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Diffstat (limited to '')
-rw-r--r-- | gfx/src/nsRect.h | 490 |
1 files changed, 490 insertions, 0 deletions
diff --git a/gfx/src/nsRect.h b/gfx/src/nsRect.h new file mode 100644 index 0000000000..ccf48f0d9e --- /dev/null +++ b/gfx/src/nsRect.h @@ -0,0 +1,490 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef NSRECT_H +#define NSRECT_H + +#include <stdint.h> // for int32_t, int64_t +#include <algorithm> // for min/max +#include "mozilla/Likely.h" // for MOZ_UNLIKELY +#include "mozilla/gfx/BaseRect.h" +#include "mozilla/gfx/Rect.h" +#include "nsCoord.h" // for nscoord, etc +#include "nsISupports.h" // for MOZ_COUNT_CTOR, etc +#include "nsPoint.h" // for nsIntPoint, nsPoint +#include "nsSize.h" // for IntSize, nsSize +#if !defined(ANDROID) && (defined(__SSE2__) || defined(_M_X64) || \ + (defined(_M_IX86_FP) && _M_IX86_FP >= 2)) +# if defined(_MSC_VER) && !defined(__clang__) +# include "smmintrin.h" +# else +# include "emmintrin.h" +# endif +#endif + +struct nsMargin; + +typedef mozilla::gfx::IntRect nsIntRect; + +struct nsRect : public mozilla::gfx::BaseRect<nscoord, nsRect, nsPoint, nsSize, + nsMargin> { + typedef mozilla::gfx::BaseRect<nscoord, nsRect, nsPoint, nsSize, nsMargin> + Super; + + // Constructors + nsRect() { MOZ_COUNT_CTOR(nsRect); } + nsRect(const nsRect& aRect) : Super(aRect) { MOZ_COUNT_CTOR(nsRect); } + nsRect(const nsPoint& aOrigin, const nsSize& aSize) : Super(aOrigin, aSize) { + MOZ_COUNT_CTOR(nsRect); + } + nsRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) + : Super(aX, aY, aWidth, aHeight) { + MOZ_COUNT_CTOR(nsRect); + } + nsRect& operator=(const nsRect&) = default; + + MOZ_COUNTED_DTOR(nsRect) + + // We have saturating versions of all the Union methods. These avoid + // overflowing nscoord values in the 'width' and 'height' fields by + // clamping the width and height values to nscoord_MAX if necessary. + + // Returns the smallest rectangle that contains both the area of both + // this and aRect. Thus, empty input rectangles are ignored. + // Note: if both rectangles are empty, returns aRect. + [[nodiscard]] nsRect SaturatingUnion(const nsRect& aRect) const { + if (IsEmpty()) { + return aRect; + } else if (aRect.IsEmpty()) { + return *static_cast<const nsRect*>(this); + } else { + return SaturatingUnionEdges(aRect); + } + } + + [[nodiscard]] nsRect SaturatingUnionEdges(const nsRect& aRect) const { + nscoord resultX = std::min(aRect.X(), x); + int64_t w = + std::max(int64_t(aRect.X()) + aRect.Width(), int64_t(x) + width) - + resultX; + if (MOZ_UNLIKELY(w > nscoord_MAX)) { + // Clamp huge negative x to nscoord_MIN / 2 and try again. + resultX = std::max(resultX, nscoord_MIN / 2); + w = std::max(int64_t(aRect.X()) + aRect.Width(), int64_t(x) + width) - + resultX; + if (MOZ_UNLIKELY(w > nscoord_MAX)) { + w = nscoord_MAX; + } + } + + nscoord resultY = std::min(aRect.y, y); + int64_t h = + std::max(int64_t(aRect.Y()) + aRect.Height(), int64_t(y) + height) - + resultY; + if (MOZ_UNLIKELY(h > nscoord_MAX)) { + // Clamp huge negative y to nscoord_MIN / 2 and try again. + resultY = std::max(resultY, nscoord_MIN / 2); + h = std::max(int64_t(aRect.Y()) + aRect.Height(), int64_t(y) + height) - + resultY; + if (MOZ_UNLIKELY(h > nscoord_MAX)) { + h = nscoord_MAX; + } + } + return nsRect(resultX, resultY, nscoord(w), nscoord(h)); + } + + // Make all nsRect Union methods be saturating. + [[nodiscard]] nsRect UnionEdges(const nsRect& aRect) const { + return SaturatingUnionEdges(aRect); + } + [[nodiscard]] nsRect Union(const nsRect& aRect) const { + return SaturatingUnion(aRect); + } + [[nodiscard]] nsRect UnsafeUnion(const nsRect& aRect) const { + return Super::Union(aRect); + } + void UnionRect(const nsRect& aRect1, const nsRect& aRect2) { + *this = aRect1.Union(aRect2); + } + +#if defined(_MSC_VER) && !defined(__clang__) && \ + (defined(_M_X64) || defined(_M_IX86)) + // Only MSVC supports inlining intrinsics for archs you're not compiling for. + [[nodiscard]] nsRect Intersect(const nsRect& aRect) const { + nsRect result; + if (mozilla::gfx::Factory::HasSSE4()) { + __m128i rect1 = _mm_loadu_si128((__m128i*)&aRect); // x1, y1, w1, h1 + __m128i rect2 = _mm_loadu_si128((__m128i*)this); // x2, y2, w2, h2 + + __m128i resultRect = _mm_max_epi32(rect1, rect2); // xr, yr, zz, zz + + // result.width = std::min<int32_t>(x - result.x + width, + // aRect.x - result.x + aRect.width); + // result.height = std::min<int32_t>(y - result.y + height, + // aRect.y - result.y + aRect.height); + __m128i widthheight = _mm_min_epi32( + _mm_add_epi32(_mm_sub_epi32(rect1, resultRect), + _mm_srli_si128(rect1, 8)), + _mm_add_epi32(_mm_sub_epi32(rect2, resultRect), + _mm_srli_si128(rect2, 8))); // w, h, zz, zz + widthheight = _mm_slli_si128(widthheight, 8); // 00, 00, wr, hr + + resultRect = + _mm_blend_epi16(resultRect, widthheight, 0xF0); // xr, yr, wr, hr + + if ((_mm_movemask_ps(_mm_castsi128_ps( + _mm_cmplt_epi32(resultRect, _mm_setzero_si128()))) & + 0xC) != 0) { + // It's potentially more efficient to store all 0s. But the non SSE4 + // code leaves x/y intact so let's do the same here. + resultRect = _mm_and_si128(resultRect, + _mm_set_epi32(0, 0, 0xFFFFFFFF, 0xFFFFFFFF)); + } + + _mm_storeu_si128((__m128i*)&result, resultRect); + + return result; + } + + result.x = std::max<int32_t>(x, aRect.x); + result.y = std::max<int32_t>(y, aRect.y); + result.width = std::min<int32_t>(x - result.x + width, + aRect.x - result.x + aRect.width); + result.height = std::min<int32_t>(y - result.y + height, + aRect.y - result.y + aRect.height); + if (result.width < 0 || result.height < 0) { + result.SizeTo(0, 0); + } + return result; + } + + bool IntersectRect(const nsRect& aRect1, const nsRect& aRect2) { + if (mozilla::gfx::Factory::HasSSE4()) { + __m128i rect1 = _mm_loadu_si128((__m128i*)&aRect1); // x1, y1, w1, h1 + __m128i rect2 = _mm_loadu_si128((__m128i*)&aRect2); // x2, y2, w2, h2 + + __m128i resultRect = _mm_max_epi32(rect1, rect2); // xr, yr, zz, zz + // result.width = std::min<int32_t>(x - result.x + width, + // aRect.x - result.x + aRect.width); + // result.height = std::min<int32_t>(y - result.y + height, + // aRect.y - result.y + aRect.height); + __m128i widthheight = _mm_min_epi32( + _mm_add_epi32(_mm_sub_epi32(rect1, resultRect), + _mm_srli_si128(rect1, 8)), + _mm_add_epi32(_mm_sub_epi32(rect2, resultRect), + _mm_srli_si128(rect2, 8))); // w, h, zz, zz + widthheight = _mm_slli_si128(widthheight, 8); // 00, 00, wr, hr + + resultRect = + _mm_blend_epi16(resultRect, widthheight, 0xF0); // xr, yr, wr, hr + + if ((_mm_movemask_ps(_mm_castsi128_ps( + _mm_cmpgt_epi32(resultRect, _mm_setzero_si128()))) & + 0xC) != 0xC) { + // It's potentially more efficient to store all 0s. But the non SSE4 + // code leaves x/y intact so let's do the same here. + resultRect = _mm_and_si128(resultRect, + _mm_set_epi32(0, 0, 0xFFFFFFFF, 0xFFFFFFFF)); + _mm_storeu_si128((__m128i*)this, resultRect); + return false; + } + + _mm_storeu_si128((__m128i*)this, resultRect); + + return true; + } + + int32_t newX = std::max<int32_t>(aRect1.x, aRect2.x); + int32_t newY = std::max<int32_t>(aRect1.y, aRect2.y); + width = std::min<int32_t>(aRect1.x - newX + aRect1.width, + aRect2.x - newX + aRect2.width); + height = std::min<int32_t>(aRect1.y - newY + aRect1.height, + aRect2.y - newY + aRect2.height); + x = newX; + y = newY; + if (width <= 0 || height <= 0) { + SizeTo(0, 0); + return false; + } + return true; + } +#endif + + // Return whether this rect's right or bottom edge overflow int32. + bool Overflows() const; + + /** + * Return this rect scaled to a different appunits per pixel (APP) ratio. + * In the RoundOut version we make the rect the smallest rect containing the + * unrounded result. In the RoundIn version we make the rect the largest rect + * contained in the unrounded result. + * @param aFromAPP the APP to scale from + * @param aToAPP the APP to scale to + * @note this can turn an empty rectangle into a non-empty rectangle + */ + [[nodiscard]] inline nsRect ScaleToOtherAppUnitsRoundOut( + int32_t aFromAPP, int32_t aToAPP) const; + [[nodiscard]] inline nsRect ScaleToOtherAppUnitsRoundIn(int32_t aFromAPP, + int32_t aToAPP) const; + + [[nodiscard]] inline mozilla::gfx::IntRect ScaleToNearestPixels( + float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const; + + [[nodiscard]] inline mozilla::gfx::IntRect ToNearestPixels( + nscoord aAppUnitsPerPixel) const; + + // Note: this can turn an empty rectangle into a non-empty rectangle + [[nodiscard]] inline mozilla::gfx::IntRect ScaleToOutsidePixels( + float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const; + + // Note: this can turn an empty rectangle into a non-empty rectangle + [[nodiscard]] inline mozilla::gfx::IntRect ToOutsidePixels( + nscoord aAppUnitsPerPixel) const; + + [[nodiscard]] inline mozilla::gfx::IntRect ScaleToInsidePixels( + float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const; + + [[nodiscard]] inline