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+# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*-
+# vim: set filetype=python:
+# This Source Code Form is subject to the terms of the Mozilla Public
+# License, v. 2.0. If a copy of the MPL was not distributed with this
+# file, You can obtain one at http://mozilla.org/MPL/2.0/.
+
+# Build Oculus support on Windows only
+if CONFIG["OS_TARGET"] == "WINNT":
+ SOURCES += [
+ "OculusSession.cpp",
+ "OpenVRWMRMapper.cpp",
+ ]
+
+# Build OSVR on all platforms except Android
+if CONFIG["OS_TARGET"] != "Android":
+ UNIFIED_SOURCES += [
+ "OSVRSession.cpp",
+ "VRService.cpp",
+ "VRSession.cpp",
+ ]
+ # PuppetSession includes MacIOSurface.h which includes Mac headers
+ # which define Size and Points types in the root namespace that
+ # often conflict with our own types.
+ SOURCES += [
+ "PuppetSession.cpp",
+ ]
+ include("/ipc/chromium/chromium-config.mozbuild")
+
+# Build OpenVR on Windows, Linux, and macOS desktop targets.
+# TARGET_OS shadows target.os in our configure system, so we can check that to
+# get Windows and macOS, but not Linux. For Linux we check OS_TARGET which
+# generifies to "Linux" for all Linux distros.
+if CONFIG["TARGET_OS"] in ("WINNT", "OSX") or CONFIG["OS_TARGET"] == "Linux":
+ DIRS += [
+ "openvr",
+ ]
+ LOCAL_INCLUDES += ["/dom/base", "/gfx/layers/d3d11"]
+
+ # OpenVRSession includes MacIOSurface.h which includes Mac headers
+ # which define Size and Points types in the root namespace that
+ # often conflict with our own types.
+ SOURCES += [
+ "OpenVRControllerMapper.cpp",
+ "OpenVRCosmosMapper.cpp",
+ "OpenVRDefaultMapper.cpp",
+ "OpenVRKnucklesMapper.cpp",
+ "OpenVRSession.cpp",
+ "OpenVRViveMapper.cpp",
+ ]
+
+FINAL_LIBRARY = "xul"