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Diffstat (limited to 'gfx/vr/service/PuppetSession.cpp')
-rw-r--r-- | gfx/vr/service/PuppetSession.cpp | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/gfx/vr/service/PuppetSession.cpp b/gfx/vr/service/PuppetSession.cpp new file mode 100644 index 0000000000..6f46bccacc --- /dev/null +++ b/gfx/vr/service/PuppetSession.cpp @@ -0,0 +1,124 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "PuppetSession.h" + +#include "nsString.h" +#include "VRPuppetCommandBuffer.h" +#include "mozilla/StaticPrefs_dom.h" + +#if defined(XP_WIN) +# include <d3d11.h> +# include "mozilla/gfx/DeviceManagerDx.h" +#elif defined(XP_MACOSX) +# include "mozilla/gfx/MacIOSurface.h" +#endif + +using namespace mozilla::gfx; + +namespace mozilla::gfx { + +PuppetSession::PuppetSession() = default; + +PuppetSession::~PuppetSession() { Shutdown(); } + +bool PuppetSession::Initialize(mozilla::gfx::VRSystemState& aSystemState, + bool aDetectRuntimesOnly) { + if (!StaticPrefs::dom_vr_enabled() || !StaticPrefs::dom_vr_puppet_enabled()) { + return false; + } + if (!VRPuppetCommandBuffer::IsCreated()) { + // We only want to initialize VRPuppetCommandBuffer on the main thread. + // We can assume if it is not initialized, that the puppet display + // would not be enumerated. + return false; + } + if (aDetectRuntimesOnly) { + aSystemState.displayState.capabilityFlags |= + VRDisplayCapabilityFlags::Cap_ImmersiveVR; + return false; + } + VRPuppetCommandBuffer::Get().Run(aSystemState); + if (!aSystemState.displayState.isConnected) { + return false; + } +#if defined(XP_WIN) + if (!CreateD3DObjects()) { + Shutdown(); + return false; + } +#endif + + // Succeeded + return true; +} + +#if defined(XP_WIN) +bool PuppetSession::CreateD3DObjects() { + RefPtr<ID3D11Device> device = gfx::DeviceManagerDx::Get()->GetVRDevice(); + if (!device) { + return false; + } + if (!CreateD3DContext(device)) { + return false; + } + return true; +} +#endif + +void PuppetSession::Shutdown() {} + +void PuppetSession::StartFrame(mozilla::gfx::VRSystemState& aSystemState) { + VRPuppetCommandBuffer::Get().Run(aSystemState); +} + +void PuppetSession::ProcessEvents(mozilla::gfx::VRSystemState& aSystemState) { + VRPuppetCommandBuffer& puppet = VRPuppetCommandBuffer::Get(); + puppet.Run(aSystemState); + if (!aSystemState.displayState.isConnected) { + mShouldQuit = true; + } +} + +#if defined(XP_WIN) +bool PuppetSession::SubmitFrame( + const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer, + ID3D11Texture2D* aTexture) { + return VRPuppetCommandBuffer::Get().SubmitFrame(); +} +#elif defined(XP_MACOSX) +bool PuppetSession::SubmitFrame( + const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer, + const VRLayerTextureHandle& aTexture) { + return VRPuppetCommandBuffer::Get().SubmitFrame(); +} +#endif + +void PuppetSession::StopPresentation() { + VRPuppetCommandBuffer::Get().StopPresentation(); +} + +bool PuppetSession::StartPresentation() { + VRPuppetCommandBuffer::Get().StartPresentation(); + return true; +} + +void PuppetSession::VibrateHaptic(uint32_t aControllerIdx, + uint32_t aHapticIndex, float aIntensity, + float aDuration) { + VRPuppetCommandBuffer::Get().VibrateHaptic(aControllerIdx, aHapticIndex, + aIntensity, aDuration); +} + +void PuppetSession::StopVibrateHaptic(uint32_t aControllerIdx) { + VRPuppetCommandBuffer::Get().StopVibrateHaptic(aControllerIdx); +} + +void PuppetSession::StopAllHaptics() { + VRPuppetCommandBuffer::Get().StopAllHaptics(); +} + +} // namespace mozilla::gfx |