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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: set ts=8 sts=2 et sw=2 tw=80:
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef js_GlobalObject_h
+#define js_GlobalObject_h
+
+#include "mozilla/Attributes.h"
+
+#include "jstypes.h"
+
+#include "js/TypeDecls.h"
+
+class JS_PUBLIC_API JSTracer;
+
+struct JSClassOps;
+
+extern JS_PUBLIC_API bool JS_IsGlobalObject(JSObject* obj);
+
+namespace JS {
+
+class JS_PUBLIC_API RealmOptions;
+
+/**
+ * Get the current realm's global. Returns nullptr if no realm has been
+ * entered.
+ */
+extern JS_PUBLIC_API JSObject* CurrentGlobalOrNull(JSContext* cx);
+
+/**
+ * Get the global object associated with an object's realm. The object must not
+ * be a cross-compartment wrapper (because CCWs are shared by all realms in the
+ * compartment).
+ */
+extern JS_PUBLIC_API JSObject* GetNonCCWObjectGlobal(JSObject* obj);
+
+/**
+ * During global creation, we fire notifications to callbacks registered
+ * via the Debugger API. These callbacks are arbitrary script, and can touch
+ * the global in arbitrary ways. When that happens, the global should not be
+ * in a half-baked state. But this creates a problem for consumers that need
+ * to set slots on the global to put it in a consistent state.
+ *
+ * This API provides a way for consumers to set slots atomically (immediately
+ * after the global is created), before any debugger hooks are fired. It's
+ * unfortunately on the clunky side, but that's the way the cookie crumbles.
+ *
+ * If callers have no additional state on the global to set up, they may pass
+ * |FireOnNewGlobalHook| to JS_NewGlobalObject, which causes that function to
+ * fire the hook as its final act before returning. Otherwise, callers should
+ * pass |DontFireOnNewGlobalHook|, which means that they are responsible for
+ * invoking JS_FireOnNewGlobalObject upon successfully creating the global. If
+ * an error occurs and the operation aborts, callers should skip firing the
+ * hook. But otherwise, callers must take care to fire the hook exactly once
+ * before compiling any script in the global's scope (we have assertions in
+ * place to enforce this). This lets us be sure that debugger clients never miss
+ * breakpoints.
+ */
+enum OnNewGlobalHookOption { FireOnNewGlobalHook, DontFireOnNewGlobalHook };
+
+} // namespace JS
+
+extern JS_PUBLIC_API JSObject* JS_NewGlobalObject(
+ JSContext* cx, const JSClass* clasp, JSPrincipals* principals,
+ JS::OnNewGlobalHookOption hookOption, const JS::RealmOptions& options);
+/**
+ * Spidermonkey does not have a good way of keeping track of what compartments
+ * should be marked on their own. We can mark the roots unconditionally, but
+ * marking GC things only relevant in live compartments is hard. To mitigate
+ * this, we create a static trace hook, installed on each global object, from
+ * which we can be sure the compartment is relevant, and mark it.
+ *
+ * It is still possible to specify custom trace hooks for global object classes.
+ * They can be provided via the RealmOptions passed to JS_NewGlobalObject.
+ */
+extern JS_PUBLIC_API void JS_GlobalObjectTraceHook(JSTracer* trc,
+ JSObject* global);
+
+namespace JS {
+
+/**
+ * This allows easily constructing a global object without having to deal with
+ * JSClassOps, forgetting to add JS_GlobalObjectTraceHook, or forgetting to call
+ * JS::InitRealmStandardClasses(). Example:
+ *
+ * const JSClass globalClass = { "MyGlobal", JSCLASS_GLOBAL_FLAGS,
+ * &JS::DefaultGlobalClassOps };
+ * JS_NewGlobalObject(cx, &globalClass, ...);
+ */
+extern JS_PUBLIC_DATA const JSClassOps DefaultGlobalClassOps;
+
+} // namespace JS
+
+extern JS_PUBLIC_API void JS_FireOnNewGlobalObject(JSContext* cx,
+ JS::HandleObject global);
+
+#endif // js_GlobalObject_h