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-rw-r--r--layout/base/ShapeUtils.cpp249
1 files changed, 249 insertions, 0 deletions
diff --git a/layout/base/ShapeUtils.cpp b/layout/base/ShapeUtils.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/ShapeUtils.h"
+
+#include <cstdlib>
+
+#include "nsCSSRendering.h"
+#include "nsLayoutUtils.h"
+#include "nsMargin.h"
+#include "nsStyleStruct.h"
+#include "mozilla/SVGContentUtils.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/gfx/PathHelpers.h"
+
+namespace mozilla {
+
+nscoord ShapeUtils::ComputeShapeRadius(const StyleShapeRadius& aType,
+ const nscoord aCenter,
+ const nscoord aPosMin,
+ const nscoord aPosMax) {
+ MOZ_ASSERT(aType.IsFarthestSide() || aType.IsClosestSide());
+ nscoord dist1 = std::abs(aPosMin - aCenter);
+ nscoord dist2 = std::abs(aPosMax - aCenter);
+ nscoord length = 0;
+ if (aType.IsFarthestSide()) {
+ length = dist1 > dist2 ? dist1 : dist2;
+ } else {
+ length = dist1 > dist2 ? dist2 : dist1;
+ }
+ return length;
+}
+
+nsPoint ShapeUtils::ComputePosition(const StylePosition& aPosition,
+ const nsRect& aRefBox) {
+ nsPoint topLeft, anchor;
+ nsSize size(aRefBox.Size());
+ nsImageRenderer::ComputeObjectAnchorPoint(aPosition, size, size, &topLeft,
+ &anchor);
+ return anchor + aRefBox.TopLeft();
+}
+
+nsPoint ShapeUtils::ComputeCircleOrEllipseCenter(
+ const StyleBasicShape& aBasicShape, const nsRect& aRefBox) {
+ MOZ_ASSERT(aBasicShape.IsCircle() || aBasicShape.IsEllipse(),
+ "The basic shape must be circle() or ellipse!");
+
+ const auto& position = aBasicShape.IsCircle()
+ ? aBasicShape.AsCircle().position
+ : aBasicShape.AsEllipse().position;
+ // If position is not specified, we use 50% 50%.
+ if (position.IsAuto()) {
+ return ComputePosition(StylePosition::FromPercentage(0.5), aRefBox);
+ }
+
+ MOZ_ASSERT(position.IsPosition());
+ return ComputePosition(position.AsPosition(), aRefBox);
+}
+
+nscoord ShapeUtils::ComputeCircleRadius(const StyleBasicShape& aBasicShape,
+ const nsPoint& aCenter,
+ const nsRect& aRefBox) {
+ MOZ_ASSERT(aBasicShape.IsCircle(), "The basic shape must be circle()!");
+ const auto& radius = aBasicShape.AsCircle().radius;
+ if (radius.IsLength()) {
+ return radius.AsLength().Resolve([&] {
+ // We resolve percent <shape-radius> value for circle() as defined here:
+ // https://drafts.csswg.org/css-shapes/#funcdef-circle
+ double referenceLength = SVGContentUtils::ComputeNormalizedHypotenuse(
+ aRefBox.width, aRefBox.height);
+ return NSToCoordRound(referenceLength);
+ });
+ }
+
+ nscoord horizontal =
+ ComputeShapeRadius(radius, aCenter.x, aRefBox.x, aRefBox.XMost());
+ nscoord vertical =
+ ComputeShapeRadius(radius, aCenter.y, aRefBox.y, aRefBox.YMost());
+ return radius.IsFarthestSide() ? std::max(horizontal, vertical)
+ : std::min(horizontal, vertical);
+}
+
