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Diffstat (limited to 'gfx/thebes/DeviceManagerDx.h')
-rw-r--r-- | gfx/thebes/DeviceManagerDx.h | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/gfx/thebes/DeviceManagerDx.h b/gfx/thebes/DeviceManagerDx.h new file mode 100644 index 0000000000..9d127af358 --- /dev/null +++ b/gfx/thebes/DeviceManagerDx.h @@ -0,0 +1,209 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_gfx_thebes_DeviceManagerDx_h +#define mozilla_gfx_thebes_DeviceManagerDx_h + +#include "gfxPlatform.h" +#include "gfxTelemetry.h" +#include "gfxTypes.h" +#include "mozilla/Maybe.h" +#include "mozilla/Mutex.h" +#include "mozilla/RefPtr.h" +#include "mozilla/StaticPtr.h" +#include "mozilla/gfx/GraphicsMessages.h" +#include "nsTArray.h" +#include "nsWindowsHelpers.h" + +#include <windows.h> +#include <objbase.h> + +#include <d3d11.h> +#include <dxgi.h> +#include <dxgi1_6.h> + +// This header is available in the June 2010 SDK and in the Win8 SDK +#include <d3dcommon.h> +// Win 8.0 SDK types we'll need when building using older sdks. +#if !defined(D3D_FEATURE_LEVEL_11_1) // defined in the 8.0 SDK only +# define D3D_FEATURE_LEVEL_11_1 static_cast<D3D_FEATURE_LEVEL>(0xb100) +# define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048 +# define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096 +#endif + +struct ID3D11Device; +struct IDCompositionDevice2; +struct IDirectDraw7; + +namespace mozilla { +class ScopedGfxFeatureReporter; +namespace layers { +class DeviceAttachmentsD3D11; +} // namespace layers + +namespace gfx { +class FeatureState; + +class DeviceManagerDx final { + public: + static void Init(); + static void Shutdown(); + + DeviceManagerDx(); + ~DeviceManagerDx(); + + static DeviceManagerDx* Get() { return sInstance; } + + RefPtr<ID3D11Device> GetCompositorDevice(); + RefPtr<ID3D11Device> GetContentDevice(); + RefPtr<ID3D11Device> GetCanvasDevice(); + RefPtr<ID3D11Device> GetImageDevice(); + RefPtr<IDCompositionDevice2> GetDirectCompositionDevice(); + RefPtr<ID3D11Device> GetVRDevice(); + RefPtr<ID3D11Device> CreateDecoderDevice(bool aHardwareWebRender); + RefPtr<ID3D11Device> CreateMediaEngineDevice(); + IDirectDraw7* GetDirectDraw(); + + unsigned GetCompositorFeatureLevel() const; + bool TextureSharingWorks(); + bool IsWARP(); + bool CanUseNV12(); + bool CanUseP010(); + bool CanUseP016(); + bool CanUseDComp(); + + // Returns true if we can create a texture with + // D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX and also + // upload texture data during the CreateTexture2D + // call. This crashes on some devices, so we might + // need to avoid it. + bool CanInitializeKeyedMutexTextures(); + + // Enumerate and return all outputs on the current adapter. + nsTArray<DXGI_OUTPUT_DESC1> EnumerateOutputs(); + + // find the IDXGIOutput with a description.Monitor matching + // 'monitor'; returns false if not found or some error occurred. + bool GetOutputFromMonitor(HMONITOR monitor, RefPtr<IDXGIOutput>* aOutOutput); + + // Check if the current adapter supports hardware stretching + void CheckHardwareStretchingSupport(HwStretchingSupport& aRv); + + bool CreateCompositorDevices(); + void CreateContentDevices(); + void CreateDirectCompositionDevice(); + bool CreateCanvasDevice(); + + static HANDLE CreateDCompSurfaceHandle(); + + void GetCompositorDevices( + RefPtr<ID3D11Device>* aOutDevice, + RefPtr<layers::DeviceAttachmentsD3D11>* aOutAttachments); + + void ImportDeviceInfo(const D3D11DeviceStatus& aDeviceStatus); + + // Returns whether the device info was exported. + bool ExportDeviceInfo(D3D11DeviceStatus* aOut); + + void ResetDevices(); + void InitializeDirectDraw(); + + // Reset and