState {
+ CanvasBackend type;
+ int32_t x, y;
+ int32_t width;
+ int32_t height;
+
+ SkMCState mcState;
+
+ union {
+ struct {
+ RasterConfig config; // pixel format: a value from RasterConfigs.
+ uint64_t rowBytes; // Number of bytes from start of one line to next.
+ void* pixels; // The pixels, all (height * rowBytes) of them.
+ } raster;
+ struct {
+ int32_t textureID;
+ } gpu;
+ };
+};
+
+class SkCanvasState {
+public:
+ SkCanvasState(int32_t version, SkCanvas* canvas) {
+ SkASSERT(canvas);
+ this->version = version;
+ width = canvas->getBaseLayerSize().width();
+ height = canvas->getBaseLayerSize().height();
+
+ }
+
+ /**
+ * The version this struct was built with. This field must always appear
+ * first in the struct so that when the versions don't match (and the
+ * remaining contents and size are potentially different) we can still
+ * compare the version numbers.
+ */
+ int32_t version;
+ int32_t width;
+ int32_t height;
+ int32_t alignmentPadding;
+};
+
+class SkCanvasState_v1 : public SkCanvasState {
+public:
+ static const int32_t kVersion = 1;
+
+ SkCanvasState_v1(SkCanvas* canvas) : INHERITED(kVersion, canvas) {
+ layerCount = 0;
+ layers = nullptr;
+ mcState.clipRectCount = 0;
+ mcState.clipRects = nullptr;
+ originalCanvas = canvas;
+ }
+
+ ~SkCanvasState_v1() {
+ // loop through the layers and free the data allocated to the clipRects.
+ // See setup_MC_state, clipRects is only allocated when the clip isn't empty; and empty
+ // is implicitly represented as clipRectCount == 0.
+ for (int i = 0; i < layerCount; ++i) {
+ if (layers[i].mcState.clipRectCount > 0) {
+ sk_free(layers[i].mcState.clipRects);
+ }
+ }
+
+ if (mcState.clipRectCount > 0) {
+ sk_free(mcState.clipRects);
+ }
+
+ // layers is always allocated, even if it's with sk_malloc(0), so this is safe.
+ sk_free(layers);
+ }
+
+ SkMCState mcState;
+
+ int32_t layerCount;
+ SkCanvasLayerState* layers;
+private:
+ SkCanvas* originalCanvas;
+ using INHERITED = SkCanvasState;
+};
+
+////////////////////////////////////////////////////////////////////////////////
+
+static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkIRect& clip) {
+ // initialize the struct
+ state->clipRectCount = 0;
+
+ // capture the matrix
+ for (int i = 0; i < 9; i++) {
+ state->matrix[i] = matrix.get(i);
+ }
+
+ /*
+ * We only support a single clipRect, so we take the clip's bounds. Clients have long made
+ * this assumption anyway, so this restriction is fine.
+ */
+ SkSWriter32<sizeof(ClipRect)> clipWriter;
+
+ if (!clip.isEmpty()) {
+ state->clipRectCount = 1;
+ state->clipRects = (ClipRect*)sk_malloc_throw(sizeof(ClipRect));
+ state->clipRects->left = clip.fLeft;
+ state->clipRects->top = clip.fTop;
+ state->clipRects->right = clip.fRight;
+ state->clipRects->bottom = clip.fBottom;
+ }
+}
+
+SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) {
+ SkASSERT(canvas);
+
+ // Check the clip can be decomposed into rectangles (i.e. no soft clips).
+ if (canvas->androidFramework_isClipAA()) {
+ return nullptr;
+ }
+
+ std::unique_ptr<SkCanvasState_v1> canvasState(new SkCanvasState_v1(canvas));
+
+ setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), canvas->getDeviceClipBounds());
+
+ // Historically, the canvas state could report multiple top-level layers because SkCanvas
+ // supported unclipped layers. With that feature removed, all required information is contained
+ // by the canvas' top-most device.
