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Diffstat (limited to 'gfx/vr/VRPuppetCommandBuffer.cpp')
-rw-r--r-- | gfx/vr/VRPuppetCommandBuffer.cpp | 515 |
1 files changed, 515 insertions, 0 deletions
diff --git a/gfx/vr/VRPuppetCommandBuffer.cpp b/gfx/vr/VRPuppetCommandBuffer.cpp new file mode 100644 index 0000000000..310a233b88 --- /dev/null +++ b/gfx/vr/VRPuppetCommandBuffer.cpp @@ -0,0 +1,515 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "VRPuppetCommandBuffer.h" +#include "prthread.h" +#include "mozilla/ClearOnShutdown.h" + +namespace mozilla::gfx { + +static StaticRefPtr<VRPuppetCommandBuffer> sVRPuppetCommandBufferSingleton; + +/* static */ +VRPuppetCommandBuffer& VRPuppetCommandBuffer::Get() { + if (sVRPuppetCommandBufferSingleton == nullptr) { + sVRPuppetCommandBufferSingleton = new VRPuppetCommandBuffer(); + ClearOnShutdown(&sVRPuppetCommandBufferSingleton); + } + return *sVRPuppetCommandBufferSingleton; +} + +/* static */ +bool VRPuppetCommandBuffer::IsCreated() { + return sVRPuppetCommandBufferSingleton != nullptr; +} + +VRPuppetCommandBuffer::VRPuppetCommandBuffer() + : mMutex("VRPuppetCommandBuffer::mMutex") { + MOZ_COUNT_CTOR(VRPuppetCommandBuffer); + MOZ_ASSERT(sVRPuppetCommandBufferSingleton == nullptr); + Reset(); +} + +VRPuppetCommandBuffer::~VRPuppetCommandBuffer() { + MOZ_COUNT_DTOR(VRPuppetCommandBuffer); +} + +void VRPuppetCommandBuffer::Submit(const nsTArray<uint64_t>& aBuffer) { + MutexAutoLock lock(mMutex); + mBuffer.AppendElements(aBuffer); + mEnded = false; + mEndedWithTimeout = false; +} + +bool VRPuppetCommandBuffer::HasEnded() { + MutexAutoLock lock(mMutex); + return mEnded; +} + +void VRPuppetCommandBuffer::Reset() { + MutexAutoLock lock(mMutex); + memset(&mPendingState, 0, sizeof(VRSystemState)); + memset(&mCommittedState, 0, sizeof(VRSystemState)); + for (int iControllerIdx = 0; iControllerIdx < kVRControllerMaxCount; + iControllerIdx++) { + for (int iHaptic = 0; iHaptic < kNumPuppetHaptics; iHaptic++) { + mHapticPulseRemaining[iControllerIdx][iHaptic] = 0.0f; + mHapticPulseIntensity[iControllerIdx][iHaptic] = 0.0f; + } + } + mDataOffset = 0; + mPresentationRequested = false; + mFrameSubmitted = false; + mFrameAccepted = false; + mTimeoutDuration = 10.0f; + mWaitRemaining = 0.0f; + mBlockedTime = 0.0f; + mTimerElapsed = 0.0f; + mEnded = true; + mEndedWithTimeout = false; + mLastRunTimestamp = TimeStamp(); + mTimerSamples.Clear(); + mBuffer.Clear(); +} + +bool VRPuppetCommandBuffer::RunCommand(uint64_t aCommand, double aDeltaTime) { + /** + * Run a single command. If the command is blocking on a state change and + * can't be executed, return false. + * + * VRPuppetCommandBuffer::RunCommand is only called by + *VRPuppetCommandBuffer::Run(), which is already holding the mutex. + * + * Note that VRPuppetCommandBuffer::RunCommand may potentially be called >1000 + *times per frame. It might not hurt to add an assert here, but we should + *avoid adding code which may potentially malloc (eg string handling) even for + *debug builds here. This function will need to be reasonably fast, even in + *debug builds which will be using it during tests. + **/ + switch ((VRPuppet_Command)(aCommand & 0xff00000000000000)) { + case VRPuppet_Command::VRPuppet_End: + CompleteTest(false); + break; + case VRPuppet_Command::VRPuppet_ClearAll: + memset(&mPendingState, 