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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: set ts=8 sts=2 et sw=2 tw=80:
+ *
+ * Copyright 2021 Mozilla Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef wasm_compile_args_h
+#define wasm_compile_args_h
+
+#include "mozilla/RefPtr.h"
+#include "mozilla/TypedEnumBits.h"
+
+#include "js/Utility.h"
+#include "js/WasmFeatures.h"
+#include "wasm/WasmConstants.h"
+#include "wasm/WasmShareable.h"
+
+namespace js {
+namespace wasm {
+
+enum class Shareable { False, True };
+
+// Code can be compiled either with the Baseline compiler or the Ion compiler,
+// and tier-variant data are tagged with the Tier value.
+//
+// A tier value is used to request tier-variant aspects of code, metadata, or
+// linkdata. The tiers are normally explicit (Baseline and Ion); implicit tiers
+// can be obtained through accessors on Code objects (eg, stableTier).
+
+enum class Tier {
+ Baseline,
+ Debug = Baseline,
+ Optimized,
+ Serialized = Optimized
+};
+
+// Iterator over tiers present in a tiered data structure.
+
+class Tiers {
+ Tier t_[2];
+ uint32_t n_;
+
+ public:
+ explicit Tiers() { n_ = 0; }
+ explicit Tiers(Tier t) {
+ t_[0] = t;
+ n_ = 1;
+ }
+ explicit Tiers(Tier t, Tier u) {
+ MOZ_ASSERT(t != u);
+ t_[0] = t;
+ t_[1] = u;
+ n_ = 2;
+ }
+
+ Tier* begin() { return t_; }
+ Tier* end() { return t_ + n_; }
+};
+
+// Describes per-compilation settings that are controlled by an options bag
+// passed to compilation and validation functions. (Nonstandard extension
+// available under prefs.)
+
+struct FeatureOptions {
+ FeatureOptions() : isBuiltinModule(false), jsStringBuiltins(false) {}
+
+ // Enables builtin module opcodes, only set in WasmBuiltinModule.cpp.
+ bool isBuiltinModule;
+ // Enable JS String builtins for this module, only available if the feature
+ // is also enabled.
+ bool jsStringBuiltins;
+
+ // Parse the compile options bag.
+ [[nodiscard]] bool init(JSContext* cx, HandleValue val);
+};
+
+// Describes the features that control wasm compilation.
+
+struct FeatureArgs {
+ FeatureArgs()
+ :
+#define WASM_FEATURE(NAME, LOWER_NAME, ...) LOWER_NAME(false),
+ JS_FOR_WASM_FEATURES(WASM_FEATURE)
+#undef WASM_FEATURE
+ sharedMemory(Shareable::False),
+ simd(false),
+ isBuiltinModule(false) {
+ }
+ FeatureArgs(const FeatureArgs&) = default;
+ FeatureArgs& operator=(const FeatureArgs&) = default;
+ FeatureArgs(FeatureArgs&&) = default;
+
+ static FeatureArgs build(JSContext* cx, const FeatureOptions& options);
+
+#define WASM_FEATURE(NAME, LOWER_NAME, ...) bool LOWER_NAME;
+ JS_FOR_WASM_FEATURES(WASM_FEATURE)
+#undef WASM_FEATURE
+
+ Shareable sharedMemory;
+ bool simd;
+ // Whether this module is a wasm builtin module (see WasmBuiltinModule.h) and
+ // can contain special opcodes in function bodies.
+ bool isBuiltinModule;
+ // The set of builtin modules that are imported by this module.
+ BuiltinModuleIds builtinModules;
+};
+
+// Observed feature usage for a compiled module. Intended to be used for use
+// counters.
+enum class FeatureUsage : uint8_t {
+ None = 0x0,
+ LegacyExceptions = 0x1,
+};
+
+void SetUseCountersForFeatureUsage(JSContext* cx, JSObject* object,
+ FeatureUsage usage);
+
+MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(FeatureUsage);
+
+// Describes the JS scripted caller of a request to compile a wasm module.
