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-rw-r--r--layout/svg/SVGContainerFrame.cpp441
1 files changed, 441 insertions, 0 deletions
diff --git a/layout/svg/SVGContainerFrame.cpp b/layout/svg/SVGContainerFrame.cpp
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+++ b/layout/svg/SVGContainerFrame.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+// Main header first:
+#include "SVGContainerFrame.h"
+
+// Keep others in (case-insensitive) order:
+#include "ImgDrawResult.h"
+#include "mozilla/PresShell.h"
+#include "mozilla/RestyleManager.h"
+#include "mozilla/SVGObserverUtils.h"
+#include "mozilla/SVGTextFrame.h"
+#include "mozilla/SVGUtils.h"
+#include "mozilla/dom/SVGElement.h"
+#include "nsCSSFrameConstructor.h"
+#include "SVGAnimatedTransformList.h"
+
+using namespace mozilla::dom;
+using namespace mozilla::image;
+
+nsIFrame* NS_NewSVGContainerFrame(mozilla::PresShell* aPresShell,
+ mozilla::ComputedStyle* aStyle) {
+ nsIFrame* frame = new (aPresShell)
+ mozilla::SVGContainerFrame(aStyle, aPresShell->GetPresContext(),
+ mozilla::SVGContainerFrame::kClassID);
+ // If we were called directly, then the frame is for a <defs> or
+ // an unknown element type. In both cases we prevent the content
+ // from displaying directly.
+ frame->AddStateBits(NS_FRAME_IS_NONDISPLAY);
+ return frame;
+}
+
+namespace mozilla {
+
+NS_QUERYFRAME_HEAD(SVGContainerFrame)
+ NS_QUERYFRAME_ENTRY(SVGContainerFrame)
+NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
+
+NS_QUERYFRAME_HEAD(SVGDisplayContainerFrame)
+ NS_QUERYFRAME_ENTRY(SVGDisplayContainerFrame)
+ NS_QUERYFRAME_ENTRY(ISVGDisplayableFrame)
+NS_QUERYFRAME_TAIL_INHERITING(SVGContainerFrame)
+
+NS_IMPL_FRAMEARENA_HELPERS(SVGContainerFrame)
+
+void SVGContainerFrame::AppendFrames(ChildListID aListID,
+ nsFrameList&& aFrameList) {
+ InsertFrames(aListID, mFrames.LastChild(), nullptr, std::move(aFrameList));
+}
+
+void SVGContainerFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
+ const nsLineList::iterator* aPrevFrameLine,
+ nsFrameList&& aFrameList) {
+ NS_ASSERTION(aListID == FrameChildListID::Principal, "unexpected child list");
+ NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this,
+ "inserting after sibling frame with different parent");
+
+ mFrames.InsertFrames(this, aPrevFrame, std::move(aFrameList));
+}
+
+void SVGContainerFrame::RemoveFrame(DestroyContext& aContext,
+ ChildListID aListID, nsIFrame* aOldFrame) {
+ NS_ASSERTION(aListID == FrameChildListID::Principal, "unexpected child list");
+ mFrames.DestroyFrame(aContext, aOldFrame);
+}
+
+bool SVGContainerFrame::ComputeCustomOverflow(OverflowAreas& aOverflowAreas) {
+ if (HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
+ // We don't maintain overflow rects.
+ // XXX It would have be better if the restyle request hadn't even happened.
+ return false;
+ }
+ return nsContainerFrame::ComputeCustomOverflow(aOverflowAreas);
+}
+
+/**
+ * Traverses a frame tree, marking any SVGTextFrame frames as dirty
+ * and calling InvalidateRenderingObservers() on it.
+ *
+ * The reason that this helper exists is because SVGTextFrame is special.
+ * None of the other SVG frames ever need to be reflowed when they have the
+ * NS_FRAME_IS_NONDISPLAY bit set on them because their PaintSVG methods
+ * (and those of any containers that they can validly be contained within) do
+ * not make use of mRect or overflow rects. "em" lengths, etc., are resolved
+ * as those elements are painted.
+ *
+ * SVGTextFrame is different because its anonymous block and inline frames
+ * need to be reflowed in order to get the correct metrics when things like
+ * inherited font-size of an ancestor changes, or a delayed webfont loads and
+ * applies.
