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Diffstat (limited to '')
-rw-r--r-- | gfx/src/nsRegion.h | 2532 |
1 files changed, 2532 insertions, 0 deletions
diff --git a/gfx/src/nsRegion.h b/gfx/src/nsRegion.h new file mode 100644 index 0000000000..505e55e2f2 --- /dev/null +++ b/gfx/src/nsRegion.h @@ -0,0 +1,2532 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef nsRegion_h__ +#define nsRegion_h__ + +#include <stddef.h> // for size_t +#include <stdint.h> // for uint32_t, uint64_t + +#include <ostream> // for std::ostream +#include <utility> // for mozilla::Move + +#include "mozilla/ArrayView.h" // for ArrayView +#include "mozilla/gfx/MatrixFwd.h" // for mozilla::gfx::Matrix4x4 +#include "nsCoord.h" // for nscoord +#include "nsMargin.h" // for nsIntMargin +#include "nsPoint.h" // for nsIntPoint, nsPoint +#include "nsRect.h" // for mozilla::gfx::IntRect, nsRect +#include "nsRectAbsolute.h" +#include "nsRegionFwd.h" // for nsIntRegion +#include "nsString.h" // for nsCString +#include "nsTArray.h" +#include "pixman.h" + +// Uncomment this line to get additional integrity checking. +// #define DEBUG_REGIONS +#ifdef DEBUG_REGIONS +# include <sstream> +#endif + +/* For information on the internal representation look at pixman-region.c + * + * This replaces an older homebrew implementation of nsRegion. The + * representation used here may use more rectangles than nsRegion however, the + * representation is canonical. This means that there's no need for an + * Optimize() method because for a paticular region there is only one + * representation. This means that nsIntRegion will have more predictable + * performance characteristics than the old nsRegion and should not become + * degenerate. + * + * The pixman region code originates from X11 which has spread to a variety of + * projects including Qt, Gtk, Wine. It should perform reasonably well. + */ + +enum class VisitSide { TOP, BOTTOM, LEFT, RIGHT }; + +namespace regiondetails { +struct Band; +} + +template <> +struct nsTArray_RelocationStrategy<regiondetails::Band> { + typedef nsTArray_RelocateUsingMoveConstructor<regiondetails::Band> Type; +}; + +namespace regiondetails { + +template <typename T, typename E> +class UncheckedArray : public T { + public: + using T::Elements; + using T::Length; + + UncheckedArray() = default; + MOZ_IMPLICIT UncheckedArray(T&& aSrc) : T(std::move(aSrc)) {} + + E& operator[](size_t aIndex) { return Elements()[aIndex]; } + const E& operator[](size_t aIndex) const { return Elements()[aIndex]; } + E& LastElement() { return Elements()[Length() - 1]; } + const E& LastElement() const { return Elements()[Length() - 1]; } + + using iterator = E*; + using const_iterator = const E*; + + iterator begin() { return iterator(Elements()); } + const_iterator begin() const { return const_iterator(Elements()); } + const_iterator cbegin() const { return begin(); } + iterator end() { return iterator(Elements() + Length()); } + const_iterator end() const { return const_iterator(Elements() + Length()); } + const_iterator cend() const { return end(); } +}; + +struct Strip { + // Default constructor should never be called, but is required for + // vector::resize to compile. + Strip() { MOZ_CRASH(); } + Strip(int32_t aLeft, int32_t aRight) : left(aLeft), right(aRight) {} + + bool operator!=(const Strip& aOther) const { + return left != aOther.left || right != aOther.right; + } + + uint32_t Size() const { return right - left; } + + int32_t left; + int32_t right; +}; + +struct Band { + using Strip = regiondetails::Strip; +#ifndef DEBUG + using StripArray = + regiondetails::UncheckedArray<CopyableAutoTArray<Strip, 2>, Strip>; +#else + using StripArray = CopyableAutoTArray<Strip, 2>; +#endif + + MOZ_IMPLICIT Band(const nsRectAbsolute& aRect) + : top(aRect.Y()), bottom(aRect.YMost()) { + mStrips.AppendElement(Strip{aRect.X(), aRect.XMost()}); + } + + Band(const Band& aOther) = default; + Band(Band&& aOther) = default; + + void InsertStrip(const Strip& aStrip) { + for (size_t i = 0; i < mStrips.Length(); i++) { + Strip& strip = mStrips[i]; + if (strip.left > aStrip.right) { + // Current strip is beyond aStrip, insert aStrip before. + mStrips.InsertElementAt(i, aStrip); + return; + } + + if (strip.right < aStrip.left) { + // Current strip is before aStrip, try the next. + continue; + } + + // Current strip intersects with aStrip, extend to the lext. + strip.left = std::min(strip.left, aStrip.left); + + if (strip.right >= aStrip.right) { + // Current strip extends beyond aStrip, done. + return; + } + + size_t next = i; + next++; + // Consume any subsequent strips intersecting with aStrip. + while (next < mStrips.Length() && mStrips[next].left <= aStrip.right) { + strip.right = mStrips[next].right; + + mStrips.RemoveElementAt(next); + } + + // Extend the strip in case the aStrip goes on beyond it. + strip.right = std::max(strip.right, aStrip.right); + return; + } + mStrips.AppendElement(aStrip); + } + + void SubStrip(const Strip& aStrip) { + for (size_t i = 0; i < mStrips.Length(); i++) { + Strip& strip = mStrips[i]; + if (strip.left > aStrip.right) { + // Strip is entirely to the right of aStrip. Done. + return; + } + + if (strip.right < aStrip.left) { + // Strip is entirely to the left of aStrip. Move on. + continue; + } + + if (strip.left < aStrip.left) { + if (strip.right <= aStrip.right) { + strip.right = aStrip.left; + // This strip lies to the left of the start of aStrip. + continue; + } + + // aStrip is completely contained by this strip. + Strip newStrip(aStrip.right, strip.right); + strip.right = aStrip.left; + if (i < mStrips.Length()) { + i++; + mStrips.InsertElementAt(i, newStrip); + } else { + mStrips.AppendElement(newStrip); + } + return; + } + + // This strip lies to the right of the start of aStrip. + if (strip.right <= aStrip.right) { + // aStrip completely contains this strip. + mStrips.RemoveElementAt(i); + // Make sure we evaluate the strip now at i. This loop will increment. + i--; + continue; + } + strip.left = aStrip.right; + return; + } + } + + bool Intersects(const Strip& aStrip) const { + for (const Strip& strip : mStrips) { + if (strip.left >= aStrip.right) { + return false; + } + + if (strip.right <= aStrip.left) { + continue; + } + + return true; + } + return false; + } + + bool IntersectStripBounds(Strip& aStrip) const { + bool intersected = false; + + int32_t rightMost; + for (const Strip& strip : mStrips) { + if (strip.left > aStrip.right) { + break; + } + + if (strip.right <= aStrip.left) { + continue; + } + + if (!intersected) { + // First intersection, this is where the left side begins. + aStrip.left = std::max(aStrip.left, strip.left); + } + + intersected = true; + // Expand to the right for each intersecting strip found. + rightMost = std::min(strip.right, aStrip.right); + } + + if (intersected) { + aStrip.right = rightMost; + } else { + aStrip.right = aStrip.left = 0; + } + return intersected; + } + + bool ContainsStrip(const Strip& aStrip) const { + for (const Strip& strip : mStrips) { + if (strip.left > aStrip.left) { + return false; + } + + if (strip.right >= aStrip.right) { + return true; + } + } + return false; + } + + bool EqualStrips(const Band& aBand) const { + if (mStrips.Length() != aBand.mStrips.Length()) { + return false; + } + + for (auto iter1 = mStrips.begin(), iter2 = aBand.mStrips.begin(); + iter1 != mStrips.end(); iter1++, iter2++) { + if (*iter1 != *iter2) { + return false; + } + } + + return true; + } + + void IntersectStrip(const Strip& aStrip) { + size_t i = 0; + + while (i < mStrips.Length()) { + Strip& strip = mStrips[i]; + if (strip.right <= aStrip.left) { + mStrips.RemoveElementAt(i); + continue; + } + + if (strip.left >= aStrip.right) { + mStrips.TruncateLength(i); + return; + } + + strip.left = std::max(aStrip.left, strip.left); + strip.right = std::min(aStrip.right, strip.right); + i++; + } + } + + void IntersectStrips(const Band& aOther) { + auto iter = mStrips.begin(); + auto iterOther = aOther.mStrips.begin(); + + StripArray newStrips; + + // This function finds the intersection between two sets of strips. + while (true) { + while (true) { + while (iter != mStrips.end() && iter->right <= iterOther->left) { + // Increment our current strip until it ends beyond aOther's current + // strip. + iter++; + } + + if (iter == mStrips.end()) { + // End of our strips. Done. + break; + } + + while (iterOther != aOther.mStrips.end() && + iterOther->right <= iter->left) { + // Increment aOther's current strip until it lies beyond our current + // strip. + iterOther++; + } + + if (iterOther == aOther.mStrips.end()) { + // End of aOther's strips. Done. + break; + } + + if (iterOther->left < iter->right) { + // Intersection! + break; + } + } + + if (iter == mStrips.end() || iterOther == aOther.mStrips.end()) { + break; + } + + newStrips.AppendElement(Strip(std::max(iter->left, iterOther->left), + std::min(iterOther->right, iter->right))); + + if (iterOther->right < iter->right) { + iterOther++; + if (iterOther == aOther.mStrips.end()) { + break; + } + } else { + iter++; + } + } + + mStrips = std::move(newStrips); + } + + bool Intersects(const Band& aOther) const { + auto iter = mStrips.begin(); + auto iterOther = aOther.mStrips.begin(); + + // This function finds the intersection between two sets of strips. + while (true) { + while (true) { + while (iter != mStrips.end() && iter->right <= iterOther->left) { + // Increment our current strip until it ends beyond aOther's current + // strip. + iter++; + } + + if (iter == mStrips.end()) { + // End of our strips. Done. + break; + } + + while (iterOther != aOther.mStrips.end() && + iterOther->right <= iter->left) { + // Increment aOther's current strip until it lies beyond our current + // strip. + iterOther++; + } + + if (iterOther == aOther.mStrips.end()) { + // End of aOther's strips. Done. + break; + } + + if (iterOther->left < iter->right) { + // Intersection! + break; + } + } + + if (iter == mStrips.end() || iterOther == aOther.mStrips.end()) { + break; + } + + return true; + } + return false; + } + + void SubStrips(const Band& aOther) { + size_t idx = 0; + auto iterOther = aOther.mStrips.begin(); + + // This function finds the intersection between two sets of strips. + while (true) { + while (true) { + while (idx < mStrips.Length() && + mStrips[idx].right <= iterOther->left) { + // Increment our current strip until it ends beyond aOther's current + // strip. + idx++; + } + + if (idx == mStrips.Length()) { + // End of our strips. Done. + break; + } + + while (iterOther != aOther.mStrips.end() && + iterOther->right <= mStrips[idx].left) { + // Increment aOther's current strip until it lies beyond our current + // strip. + iterOther++; + } + + if (iterOther == aOther.mStrips.end()) { + // End of aOther's strips. Done. + break; + } + + if (iterOther->left < mStrips[idx].right) { + // Intersection! + break; + } + } + + if (idx == mStrips.Length() || iterOther == aOther.mStrips.end()) { + break; + } + + if (mStrips[idx].left < iterOther->left) { + size_t oldIdx = idx; + // Our strip starts beyond other's + if (mStrips[idx].right > iterOther->right) { + // Our strip ends beyond other's as well. + Strip newStrip(mStrips[idx]); + newStrip.left = iterOther->right; + mStrips.InsertElementAt(idx + 1, newStrip); + idx++; + } + mStrips[oldIdx].right = iterOther->left; + // Either idx was just incremented, or the current index no longer + // intersects with iterOther. + continue; + } else if (mStrips[idx].right > iterOther->right) { + mStrips[idx].left = iterOther->right; + // Current strip no longer intersects, continue. + iterOther++; + if (iterOther == aOther.mStrips.end()) { + break; + } + continue; + } + + // Our current strip is completely contained by the other strip. + mStrips.RemoveElementAt(idx); + } + } + + int32_t top; + int32_t bottom; + StripArray mStrips; +}; +} // namespace regiondetails + +class nsRegion { + public: + using Band = regiondetails::Band; + using Strip = regiondetails::Strip; +#ifndef DEBUG + using BandArray = regiondetails::UncheckedArray<nsTArray<Band>, Band>; + using StripArray = regiondetails::UncheckedArray<AutoTArray<Strip, 2>, Strip>; +#else + using BandArray = nsTArray<Band>; + using StripArray = AutoTArray<Strip, 2>; +#endif + + typedef nsRect RectType; + typedef nsPoint PointType; + typedef nsMargin MarginType; + + nsRegion() = default; + MOZ_IMPLICIT nsRegion(const nsRect& aRect) { + mBounds = nsRectAbsolute::FromRect(aRect); + } + MOZ_IMPLICIT nsRegion(const nsRectAbsolute& aRect) { mBounds = aRect; } + explicit nsRegion(mozilla::gfx::ArrayView<pixman_box32_t> aRects) { + for (uint32_t i = 0; i < aRects.Length(); i++) { + AddRect(BoxToRect(aRects[i])); + } + } + + nsRegion(const nsRegion& aRegion) { Copy(aRegion); } + nsRegion(nsRegion&& aRegion) + : mBands(std::move(aRegion.mBands)), mBounds(aRegion.mBounds) { + aRegion.SetEmpty(); + } + nsRegion& operator=(nsRegion&& aRegion) { + mBands = std::move(aRegion.mBands); + mBounds = aRegion.mBounds; + aRegion.SetEmpty(); + return *this; + } + nsRegion& operator=(const nsRect& aRect) { + Copy(aRect); + return *this; + } + nsRegion& operator=(const nsRegion& aRegion) { + Copy(aRegion); + return *this; + } + bool operator==(const nsRegion& aRgn) const { return IsEqual(aRgn); } + bool operator!=(const nsRegion& aRgn) const { return !(*this == aRgn); } + + friend std::ostream& operator<<(std::ostream& stream, const nsRegion& m); + void OutputToStream(std::string aObjName, std::ostream& stream) const; + + private: +#ifdef DEBUG_REGIONS + class OperationStringGenerator { + public: + virtual ~OperationStringGenerator() = default; + + virtual void OutputOp() = 0; + }; +#endif + public: + void AssertStateInternal() const; + void AssertState() const { +#ifdef DEBUG_REGIONS + AssertStateInternal(); +#endif + } + + private: + void And(BandArray& aOut, const BandArray& aIn1, const BandArray& aIn2) { + size_t idx = 0; + size_t idxOther = 0; + + // This algorithm essentially forms a new list of bands, by iterating over + // both regions' lists of band simultaneously, and building a new band + // wherever the two regions intersect. + while (true) { + while (true) { + while (idx != aIn1.Length() && aIn1[idx].bottom <= aIn2[idxOther].top) { + // Increment our current band until it ends beyond aOther's current + // band. + idx++; + } + + if (idx == aIn1.Length()) { + // This region is out of bands, the other region's future bands are + // ignored. + break; + } + + while (idxOther != aIn2.Length() && + aIn2[idxOther].bottom <= aIn1[idx].top) { + // Increment aOther's current band until it ends beyond our current + // band. + idxOther++; + } + + if (idxOther == aIn2.Length()) { + // The other region's bands are all processed, all our future bands + // are ignored. + break; + } + + if (aIn2[idxOther].top < aIn1[idx].bottom) { + // We know the other band's bottom lies beyond our band's top because + // otherwise we would've incremented above. Intersecting bands found. + break; + } + } + + if (idx == aIn1.Length() || idxOther == aIn2.Length()) { + // The above loop executed a break because we're done. + break; + } + + Band newBand(aIn1[idx]); + // The new band is the intersection of the two current bands from both + // regions. + newBand.top = std::max(aIn1[idx].top, aIn2[idxOther].top); + newBand.bottom = std::min(aIn1[idx].bottom, aIn2[idxOther].bottom); + newBand.IntersectStrips(aIn2[idxOther]); + + if (newBand.mStrips.Length()) { + // The intersecting area of the bands had overlapping strips, if it is + // identical to the band above it merge, otherwise append. + if (aOut.Length() && aOut.LastElement().bottom == newBand.top && + aOut.LastElement().EqualStrips(newBand)) { + aOut.LastElement().bottom = newBand.bottom; + } else { + aOut.AppendElement(std::move(newBand)); + } + } + + if (aIn2[idxOther].bottom < aIn1[idx].bottom) { + idxOther++; + if (idxOther == aIn2.Length()) { + // Since we will access idxOther the next iteration, check if we're + // not done. + break; + } + } else { + // No need to check here since we do at the beginning of the next + // iteration. + idx++; + } + } + } + + public: + nsRegion& AndWith(const nsRegion& aRegion) { +#ifdef DEBUG_REGIONS + class OperationStringGeneratorAndWith : public OperationStringGenerator { + public: + OperationStringGeneratorAndWith(nsRegion& aRegion, + const nsRegion& aOtherRegion) + : mRegion(&aRegion), + mRegionCopy(aRegion), + mOtherRegion(aOtherRegion) { + aRegion.mCurrentOpGenerator = this; + } + virtual ~OperationStringGeneratorAndWith() { + mRegion->mCurrentOpGenerator = nullptr; + } + + virtual void OutputOp() override { + std::stringstream stream; + mRegionCopy.OutputToStream("r1", stream); + mOtherRegion.OutputToStream("r2", stream); + stream << "r1.AndWith(r2);\n"; + gfxCriticalError() << stream.str(); + } + + private: + nsRegion* mRegion; + nsRegion mRegionCopy; + nsRegion mOtherRegion; + }; + + OperationStringGeneratorAndWith opGenerator(*this, aRegion); +#endif + if (mBounds.IsEmpty()) { + // Region is empty, stays empty. + return *this; + } + + if (aRegion.IsEmpty()) { + SetEmpty(); + return *this; + } + + if (aRegion.mBands.IsEmpty()) { + // Other region is a rect. + return AndWith(aRegion.mBounds); + } + + if (mBands.IsEmpty()) { + mBands.AppendElement(mBounds); + } + + BandArray newBands; + + And(newBands, mBands, aRegion.mBands); + + mBands = std::move(newBands); + if (!mBands.Length()) { + mBounds = nsRectAbsolute(); + } else { + mBounds = CalculateBounds(); + } + + EnsureSimplified(); + AssertState(); + return *this; + } + + nsRegion& AndWith(const nsRectAbsolute& aRect) { +#ifdef DEBUG_REGIONS + class OperationStringGeneratorAndWith : public OperationStringGenerator { + public: + OperationStringGeneratorAndWith(nsRegion& aRegion, + const nsRectAbsolute& aRect) + : mRegion(&aRegion), mRegionCopy(aRegion), mRect(aRect) { + aRegion.mCurrentOpGenerator = this; + } + virtual ~OperationStringGeneratorAndWith() { + mRegion->mCurrentOpGenerator = nullptr; + } + + virtual void OutputOp() override { + std::stringstream stream; + mRegionCopy.OutputToStream("r", stream); + stream << "r.AndWith(nsRect(" << mRect.X() << ", " << mRect.Y() << ", " + << mRect.Width() << ", " << mRect.Height() << "));\n"; + gfxCriticalError() << stream.str(); + } + + private: + nsRegion* mRegion; + nsRegion mRegionCopy; + nsRectAbsolute mRect; + }; + + OperationStringGeneratorAndWith opGenerator(*this, aRect); +#endif + if (aRect.IsEmpty()) { + SetEmpty(); + return *this; + } + + if (mBands.IsEmpty()) { + mBounds = mBounds.Intersect(aRect); + return *this; + } + + size_t idx = 0; + + size_t removeStart = 0; + + // This removes all bands that do not intersect with aRect, and intersects + // the remaining ones with aRect. + + // Start by figuring out how much to remove from the start. + while (idx != mBands.Length() && mBands[idx].bottom <= aRect.Y()) { + idx++; + } + + // We'll remove these later to avoid needless copying in the array. + removeStart = idx; + + while (idx != mBands.Length()) { + if (mBands[idx].top >= aRect.YMost()) { + mBands.TruncateLength(idx); + break; + } + + mBands[idx].top = std::max(mBands[idx].top, aRect.Y()); + mBands[idx].bottom = std::min(mBands[idx].bottom, aRect.YMost()); + + mBands[idx].IntersectStrip(Strip(aRect.X(), aRect.XMost())); + + if (!mBands[idx].mStrips.Length()) { + mBands.RemoveElementAt(idx); + } else { + if (idx > removeStart) { + CompressBefore(idx); + } + idx++; + } + } + + if (removeStart) { + mBands.RemoveElementsAt(0, removeStart); + } + + if (mBands.Length()) { + mBounds = CalculateBounds(); + } else { + mBounds.SetEmpty(); + } + EnsureSimplified(); + AssertState(); + return *this; + } + nsRegion& AndWith(const nsRect& aRect) { + return AndWith(nsRectAbsolute::FromRect(aRect)); + } + nsRegion& And(const nsRegion& aRgn1, const nsRegion& aRgn2) { + if (&aRgn1 == this) { + return AndWith(aRgn2); + } +#ifdef DEBUG_REGIONS + class OperationStringGeneratorAnd : public OperationStringGenerator { + public: + OperationStringGeneratorAnd(nsRegion& aRegion, const nsRegion& aRegion1, + const nsRegion& aRegion2) + : mRegion(&aRegion), mRegion1(aRegion1), mRegion2(aRegion2) { + aRegion.mCurrentOpGenerator = this; + } + virtual ~OperationStringGeneratorAnd() { + mRegion->mCurrentOpGenerator = nullptr; + } + + virtual void OutputOp() override { + std::stringstream stream; + mRegion1.OutputToStream("r1", stream); + mRegion2.OutputToStream("r2", stream); + stream << "nsRegion r3;\nr3.And(r1, r2);\n"; + gfxCriticalError() << stream.str(); + } + + private: + nsRegion* mRegion; + nsRegion mRegion1; + nsRegion mRegion2; + }; + + OperationStringGeneratorAnd opGenerator(*this, aRgn1, aRgn2); +#endif + mBands.Clear(); + + if (aRgn1.IsEmpty() || aRgn2.IsEmpty()) { + mBounds.SetEmpty(); + return *this; + } + + if (aRgn1.mBands.IsEmpty() && aRgn2.mBands.IsEmpty()) { + mBounds = aRgn1.mBounds.Intersect(aRgn2.mBounds); + return *this; + } else if (aRgn1.mBands.IsEmpty()) { + return And(aRgn2, aRgn1.mBounds); + } else if (aRgn2.mBands.IsEmpty()) { + return And(aRgn1, aRgn2.mBounds); + } + + And(mBands, aRgn1.mBands, aRgn2.mBands); + + if (!mBands.Length()) { + mBounds = nsRectAbsolute(); + } else { + mBounds = CalculateBounds(); + } + + EnsureSimplified(); + AssertState(); + return *this; + } + nsRegion& And(const nsRect& aRect, const nsRegion& aRegion) { + return And(aRegion, aRect); + } + nsRegion& And(const nsRegion& aRegion, const nsRectAbsolute& aRect) { + if (&aRegion == this) { + return AndWith(aRect); + } +#ifdef DEBUG_REGIONS + class OperationStringGeneratorAnd : public OperationStringGenerator { + public: + OperationStringGeneratorAnd(nsRegion& aThisRegion, + const nsRegion& aRegion, + const nsRectAbsolute& aRect) + : mThisRegion(&aThisRegion), mRegion(aRegion), mRect(aRect) { + aThisRegion.mCurrentOpGenerator = this; + } + virtual ~OperationStringGeneratorAnd() { + mThisRegion->mCurrentOpGenerator = nullptr; + } + + virtual void OutputOp() override { + std::stringstream stream; + mRegion.OutputToStream("r", stream); + stream << "nsRegion r2;\nr.And(r2, nsRect(" << mRect.X() << ", " + << mRect.Y() << ", " << mRect.Width() << ", " << mRect.Height() + << "));\n"; + gfxCriticalError() << stream.str(); + } + + private: + nsRegion* mThisRegion; + nsRegion mRegion; + nsRectAbsolute mRect; + }; + + OperationStringGeneratorAnd opGenerator(*this, aRegion, aRect); +#endif + mBands.Clear(); + + if (aRect.IsEmpty()) { + mBounds.SetEmpty(); + return *this; + } + + if (aRegion.mBands.IsEmpty()) { + mBounds = aRegion.mBounds.Intersect(aRect); + return *this; + } + + size_t idx = 0; + const BandArray& bands = aRegion.mBands; + + mBands.SetCapacity(bands.Length() + 3); + while (idx != bands.Length()) { + // Ignore anything before. + if (bands[idx].bottom <= aRect.Y()) { + idx++; + continue; + } + // We're done once we've reached the bottom. + if (bands[idx].top >= aRect.YMost()) { + break; + } + + // Now deal with bands actually intersecting the rectangle. + Band newBand(bands[idx]); + newBand.top = std::max(bands[idx].top, aRect.Y()); + newBand.bottom = std::min(bands[idx].bottom, aRect.YMost()); + + newBand.IntersectStrip(Strip(aRect.X(), aRect.XMost())); + + if (newBand.mStrips.Length()) { + if (!mBands.IsEmpty() && newBand.top == mBands.LastElement().bottom && + newBand.EqualStrips(mBands.LastElement())) { + mBands.LastElement().bottom = newBand.bottom; + } else { + mBands.AppendElement(std::move(newBand)); + } + } + idx++; + } + + if (mBands.Length()) { + mBounds = CalculateBounds(); + } else { + mBounds.SetEmpty(); + } + + EnsureSimplified(); + AssertState(); + return *this; + } + nsRegion& And(const nsRegion& aRegion, const nsRect& aRect) { + return And(aRegion, nsRectAbsolute::FromRect(aRect)); + } + nsRegion& And(const nsRect& aRect1, const nsRect& aRect2) { + nsRect tmpRect; + + tmpRect.IntersectRect(aRect1, aRect2); + return Copy(tmpRect); + } + + nsRegion& OrWith(const nsRegion& aOther) { + for (RectIterator idx(aOther); !idx.Done(); idx.Next()) { + AddRect(idx.GetAbsolute()); + } + return *this; + } + nsRegion& OrWith(const nsRect& aOther) { + AddRect(nsRectAbsolute::FromRect(aOther)); + return *this; + } + nsRegion& Or(const nsRegion& aRgn1, const nsRegion& aRgn2) { + if (&aRgn1 != this) { + *this = aRgn1; + } + for (RectIterator idx(aRgn2); !idx.Done(); idx.Next()) { + AddRect(idx.GetAbsolute()); + } + return *this; + } + nsRegion& Or(const nsRegion& aRegion, const nsRect& aRect) { + if (&aRegion != this) { + *this = aRegion; + } + AddRect(nsRectAbsolute::FromRect(aRect)); + return *this; + } + nsRegion& Or(const nsRect& aRect, const nsRegion& aRegion) { + return Or(aRegion, aRect); + } + nsRegion& Or(const nsRect& aRect1, const nsRect& aRect2) { + Copy(aRect1); + return Or(*this, aRect2); + } + + nsRegion& XorWith(const nsRegion& aOther) { return Xor(*this, aOther); } + nsRegion& XorWith(const nsRect& aOther) { return Xor(*this, aOther); } + nsRegion& Xor(const