+
+struct ScriptedCaller {
+ UniqueChars filename; // UTF-8 encoded
+ bool filenameIsURL;
+ uint32_t line;
+
+ ScriptedCaller() : filenameIsURL(false), line(0) {}
+};
+
+// Describes the reasons we cannot compute compile args
+
+enum class CompileArgsError {
+ OutOfMemory,
+ NoCompiler,
+};
+
+// Describes all the parameters that control wasm compilation.
+
+struct CompileArgs;
+using MutableCompileArgs = RefPtr<CompileArgs>;
+using SharedCompileArgs = RefPtr<const CompileArgs>;
+
+struct CompileArgs : ShareableBase<CompileArgs> {
+ ScriptedCaller scriptedCaller;
+ UniqueChars sourceMapURL;
+
+ bool baselineEnabled;
+ bool ionEnabled;
+ bool debugEnabled;
+ bool forceTiering;
+
+ FeatureArgs features;
+
+ // CompileArgs has several constructors:
+ //
+ // - two through factory functions `build`/`buildAndReport`, which checks
+ // that flags are consistent with each other, and optionally reports any
+ // errors.
+ // - the 'buildForAsmJS' one, which uses the appropriate configuration for
+ // legacy asm.js code.
+ // - one that gives complete access to underlying fields.
+ //
+ // You should use the factory functions in general, unless you have a very
+ // good reason (i.e. no JSContext around and you know which flags have been
+ // used).
+
+ static SharedCompileArgs build(JSContext* cx, ScriptedCaller&& scriptedCaller,
+ const FeatureOptions& options,
+ CompileArgsError* error);
+ static SharedCompileArgs buildForAsmJS(ScriptedCaller&& scriptedCaller);
+ static SharedCompileArgs buildAndReport(JSContext* cx,
+ ScriptedCaller&& scriptedCaller,
+ const FeatureOptions& options,
+ bool reportOOM = false);
+
+ explicit CompileArgs(ScriptedCaller&& scriptedCaller)
+ : scriptedCaller(std::move(scriptedCaller)),
+ baselineEnabled(false),
+ ionEnabled(false),
+ debugEnabled(false),
+ forceTiering(false) {}
+};
+
+// CompilerEnvironment holds any values that will be needed to compute
+// compilation parameters once the module's feature opt-in sections have been
+// parsed.
+//
+// Subsequent to construction a computeParameters() call will compute the final
+// compilation parameters, and the object can then be queried for their values.
+
+struct CompileArgs;
+class Decoder;
+
+struct CompilerEnvironment {
+ // The object starts in one of two "initial" states; computeParameters moves
+ // it into the "computed" state.
+ enum State { InitialWithArgs, InitialWithModeTierDebug, Computed };
+
+ State state_;
+ union {
+ // Value if the state_ == InitialWithArgs.
+ const CompileArgs* args_;
+
+ // Value in the other two states.
+ struct {
+ CompileMode mode_;
+ Tier tier_;
+ DebugEnabled debug_;
+ };
+ };
+
+ public:
+ // Retain a reference to the CompileArgs. A subsequent computeParameters()
+ // will compute all parameters from the CompileArgs and additional values.
+ explicit CompilerEnvironment(const CompileArgs& args);
+
+ // Save the provided values for mode, tier, and debug, and the initial value
+ // for gc/refTypes. A subsequent computeParameters() will compute the
+ // final value of gc/refTypes.
+ CompilerEnvironment(CompileMode mode, Tier tier, DebugEnabled debugEnabled);
+
+ // Compute any remaining compilation parameters.
+ void computeParameters(Decoder& d);
+
+ // Compute any remaining compilation parameters. Only use this method if
+ // the CompilerEnvironment was created with values for mode, tier, and
+ // debug.
+ void computeParameters();
+
+ bool isComputed() const { return state_ == Computed; }
+ CompileMode mode() const {
+ MOZ_ASSERT(isComputed());
+ return mode_;
+ }
+ Tier tier() const {
+ MOZ_ASSERT(isComputed());
+ return tier_;
+ }
+ DebugEnabled debug() const {
+ MOZ_ASSERT(isComputed());
+ return debug_;
+ }
+ bool debugEnabled() const { return debug() == DebugEnabled::True; }
+};
+
+} // namespace wasm
+} // namespace js
+
+#endif // wasm_compile_args_h