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diff --git a/gfx/vr/service/OSVRSession.h b/gfx/vr/service/OSVRSession.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VR_SERVICE_OSVRSESSION_H
+#define GFX_VR_SERVICE_OSVRSESSION_H
+
+#include "VRSession.h"
+
+#include "mozilla/gfx/2D.h"
+#include "mozilla/TimeStamp.h"
+#include "moz_external_vr.h"
+
+#include <osvr/ClientKit/ClientKitC.h>
+#include <osvr/ClientKit/DisplayC.h>
+
+#if defined(XP_WIN)
+# include <d3d11_1.h>
+#endif
+
+namespace mozilla {
+namespace gfx {
+
+class OSVRSession : public VRSession {
+ public:
+ OSVRSession();
+ virtual ~OSVRSession();
+
+ bool Initialize(mozilla::gfx::VRSystemState& aSystemState,
+ bool aDetectRuntimesOnly) override;
+ void Shutdown() override;
+ void ProcessEvents(mozilla::gfx::VRSystemState& aSystemState) override;
+ void StartFrame(mozilla::gfx::VRSystemState& aSystemState) override;
+ bool StartPresentation() override;
+ void StopPresentation() override;
+ void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
+ float aIntensity, float aDuration) override;
+ void StopVibrateHaptic(uint32_t aControllerIdx) override;
+ void StopAllHaptics() override;
+
+ protected:
+#if defined(XP_WIN)
+ bool SubmitFrame(const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer,
+ ID3D11Texture2D* aTexture) override;
+#elif defined(XP_MACOSX)
+ bool SubmitFrame(const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer,
+ const VRLayerTextureHandle& aTexture) override;
+#endif
+
+ private:
+ bool InitState(mozilla::gfx::VRSystemState& aSystemState);
+ void UpdateHeadsetPose(mozilla::gfx::VRSystemState& aState);
+ bool mRuntimeLoaded;
+ bool mOSVRInitialized;
+ bool mClientContextInitialized;
+ bool mDisplayConfigInitialized;
+ bool mInterfaceInitialized;
+ OSVR_ClientContext m_ctx;
+ OSVR_ClientInterface m_iface;
+ OSVR_DisplayConfig m_display;
+ gfx::Matrix4x4 mHeadToEye[2];
+
+ // check if all components are initialized
+ // and if not, it will try to initialize them
+ void CheckOSVRStatus();
+ void InitializeClientContext();
+ void InitializeDisplay();
+ void InitializeInterface();
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif // GFX_VR_SERVICE_OSVRSESSION_H