0, sizeof(VRSystemState)); + memset(&mCommittedState, 0, sizeof(VRSystemState)); + mPresentationRequested = false; + mFrameSubmitted = false; + mFrameAccepted = false; + break; + case VRPuppet_Command::VRPuppet_ClearController: { + uint8_t controllerIdx = aCommand & 0x00000000000000ff; + if (controllerIdx < kVRControllerMaxCount) { + mPendingState.controllerState[controllerIdx].Clear(); + } + } break; + case VRPuppet_Command::VRPuppet_Timeout: + mTimeoutDuration = (double)(aCommand & 0x00000000ffffffff) / 1000.0f; + break; + case VRPuppet_Command::VRPuppet_Wait: + if (mWaitRemaining == 0.0f) { + mWaitRemaining = (double)(aCommand & 0x00000000ffffffff) / 1000.0f; + // Wait timer started, block + return false; + } + mWaitRemaining -= aDeltaTime; + if (mWaitRemaining > 0.0f) { + // Wait timer still running, block + return false; + } + // Wait timer has elapsed, unblock + mWaitRemaining = 0.0f; + break; + case VRPuppet_Command::VRPuppet_WaitSubmit: + if (!mFrameSubmitted) { + return false; + } + break; + case VRPuppet_Command::VRPuppet_CaptureFrame: + // TODO - Capture the frame and record the output (Bug 1555180) + break; + case VRPuppet_Command::VRPuppet_AcknowledgeFrame: + mFrameSubmitted = false; + mFrameAccepted = true; + break; + case VRPuppet_Command::VRPuppet_RejectFrame: + mFrameSubmitted = false; + mFrameAccepted = false; + break; + case VRPuppet_Command::VRPuppet_WaitPresentationStart: + if (!mPresentationRequested) { + return false; + } + break; + case VRPuppet_Command::VRPuppet_WaitPresentationEnd: + if (mPresentationRequested) { + return false; + } + break; + case VRPuppet_Command::VRPuppet_WaitHapticIntensity: { + // 0x0800cchhvvvvvvvv - VRPuppet_WaitHapticIntensity(c, h, v) + uint8_t iControllerIdx = (aCommand & 0x0000ff0000000000) >> 40; + if (iControllerIdx >= kVRControllerMaxCount) { + // Puppet test is broken, ensure it fails + return false; + } + uint8_t iHapticIdx = (aCommand & 0x000000ff00000000) >> 32; + if (iHapticIdx >= kNumPuppetHaptics) { + // Puppet test is broken, ensure it fails + return false; + } + uint32_t iHapticIntensity = + aCommand & 0x00000000ffffffff; // interpreted as 16.16 fixed point + + SimulateHaptics(aDeltaTime); + uint64_t iCurrentIntensity = + round(mHapticPulseIntensity[iControllerIdx][iHapticIdx] * + (1 << 16)); // convert to 16.16 fixed point + if (iCurrentIntensity > 0xffffffff) { + iCurrentIntensity = 0xffffffff; + } + if (iCurrentIntensity != iHapticIntensity) { + return false; + } + } break; + + case VRPuppet_Command::VRPuppet_StartTimer: + mTimerElapsed = 0.0f; + break; + case VRPuppet_Command::VRPuppet_StopTimer: + mTimerSamples.AppendElements(mTimerElapsed); + // TODO - Return the timer samples to Javascript once the command buffer + // is complete (Bug 1555182) + break; + + case VRPuppet_Command::VRPuppet_UpdateDisplay: + mDataOffset = (uint8_t*)&mPendingState.displayState - + (uint8_t*)&mPendingState + (aCommand & 0x00000000ffffffff); + break; + case VRPuppet_Command::VRPuppet_UpdateSensor: + mDataOffset = (uint8_t*)&mPendingState.sensorState - + (uint8_t*)&mPendingState + (aCommand & 0x00000000ffffffff); + break; + case VRPuppet_Command::VRPuppet_UpdateControllers: + mDataOffset = (uint8_t*)&mPendingState.controllerState - + (uint8_t*)&mPendingState + (aCommand & 0x00000000ffffffff); + break; + case VRPuppet_Command::VRPuppet_Commit: + memcpy(&mCommittedState, &mPendingState, sizeof(VRSystemState)); + break; + + case VRPuppet_Command::VRPuppet_Data7: + WriteData((aCommand & 0x00ff000000000000) >> 48); + [[fallthrough]]; + // Purposefully, no break + case VRPuppet_Command::VRPuppet_Data6: + WriteData((aCommand & 0x0000ff0000000000) >> 40); + [[fallthrough]]; + // Purposefully, no break + case VRPuppet_Command::VRPuppet_Data5: + WriteData((aCommand & 0x000000ff00000000) >> 32); + [[fallthrough]]; + // Purposefully, no break + case VRPuppet_Command::VRPuppet_Data4: + WriteData((aCommand & 0x00000000ff000000) >> 24); + [[fallthrough]]; + // Purposefully, no break + case VRPuppet_Command::VRPuppet_Data3: + WriteData((aCommand & 0x0000000000ff0000) >> 16); + [[fallthrough]]; + // Purposefully, no break + case VRPuppet_Command::VRPuppet_Data2: + WriteData((aCommand & 0x000000000000ff00) >> 8); + [[fallthrough]]; + // Purposefully, no break + case VRPuppet_Command::VRPuppet_Data1: + WriteData(aCommand & 0x00000000000000ff); + break; + } + return true; +} + +void VRPuppetCommandBuffer::WriteData(uint8_t aData) { + if (mDataOffset && mDataOffset < sizeof(VRSystemState)) { + ((uint8_t*)&mPendingState)[mDataOffset++] = aData; + } +} + +void VRPuppetCommandBuffer::Run() { + MutexAutoLock lock(mMutex); + TimeStamp now = TimeStamp::Now(); + double deltaTime = 0.0f; + if (!mLastRunTimestamp.IsNull()) { + deltaTime = (now - mLastRunTimestamp).ToSeconds(); + } + mLastRunTimestamp = now; + mTimerElapsed += deltaTime; + size_t transactionLength = 0; + while (transactionLength < mBuffer.Length() && !mEnded) { + if (RunCommand(mBuffer[transactionLength], deltaTime)) { + mBlockedTime = 0.0f; + transactionLength++; + } else { + mBlockedTime += deltaTime; + if (mBlockedTime > mTimeoutDuration) { + CompleteTest(true); + } + // If a command is blocked, we don't increment transactionLength, + // allowing the command to be retried on the next cycle + break; + } + } + mBuffer.RemoveElementsAt(0, transactionLength); +} + +void VRPuppetCommandBuffer::Run(VRSystemState& aState) { + Run(); + // We don't want to stomp over some members + bool bEnumerationCompleted = aState.enumerationCompleted; + bool bShutdown = aState.displayState.shutdown; + uint32_t minRestartInterval = aState.displayState.minRestartInterval; + + // Overwrite it all + memcpy(&aState, &mCommittedState, sizeof(VRSystemState)); + + // Restore the members + aState.enumerationCompleted = bEnumerationCompleted; + aState.displayState.shutdown = bShutdown; + aState.displayState.minRestartInterval = minRestartInterval; +} + +void VRPuppetCommandBuffer::StartPresentation() { + mPresentationRequested = true; + Run(); +} + +void VRPuppetCommandBuffer::StopPresentation() { + mPresentationRequested = false; + Run(); +} + +bool VRPuppetCommandBuffer::SubmitFrame() { + // Emulate blocking behavior of various XR API's as + // described by puppet script + mFrameSubmitted = true; + mFrameAccepted = false; + while (true) { + Run(); + if (!mFrameSubmitted || mEnded) { + break; + } + PR_Sleep(PR_INTERVAL_NO_WAIT); // Yield + } + + return mFrameAccepted; +} + +void VRPuppetCommandBuffer::VibrateHaptic(uint32_t aControllerIdx, + uint32_t aHapticIndex, + float aIntensity, float aDuration) { + if (aHapticIndex >= kNumPuppetHaptics || + aControllerIdx >= kVRControllerMaxCount) { + return; + } + + // We must Run() before