mozilla::gfx::IntRect ToInsidePixels( + nscoord aAppUnitsPerPixel) const; + + // This is here only to keep IPDL-generated code happy. DO NOT USE. + bool operator==(const nsRect& aRect) const { return IsEqualEdges(aRect); } + + [[nodiscard]] inline nsRect RemoveResolution(const float aResolution) const; + + [[nodiscard]] mozilla::Maybe<nsRect> EdgeInclusiveIntersection( + const nsRect& aOther) const { + nscoord left = std::max(x, aOther.x); + nscoord top = std::max(y, aOther.y); + nscoord right = std::min(XMost(), aOther.XMost()); + nscoord bottom = std::min(YMost(), aOther.YMost()); + if (left > right || top > bottom) { + return mozilla::Nothing(); + } + return mozilla::Some(nsRect(left, top, right - left, bottom - top)); + } +}; + +/* + * App Unit/Pixel conversions + */ + +inline nsRect nsRect::ScaleToOtherAppUnitsRoundOut(int32_t aFromAPP, + int32_t aToAPP) const { + if (aFromAPP == aToAPP) { + return *this; + } + + nsRect rect; + rect.SetBox(NSToCoordFloor(NSCoordScale(x, aFromAPP, aToAPP)), + NSToCoordFloor(NSCoordScale(y, aFromAPP, aToAPP)), + NSToCoordCeil(NSCoordScale(XMost(), aFromAPP, aToAPP)), + NSToCoordCeil(NSCoordScale(YMost(), aFromAPP, aToAPP))); + return rect; +} + +inline nsRect nsRect::ScaleToOtherAppUnitsRoundIn(int32_t aFromAPP, + int32_t aToAPP) const { + if (aFromAPP == aToAPP) { + return *this; + } + + nsRect rect; + rect.SetBox(NSToCoordCeil(NSCoordScale(x, aFromAPP, aToAPP)), + NSToCoordCeil(NSCoordScale(y, aFromAPP, aToAPP)), + NSToCoordFloor(NSCoordScale(XMost(), aFromAPP, aToAPP)), + NSToCoordFloor(NSCoordScale(YMost(), aFromAPP, aToAPP))); + return rect; +} + +#if !defined(ANDROID) && (defined(__SSE2__) || defined(_M_X64) || \ + (defined(_M_IX86_FP) && _M_IX86_FP >= 2)) +// Life would be so much better if we had SSE4 here. +static MOZ_ALWAYS_INLINE __m128i floor_ps2epi32(__m128 x) { + __m128 one = _mm_set_ps(1.0f, 1.0f, 1.0f, 1.0f); + + __m128 t = _mm_cvtepi32_ps(_mm_cvttps_epi32(x)); + __m128 r = _mm_sub_ps(t, _mm_and_ps(_mm_cmplt_ps(x, t), one)); + + return _mm_cvttps_epi32(r); +} + +static MOZ_ALWAYS_INLINE __m128i ceil_ps2epi32(__m128 x) { + __m128 t = _mm_sub_ps(_mm_setzero_ps(), x); + __m128i r = _mm_sub_epi32(_mm_setzero_si128(), floor_ps2epi32(t)); + + return r; +} +#endif + +// scale the rect but round to preserve centers +inline mozilla::gfx::IntRect nsRect::ScaleToNearestPixels( + float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const { + mozilla::gfx::IntRect rect; + // Android x86 builds have bindgen issues. +#if !defined(ANDROID) && (defined(__SSE2__) || defined(_M_X64) || \ + (defined(_M_IX86_FP) && _M_IX86_FP >= 2)) + __m128 appUnitsPacked = _mm_set_ps(aAppUnitsPerPixel, aAppUnitsPerPixel, + aAppUnitsPerPixel, aAppUnitsPerPixel); + __m128 scalesPacked = _mm_set_ps(aYScale, aXScale, aYScale, aXScale); + __m128 biasesPacked = _mm_set_ps(0.5f, 0.5f, 0.5f, 0.5f); + + __m128i rectPacked = _mm_loadu_si128((__m128i*)this); + __m128i