+ *
+ * However, we only need to do this work if we were reflowed with
+ * NS_FRAME_IS_DIRTY, which implies that all descendants are dirty. When
+ * that reflow reaches an NS_FRAME_IS_NONDISPLAY frame it would normally
+ * stop, but this helper looks for any SVGTextFrame descendants of such
+ * frames and marks them NS_FRAME_IS_DIRTY so that the next time that they
+ * are painted their anonymous kid will first get the necessary reflow.
+ */
+/* static */
+void SVGContainerFrame::ReflowSVGNonDisplayText(nsIFrame* aContainer) {
+ if (!aContainer->HasAnyStateBits(NS_FRAME_IS_DIRTY)) {
+ return;
+ }
+ MOZ_ASSERT(aContainer->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) ||
+ !aContainer->IsSVGFrame(),
+ "it is wasteful to call ReflowSVGNonDisplayText on a container "
+ "frame that is not NS_FRAME_IS_NONDISPLAY or not SVG");
+ for (nsIFrame* kid : aContainer->PrincipalChildList()) {
+ LayoutFrameType type = kid->Type();
+ if (type == LayoutFrameType::SVGText) {
+ static_cast<SVGTextFrame*>(kid)->ReflowSVGNonDisplayText();
+ } else if (kid->IsSVGContainerFrame() ||
+ type == LayoutFrameType::SVGForeignObject ||
+ !kid->IsSVGFrame()) {
+ ReflowSVGNonDisplayText(kid);
+ }
+ }
+}
+
+void SVGDisplayContainerFrame::Init(nsIContent* aContent,
+ nsContainerFrame* aParent,
+ nsIFrame* aPrevInFlow) {
+ if (!IsSVGOuterSVGFrame()) {
+ AddStateBits(aParent->GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD);
+ }
+ SVGContainerFrame::Init(aContent, aParent, aPrevInFlow);
+}
+
+void SVGDisplayContainerFrame::BuildDisplayList(
+ nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) {
+ // content could be a XUL element so check for an SVG element
+ if (auto* svg = SVGElement::FromNode(GetContent())) {
+ if (!svg->HasValidDimensions()) {
+ return;
+ }
+ }
+ DisplayOutline(aBuilder, aLists);
+ return BuildDisplayListForNonBlockChildren(aBuilder, aLists);
+}
+
+void SVGDisplayContainerFrame::InsertFrames(
+ ChildListID aListID, nsIFrame* aPrevFrame,
+ const nsLineList::iterator* aPrevFrameLine, nsFrameList&& aFrameList) {
+ // memorize first old frame after insertion point
+ // XXXbz once again, this would work a lot better if the nsIFrame
+ // methods returned framelist iterators....
+ nsIFrame* nextFrame = aPrevFrame ? aPrevFrame->GetNextSibling()
+ : GetChildList(aListID).FirstChild();
+ nsIFrame* firstNewFrame = aFrameList.FirstChild();
+
+ // Insert the new frames
+ SVGContainerFrame::InsertFrames(aListID, aPrevFrame, aPrevFrameLine,
+ std::move(aFrameList));
+
+ // If we are not a non-display SVG frame and we do not have a bounds update
+ // pending, then we need to schedule one for our new children:
+ if (!HasAnyStateBits(NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN |
+ NS_FRAME_IS_NONDISPLAY)) {
+ for (nsIFrame* kid = firstNewFrame; kid != nextFrame;
+ kid = kid->GetNextSibling()) {
+ ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid);
+ if (SVGFrame && !kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
+ bool isFirstReflow = kid->HasAnyStateBits(NS_FRAME_FIRST_REFLOW);
+ // Remove bits so that ScheduleBoundsUpdate will work:
+ kid->RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
+ NS_FRAME_HAS_DIRTY_CHILDREN);
+ // No need to invalidate the new kid's old bounds, so we just use
+ // SVGUtils::ScheduleBoundsUpdate.