and after updating haptic state to avoid script + // deadlocks + // The deadlocks would be caused by scripts that include two + // VRPuppet_WaitHapticIntensity commands. If + // VRPuppetCommandBuffer::VibrateHaptic() is called twice without advancing + // through the command buffer with VRPuppetCommandBuffer::Run() in between, + // the first VRPuppet_WaitHapticInensity may not see the transient value that + // it is waiting for, thus blocking forever and deadlocking the script. + Run(); + mHapticPulseRemaining[aControllerIdx][aHapticIndex] = aDuration; + mHapticPulseIntensity[aControllerIdx][aHapticIndex] = aIntensity; + Run(); +} + +void VRPuppetCommandBuffer::StopVibrateHaptic(uint32_t aControllerIdx) { + if (aControllerIdx >= kVRControllerMaxCount) { + return; + } + // We must Run() before and after updating haptic state to avoid script + // deadlocks + Run(); + for (int iHaptic = 0; iHaptic < kNumPuppetHaptics; iHaptic++) { + mHapticPulseRemaining[aControllerIdx][iHaptic] = 0.0f; + mHapticPulseIntensity[aControllerIdx][iHaptic] = 0.0f; + } + Run(); +} + +void VRPuppetCommandBuffer::StopAllHaptics() { + // We must Run() before and after updating haptic state to avoid script + // deadlocks + Run(); + for (int iControllerIdx = 0; iControllerIdx < kVRControllerMaxCount; + iControllerIdx++) { + for (int iHaptic = 0; iHaptic < kNumPuppetHaptics; iHaptic++) { + mHapticPulseRemaining[iControllerIdx][iHaptic] = 0.0f; + mHapticPulseIntensity[iControllerIdx][iHaptic] = 0.0f; + } + } + Run(); +} + +void VRPuppetCommandBuffer::SimulateHaptics(double aDeltaTime) { + for (int iControllerIdx = 0; iControllerIdx < kVRControllerMaxCount; + iControllerIdx++) { + for (int iHaptic = 0; iHaptic < kNumPuppetHaptics; iHaptic++) { + if (mHapticPulseIntensity[iControllerIdx][iHaptic] > 0.0f) { + mHapticPulseRemaining[iControllerIdx][iHaptic] -= aDeltaTime; + if (mHapticPulseRemaining[iControllerIdx][iHaptic] <= 0.0f) { + mHapticPulseRemaining[iControllerIdx][iHaptic] = 0.0f; + mHapticPulseIntensity[iControllerIdx][iHaptic] = 0.0f; + } + } + } + } +} + +void VRPuppetCommandBuffer::CompleteTest(bool aTimedOut) { + mEndedWithTimeout = aTimedOut; + mEnded = true; +} + +/** + * Generates a sequence of VRPuppet_Data# commands, as described + * in VRPuppetCommandBuffer.h, to encode the changes to be made to + * a "destination" structure to match the "source" structure. + * As the commands are encoded, the destination structure is updated + * to match the source. + * + * @param aBuffer + * The buffer in which the commands will be appended. + * @param aSrcStart + * Byte pointer to the start of the structure that + * will be copied from. + * @param aDstStart + * Byte pointer to the start of the structure that + * will be copied to. + * @param aLength + * Length of the structure that will be copied. + * @param aUpdateCommand + * VRPuppet_... command indicating which structure is being + * copied: + * VRPuppet_Command::VRPuppet_UpdateDisplay: + * A single VRDisplayState struct + * VRPuppet_Command::VRPuppet_UpdateSensor: + * A single VRHMDSensorState struct + * VRPuppet_Command::VRPuppet_UpdateControllers: + * An array of VRControllerState structs with a + * count of kVRControllerMaxCount + */ +void VRPuppetCommandBuffer::EncodeStruct(nsTArray<uint64_t>& aBuffer, + uint8_t* aSrcStart, uint8_t* aDstStart, + size_t