+nsSize ShapeUtils::ComputeEllipseRadii(const StyleBasicShape& aBasicShape,
+ const nsPoint& aCenter,
+ const nsRect& aRefBox) {
+ MOZ_ASSERT(aBasicShape.IsEllipse(), "The basic shape must be ellipse()!");
+ const auto& ellipse = aBasicShape.AsEllipse();
+ nsSize radii;
+ if (ellipse.semiaxis_x.IsLength()) {
+ radii.width = ellipse.semiaxis_x.AsLength().Resolve(aRefBox.width);
+ } else {
+ radii.width = ComputeShapeRadius(ellipse.semiaxis_x, aCenter.x, aRefBox.x,
+ aRefBox.XMost());
+ }
+
+ if (ellipse.semiaxis_y.IsLength()) {
+ radii.height = ellipse.semiaxis_y.AsLength().Resolve(aRefBox.height);
+ } else {
+ radii.height = ComputeShapeRadius(ellipse.semiaxis_y, aCenter.y, aRefBox.y,
+ aRefBox.YMost());
+ }
+
+ return radii;
+}
+
+/* static */
+nsRect ShapeUtils::ComputeInsetRect(
+ const StyleRect<LengthPercentage>& aStyleRect, const nsRect& aRefBox) {
+ nsMargin inset(aStyleRect._0.Resolve(aRefBox.Height()),
+ aStyleRect._1.Resolve(aRefBox.Width()),
+ aStyleRect._2.Resolve(aRefBox.Height()),
+ aStyleRect._3.Resolve(aRefBox.Width()));
+
+ nscoord x = aRefBox.X() + inset.left;
+ nscoord width = aRefBox.Width() - inset.LeftRight();
+ nscoord y = aRefBox.Y() + inset.top;
+ nscoord height = aRefBox.Height() - inset.TopBottom();
+
+ // Invert left and right, if necessary.
+ if (width < 0) {
+ width *= -1;
+ x -= width;
+ }
+
+ // Invert top and bottom, if necessary.
+ if (height < 0) {
+ height *= -1;
+ y -= height;
+ }
+
+ return nsRect(x, y, width, height);
+}
+
+/* static */
+bool ShapeUtils::ComputeRectRadii(const StyleBorderRadius& aBorderRadius,
+ const nsRect& aRefBox, const nsRect& aRect,
+ nscoord aRadii[8]) {
+ return nsIFrame::ComputeBorderRadii(aBorderRadius, aRefBox.Size(),
+ aRect.Size(), Sides(), aRadii);
+}
+
+/* static */
+nsTArray<nsPoint> ShapeUtils::ComputePolygonVertices(
+ const StyleBasicShape& aBasicShape, const nsRect& aRefBox) {
+ MOZ_ASSERT(aBasicShape.IsPolygon(), "The basic shape must be polygon()!");
+
+ auto coords = aBasicShape.AsPolygon().coordinates.AsSpan();
+ nsTArray<nsPoint> vertices(coords.Length());
+ for (const StylePolygonCoord<LengthPercentage>& point : coords) {
+ vertices.AppendElement(nsPoint(point._0.Resolve(aRefBox.width),
+ point._1.Resolve(aRefBox.height)) +
+ aRefBox.TopLeft());
+ }
+ return vertices;
+}
+
+/* static */
+static inline gfx::Point ConvertToGfxPoint(const nsPoint& aPoint,
+ nscoord aAppUnitsPerPixel) {
+ return {static_cast<gfx::Float>(aPoint.x) /
+ static_cast<gfx::Float>(aAppUnitsPerPixel),
+ static_cast<gfx::Float>(aPoint.y) /
+ static_cast<gfx::Float>(aAppUnitsPerPixel)};
+}
+
+/* static */
+already_AddRefed<gfx::Path> ShapeUtils::BuildCirclePath(
+ const StyleBasicShape& aShape, const nsRect& aRefBox,
+ const nsPoint& aCenter, nscoord aAppUnitsPerPixel,
+ gfx::PathBuilder* aPathBuilder) {