topLeft = _mm_slli_si128(rectPacked, 8); + + rectPacked = _mm_add_epi32(rectPacked, topLeft); // X, Y, XMost(), YMost() + + __m128 rectFloat = _mm_cvtepi32_ps(rectPacked); + + // Scale, i.e. ([ x y xmost ymost ] / aAppUnitsPerPixel) * [ aXScale aYScale + // aXScale aYScale ] + rectFloat = _mm_mul_ps(_mm_div_ps(rectFloat, appUnitsPacked), scalesPacked); + + // Floor + // Executed with bias and roundmode down, since round-nearest rounds 0.5 + // downward half the time. + rectFloat = _mm_add_ps(rectFloat, biasesPacked); + rectPacked = floor_ps2epi32(rectFloat); + + topLeft = _mm_slli_si128(rectPacked, 8); + rectPacked = _mm_sub_epi32(rectPacked, topLeft); // X, Y, Width, Height + + // Avoid negative width/height due to overflow. + __m128i mask = _mm_or_si128(_mm_cmpgt_epi32(rectPacked, _mm_setzero_si128()), + _mm_set_epi32(0, 0, 0xFFFFFFFF, 0xFFFFFFFF)); + // Mask will now contain [ 0xFFFFFFFF 0xFFFFFFFF (width <= 0 ? 0 : 0xFFFFFFFF) + // (height <= 0 ? 0 : 0xFFFFFFFF) ] + rectPacked = _mm_and_si128(rectPacked, mask); + + _mm_storeu_si128((__m128i*)&rect, rectPacked); +#else + rect.SetNonEmptyBox( + NSToIntRoundUp(NSAppUnitsToFloatPixels(x, aAppUnitsPerPixel) * aXScale), + NSToIntRoundUp(NSAppUnitsToFloatPixels(y, aAppUnitsPerPixel) * aYScale), + NSToIntRoundUp(NSAppUnitsToFloatPixels(XMost(), aAppUnitsPerPixel) * + aXScale), + NSToIntRoundUp(NSAppUnitsToFloatPixels(YMost(), aAppUnitsPerPixel) * + aYScale)); +#endif + return rect; +} + +// scale the rect but round to smallest containing rect +inline mozilla::gfx::IntRect nsRect::ScaleToOutsidePixels( + float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const { + mozilla::gfx::IntRect rect; + // Android x86 builds have bindgen issues. +#if !defined(ANDROID) && (defined(__SSE2__) || defined(_M_X64) || \ + (defined(_M_IX86_FP) && _M_IX86_FP >= 2)) + __m128 appUnitsPacked = _mm_set_ps(aAppUnitsPerPixel, aAppUnitsPerPixel, + aAppUnitsPerPixel, aAppUnitsPerPixel); + __m128 scalesPacked = _mm_set_ps(aYScale, aXScale, aYScale, aXScale); + + __m128i rectPacked = _mm_loadu_si128((__m128i*)this); // x, y, w, h + __m128i topLeft = _mm_slli_si128(rectPacked, 8); // 0, 0, x, y + + rectPacked = _mm_add_epi32(rectPacked, topLeft); // X, Y, XMost(), YMost() + + __m128 rectFloat = _mm_cvtepi32_ps(rectPacked); + + // Scale i.e. ([ x y xmost ymost ] / aAppUnitsPerPixel) * + // [ aXScale aYScale aXScale aYScale ] + rectFloat = _mm_mul_ps(_mm_div_ps(rectFloat, appUnitsPacked), scalesPacked); + rectPacked = ceil_ps2epi32(rectFloat); // xx, xx, XMost(), YMost() + __m128i tmp = floor_ps2epi32(rectFloat); // x, y, xx, xx + + // _mm_move_sd is 1 cycle method of getting the blending we want. + rectPacked = _mm_castpd_si128( + _mm_move_sd(_mm_castsi128_pd(rectPacked), + _mm_castsi128_pd(tmp))); // x, y, XMost(), YMost() + + topLeft = _mm_slli_si128(rectPacked, 8); // 0, 0, r.x, r.y + rectPacked = _mm_sub_epi32(rectPacked, topLeft); // r.x, r.y, r.w, r.h + + // Avoid negative width/height due to overflow. + __m128i mask = _mm_or_si128(_mm_cmpgt_epi32(rectPacked, _mm_setzero_si128()), + _mm_set_epi32(0, 0, 0xFFFFFFFF, 0xFFFFFFFF)); + // clang-format off + // Mask will now contain [ 0xFFFFFFFF 0xFFFFFFFF (width <= 0 ? 