nsRegion& aRgn1, const nsRegion& aRgn2) { + // this could be implemented better if pixman had direct + // support for xoring regions. + nsRegion p; + p.Sub(aRgn1, aRgn2); + nsRegion q; + q.Sub(aRgn2, aRgn1); + return Or(p, q); + } + nsRegion& Xor(const nsRegion& aRegion, const nsRect& aRect) { + return Xor(aRegion, nsRegion(aRect)); + } + nsRegion& Xor(const nsRect& aRect, const nsRegion& aRegion) { + return Xor(nsRegion(aRect), aRegion); + } + nsRegion& Xor(const nsRect& aRect1, const nsRect& aRect2) { + return Xor(nsRegion(aRect1), nsRegion(aRect2)); + } + + nsRegion ToAppUnits(nscoord aAppUnitsPerPixel) const; + + nsRegion& SubWith(const nsRegion& aOther) { +#ifdef DEBUG_REGIONS + class OperationStringGeneratorSubWith : public OperationStringGenerator { + public: + OperationStringGeneratorSubWith(nsRegion& aRegion, + const nsRegion& aOtherRegion) + : mRegion(&aRegion), + mRegionCopy(aRegion), + mOtherRegion(aOtherRegion) { + aRegion.mCurrentOpGenerator = this; + } + virtual ~OperationStringGeneratorSubWith() { + mRegion->mCurrentOpGenerator = nullptr; + } + + virtual void OutputOp() override { + std::stringstream stream; + mRegionCopy.OutputToStream("r1", stream); + mOtherRegion.OutputToStream("r2", stream); + stream << "r1.SubWith(r2);\n"; + gfxCriticalError() << stream.str(); + } + + private: + nsRegion* mRegion; + nsRegion mRegionCopy; + nsRegion mOtherRegion; + }; + + OperationStringGeneratorSubWith opGenerator(*this, aOther); +#endif + + if (mBounds.IsEmpty()) { + return *this; + } + + if (aOther.mBands.IsEmpty()) { + return SubWith(aOther.mBounds); + } + + if (mBands.IsEmpty()) { + mBands.AppendElement(Band(mBounds)); + } + + size_t idx = 0; + size_t idxOther = 0; + while (idx < mBands.Length()) { + while (true) { + while (idx != mBands.Length() && + mBands[idx].bottom <= aOther.mBands[idxOther].top) { + // Increment our current band until it ends beyond aOther's current + // band. + idx++; + } + + if (idx == mBands.Length()) { + // This region is out of bands, the other region's future bands are + // ignored. + break; + } + + while (idxOther != aOther.mBands.Length() && + aOther.mBands[idxOther].bottom <= mBands[idx].top) { + // Increment aOther's current band until it ends beyond our current + // band. + idxOther++; + } + + if (idxOther == aOther.mBands.Length()) { + // The other region's bands are all processed, all our future bands + // are ignored. + break; + } + + if (aOther.mBands[idxOther].top < mBands[idx].bottom) { + // We know the other band's bottom lies beyond our band's top because + // otherwise we would've incremented above. Intersecting bands found. + break; + } + } + + if (idx == mBands.Length() || idxOther == aOther.mBands.Length()) { + // The above loop executed a break because we're done. + break; + } + + const Band& bandOther = aOther.mBands[idxOther]; + + if (!mBands[idx].Intersects(bandOther)) { + if (mBands[idx].bottom < bandOther.bottom) { + idx++; + } else { + idxOther++; + if (idxOther == aOther.mBands.Length()) { + break; + } + } + continue; + } + + // These bands actually intersect. + if (mBands[idx].top < bandOther.top) { + mBands.InsertElementAt(idx + 1, Band(mBands[idx])); + mBands[idx].bottom = bandOther.top; + idx++; + mBands[idx].top = bandOther.top; + } + + // mBands[idx].top >= bandOther.top; + if (mBands[idx].bottom <= bandOther.bottom) { + mBands[idx].SubStrips(bandOther); + if (mBands[idx].mStrips.IsEmpty()) { + mBands.RemoveElementAt(idx); + } else { + CompressBefore(idx); + idx++; + // The band before us just changed, it may be identical now. + CompressBefore(idx); + } + continue; + } + + // mBands[idx].bottom > bandOther.bottom + Band newBand = mBands[idx]; + newBand.SubStrips(bandOther); + + if (!newBand.mStrips.IsEmpty()) { + mBands.InsertElementAt(idx, newBand); + mBands[idx].bottom = bandOther.bottom; + CompressBefore(idx); + idx++; + } + + mBands[idx].top = bandOther.bottom; + + idxOther++; + if (idxOther == aOther.mBands.Length()) { + break; + } + } + + if (mBands.IsEmpty()) { + mBounds.SetEmpty(); + } else { + mBounds = CalculateBounds(); + } + + AssertState(); + EnsureSimplified(); + return *this; + } + nsRegion& SubOut(const nsRegion& aOther) { return SubWith(aOther); } + nsRegion& SubOut(const nsRect& aOther) { return SubWith(aOther); } + + private: + void AppendOrExtend(const Band& aNewBand) { + if (aNewBand.mStrips.IsEmpty()) { + return; + } + if (mBands.IsEmpty()) { + mBands.AppendElement(aNewBand); + return; + } + + if (mBands.LastElement().bottom == aNewBand.top && + mBands.LastElement().EqualStrips(aNewBand)) { + mBands.LastElement().bottom = aNewBand.bottom; + } else { + mBands.AppendElement(aNewBand); + } + } + void AppendOrExtend(const Band&& aNewBand) { + if (aNewBand.mStrips.IsEmpty()) { + return; + } + if (mBands.IsEmpty()) { + mBands.AppendElement(std::move(aNewBand)); + return; + } + + if (mBands.LastElement().bottom == aNewBand.top && + mBands.LastElement().EqualStrips(aNewBand)) { + mBands.LastElement().bottom = aNewBand.bottom; + } else { + mBands.AppendElement(std::move(aNewBand)); + } + } + + public: + nsRegion& Sub(const nsRegion& aRgn1, const nsRegion& aRgn2) { + if (&aRgn1 == this) { + return SubWith(aRgn2); + } +#ifdef DEBUG_REGIONS + class OperationStringGeneratorSub : public OperationStringGenerator { + public: + OperationStringGeneratorSub(nsRegion& aRegion, const nsRegion& aRgn1, + const nsRegion& aRgn2) + : mRegion(&aRegion), mRegion1(aRgn1), mRegion2(aRgn2) { + aRegion.mCurrentOpGenerator = this; + } + virtual ~OperationStringGeneratorSub() { + mRegion->mCurrentOpGenerator = nullptr; + } + + virtual void OutputOp() override { + std::stringstream stream; + mRegion1.OutputToStream("r1", stream); + mRegion2.OutputToStream("r2", stream); + stream << "nsRegion r3;\nr3.Sub(r1, r2);\n"; + gfxCriticalError() << stream.str(); + } + + private: + nsRegion* mRegion; + nsRegion mRegion1; + nsRegion mRegion2; + }; + + OperationStringGeneratorSub opGenerator(*this, aRgn1, aRgn2); +#endif + + mBands.Clear(); + + if (aRgn1.mBounds.IsEmpty()) { + mBounds.SetEmpty(); + return *this; + } + + if (aRgn2.mBounds.IsEmpty()) { + Copy(aRgn1); + return *this; + } + + if (aRgn1.mBands.IsEmpty() && aRgn2.mBands.IsEmpty()) { + return Sub(aRgn1.mBounds, aRgn2.mBounds); + } else if (aRgn1.mBands.IsEmpty()) { + return Sub(aRgn1.mBounds, aRgn2); + } else if (aRgn2.mBands.IsEmpty()) { + return Sub(aRgn1, aRgn2.mBounds); + } + + const BandArray& bands1 = aRgn1.mBands; + const BandArray& bands2 = aRgn2.mBands; + + size_t idx = 0; + size_t idxOther = 0; + + // We iterate the source region's bands, subtracting the other regions bands + // from them as we move them into ours. + while (idx < bands1.Length()) { + while (idxOther < bands2.Length() && + bands2[idxOther].bottom <= bands1[idx].top) { + // These other bands are irrelevant as they don't intersect with the + // band we're currently processing. + idxOther++; + } + if (idxOther == bands2.Length()) { + break; + } + + const Band& other = bands2[idxOther]; + + // bands2[idxOther].bottom >= bands1[idx].top + Band origBand(bands1[idx]); + if (other.top >= origBand.bottom) { + // No intersecting bands, append and continue. + AppendOrExtend(origBand); + idx++; + continue; + } + + // Push a band for an uncovered region above our band. + if (origBand.top < other.top) { + Band newBand(origBand); + newBand.bottom = other.top; + AppendOrExtend(std::move(newBand)); + } + + int32_t lastBottom = std::max(other.top, origBand.top); + while (idxOther < bands2.Length() && + bands2[idxOther].top < origBand.bottom) { + const Band& other = bands2[idxOther]; + Band newBand(origBand); + newBand.top = std::max(origBand.top, other.top); + newBand.bottom = std::min(origBand.bottom, other.bottom); + + // If there was a gap, we need to add the original band there. + if (newBand.top > lastBottom) { + Band betweenBand(newBand); + betweenBand.top = lastBottom; + betweenBand.bottom = newBand.top; + AppendOrExtend(std::move(betweenBand)); + } + + lastBottom = newBand.bottom; + newBand.SubStrips(other); + AppendOrExtend(std::move(newBand)); + idxOther++; + } + // Decrement other here so we are back at the last band in region 2 + // that intersected. + idxOther--; + + if (bands2[idxOther].bottom < origBand.bottom) { + // The last band in region2 that intersected ended before this