diff options
Diffstat (limited to 'layout/svg/SVGContainerFrame.cpp')
-rw-r--r-- | layout/svg/SVGContainerFrame.cpp | 441 |
1 files changed, 441 insertions, 0 deletions
diff --git a/layout/svg/SVGContainerFrame.cpp b/layout/svg/SVGContainerFrame.cpp new file mode 100644 index 0000000000..1f39f5cc7b --- /dev/null +++ b/layout/svg/SVGContainerFrame.cpp @@ -0,0 +1,441 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// Main header first: +#include "SVGContainerFrame.h" + +// Keep others in (case-insensitive) order: +#include "ImgDrawResult.h" +#include "mozilla/PresShell.h" +#include "mozilla/RestyleManager.h" +#include "mozilla/SVGObserverUtils.h" +#include "mozilla/SVGTextFrame.h" +#include "mozilla/SVGUtils.h" +#include "mozilla/dom/SVGElement.h" +#include "nsCSSFrameConstructor.h" +#include "SVGAnimatedTransformList.h" + +using namespace mozilla::dom; +using namespace mozilla::image; + +nsIFrame* NS_NewSVGContainerFrame(mozilla::PresShell* aPresShell, + mozilla::ComputedStyle* aStyle) { + nsIFrame* frame = new (aPresShell) + mozilla::SVGContainerFrame(aStyle, aPresShell->GetPresContext(), + mozilla::SVGContainerFrame::kClassID); + // If we were called directly, then the frame is for a <defs> or + // an unknown element type. In both cases we prevent the content + // from displaying directly. + frame->AddStateBits(NS_FRAME_IS_NONDISPLAY); + return frame; +} + +namespace mozilla { + +NS_QUERYFRAME_HEAD(SVGContainerFrame) + NS_QUERYFRAME_ENTRY(SVGContainerFrame) +NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame) + +NS_QUERYFRAME_HEAD(SVGDisplayContainerFrame) + NS_QUERYFRAME_ENTRY(SVGDisplayContainerFrame) + NS_QUERYFRAME_ENTRY(ISVGDisplayableFrame) +NS_QUERYFRAME_TAIL_INHERITING(SVGContainerFrame) + +NS_IMPL_FRAMEARENA_HELPERS(SVGContainerFrame) + +void SVGContainerFrame::AppendFrames(ChildListID aListID, + nsFrameList&& aFrameList) { + InsertFrames(aListID, mFrames.LastChild(), nullptr, std::move(aFrameList)); +} + +void SVGContainerFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, + const nsLineList::iterator* aPrevFrameLine, + nsFrameList&& aFrameList) { + NS_ASSERTION(aListID == FrameChildListID::Principal, "unexpected child list"); + NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this, + "inserting after sibling frame with different parent"); + + mFrames.InsertFrames(this, aPrevFrame, std::move(aFrameList)); +} + +void SVGContainerFrame::RemoveFrame(DestroyContext& aContext, + ChildListID aListID, nsIFrame* aOldFrame) { + NS_ASSERTION(aListID == FrameChildListID::Principal, "unexpected child list"); + mFrames.DestroyFrame(aContext, aOldFrame); +} + +bool SVGContainerFrame::ComputeCustomOverflow(OverflowAreas& aOverflowAreas) { + if (HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) { + // We don't maintain overflow rects. + // XXX It would have be better if the restyle request hadn't even happened. + return false; + } + return nsContainerFrame::ComputeCustomOverflow(aOverflowAreas); +} + +/** + * Traverses a frame tree, marking any SVGTextFrame frames as dirty + * and calling InvalidateRenderingObservers() on it. + * + * The reason that this helper exists is because SVGTextFrame is special. + * None of the other SVG frames ever need to be reflowed when they have the + * NS_FRAME_IS_NONDISPLAY bit set on them because their PaintSVG methods + * (and those of any containers that they can validly be contained within) do + * not make use of mRect or overflow rects. "em" lengths, etc., are resolved + * as those elements are painted. + * + * SVGTextFrame is different because its anonymous block and inline frames + * need to be reflowed in order to get the correct metrics when things like + * inherited font-size of an ancestor changes, or a delayed webfont loads and + * applies. + * + * However, we only need to do this work if we were reflowed with + * NS_FRAME_IS_DIRTY, which implies that all descendants are dirty. When + * that reflow reaches an NS_FRAME_IS_NONDISPLAY frame it would normally + * stop, but this helper looks for any