0 : 0xFFFFFFFF) (height <= 0 ? 0 : 0xFFFFFFFF) ] + // clang-format on + rectPacked = _mm_and_si128(rectPacked, mask); + + _mm_storeu_si128((__m128i*)&rect, rectPacked); +#else + rect.SetNonEmptyBox( + NSToIntFloor(NSAppUnitsToFloatPixels(x, float(aAppUnitsPerPixel)) * + aXScale), + NSToIntFloor(NSAppUnitsToFloatPixels(y, float(aAppUnitsPerPixel)) * + aYScale), + NSToIntCeil(NSAppUnitsToFloatPixels(XMost(), float(aAppUnitsPerPixel)) * + aXScale), + NSToIntCeil(NSAppUnitsToFloatPixels(YMost(), float(aAppUnitsPerPixel)) * + aYScale)); +#endif + return rect; +} + +// scale the rect but round to largest contained rect +inline mozilla::gfx::IntRect nsRect::ScaleToInsidePixels( + float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const { + mozilla::gfx::IntRect rect; + rect.SetNonEmptyBox( + NSToIntCeil(NSAppUnitsToFloatPixels(x, float(aAppUnitsPerPixel)) * + aXScale), + NSToIntCeil(NSAppUnitsToFloatPixels(y, float(aAppUnitsPerPixel)) * + aYScale), + NSToIntFloor(NSAppUnitsToFloatPixels(XMost(), float(aAppUnitsPerPixel)) * + aXScale), + NSToIntFloor(NSAppUnitsToFloatPixels(YMost(), float(aAppUnitsPerPixel)) * + aYScale)); + return rect; +} + +inline mozilla::gfx::IntRect nsRect::ToNearestPixels( + nscoord aAppUnitsPerPixel) const { + return ScaleToNearestPixels(1.0f, 1.0f, aAppUnitsPerPixel); +} + +inline mozilla::gfx::IntRect nsRect::ToOutsidePixels( + nscoord aAppUnitsPerPixel) const { + return ScaleToOutsidePixels(1.0f, 1.0f, aAppUnitsPerPixel); +} + +inline mozilla::gfx::IntRect nsRect::ToInsidePixels( + nscoord aAppUnitsPerPixel) const { + return ScaleToInsidePixels(1.0f, 1.0f, aAppUnitsPerPixel); +} + +inline nsRect nsRect::RemoveResolution(const float aResolution) const { + MOZ_ASSERT(aResolution > 0.0f); + nsRect rect; + rect.MoveTo(NSToCoordRound(NSCoordToFloat(x) / aResolution), + NSToCoordRound(NSCoordToFloat(y) / aResolution)); + // A 1x1 rect indicates we are just hit testing a point, so pass down a 1x1 + // rect as well instead of possibly rounding the width or height to zero. + if (width == 1 && height == 1) { + rect.SizeTo(1, 1); + } else { + rect.SizeTo(NSToCoordCeil(NSCoordToFloat(width) / aResolution), + NSToCoordCeil(NSCoordToFloat(height) / aResolution)); + } + + return rect; +} + +const mozilla::gfx::IntRect& GetMaxSizedIntRect(); + +// app units are integer multiples of pixels, so no rounding needed +template <class units> +nsRect ToAppUnits(const mozilla::gfx::IntRectTyped<units>& aRect, + nscoord aAppUnitsPerPixel) { + return nsRect(NSIntPixelsToAppUnits(aRect.X(), aAppUnitsPerPixel), + NSIntPixelsToAppUnits(aRect.Y(), aAppUnitsPerPixel), + NSIntPixelsToAppUnits(aRect.Width(), aAppUnitsPerPixel), + NSIntPixelsToAppUnits(aRect.Height(), aAppUnitsPerPixel)); +} + +#endif /* NSRECT_H */ |