aLength, + VRPuppet_Command aUpdateCommand) { + // Naive implementation, but will not be executed in realtime, so will not + // affect test timer results. Could be improved to avoid unaligned reads and + // to use SSE. + + // Pointer to source byte being compared+copied + uint8_t* src = aSrcStart; + + // Pointer to destination byte being compared+copied + uint8_t* dst = aDstStart; + + // Number of bytes packed into bufData + uint8_t bufLen = 0; + + // 64-bits to be interpreted as up to 7 separate bytes + // This will form the lower 56 bits of the command + uint64_t bufData = 0; + + // purgebuffer takes the bytes stored in bufData and generates a VRPuppet + // command representing those bytes as "VRPuppet Data". + // VRPUppet_Data1 encodes 1 byte + // VRPuppet_Data2 encodes 2 bytes + // and so on, until.. + // VRPuppet_Data7 encodes 7 bytes + // This command is appended to aBuffer, then bufLen and bufData are reset + auto purgeBuffer = [&]() { + // Only emit a command if there are data bytes in bufData + if (bufLen > 0) { + MOZ_ASSERT(bufLen <= 7); + uint64_t command = (uint64_t)VRPuppet_Command::VRPuppet_Data1; + command += ((uint64_t)VRPuppet_Command::VRPuppet_Data2 - + (uint64_t)VRPuppet_Command::VRPuppet_Data1) * + (bufLen - 1); + command |= bufData; + aBuffer.AppendElement(command); + bufLen = 0; + bufData = 0; + } + }; + + // Loop through the bytes of the structs. + // While copying the struct at aSrcStart to aDstStart, + // the differences are encoded as VRPuppet commands and + // appended to aBuffer. + for (size_t i = 0; i < aLength; i++) { + if (*src != *dst) { + // This byte is different + + // Copy the byte to the destination + *dst = *src; + + if (bufLen == 0) { + // This is the start of a new span of changed bytes + + // Output a command to specify the offset of the + // span. + aBuffer.AppendElement((uint64_t)aUpdateCommand + i); + + // Store this first byte in bufData. + // We will batch up to 7 bytes in one VRPuppet_DataXX + // command, so we won't emit it yet. + bufLen = 1; + bufData = *src; + } else if (bufLen <= 6) { + // This is the continuation of a span of changed bytes. + // There is room to add more bytes to bufData. + + // Store the next byte in bufData. + // We will batch up to 7 bytes in one VRPuppet_DataXX + // command, so we won't emit it yet. + bufData = (bufData << 8) | *src; + bufLen++; + } else { + MOZ_ASSERT(bufLen == 7); + // This is the continuation of a span of changed bytes. + // There are already 7 bytes in bufData, so we must emit + // the VRPuppet_Data7 command for the prior bytes before + // starting a new command. + aBuffer.AppendElement((uint64_t)VRPuppet_Command::VRPuppet_Data7 + + bufData); + + // Store this byte to be included in the next VRPuppet_DataXX + // command. + bufLen = 1; + bufData = *src; + } + } else { + // This byte is the same. + // If there are bytes in bufData, the span has now ended and we must + // emit a VRPuppet_DataXX command for the accumulated bytes. + // purgeBuffer will not emit any commands if there are no bytes + // accumulated. + purgeBuffer(); + } + // Advance to the next source and destination byte. + ++src; + ++dst; + } + // In the event that the very last byte of the structs differ, we must + // ensure that the accumulated bytes are emitted as a VRPuppet_DataXX + // command. + purgeBuffer(); +} + +} // namespace mozilla::gfx |