SVGTextFrame descendants of such + * frames and marks them NS_FRAME_IS_DIRTY so that the next time that they + * are painted their anonymous kid will first get the necessary reflow. + */ +/* static */ +void SVGContainerFrame::ReflowSVGNonDisplayText(nsIFrame* aContainer) { + if (!aContainer->HasAnyStateBits(NS_FRAME_IS_DIRTY)) { + return; + } + MOZ_ASSERT(aContainer->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) || + !aContainer->IsSVGFrame(), + "it is wasteful to call ReflowSVGNonDisplayText on a container " + "frame that is not NS_FRAME_IS_NONDISPLAY or not SVG"); + for (nsIFrame* kid : aContainer->PrincipalChildList()) { + LayoutFrameType type = kid->Type(); + if (type == LayoutFrameType::SVGText) { + static_cast<SVGTextFrame*>(kid)->ReflowSVGNonDisplayText(); + } else if (kid->IsSVGContainerFrame() || + type == LayoutFrameType::SVGForeignObject || + !kid->IsSVGFrame()) { + ReflowSVGNonDisplayText(kid); + } + } +} + +void SVGDisplayContainerFrame::Init(nsIContent* aContent, + nsContainerFrame* aParent, + nsIFrame* aPrevInFlow) { + if (!IsSVGOuterSVGFrame()) { + AddStateBits(aParent->GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD); + } + SVGContainerFrame::Init(aContent, aParent, aPrevInFlow); +} + +void SVGDisplayContainerFrame::BuildDisplayList( + nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) { + // content could be a XUL element so check for an SVG element + if (auto* svg = SVGElement::FromNode(GetContent())) { + if (!svg->HasValidDimensions()) { + return; + } + } + DisplayOutline(aBuilder, aLists); + return BuildDisplayListForNonBlockChildren(aBuilder, aLists); +} + +void SVGDisplayContainerFrame::InsertFrames( + ChildListID aListID, nsIFrame* aPrevFrame, + const nsLineList::iterator* aPrevFrameLine, nsFrameList&& aFrameList) { + // memorize first old frame after insertion point + // XXXbz once again, this would work a lot better if the nsIFrame + // methods returned framelist iterators.... + nsIFrame* nextFrame = aPrevFrame ? aPrevFrame->GetNextSibling() + : GetChildList(aListID).FirstChild(); + nsIFrame* firstNewFrame = aFrameList.FirstChild(); + + // Insert the new frames + SVGContainerFrame::InsertFrames(aListID, aPrevFrame, aPrevFrameLine, + std::move(aFrameList)); + + // If we are not a non-display SVG frame and we do not have a bounds update + // pending, then we need to schedule one for our new children: + if (!HasAnyStateBits(NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN | + NS_FRAME_IS_NONDISPLAY)) { + for (nsIFrame* kid = firstNewFrame; kid != nextFrame; + kid = kid->GetNextSibling()) { + ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid); + if (SVGFrame && !kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) { + bool isFirstReflow = kid->HasAnyStateBits(NS_FRAME_FIRST_REFLOW); + // Remove bits so that ScheduleBoundsUpdate will work: + kid->RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY | + NS_FRAME_HAS_DIRTY_CHILDREN); + // No need to invalidate the new kid's old bounds, so we just use + // SVGUtils::ScheduleBoundsUpdate. + SVGUtils::ScheduleReflowSVG(kid); + if (isFirstReflow) { + // Add back the NS_FRAME_FIRST_REFLOW bit: + kid->AddStateBits(NS_FRAME_FIRST_REFLOW); + } + } + } + } +} + +void SVGDisplayContainerFrame::RemoveFrame(DestroyContext& aContext, + ChildListID aListID, + nsIFrame* aOldFrame) { + SVGObserverUtils::InvalidateRenderingObservers(aOldFrame); + + // SVGContainerFrame::RemoveFrame doesn't call down into + // nsContainerFrame::RemoveFrame, so it doesn't call FrameNeedsReflow. We + // need to schedule a repaint and schedule an update to our overflow rects. + SchedulePaint(); + if (!