+ SVGUtils::ScheduleReflowSVG(kid);
+ if (isFirstReflow) {
+ // Add back the NS_FRAME_FIRST_REFLOW bit:
+ kid->AddStateBits(NS_FRAME_FIRST_REFLOW);
+ }
+ }
+ }
+ }
+}
+
+void SVGDisplayContainerFrame::RemoveFrame(DestroyContext& aContext,
+ ChildListID aListID,
+ nsIFrame* aOldFrame) {
+ SVGObserverUtils::InvalidateRenderingObservers(aOldFrame);
+
+ // SVGContainerFrame::RemoveFrame doesn't call down into
+ // nsContainerFrame::RemoveFrame, so it doesn't call FrameNeedsReflow. We
+ // need to schedule a repaint and schedule an update to our overflow rects.
+ SchedulePaint();
+ if (!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
+ PresContext()->RestyleManager()->PostRestyleEvent(
+ mContent->AsElement(), RestyleHint{0}, nsChangeHint_UpdateOverflow);
+ }
+
+ SVGContainerFrame::RemoveFrame(aContext, aListID, aOldFrame);
+}
+
+bool SVGDisplayContainerFrame::IsSVGTransformed(
+ gfx::Matrix* aOwnTransform, gfx::Matrix* aFromParentTransform) const {
+ return SVGUtils::IsSVGTransformed(this, aOwnTransform, aFromParentTransform);
+}
+
+//----------------------------------------------------------------------
+// ISVGDisplayableFrame methods
+
+void SVGDisplayContainerFrame::PaintSVG(gfxContext& aContext,
+ const gfxMatrix& aTransform,
+ imgDrawingParams& aImgParams) {
+ NS_ASSERTION(HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) ||
+ PresContext()->Document()->IsSVGGlyphsDocument(),
+ "Only painting of non-display SVG should take this code path");
+
+ if (StyleEffects()->IsTransparent()) {
+ return;
+ }
+
+ gfxMatrix matrix = aTransform;
+ if (auto* svg = SVGElement::FromNode(GetContent())) {
+ matrix = svg->PrependLocalTransformsTo(matrix, eChildToUserSpace);
+ if (matrix.IsSingular()) {
+ return;
+ }
+ }
+
+ for (auto* kid : mFrames) {
+ gfxMatrix m = matrix;
+ // PaintFrameWithEffects() expects the transform that is passed to it to
+ // include the transform to the passed frame's user space, so add it:
+ const nsIContent* content = kid->GetContent();
+ if (const SVGElement* element = SVGElement::FromNode(content)) {
+ if (!element->HasValidDimensions()) {
+ continue; // nothing to paint for kid
+ }
+
+ m = SVGUtils::GetTransformMatrixInUserSpace(kid) * m;
+ if (m.IsSingular()) {
+ continue;
+ }
+ }
+ SVGUtils::PaintFrameWithEffects(kid, aContext, m, aImgParams);
+ }
+}
+
+nsIFrame* SVGDisplayContainerFrame::GetFrameForPoint(const gfxPoint& aPoint) {
+ NS_ASSERTION(HasAnyStateBits(NS_STATE_SVG_CLIPPATH_CHILD),
+ "Only hit-testing of a clipPath's contents should take this "
+ "code path");
+ // First we transform aPoint into the coordinate space established by aFrame
+ // for its children (e.g. take account of any 'viewBox' attribute):
+ gfxPoint point = aPoint;
+ if (const auto* svg = SVGElement::FromNode(GetContent())) {
+ gfxMatrix m = svg->PrependLocalTransformsTo({}, eChildToUserSpace);
+ if (!m.IsIdentity()) {
+ if (!m.Invert()) {
+ return nullptr;
+ }
+ point = m.TransformPoint(point);
+ }
+ }
+
+ // Traverse the list in reverse order, so that if we get a hit we know that's
+ // the topmost frame that intersects the point; then we can just return it.