+ const nscoord r = ComputeCircleRadius(aShape, aCenter, aRefBox);
+ aPathBuilder->Arc(
+ ConvertToGfxPoint(aCenter, aAppUnitsPerPixel),
+ static_cast<float>(r) / static_cast<float>(aAppUnitsPerPixel), 0.0,
+ gfx::Float(2.0 * M_PI));
+ aPathBuilder->Close();
+ return aPathBuilder->Finish();
+}
+
+static inline gfx::Size ConvertToGfxSize(const nsSize& aSize,
+ nscoord aAppUnitsPerPixel) {
+ return {static_cast<gfx::Float>(aSize.width) /
+ static_cast<gfx::Float>(aAppUnitsPerPixel),
+ static_cast<gfx::Float>(aSize.height) /
+ static_cast<gfx::Float>(aAppUnitsPerPixel)};
+}
+
+/* static */
+already_AddRefed<gfx::Path> ShapeUtils::BuildEllipsePath(
+ const StyleBasicShape& aShape, const nsRect& aRefBox,
+ const nsPoint& aCenter, nscoord aAppUnitsPerPixel,
+ gfx::PathBuilder* aPathBuilder) {
+ const nsSize radii = ComputeEllipseRadii(aShape, aCenter, aRefBox);
+ EllipseToBezier(aPathBuilder, ConvertToGfxPoint(aCenter, aAppUnitsPerPixel),
+ ConvertToGfxSize(radii, aAppUnitsPerPixel));
+ aPathBuilder->Close();
+ return aPathBuilder->Finish();
+}
+
+/* static */
+already_AddRefed<gfx::Path> ShapeUtils::BuildPolygonPath(
+ const StyleBasicShape& aShape, const nsRect& aRefBox,
+ nscoord aAppUnitsPerPixel, gfx::PathBuilder* aPathBuilder) {
+ nsTArray<nsPoint> vertices = ComputePolygonVertices(aShape, aRefBox);
+ if (vertices.IsEmpty()) {
+ MOZ_ASSERT_UNREACHABLE(
+ "ComputePolygonVertices() should've given us some vertices!");
+ } else {
+ aPathBuilder->MoveTo(NSPointToPoint(vertices[0], aAppUnitsPerPixel));
+ for (size_t i = 1; i < vertices.Length(); ++i) {
+ aPathBuilder->LineTo(NSPointToPoint(vertices[i], aAppUnitsPerPixel));
+ }
+ }
+ aPathBuilder->Close();
+ return aPathBuilder->Finish();
+}
+
+/* static */
+already_AddRefed<gfx::Path> ShapeUtils::BuildInsetPath(
+ const StyleBasicShape& aShape, const nsRect& aRefBox,
+ nscoord aAppUnitsPerPixel, gfx::PathBuilder* aPathBuilder) {
+ const nsRect insetRect = ComputeInsetRect(aShape.AsRect().rect, aRefBox);
+ nscoord appUnitsRadii[8];
+ const bool hasRadii = ComputeRectRadii(aShape.AsRect().round, aRefBox,
+ insetRect, appUnitsRadii);
+ return BuildRectPath(insetRect, hasRadii ? appUnitsRadii : nullptr, aRefBox,
+ aAppUnitsPerPixel, aPathBuilder);
+}
+
+/* static */
+already_AddRefed<gfx::Path> ShapeUtils::BuildRectPath(
+ const nsRect& aRect, const nscoord aRadii[8], const nsRect& aRefBox,
+ nscoord aAppUnitsPerPixel, gfx::PathBuilder* aPathBuilder) {
+ const gfx::Rect insetRectPixels = NSRectToRect(aRect, aAppUnitsPerPixel);
+ if (aRadii) {
+ gfx::RectCornerRadii corners;
+ nsCSSRendering::ComputePixelRadii(aRadii, aAppUnitsPerPixel, &corners);
+
+ AppendRoundedRectToPath(aPathBuilder, insetRectPixels, corners, true);
+ } else {
+ AppendRectToPath(aPathBuilder, insetRectPixels, true);
+ }
+ return aPathBuilder->Finish();
+}
+
+} // namespace mozilla