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) { + PresContext()->RestyleManager()->PostRestyleEvent( + mContent->AsElement(), RestyleHint{0}, nsChangeHint_UpdateOverflow); + } + + SVGContainerFrame::RemoveFrame(aContext, aListID, aOldFrame); +} + +bool SVGDisplayContainerFrame::IsSVGTransformed( + gfx::Matrix* aOwnTransform, gfx::Matrix* aFromParentTransform) const { + return SVGUtils::IsSVGTransformed(this, aOwnTransform, aFromParentTransform); +} + +//---------------------------------------------------------------------- +// ISVGDisplayableFrame methods + +void SVGDisplayContainerFrame::PaintSVG(gfxContext& aContext, + const gfxMatrix& aTransform, + imgDrawingParams& aImgParams) { + NS_ASSERTION(HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) || + PresContext()->Document()->IsSVGGlyphsDocument(), + "Only painting of non-display SVG should take this code path"); + + if (StyleEffects()->IsTransparent()) { + return; + } + + gfxMatrix matrix = aTransform; + if (auto* svg = SVGElement::FromNode(GetContent())) { + matrix = svg->PrependLocalTransformsTo(matrix, eChildToUserSpace); + if (matrix.IsSingular()) { + return; + } + } + + for (auto* kid : mFrames) { + gfxMatrix m = matrix; + // PaintFrameWithEffects() expects the transform that is passed to it to + // include the transform to the passed frame's user space, so add it: + const nsIContent* content = kid->GetContent(); + if (const SVGElement* element = SVGElement::FromNode(content)) { + if (!element->HasValidDimensions()) { + continue; // nothing to paint for kid + } + + m = SVGUtils::GetTransformMatrixInUserSpace(kid) * m; + if (m.IsSingular()) { + continue; + } + } + SVGUtils::PaintFrameWithEffects(kid, aContext, m, aImgParams); + } +} + +nsIFrame* SVGDisplayContainerFrame::GetFrameForPoint(const gfxPoint& aPoint) { + NS_ASSERTION(HasAnyStateBits(NS_STATE_SVG_CLIPPATH_CHILD), + "Only hit-testing of a clipPath's contents should take this " + "code path"); + // First we transform aPoint into the coordinate space established by aFrame + // for its children (e.g. take account of any 'viewBox' attribute): + gfxPoint point = aPoint; + if (const auto* svg = SVGElement::FromNode(GetContent())) { + gfxMatrix m = svg->PrependLocalTransformsTo({}, eChildToUserSpace); + if (!m.IsIdentity()) { + if (!m.Invert()) { + return nullptr; + } + point = m.TransformPoint(point); + } + } + + // Traverse the list in reverse order, so that if we get a hit we know that's + // the topmost frame that intersects the point; then we can just return it. + nsIFrame* result = nullptr; + for (nsIFrame* current = PrincipalChildList().LastChild(); current; + current = current->GetPrevSibling()) { + ISVGDisplayableFrame* SVGFrame = do_QueryFrame(current); + if (!SVGFrame) { + continue; + } + const nsIContent* content = current->GetContent(); + if (const auto* svg = SVGElement::FromNode(content)) { + if (!svg->HasValidDimensions()) { + continue; + } + } + // GetFrameForPoint() expects a point in its frame's SVG user space, so + // we need to convert to that space: + gfxPoint p = point; + if (const auto* svg = SVGElement::FromNode(content)) { + gfxMatrix m = svg->PrependLocalTransformsTo({}, eUserSpaceToParent); + if (!m.IsIdentity()) { + if (!m.Invert()) { + continue; + } + p = m.TransformPoint(p); + } + } + result = SVGFrame->GetFrameForPoint(p); + if (result) { + break; + } + } + + if (result && !SVGUtils::HitTestClip(this, aPoint)) { + result = nullptr; + } + + return result; +} + +void SVGDisplayContainerFrame::ReflowSVG() { + MOZ_ASSERT(SVGUtils::AnyOuterSVGIsCallingReflowSVG(this), + "This call is probably a wasteful mistake"); + + MOZ_ASSERT(!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY), + "ReflowSVG mechanism not designed for this"); + + MOZ_ASSERT(!IsSVGOuterSVGFrame(), "Do not call on outer-<svg>"); + + if (!SVGUtils::NeedsReflowSVG(this)) { + return; + } + + // If the NS_FRAME_FIRST_REFLOW bit has been removed from our parent frame, + // then our outer-<svg> has previously had its initial reflow. In that case + // we need to make sure that that bit has been removed from ourself _before_ + // recursing over our children to ensure that they know too. Otherwise, we + // need to remove it _after_ recursing over our children so that they know + // the initial reflow is currently underway. + + bool isFirstReflow = HasAnyStateBits(NS_FRAME_FIRST_REFLOW); + + bool outerSVGHasHadFirstReflow = + !GetParent()->HasAnyStateBits(NS_FRAME_FIRST_REFLOW); + + if (outerSVGHasHadFirstReflow) { + RemoveStateBits(NS_FRAME_FIRST_REFLOW); // tell our children + } + + OverflowAreas overflowRects; + + for (auto* kid : mFrames) { + ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid); + if (SVGFrame && !kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) { + SVGFrame->ReflowSVG(); + + // We build up our child frame overflows here instead of using + // nsLayoutUtils::UnionChildOverflow since SVG frame's all use the same + // frame list, and we're iterating over that list now anyway. + ConsiderChildOverflow(overflowRects, kid); + } else { + // Inside a non-display container frame, we might have some + // SVGTextFrames. We need to cause those to get reflowed in + // case they are the target of a rendering observer. + MOZ_ASSERT( + kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) || !kid->IsSVGFrame(), + "expected kid to be a NS_FRAME_IS_NONDISPLAY frame or not SVG"); + if (kid->HasAnyStateBits(NS_FRAME_IS_DIRTY)) { + SVGContainerFrame* container = do_QueryFrame(kid); + if (container && container->GetContent()->IsSVGElement()) { + ReflowSVGNonDisplayText(container); + } + } + } + } + + // <svg> can create an SVG viewport with an offset due to its + // x/y/width/height attributes, and <use> can introduce an offset with an + // empty mRect (any width/height is copied to an anonymous <svg> child). + // Other than that containers should not set mRect since all other offsets + // come from transforms, which are accounted for by nsDisplayTransform. + // Note that we rely on |overflow:visible| to allow display list items to be + // created for our children. + MOZ_ASSERT(mContent->IsAnyOfSVGElements(nsGkAtoms::svg, nsGkAtoms::symbol) || + (mContent->IsSVGElement(nsGkAtoms::use) && + mRect.Size() == nsSize(0, 0)) || + mRect.IsEqualEdges(nsRect()), + "Only inner-<svg>/<use> is expected to have mRect set"); + + if (isFirstReflow) { + // Make sure we have our filter property (if any) before calling + // FinishAndStoreOverflow (subsequent filter changes are handled off + // nsChangeHint_UpdateEffects): + SVGObserverUtils::UpdateEffects(this); + } + + FinishAndStoreOverflow(overflowRects, mRect.Size()); + + // Remove state bits after FinishAndStoreOverflow so that it doesn't + // invalidate on first reflow: + RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY | + NS_FRAME_HAS_DIRTY_CHILDREN); +} + +void SVGDisplayContainerFrame::NotifySVGChanged(uint32_t aFlags) { + MOZ_ASSERT(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED), + "Invalidation logic may need adjusting"); + + if (aFlags & TRANSFORM_CHANGED) { + // make sure our cached transform matrix gets (lazily) updated + mCanvasTM = nullptr; + } + + SVGUtils::NotifyChildrenOfSVGChange(this, aFlags); +} + +SVGBBox SVGDisplayContainerFrame::GetBBoxContribution( + const Matrix& aToBBoxUserspace, uint32_t aFlags) { + SVGBBox bboxUnion; + + for (nsIFrame* kid : mFrames) { + ISVGDisplayableFrame* svgKid = do_QueryFrame(kid); + if (!svgKid) { + continue; + } + // content could be a XUL element + auto* svg = SVGElement::FromNode(kid->GetContent()); + if (svg && !svg->HasValidDimensions()) { + continue; + } + gfxMatrix transform = gfx::ThebesMatrix(aToBBoxUserspace); + if (svg) { + transform = svg->PrependLocalTransformsTo({}, eChildToUserSpace) * + SVGUtils::GetTransformMatrixInUserSpace(kid) * transform; + } + // We need to include zero width/height vertical/horizontal lines, so we + // have to use UnionEdges. + bboxUnion.UnionEdges( + svgKid->GetBBoxContribution(gfx::ToMatrix(transform), aFlags)); + } + + return bboxUnion; +} + +gfxMatrix SVGDisplayContainerFrame::GetCanvasTM() { + if (!mCanvasTM) { + NS_ASSERTION(GetParent(), "null parent"); + + auto* parent = static_cast<SVGContainerFrame*>(GetParent()); + auto* content = static_cast<SVGElement*>(GetContent()); + + gfxMatrix tm = content->PrependLocalTransformsTo(parent->GetCanvasTM()); + + mCanvasTM = MakeUnique<gfxMatrix>(tm); + } + + return *mCanvasTM; +} + +} // namespace mozilla |