reacquire the devices if a reset has happened. + // Returns whether a reset occurred not whether reacquiring + // was successful. + bool MaybeResetAndReacquireDevices(); + + // Device reset helpers. + bool HasDeviceReset(DeviceResetReason* aOutReason = nullptr); + + // Note: these set the cached device reset reason, which will be picked up + // on the next frame. + void ForceDeviceReset(ForcedDeviceResetReason aReason); + + private: + void ResetDevicesLocked() MOZ_REQUIRES(mDeviceLock); + + // Device reset helpers. + bool HasDeviceResetLocked(DeviceResetReason* aOutReason = nullptr) + MOZ_REQUIRES(mDeviceLock); + + // Pre-load any compositor resources that are expensive, and are needed when + // we attempt to create a compositor. + static void PreloadAttachmentsOnCompositorThread(); + + already_AddRefed<IDXGIAdapter1> GetDXGIAdapter(); + IDXGIAdapter1* GetDXGIAdapterLocked() MOZ_REQUIRES(mDeviceLock); + + void DisableD3D11AfterCrash(); + + bool CreateCompositorDevicesLocked() MOZ_REQUIRES(mDeviceLock); + void CreateContentDevicesLocked() MOZ_REQUIRES(mDeviceLock); + void CreateDirectCompositionDeviceLocked() MOZ_REQUIRES(mDeviceLock); + bool CreateCanvasDeviceLocked() MOZ_REQUIRES(mDeviceLock); + + void CreateCompositorDevice(mozilla::gfx::FeatureState& d3d11) + MOZ_REQUIRES(mDeviceLock); + bool CreateCompositorDeviceHelper(mozilla::gfx::FeatureState& aD3d11, + IDXGIAdapter1* aAdapter, + bool aAttemptVideoSupport, + RefPtr<ID3D11Device>& aOutDevice) + MOZ_REQUIRES(mDeviceLock); + + void CreateWARPCompositorDevice() MOZ_REQUIRES(mDeviceLock); + bool CreateVRDevice() MOZ_REQUIRES(mDeviceLock); + + mozilla::gfx::FeatureStatus CreateContentDevice() MOZ_REQUIRES(mDeviceLock); + + bool CreateDevice(IDXGIAdapter* aAdapter, D3D_DRIVER_TYPE aDriverType, + UINT aFlags, HRESULT& aResOut, + RefPtr<ID3D11Device>& aOutDevice) MOZ_REQUIRES(mDeviceLock); + + bool ContentAdapterIsParentAdapter(ID3D11Device* device) + MOZ_REQUIRES(mDeviceLock); + + bool LoadD3D11(); + bool LoadDcomp(); + void ReleaseD3D11() MOZ_REQUIRES(mDeviceLock); + + // Call GetDeviceRemovedReason on each device until one returns + // a failure. + bool GetAnyDeviceRemovedReason(DeviceResetReason* aOutReason) + MOZ_REQUIRES(mDeviceLock); + + private: + static StaticAutoPtr<DeviceManagerDx> sInstance; + + // This is assigned during device creation. Afterwards, it is released if + // devices failed, and "forgotten" if devices succeeded (meaning, we leak + // the ref and unassign the module). + nsModuleHandle mD3D11Module; + + nsModuleHandle mDcompModule; + + mutable mozilla::Mutex mDeviceLock; + nsTArray<D3D_FEATURE_LEVEL> mFeatureLevels MOZ_GUARDED_BY(mDeviceLock); + RefPtr<IDXGIAdapter1> mAdapter MOZ_GUARDED_BY(mDeviceLock); + RefPtr<ID3D11Device> mCompositorDevice MOZ_GUARDED_BY(mDeviceLock); + RefPtr<ID3D11Device> mContentDevice MOZ_GUARDED_BY(mDeviceLock); + RefPtr<ID3D11Device> mCanvasDevice MOZ_GUARDED_BY(mDeviceLock); + RefPtr<ID3D11Device> mImageDevice MOZ_GUARDED_BY(mDeviceLock); + RefPtr<ID3D11Device> mVRDevice MOZ_GUARDED_BY(mDeviceLock); + RefPtr<ID3D11Device> mDecoderDevice MOZ_GUARDED_BY(mDeviceLock); + RefPtr<IDCompositionDevice2> mDirectCompositionDevice + MOZ_GUARDED_BY(mDeviceLock); + RefPtr<layers::DeviceAttachmentsD3D11> mCompositorAttachments + MOZ_GUARDED_BY(mDeviceLock); + bool mCompositorDeviceSupportsVideo MOZ_GUARDED_BY(mDeviceLock); + Maybe<D3D11DeviceStatus> mDeviceStatus MOZ_GUARDED_BY(mDeviceLock); + Maybe<DeviceResetReason> mDeviceResetReason MOZ_GUARDED_BY(mDeviceLock); + + nsModuleHandle mDirectDrawDLL; + RefPtr<IDirectDraw7> mDirectDraw; +}; + +} // namespace gfx +} // namespace mozilla + +#endif // mozilla_gfx_thebes_DeviceManagerDx_h |