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-rw-r--r--js/src/jit/arm64/Architecture-arm64.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/js/src/jit/arm64/Architecture-arm64.h b/js/src/jit/arm64/Architecture-arm64.h
index 96bbc63848..7101709f18 100644
--- a/js/src/jit/arm64/Architecture-arm64.h
+++ b/js/src/jit/arm64/Architecture-arm64.h
@@ -551,7 +551,7 @@ static const uint32_t SpillSlotSize =
std::max(sizeof(Registers::RegisterContent),
sizeof(FloatRegisters::RegisterContent));
-static const uint32_t ShadowStackSpace = 0;
+static constexpr uint32_t ShadowStackSpace = 0;
// When our only strategy for far jumps is to encode the offset directly, and
// not insert any jump islands during assembly for even further jumps, then the