+ SkBaseDevice* device = canvas->topDevice();
+ SkASSERT(device);
+
+ SkSWriter32<sizeof(SkCanvasLayerState)> layerWriter;
+ // we currently only work for bitmap backed devices
+ SkPixmap pmap;
+ if (!device->accessPixels(&pmap) || 0 == pmap.width() || 0 == pmap.height()) {
+ return nullptr;
+ }
+ // and for axis-aligned devices (so not transformed for an image filter)
+ if (!device->isPixelAlignedToGlobal()) {
+ return nullptr;
+ }
+
+ SkIPoint origin = device->getOrigin(); // safe since it's pixel aligned
+
+ SkCanvasLayerState* layerState =
+ (SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerState));
+ layerState->type = kRaster_CanvasBackend;
+ layerState->x = origin.x();
+ layerState->y = origin.y();
+ layerState->width = pmap.width();
+ layerState->height = pmap.height();
+
+ switch (pmap.colorType()) {
+ case kN32_SkColorType:
+ layerState->raster.config = kARGB_8888_RasterConfig;
+ break;
+ case kRGB_565_SkColorType:
+ layerState->raster.config = kRGB_565_RasterConfig;
+ break;
+ default:
+ return nullptr;
+ }
+ layerState->raster.rowBytes = pmap.rowBytes();
+ layerState->raster.pixels = pmap.writable_addr();
+
+ setup_MC_state(&layerState->mcState, device->localToDevice(), device->devClipBounds());
+
+ // allocate memory for the layers and then and copy them to the struct
+ SkASSERT(layerWriter.bytesWritten() == sizeof(SkCanvasLayerState));
+ canvasState->layerCount = 1;
+ canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten());
+ layerWriter.flatten(canvasState->layers);
+
+ return canvasState.release();
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) {
+ // reconstruct the matrix
+ SkMatrix matrix;
+ for (int i = 0; i < 9; i++) {
+ matrix.set(i, state.matrix[i]);
+ }
+
+ // only realy support 1 rect, so if the caller (legacy?) sent us more, we just take the bounds
+ // of what they sent.
+ SkIRect bounds = SkIRect::MakeEmpty();
+ if (state.clipRectCount > 0) {
+ bounds.setLTRB(state.clipRects[0].left,
+ state.clipRects[0].top,
+ state.clipRects[0].right,
+ state.clipRects[0].bottom);
+ for (int i = 1; i < state.clipRectCount; ++i) {
+ bounds.join({state.clipRects[i].left,
+ state.clipRects[i].top,
+ state.clipRects[i].right,
+ state.clipRects[i].bottom});
+ }
+ }
+
+ canvas->clipRect(SkRect::Make(bounds));
+ canvas->concat(matrix);
+}
+
+static std::unique_ptr<SkCanvas>
+make_canvas_from_canvas_layer(const SkCanvasLayerState& layerState) {
+ SkASSERT(kRaster_CanvasBackend == layerState.type);
+
+ SkBitmap bitmap;
+ SkColorType colorType =
+ layerState.raster.config == kARGB_8888_RasterConfig ? kN32_SkColorType :
+ layerState.raster.config == kRGB_565_RasterConfig ? kRGB_565_SkColorType :
+ kUnknown_SkColorType;
+
+ if (colorType == kUnknown_SkColorType) {
+ return nullptr;
+ }
+
+ bitmap.installPixels(SkImageInfo::Make(layerState.width, layerState.height,
+ colorType, kPremul_SkAlphaType),
+ layerState.raster.pixels, (size_t) layerState.raster.rowBytes);
+
+ SkASSERT(!bitmap.empty());
+ SkASSERT(!bitmap.isNull());
+
+ std::unique_ptr<SkCanvas> canvas(new SkCanvas(bitmap));
+
+ // setup the matrix and clip
+ setup_canvas_from_MC_state(layerState.mcState, canvas.get());
+
+ return canvas;
+}
+
+std::unique_ptr<SkCanvas> SkCanvasStateUtils::MakeFromCanvasState(const SkCanvasState* state) {
+ SkASSERT(state);
+ // Currently there is only one possible version.
+ SkASSERT(SkCanvasState_v1::kVersion == state->version);
+
+ const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>(state);
+
+ if (state_v1->layerCount < 1) {
+ return nullptr;
+ }
+
+ std::unique_ptr<SkCanvasStack> canvas(new SkCanvasStack(state->width, state->height));
+
+ // setup the matrix and clip on the n-way canvas
+ setup_canvas_from_MC_state(state_v1->mcState, canvas.get());
+
+ // Iterate over the layers and add them to the n-way canvas. New clients will only send one
+ // layer since unclipped layers are no longer supported, but old canvas clients may still
+ // create them.
+ for (int i = state_v1->layerCount - 1; i >= 0; --i) {
+ std::unique_ptr<SkCanvas> canvasLayer = make_canvas_from_canvas_layer(state_v1->layers[i]);
+ if (!canvasLayer) {
+ return nullptr;
+ }
+ canvas->pushCanvas(std::move(canvasLayer), SkIPoint::Make(state_v1->layers[i].x,
+ state_v1->layers[i].y));
+ }
+
+ return std::move(canvas);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) {
+ SkASSERT(!state || SkCanvasState_v1::kVersion == state->version);
+ // Upcast to the correct version of SkCanvasState. This avoids having a virtual destructor on
+ // SkCanvasState. That would be strange since SkCanvasState has no other virtual functions, and
+ // instead uses the field "version" to determine how to behave.
+ delete static_cast<SkCanvasState_v1*>(state);
+}