one, + // we can copy the rest. + Band newBand(origBand); + newBand.top = bands2[idxOther].bottom; + AppendOrExtend(std::move(newBand)); + idxOther++; + } + idx++; + } + + // Copy any remaining bands, the first one may have to be extended to fit + // the last one added before. The rest can be unconditionally appended. + if (idx < bands1.Length()) { + AppendOrExtend(bands1[idx]); + idx++; + } + + while (idx < bands1.Length()) { + mBands.AppendElement(bands1[idx]); + idx++; + } + + if (mBands.IsEmpty()) { + mBounds.SetEmpty(); + } else { + mBounds = CalculateBounds(); + } + + AssertState(); + EnsureSimplified(); + return *this; + } + + private: + // Internal helper for executing subtraction. + void RunSubtraction(const nsRectAbsolute& aRect) { + Strip rectStrip(aRect.X(), aRect.XMost()); + + size_t idx = 0; + + while (idx < mBands.Length()) { + if (mBands[idx].top >= aRect.YMost()) { + return; + } + + if (mBands[idx].bottom <= aRect.Y()) { + // This band is entirely before aRect, move on. + idx++; + continue; + } + + if (!mBands[idx].Intersects(Strip(aRect.X(), aRect.XMost()))) { + // This band does not intersect aRect horizontally. Move on. + idx++; + continue; + } + + // This band intersects with aRect. + + if (mBands[idx].top < aRect.Y()) { + // This band starts above the start of aRect, split the band into two + // along the intersection, and continue to the next iteration to process + // the one that now intersects exactly. + auto above = mBands.InsertElementAt(idx, Band(mBands[idx])); + above->bottom = aRect.Y(); + idx++; + mBands[idx].top = aRect.Y(); + // Continue to run the loop for the next band. + continue; + } + + if (mBands[idx].bottom <= aRect.YMost()) { + // This band ends before the end of aRect. + mBands[idx].SubStrip(rectStrip); + if (mBands[idx].mStrips.Length()) { + CompressAdjacentBands(idx); + } else { + mBands.RemoveElementAt(idx); + } + continue; + } + + // This band extends beyond aRect. + Band newBand = mBands[idx]; + newBand.SubStrip(rectStrip); + newBand.bottom = aRect.YMost(); + mBands[idx].top = aRect.YMost(); + + if (newBand.mStrips.Length()) { + if (idx && mBands[idx - 1].bottom == newBand.top && + newBand.EqualStrips(mBands[idx - 1])) { + mBands[idx - 1].bottom = aRect.YMost(); + } else { + mBands.InsertElementAt(idx, std::move(newBand)); + } + } + + return; + } + } + + public: + nsRegion& SubWith(const nsRectAbsolute& aRect) { + if (!mBounds.Intersects(aRect)) { + return *this; + } + + if (aRect.Contains(mBounds)) { + SetEmpty(); + return *this; + } + +#ifdef DEBUG_REGIONS + class OperationStringGeneratorSubWith : public OperationStringGenerator { + public: + OperationStringGeneratorSubWith(nsRegion& aRegion, + const nsRectAbsolute& aRect) + : mRegion(&aRegion), mRegionCopy(aRegion), mRect(aRect) { + aRegion.mCurrentOpGenerator = this; + } + virtual ~OperationStringGeneratorSubWith() { + mRegion->mCurrentOpGenerator = nullptr; + } + + virtual void OutputOp() override { + std::stringstream stream; + mRegionCopy.OutputToStream("r", stream); + stream << "r.SubWith(nsRect(" << mRect.X() << ", " << mRect.Y() << ", " + << mRect.Width() << ", " << mRect.Height() << "));\n"; + gfxCriticalError() << stream.str(); + } + + private: + nsRegion* mRegion; + nsRegion mRegionCopy; + nsRectAbsolute mRect; + }; + + OperationStringGeneratorSubWith opGenerator(*this, aRect); +#endif + + if (mBands.IsEmpty()) { + mBands.AppendElement(Band(mBounds)); + } + + RunSubtraction(aRect); + + if (aRect.X() <= mBounds.X() || aRect.Y() <= mBounds.Y() || + aRect.XMost() >= mBounds.XMost() || aRect.YMost() >= mBounds.YMost()) { + mBounds = CalculateBounds(); + } + EnsureSimplified(); + AssertState(); + return *this; + } + nsRegion& Sub(const nsRegion& aRegion, const nsRectAbsolute& aRect) { + if (aRect.Contains(aRegion.mBounds)) { + SetEmpty(); + return *this; + } + if (&aRegion == this) { + return SubWith(aRect); + } +#ifdef DEBUG_REGIONS + class OperationStringGeneratorSub : public OperationStringGenerator { + public: + OperationStringGeneratorSub(nsRegion& aRegion, + const nsRegion& aRegionOther, + const nsRectAbsolute& aRect) + : mRegion(&aRegion), mRegionOther(aRegionOther), mRect(aRect) { + aRegion.mCurrentOpGenerator = this; + } + virtual ~OperationStringGeneratorSub() { + mRegion->mCurrentOpGenerator = nullptr; + } + + virtual void OutputOp() override { + std::stringstream stream; + mRegionOther.OutputToStream("r1", stream); + stream << "nsRegion r2;\nr2.Sub(r1, nsRect(" << mRect.X() << ", " + << mRect.Y() << ", " << mRect.Width() << ", " << mRect.Height() + << "));\n"; + gfxCriticalError() << stream.str(); + } + + private: + nsRegion* mRegion; + nsRegion mRegionOther; + nsRectAbsolute mRect; + }; + + OperationStringGeneratorSub opGenerator(*this, aRegion, aRect); +#endif + + mBands.Clear(); + + if (aRegion.mBounds.IsEmpty()) { + mBounds.SetEmpty(); + return *this; + } + + if (aRect.IsEmpty()) { + Copy(aRegion); + return *this; + } + + if (aRegion.mBands.IsEmpty()) { + Copy(aRegion.mBounds); + return SubWith(aRect); + } + + const BandArray& bands = aRegion.mBands; + + size_t idx = 0; + + Strip strip(aRect.X(), aRect.XMost()); + + mBands.SetCapacity(bands.Length() + 3); + + // Process all bands that lie before aRect. + while (idx < bands.Length() && bands[idx].bottom <= aRect.Y()) { + mBands.AppendElement(bands[idx]); + idx++; + } + + // This band's bottom lies beyond aRect. + if (idx < bands.Length() && bands[idx].top < aRect.Y()) { + Band newBand(bands[idx]); + if (bands[idx].Intersects(strip)) { + newBand.bottom = aRect.Y(); + } else { + idx++; + } + mBands.AppendElement(std::move(newBand)); + } + + // This tracks whether the band when we -exit- the next loop intersected the + // rectangle. + bool didIntersect = false; + + while (idx < bands.Length() && bands[idx].top < aRect.YMost()) { + // Process all bands intersecting with aRect. + if (!bands[idx].Intersects(strip)) { + AppendOrExtend(bands[idx]); + idx++; + didIntersect = false; + continue; + } + + didIntersect = true; + Band newBand(bands[idx]); + newBand.top = std::max(newBand.top, aRect.Y()); + newBand.bottom = std::min(newBand.bottom, aRect.YMost()); + newBand.SubStrip(strip); + AppendOrExtend(std::move(newBand)); + idx++; + } + + if (didIntersect) { + if (aRect.YMost() < bands[idx - 1].bottom) { + // If this band does not intersect the loop above has already added the + // whole unmodified band. + Band newBand(bands[idx - 1]); + newBand.top = aRect.YMost(); + AppendOrExtend(std::move(newBand)); + } + } + + // Now process all bands beyond aRect. + if (idx < bands.Length()) { + AppendOrExtend(bands[idx]); + idx++; + } + + mBands.AppendElements(bands.Elements() + idx, bands.Length() - idx); + + if (mBands.IsEmpty()) { + mBounds.SetEmpty(); + } else { + mBounds = CalculateBounds(); + } + + AssertState(); + EnsureSimplified(); + return *this; + } + nsRegion& SubWith(const nsRect& aRect) { + return SubWith(nsRectAbsolute::FromRect(aRect)); + } + nsRegion& Sub(const nsRect& aRect, const nsRegion& aRegion) { + Copy(aRect); + return SubWith(aRegion); + } + nsRegion& Sub(const nsRectAbsolute& aRect, const nsRegion& aRegion) { + Copy(aRect); + return SubWith(aRegion); + } + nsRegion& Sub(const nsRect& aRect1, const nsRect& aRect2) { + Copy(aRect1); + return SubWith(aRect2); + } + nsRegion& Sub(const nsRegion& aRegion, const nsRect& aRect) { + return Sub(aRegion, nsRectAbsolute::FromRect(aRect)); + } + nsRegion& Sub(const nsRectAbsolute& aRect1, const nsRectAbsolute& aRect2) { + Copy(aRect1); + return SubWith(aRect2); + } + + /** + * Returns true if the given point is inside the region. A region + * created from a rect (x=0, y=0, w=100, h=100) will NOT contain + * the point x=100, y=100. + */ + bool Contains(int aX, int aY) const { + if (mBands.IsEmpty()) { + return mBounds.Contains(aX, aY); + } + + auto iter = mBands.begin(); + + while (iter != mBands.end()) { + if (iter->bottom <= aY) { + iter++; + continue; + } + + if (iter->top > aY) { + return false; + } + + if (iter->ContainsStrip(Strip(aX, aX + 1))) { + return true; + } + return false; + } + return false; + } + + bool Contains(const nsPoint& aPoint) const { + return Contains(aPoint.x, aPoint.y); + } + + bool Contains(const nsRectAbsolute& aRect) const { + if (aRect.IsEmpty()) { + return false; + } + + if (mBands.IsEmpty()) { + return