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-rw-r--r--gfx/vr/nsFxrCommandLineHandler.cpp139
1 files changed, 139 insertions, 0 deletions
diff --git a/gfx/vr/nsFxrCommandLineHandler.cpp b/gfx/vr/nsFxrCommandLineHandler.cpp
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index 0000000000..126e30ef87
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+++ b/gfx/vr/nsFxrCommandLineHandler.cpp
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+// vim:cindent:tabstop=4:expandtab:shiftwidth=4:
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef XP_WIN
+# error "nsFxrCommandLineHandler currently only supported on Windows"
+#endif
+
+#include "nsFxrCommandLineHandler.h"
+#include "FxRWindowManager.h"
+
+#include "nsICommandLine.h"
+#include "nsIWindowWatcher.h"
+#include "mozIDOMWindow.h"
+#include "nsPIDOMWindow.h"
+#include "mozilla/WidgetUtils.h"
+#include "nsIWidget.h"
+#include "nsServiceManagerUtils.h"
+#include "nsString.h"
+#include "nsArray.h"
+#include "nsCOMPtr.h"
+#include "mozilla/StaticPrefs_extensions.h"
+
+#include <windows.h>
+#include "WinUtils.h"
+
+#include "VRShMem.h"
+
+NS_IMPL_ISUPPORTS(nsFxrCommandLineHandler, nsICommandLineHandler)
+
+// nsFxrCommandLineHandler acts in the middle of bootstrapping Firefox
+// Reality with desktop Firefox. Details of the processes involved are
+// described below:
+//
+// Host
+// (vrhost!CreateVRWindow) Fx Main Fx GPU
+// | + +
+// VRShMem creates shared + +
+// memory in OS + +
+// | + +
+// Launch firefox.exe + +
+// with --fxr + +
+// | | +
+// Wait for Signal... nsFxrCLH handles param +
+// | joins VRShMem +
+// | creates new window |
+// | sets .hwndFx in VRShMem |
+// | | |
+// | | After compositor and
+// | | swapchain created,
+// | | share texture handle to
+// | | VRShMem and set signal
+// CreateVRWindow returns | |
+// to host with relevant | |
+// return data from VRShMem | |
+// | Fx continues to run |
+// | | Fx continues to render
+// | | |
+// ... ... ...
+
+NS_IMETHODIMP
+nsFxrCommandLineHandler::Handle(nsICommandLine* aCmdLine) {
+ bool handleFlagRetVal = false;
+ nsresult result = aCmdLine->HandleFlag(u"fxr"_ns, false, &handleFlagRetVal);
+ if (result == NS_OK && handleFlagRetVal) {
+ if (XRE_IsParentProcess() && !XRE_IsE10sParentProcess()) {
+ MOZ_CRASH("--fxr not supported without e10s");
+ }
+
+ MOZ_ASSERT(mozilla::StaticPrefs::extensions_webextensions_remote(),
+ "Remote extensions are the only supported configuration on "
+ "desktop platforms");
+
+ aCmdLine->SetPreventDefault(true);
+
+ nsCOMPtr<nsIWindowWatcher> wwatch =
+ do_GetService(NS_WINDOWWATCHER_CONTRACTID);
+ NS_ENSURE_TRUE(wwatch, NS_ERROR_FAILURE);
+
+ nsCOMPtr<mozIDOMWindowProxy> newWindow;
+ result = wwatch->OpenWindow(
+ nullptr, // aParent
+ "chrome://fxr/content/fxrui.html"_ns, // aUrl
+ "_blank"_ns, // aName
+ "chrome,dialog=no,all,private,alwaysontop"_ns, // aFeatures
+ nullptr, // aArguments
+ getter_AddRefs(newWindow));
+
+ MOZ_ASSERT(result == NS_OK);
+
+ nsPIDOMWindowOuter* newWindowOuter = nsPIDOMWindowOuter::From(newWindow);
+ FxRWindowManager::GetInstance()->AddWindow(newWindowOuter);
+
+ // Set ForceFullScreenInWidget so that full-screen (in an FxR window)
+ // fills only the window and thus the same texture that will already be
+ // shared with the host. Also, this is set here per-window because
+ // changing the related pref would impact all browser window instances.
+ newWindowOuter->ForceFullScreenInWidget();
+
+ // Send the window's HWND to vrhost through VRShMem
+ mozilla::gfx::VRShMem shmem(nullptr, true /*aRequiresMutex*/);
+ if (shmem.JoinShMem()) {
+ mozilla::gfx::VRWindowState windowState = {0};
+ shmem.PullWindowState(windowState);
+
+ nsCOMPtr<nsIWidget> newWidget =
+ mozilla::widget::WidgetUtils::DOMWindowToWidget(newWindowOuter);
+ HWND hwndWidget = (HWND)newWidget->GetNativeData(NS_NATIVE_WINDOW);
+
+ // The CLH should populate these members first
+ MOZ_ASSERT(windowState.hwndFx == 0);
+ MOZ_ASSERT(windowState.textureFx == nullptr);
+ windowState.hwndFx = (uint64_t)hwndWidget;
+
+ shmem.PushWindowState(windowState);
+ shmem.LeaveShMem();
+
+ // The GPU process will notify the host that window creation is complete
+ // after output data is set in VRShMem
+ newWidget->RequestFxrOutput();
+ } else {
+#ifndef NIGHTLY_BUILD
+ MOZ_CRASH("failed to start with --fxr");
+#endif
+ }
+ }
+
+ return NS_OK;
+}
+
+NS_IMETHODIMP
+nsFxrCommandLineHandler::GetHelpInfo(nsACString& aResult) {
+ aResult.AssignLiteral(
+ " --fxr Creates a new window for Firefox Reality on Desktop when "
+ "available\n");
+ return NS_OK;
+}