mBounds.Contains(aRect); + } + + auto iter = mBands.begin(); + + while (iter != mBands.end()) { + if (iter->bottom <= aRect.Y()) { + iter++; + continue; + } + + if (iter->top > aRect.Y()) { + return false; + } + + // Now inside the rectangle. + if (!iter->ContainsStrip(Strip(aRect.X(), aRect.XMost()))) { + return false; + } + + if (iter->bottom >= aRect.YMost()) { + return true; + } + + int32_t lastY = iter->bottom; + iter++; + while (iter != mBands.end()) { + // Bands do not connect. + if (iter->top != lastY) { + return false; + } + + if (!iter->ContainsStrip(Strip(aRect.X(), aRect.XMost()))) { + return false; + } + + if (iter->bottom >= aRect.YMost()) { + return true; + } + + lastY = iter->bottom; + iter++; + } + } + return false; + } + bool Contains(const nsRect& aRect) const { + return Contains(nsRectAbsolute::FromRect(aRect)); + } + + bool Contains(const nsRegion& aRgn) const; + bool Intersects(const nsRectAbsolute& aRect) const; + bool Intersects(const nsRect& aRect) const { + return Intersects(nsRectAbsolute::FromRect(aRect)); + } + + void MoveBy(int32_t aXOffset, int32_t aYOffset) { + MoveBy(nsPoint(aXOffset, aYOffset)); + } + void MoveBy(nsPoint aPt) { +#ifdef DEBUG_REGIONS + class OperationStringGeneratorMoveBy : public OperationStringGenerator { + public: + OperationStringGeneratorMoveBy(nsRegion& aRegion, const nsPoint& aPoint) + : mRegion(&aRegion), mRegionCopy(aRegion), mPoint(aPoint) { + aRegion.mCurrentOpGenerator = this; + } + virtual ~OperationStringGeneratorMoveBy() { + mRegion->mCurrentOpGenerator = nullptr; + } + + virtual void OutputOp() override { + std::stringstream stream; + mRegionCopy.OutputToStream("r", stream); + stream << "r.MoveBy(nsPoint(" << mPoint.x << ", " << mPoint.y + << "));\n"; + gfxCriticalError() << stream.str(); + } + + private: + nsRegion* mRegion; + nsRegion mRegionCopy; + nsPoint mPoint; + }; + + OperationStringGeneratorMoveBy opGenerator(*this, aPt); +#endif + + mBounds.MoveBy(aPt); + for (Band& band : mBands) { + band.top += aPt.Y(); + band.bottom += aPt.Y(); + for (Strip& strip : band.mStrips) { + strip.left += aPt.X(); + strip.right += aPt.X(); + } + } + AssertState(); + } + void SetEmpty() { + mBands.Clear(); + mBounds.SetEmpty(); + } + + nsRegion MovedBy(int32_t aXOffset, int32_t aYOffset) const { + return MovedBy(nsPoint(aXOffset, aYOffset)); + } + nsRegion MovedBy(const nsPoint& aPt) const { + nsRegion copy(*this); + copy.MoveBy(aPt); + return copy; + } + + nsRegion Intersect(const nsRegion& aOther) const { + nsRegion intersection; + intersection.And(*this, aOther); + return intersection; + } + + void Inflate(const nsMargin& aMargin); + + nsRegion Inflated(const nsMargin& aMargin) const { + nsRegion copy(*this); + copy.Inflate(aMargin); + return copy; + } + + bool IsEmpty() const { return mBounds.IsEmpty(); } + bool IsComplex() const { return GetNumRects() > 1; } + bool IsEqual(const nsRegion& aRegion) const { + if (!mBounds.IsEqualInterior(aRegion.mBounds)) { + return false; + } + + if (mBands.Length() != aRegion.mBands.Length()) { + return false; + } + + for (auto iter1 = mBands.begin(), iter2 = aRegion.mBands.begin(); + iter1 != mBands.end(); iter1++, iter2++) { + if (iter1->top != iter2->top || iter1->bottom != iter2->bottom || + !iter1->EqualStrips(*iter2)) { + return false; + } + } + + return true; + } + + uint32_t GetNumRects() const { + if (mBands.IsEmpty()) { + return mBounds.IsEmpty() ? 0 : 1; + } + + uint32_t rects = 0; + + for (const Band& band : mBands) { + rects += band.mStrips.Length(); + } + + return rects; + } + const nsRect GetBounds() const { return mBounds.ToNSRect(); } + const nsRectAbsolute GetAbsoluteBounds() const { return mBounds; } + uint64_t Area() const; + + /** + * Return this region scaled to a different appunits per pixel (APP) ratio. + * This applies nsRect::ScaleToOtherAppUnitsRoundOut/In to each rect of the + * region. + * @param aFromAPP the APP to scale from + * @param aToAPP the APP to scale to + * @note this can turn an empty region into a non-empty region + */ + [[nodiscard]] nsRegion ScaleToOtherAppUnitsRoundOut(int32_t aFromAPP, + int32_t aToAPP) const; + [[nodiscard]] nsRegion ScaleToOtherAppUnitsRoundIn(int32_t aFromAPP, + int32_t aToAPP) const; + nsRegion& ScaleRoundOut(float aXScale, float aYScale); + nsRegion& ScaleInverseRoundOut(float aXScale, float aYScale); + nsRegion& Transform(const mozilla::gfx::Matrix4x4& aTransform); + nsIntRegion ScaleToOutsidePixels(float aXScale, float aYScale, + nscoord aAppUnitsPerPixel) const; + nsIntRegion ScaleToInsidePixels(float aXScale, float aYScale, + nscoord aAppUnitsPerPixel) const; + nsIntRegion ScaleToNearestPixels(float aXScale, float aYScale, + nscoord aAppUnitsPerPixel) const; + nsIntRegion ToOutsidePixels(nscoord aAppUnitsPerPixel) const; + nsIntRegion ToNearestPixels(nscoord aAppUnitsPerPixel) const; + + /** + * Gets the largest rectangle contained in the region. + * @param aContainingRect if non-empty, we choose a rectangle that + * maximizes the area intersecting with aContainingRect (and break ties by + * then choosing the largest rectangle overall) + */ + nsRect GetLargestRectangle(const nsRect& aContainingRect = nsRect()) const; + + /** + * Make sure the region has at most aMaxRects by adding area to it + * if necessary. The simplified region will be a superset of the + * original region. The simplified region's bounding box will be + * the same as for the current region. + */ + void SimplifyOutward(uint32_t aMaxRects); + /** + * Simplify the region by adding at most aThreshold area between spans of + * rects. The simplified region will be a superset of the original region. + * The simplified region's bounding box will be the same as for the current + * region. + */ + void SimplifyOutwardByArea(uint32_t aThreshold); + /** + * Make sure the region has at most aMaxRects by removing area from + * it if necessary. The simplified region will be a subset of the + * original region. + */ + void SimplifyInward(uint32_t aMaxRects); + + /** + * VisitEdges is a weird kind of function that we use for padding + * out surfaces to prevent texture filtering artifacts. + * It calls the visitFn callback for each of the exterior edges of + * the regions. The top and bottom edges will be expanded 1 pixel + * to the left and right if there's an outside corner. The order + * the edges are visited is not guaranteed. + * + * visitFn has a side parameter that can be TOP,BOTTOM,LEFT,RIGHT + * and specifies which kind of edge is being visited. x1, y1, x2, y2 + * are the coordinates of the line. (x1 == x2) || (y1 == y2) + */ + typedef void (*visitFn)(void* closure, VisitSide side, int x1, int y1, int x2, + int y2); + void VisitEdges(visitFn, void* closure) const; + + nsCString ToString() const; + + static inline pixman_box32_t RectToBox(const nsRect& aRect) { + pixman_box32_t box = {aRect.X(), aRect.Y(), aRect.XMost(), aRect.YMost()}; + return box; + } + + static inline pixman_box32_t RectToBox(const mozilla::gfx::IntRect& aRect) { + pixman_box32_t box = {aRect.X(), aRect.Y(), aRect.XMost(), aRect.YMost()}; + return box; + } + + private: + nsIntRegion ToPixels(nscoord aAppUnitsPerPixel, bool aOutsidePixels) const; + + nsRegion& Copy(const nsRegion& aRegion) { + mBounds = aRegion.mBounds; + mBands = aRegion.mBands.Clone(); + return *this; + } + + nsRegion& Copy(const nsRect& aRect) { + mBands.Clear(); + mBounds = nsRectAbsolute::FromRect(aRect); + return *this; + } + + nsRegion& Copy(const nsRectAbsolute& aRect) { + mBands.Clear(); + mBounds = aRect; + return *this; + } + + void EnsureSimplified() { + if (mBands.Length() == 1 && mBands.begin()->mStrips.Length() == 1) { + mBands.Clear(); + } + } + + static inline nsRectAbsolute BoxToRect(const pixman_box32_t& aBox) { + return nsRectAbsolute(aBox.x1, aBox.y1, aBox.x2, aBox.y2); + } + + void AddRect(const nsRectAbsolute& aRect) { +#ifdef DEBUG_REGIONS + class OperationStringGeneratorAddRect : public OperationStringGenerator { + public: + OperationStringGeneratorAddRect(nsRegion& aRegion, + const nsRectAbsolute& aRect) + : mRegion(&aRegion), mRegionCopy(aRegion), mRect(aRect) { + aRegion.mCurrentOpGenerator = this; + } + virtual ~OperationStringGeneratorAddRect() { + mRegion->mCurrentOpGenerator = nullptr; + } + + virtual void OutputOp() override { + std::stringstream stream; + mRegionCopy.OutputToStream("r", stream); + stream << "r.OrWith(nsRect(" << mRect.X() << ", " << mRect.Y() << ", " + << mRect.Width() << ", " << mRect.Height() << "));\n"; + gfxCriticalError() << stream.str(); + } + + private: + nsRegion* mRegion; + nsRegion mRegionCopy; + nsRectAbsolute mRect; + }; + + OperationStringGeneratorAddRect opGenerator(*this, aRect); +#endif + if (aRect.IsEmpty()) { + return; + } + + if (mBands.IsEmpty()) { + if (mBounds.IsEmpty()) { + mBounds = aRect; + return; + } else if (mBounds.Contains(aRect)) { + return; + } + + mBands.AppendElement(Band(mBounds)); + } + + mBounds = aRect.UnsafeUnion(mBounds); + + size_t idx = 0; + + Strip strip(aRect.X(), aRect.XMost()); + Band remaining(aRect); + + while (idx != mBands.Length()) { + if (mBands[idx].bottom <= remaining.top) { + // This band lies wholly above aRect. + idx++; + continue; + } + + if (remaining.top >= remaining.bottom) { + AssertState(); + EnsureSimplified(); + return; + } + + if (mBands[idx].top >= remaining.bottom) { + // This band lies wholly below aRect. + break; + } + + if (mBands[idx].EqualStrips(remaining)) { + mBands[idx].top = std::min(mBands[idx].top, remaining.top); + // Nothing to do for this band. Just expand. + remaining.top = mBands[idx].bottom; + CompressBefore(idx); + idx++; + continue; + } + + if (mBands[idx].top > remaining.top) { + auto before = mBands.InsertElementAt(idx, remaining); + before->bottom = mBands[idx + 1].top; + remaining.top = before->bottom; + CompressBefore(idx); + idx++; + CompressBefore(idx); + continue; + } + + if (mBands[idx].ContainsStrip(strip)) { + remaining.top = mBands[idx].bottom; + idx++; + continue; + } + + // mBands[idx].top <= remaining.top. + + if (mBands[idx].top < remaining.top) { + auto before = mBands.InsertElementAt(idx, Band(mBands[idx])); + before->bottom = remaining.top; + idx++; + mBands[idx].top = remaining.top; + continue; + } + + // mBands[idx].top == remaining.top + if (mBands[idx].bottom > remaining.bottom) { + auto below = mBands.InsertElementAt(idx + 1, Band(mBands[idx])); + below->top = remaining.bottom; + mBands[idx].bottom = remaining.bottom; + } + + mBands[idx].InsertStrip(strip); + CompressBefore(idx); + remaining.top = mBands[idx].bottom; + idx++; + CompressBefore(idx); + } + + if (remaining.top < remaining.bottom) { + // We didn't find any bands that overlapped aRect. + if (idx) { + if (mBands[idx - 1].bottom == remaining.top && + mBands[idx - 1].EqualStrips(remaining)) { + mBands[idx - 1].bottom = remaining.bottom; + CompressBefore(idx); + AssertState(); + EnsureSimplified(); + return; + } + } + mBands.InsertElementAt(idx, remaining); + idx++; + CompressBefore(idx); + } else { + CompressBefore(idx); + } + + AssertState(); + EnsureSimplified(); + } + + // Most callers could probably do this on the fly, if this ever shows up + // in profiles we could optimize this. + nsRectAbsolute CalculateBounds() const { + if (mBands.IsEmpty()) { + return mBounds; + } + + int32_t top = mBands.begin()->top; + int32_t bottom = mBands.LastElement().bottom; + + int32_t leftMost = mBands.begin()->mStrips.begin()->left; + int32_t rightMost = mBands.begin()->mStrips.LastElement().right; + for (const Band& band : mBands) { + leftMost = std::min(leftMost, band.mStrips.begin()->left); + rightMost = std::max(rightMost, band.mStrips.LastElement().right); + } + + return nsRectAbsolute(leftMost, top, rightMost, bottom); + } + + static uint32_t ComputeMergedAreaIncrease(const Band& aTopBand, + const Band& aBottomBand); + + // Returns true if idx is now referring to the 'next' band + bool CompressAdjacentBands(size_t& aIdx) { + if ((aIdx + 1) < mBands.Length()) { + if (mBands[aIdx + 1].top == mBands[aIdx].bottom && + mBands[aIdx + 1].EqualStrips(mBands[aIdx])) { + mBands[aIdx].bottom = mBands[aIdx + 1].bottom; + mBands.RemoveElementAt(aIdx + 1); + } + } + if (aIdx) { + if (mBands[aIdx - 1].bottom == mBands[aIdx].top && + mBands[aIdx].EqualStrips(mBands[aIdx - 1])) { + mBands[aIdx - 1].bottom = mBands[aIdx].bottom; + mBands.RemoveElementAt(aIdx); + return true; + } + } + return false; + } + + void CompressBefore(size_t& aIdx) { + if (aIdx && aIdx < mBands.Length()) { + if (mBands[aIdx - 1].bottom == mBands[aIdx].top && + mBands[aIdx - 1].EqualStrips(mBands[aIdx])) { + mBands[aIdx].top = mBands[aIdx - 1].top; + mBands.RemoveElementAt(aIdx - 1); + aIdx--; + } + } + } + + BandArray mBands; + // Considering we only ever OR with nsRects, the bounds should fit in an + // nsRect as well. + nsRectAbsolute mBounds; +#ifdef DEBUG_REGIONS + friend class OperationStringGenerator; + OperationStringGenerator* mCurrentOpGenerator; +#endif + + public: + class RectIterator { + const nsRegion& mRegion; + typename BandArray::const_iterator mCurrentBand; + typename StripArray::const_iterator mCurrentStrip; + + public: + explicit RectIterator(const nsRegion& aRegion) + : mRegion(aRegion), + mCurrentBand(aRegion.mBands.begin()) +#ifndef DEBUG + , + mCurrentStrip(nullptr) +#endif + { + mIsDone = mRegion.mBounds.IsEmpty(); + if (mCurrentBand != aRegion.mBands.end()) { + mCurrentStrip = mCurrentBand->mStrips.begin(); + } + } + + bool Done() const { return mIsDone; } + + const nsRect Get() const { + if (mRegion.mBands.IsEmpty()) { + return mRegion.GetBounds(); + } + return nsRect(mCurrentStrip->left, mCurrentBand->top, + mCurrentStrip->right - mCurrentStrip->left, + mCurrentBand->bottom - mCurrentBand->top); + } + + const nsRectAbsolute GetAbsolute() const { + if (mRegion.mBands.IsEmpty()) { + return mRegion.mBounds; + } + return nsRectAbsolute(mCurrentStrip->left, mCurrentBand->top, + mCurrentStrip->right, mCurrentBand->bottom); + } + + void Next() { + if (mRegion.mBands.IsEmpty()) { + mIsDone = true; + return; + } + + mCurrentStrip++; + if (mCurrentStrip == mCurrentBand->mStrips.end()) { + mCurrentBand++; + if (mCurrentBand != mRegion.mBands.end()) { + mCurrentStrip = mCurrentBand->mStrips.begin(); + } else { + mIsDone = true; + } + } + } + + bool mIsDone; + }; + + RectIterator RectIter() const { return RectIterator(*this); } +}; + +namespace mozilla { +namespace gfx { + +/** + * BaseIntRegions use int32_t coordinates. + */ +template <typename Derived, typename Rect, typename Point, typename Margin> +class BaseIntRegion { + friend class ::nsRegion; + + // Give access to all specializations of IntRegionTyped, not just ones that + // derive from this specialization of BaseIntRegion. + template <typename units> + friend class IntRegionTyped; + + public: + typedef Rect RectType; + typedef Point PointType; + typedef Margin MarginType; + + BaseIntRegion() = default; + MOZ_IMPLICIT BaseIntRegion(const Rect& aRect) : mImpl(ToRect(aRect)) {} + explicit BaseIntRegion(mozilla::gfx::ArrayView<pixman_box32_t> aRects) + : mImpl(aRects) {} + BaseIntRegion(const BaseIntRegion& aRegion) : mImpl(aRegion.mImpl) {} + BaseIntRegion(BaseIntRegion&& aRegion) : mImpl(std::move(aRegion.mImpl)) {} + Derived& operator=(const Rect& aRect) { + mImpl = ToRect(aRect); + return This(); + } + Derived& operator=(const Derived& aRegion) { + mImpl = aRegion.mImpl; + return This(); + } + Derived& operator=(Derived&& aRegion) { + mImpl = std::move(aRegion.mImpl); + return This(); + } + + bool operator==(const Derived& aRgn) const { return IsEqual(aRgn); } + bool operator!=(const Derived& aRgn) const { return !(*this == aRgn); } + + friend std::ostream& operator<<(std::ostream& stream, const Derived& m) { + return stream << m.mImpl; + } + + void AndWith(const Derived& aOther) { And(This(), aOther); } + void AndWith(const Rect& aOther) { And(This(), aOther); } + Derived& And(const Derived& aRgn1, const Derived& aRgn2) { + mImpl.And(aRgn1.mImpl, aRgn2.mImpl); + return This(); + } + Derived& And(const Derived& aRegion, const Rect& aRect) { + mImpl.And(aRegion.mImpl, ToRect(aRect)); + return This(); + } + Derived& And(const Rect& aRect, const Derived& aRegion) { + return And(aRegion, aRect); + } + Derived& And(const Rect& aRect1, const Rect& aRect2) { + Rect TmpRect; + + TmpRect.IntersectRect(aRect1, aRect2); + mImpl = ToRect(TmpRect); + return This(); + } + + Derived& OrWith(const Derived& aOther) { return Or(This(), aOther); } + Derived& OrWith(const Rect& aOther) { return Or(This(), aOther); } + Derived& Or(const Derived& aRgn1, const Derived& aRgn2) { + mImpl.Or(aRgn1.mImpl, aRgn2.mImpl); + return This(); + } + Derived& Or(const Derived& aRegion, const Rect& aRect) { + mImpl.Or(aRegion.mImpl, ToRect(aRect)); + return This(); + } + Derived& Or(const Rect& aRect, const Derived& aRegion) { + return Or(aRegion, aRect); + } + Derived& Or(const Rect& aRect1, const Rect& aRect2) { + mImpl = ToRect(aRect1); + return Or(This(), aRect2); + } + + Derived& XorWith(const Derived& aOther) { return Xor(This(), aOther); } + Derived& XorWith(const Rect& aOther) { return Xor(This(), aOther); } + Derived& Xor(const Derived& aRgn1, const Derived& aRgn2) { + mImpl.Xor(aRgn1.mImpl, aRgn2.mImpl); + return This(); + } + Derived& Xor(const Derived& aRegion, const Rect& aRect) { + mImpl.Xor(aRegion.mImpl, ToRect(aRect)); + return This(); + } + Derived& Xor(const Rect& aRect, const Derived& aRegion) { + return Xor(aRegion, aRect); + } + Derived& Xor(const Rect& aRect1, const Rect& aRect2) { + mImpl = ToRect(aRect1); + return Xor(This(), aRect2); + } + + Derived& SubOut(const Derived& aOther) { return Sub(This(), aOther); } + Derived& SubOut(const Rect& aOther) { return Sub(This(), aOther); } + Derived& Sub(const Derived& aRgn1, const Derived& aRgn2) { + mImpl.Sub(aRgn1.mImpl, aRgn2.mImpl); + return This(); + } + Derived& Sub(const Derived& aRegion, const Rect& aRect) { + mImpl.Sub(aRegion.mImpl, ToRect(aRect)); + return This(); + } + Derived& Sub(const Rect& aRect, const Derived& aRegion) { + return Sub(Derived(aRect), aRegion); + } + Derived& Sub(const Rect& aRect1, const Rect& aRect2) { + mImpl = ToRect(aRect1); + return Sub(This(), aRect2); + } + + /** + * Returns true iff the given point is inside the region. A region + * created from a rect (x=0, y=0, w=100, h=100) will NOT contain + * the point x=100, y=100. + */ + bool Contains(int aX, int aY) const { return mImpl.Contains(aX, aY); } + bool Contains(const Point& aPoint) const { + return mImpl.Contains(aPoint.x, aPoint.y); + } + bool Contains(const Rect& aRect) const { + return mImpl.Contains(ToRect(aRect)); + } + bool Contains(const Derived& aRgn) const { + return mImpl.Contains(aRgn.mImpl); + } + bool Intersects(const Rect& aRect) const { + return mImpl.Intersects(ToRect(aRect)); + } + + void MoveBy(int32_t aXOffset, int32_t aYOffset) { + MoveBy(Point(aXOffset, aYOffset)); + } + void MoveBy(Point aPt) { mImpl.MoveBy(aPt.X(), aPt.Y()); } + Derived MovedBy(int32_t aXOffset, int32_t aYOffset) const { + return MovedBy(Point(aXOffset, aYOffset)); + } + Derived MovedBy(const Point& aPt) const { + Derived copy(This()); + copy.MoveBy(aPt); + return copy; + } + + Derived Intersect(const Derived& aOther) const { + Derived intersection; + intersection.And(This(), aOther); + return intersection; + } + + void Inflate(const Margin& aMargin) { + mImpl.Inflate( + nsMargin(aMargin.top, aMargin.right, aMargin.bottom, aMargin.left)); + } + Derived Inflated(const Margin& aMargin) const { + Derived copy(This()); + copy.Inflate(aMargin); + return copy; + } + + void SetEmpty() { mImpl.SetEmpty(); } + + bool IsEmpty() const { return mImpl.IsEmpty(); } + bool IsComplex() const { return mImpl.IsComplex(); } + bool IsEqual(const Derived& aRegion) const { + return mImpl.IsEqual(aRegion.mImpl); + } + uint32_t GetNumRects() const { return mImpl.GetNumRects(); } + Rect GetBounds() const { return FromRect(mImpl.GetBounds()); } + uint64_t Area() const { return mImpl.Area(); } + nsRegion ToAppUnits(nscoord aAppUnitsPerPixel) const { + nsRegion result; + for (auto iter = RectIterator(*this); !iter.Done(); iter.Next()) { + nsRect appRect = ::ToAppUnits(iter.Get(), aAppUnitsPerPixel); + result.Or(result, appRect); + } + return result; + } + Rect GetLargestRectangle(const Rect& aContainingRect = Rect()) const { + return FromRect(mImpl.GetLargestRectangle(ToRect(aContainingRect))); + } + + Derived& ScaleRoundOut(float aXScale, float aYScale) { + mImpl.ScaleRoundOut(aXScale, aYScale); + return This(); + } + + Derived& ScaleInverseRoundOut(float aXScale, float aYScale) { + mImpl.ScaleInverseRoundOut(aXScale, aYScale); + return This(); + } + + // Prefer using TransformBy(matrix, region) from UnitTransforms.h, + // as applying the transform should typically change the unit system. + // TODO(botond): Move this to IntRegionTyped and disable it for + // unit != UnknownUnits. + Derived& Transform(const mozilla::gfx::Matrix4x4& aTransform) { + mImpl.Transform(aTransform); + return This(); + } + + /** + * Make sure the region has at most aMaxRects by adding area to it + * if necessary. The simplified region will be a superset of the + * original region. The simplified region's bounding box will be + * the same as for the current region. + */ + void SimplifyOutward(uint32_t aMaxRects) { mImpl.SimplifyOutward(aMaxRects); } + void SimplifyOutwardByArea(uint32_t aThreshold) { + mImpl.SimplifyOutwardByArea(aThreshold); + } + /** + * Make sure the region has at most aMaxRects by removing area from + * it if necessary. The simplified region will be a subset of the + * original region. + */ + void SimplifyInward(uint32_t aMaxRects) { mImpl.SimplifyInward(aMaxRects); } + + typedef void (*visitFn)(void* closure, VisitSide side, int x1, int y1, int x2, + int y2); + void VisitEdges(visitFn visit, void* closure) const { + mImpl.VisitEdges(visit, closure); + } + + nsCString ToString() const { return mImpl.ToString(); } + + class RectIterator { + nsRegion::RectIterator mImpl; // The underlying iterator. + mutable Rect mTmp; // The most recently gotten rectangle. + + public: + explicit RectIterator(const BaseIntRegion& aRegion) + : mImpl(aRegion.mImpl) {} + + bool Done() const { return mImpl.Done(); } + + const Rect& Get() const { + mTmp = FromRect(mImpl.Get()); + return mTmp; + } + + void Next() { mImpl.Next(); } + }; + + RectIterator RectIter() const { return RectIterator(*this); } + + protected: + // Expose enough to derived classes from them to define conversions + // between different types of BaseIntRegions. + explicit BaseIntRegion(const nsRegion& aImpl) : mImpl(aImpl) {} + const nsRegion& Impl() const { return mImpl; } + + private: + nsRegion mImpl; + + static nsRect ToRect(const Rect& aRect) { + return nsRect(aRect.X(), aRect.Y(), aRect.Width(), aRect.Height()); + } + static Rect FromRect(const nsRect& aRect) { + return Rect(aRect.X(), aRect.Y(), aRect.Width(), aRect.Height()); + } + + Derived& This() { return *static_cast<Derived*>(this); } + const Derived& This() const { return *static_cast<const Derived*>(this); } +}; + +template <class units> +class IntRegionTyped + : public BaseIntRegion<IntRegionTyped<units>, IntRectTyped<units>, + IntPointTyped<units>, IntMarginTyped<units>> { + typedef BaseIntRegion<IntRegionTyped<units>, IntRectTyped<units>, + IntPointTyped<units>, IntMarginTyped<units>> + Super; + + // Make other specializations of IntRegionTyped friends. + template <typename OtherUnits> + friend class IntRegionTyped; + + static_assert(IsPixel<units>::value, + "'units' must be a coordinate system tag"); + + public: + typedef IntRectTyped<units> RectType; + typedef IntPointTyped<units> PointType; + typedef IntMarginTyped<units> MarginType; + + // Forward constructors. + IntRegionTyped() = default; + MOZ_IMPLICIT IntRegionTyped(const IntRectTyped<units>& aRect) + : Super(aRect) {} + IntRegionTyped(const IntRegionTyped& aRegion) : Super(aRegion) {} + explicit IntRegionTyped(mozilla::gfx::ArrayView<pixman_box32_t> aRects) + : Super(aRects) {} + IntRegionTyped(IntRegionTyped&& aRegion) : Super(std::move(aRegion)) {} + + // Assignment operators need to be forwarded as well, otherwise the compiler + // will declare deleted ones. + IntRegionTyped& operator=(const IntRegionTyped& aRegion) { + return Super::operator=(aRegion); + } + IntRegionTyped& operator=(IntRegionTyped&& aRegion) { + return Super::operator=(std::move(aRegion)); + } + + static IntRegionTyped FromUnknownRegion(const IntRegion& aRegion) { + return IntRegionTyped(aRegion.Impl()); + } + IntRegion ToUnknownRegion() const { + // Need |this->| because Impl() is defined in a dependent base class. + return IntRegion(this->Impl()); + } + + private: + // This is deliberately private, so calling code uses FromUnknownRegion(). + explicit IntRegionTyped(const nsRegion& aRegion) : Super(aRegion) {} +}; + +} // namespace gfx +} // namespace mozilla + +typedef mozilla::gfx::IntRegion nsIntRegion; + +#endif |