+ nsIFrame* result = nullptr;
+ for (nsIFrame* current = PrincipalChildList().LastChild(); current;
+ current = current->GetPrevSibling()) {
+ ISVGDisplayableFrame* SVGFrame = do_QueryFrame(current);
+ if (!SVGFrame) {
+ continue;
+ }
+ const nsIContent* content = current->GetContent();
+ if (const auto* svg = SVGElement::FromNode(content)) {
+ if (!svg->HasValidDimensions()) {
+ continue;
+ }
+ }
+ // GetFrameForPoint() expects a point in its frame's SVG user space, so
+ // we need to convert to that space:
+ gfxPoint p = point;
+ if (const auto* svg = SVGElement::FromNode(content)) {
+ gfxMatrix m = svg->PrependLocalTransformsTo({}, eUserSpaceToParent);
+ if (!m.IsIdentity()) {
+ if (!m.Invert()) {
+ continue;
+ }
+ p = m.TransformPoint(p);
+ }
+ }
+ result = SVGFrame->GetFrameForPoint(p);
+ if (result) {
+ break;
+ }
+ }
+
+ if (result && !SVGUtils::HitTestClip(this, aPoint)) {
+ result = nullptr;
+ }
+
+ return result;
+}
+
+void SVGDisplayContainerFrame::ReflowSVG() {
+ MOZ_ASSERT(SVGUtils::AnyOuterSVGIsCallingReflowSVG(this),
+ "This call is probably a wasteful mistake");
+
+ MOZ_ASSERT(!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY),
+ "ReflowSVG mechanism not designed for this");
+
+ MOZ_ASSERT(!IsSVGOuterSVGFrame(), "Do not call on outer-<svg>");
+
+ if (!SVGUtils::NeedsReflowSVG(this)) {
+ return;
+ }
+
+ // If the NS_FRAME_FIRST_REFLOW bit has been removed from our parent frame,
+ // then our outer-<svg> has previously had its initial reflow. In that case
+ // we need to make sure that that bit has been removed from ourself _before_
+ // recursing over our children to ensure that they know too. Otherwise, we
+ // need to remove it _after_ recursing over our children so that they know
+ // the initial reflow is currently underway.
+
+ bool isFirstReflow = HasAnyStateBits(NS_FRAME_FIRST_REFLOW);
+
+ bool outerSVGHasHadFirstReflow =
+ !GetParent()->HasAnyStateBits(NS_FRAME_FIRST_REFLOW);
+
+ if (outerSVGHasHadFirstReflow) {
+ RemoveStateBits(NS_FRAME_FIRST_REFLOW); // tell our children
+ }
+
+ OverflowAreas overflowRects;
+
+ for (auto* kid : mFrames) {
+ ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid);
+ if (SVGFrame && !kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
+ SVGFrame->ReflowSVG();
+
+ // We build up our child frame overflows here instead of using
+ // nsLayoutUtils::UnionChildOverflow since SVG frame's all use the same
+ // frame list, and we're iterating over that list now anyway.
+ ConsiderChildOverflow(overflowRects, kid);
+ } else {
+ // Inside a non-display container frame, we might have some
+ // SVGTextFrames. We need to cause those to get reflowed in
+ // case they are the target of a rendering observer.
+ MOZ_ASSERT(
+ kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) || !kid->IsSVGFrame(),
+ "expected kid to be a NS_FRAME_IS_NONDISPLAY frame or not SVG");
+ if (kid->HasAnyStateBits(NS_FRAME_IS_DIRTY)) {
+ SVGContainerFrame* container = do_QueryFrame(kid);
+ if (container && container->GetContent()->IsSVGElement()) {
+ ReflowSVGNonDisplayText(container);
+ }
+ }
+ }
+ }
+
+ // <svg> can create an SVG viewport with an offset due to its
+ // x/y/width/height attributes, and <use> can introduce an offset with an
+ // empty mRect (any width/height is copied to an anonymous <svg> child).
+ // Other than that containers should not set mRect since all other offsets
+ // come from transforms, which are accounted for by nsDisplayTransform.
+ // Note that we rely on |overflow:visible| to allow display list items to be
+ // created for our children.
+ MOZ_ASSERT(mContent->IsAnyOfSVGElements(nsGkAtoms::svg, nsGkAtoms::symbol) ||
+ (mContent->IsSVGElement(nsGkAtoms::use) &&
+ mRect.Size() == nsSize(0, 0)) ||
+ mRect.IsEqualEdges(nsRect()),
+ "Only inner-<svg>/<use> is expected to have mRect set");
+
+ if (isFirstReflow) {
+ // Make sure we have our filter property (if any) before calling
+ // FinishAndStoreOverflow (subsequent filter changes are handled off
+ // nsChangeHint_UpdateEffects):
+ SVGObserverUtils::UpdateEffects(this);
+ }
+
+ FinishAndStoreOverflow(overflowRects, mRect.Size());
+
+ // Remove state bits after FinishAndStoreOverflow so that it doesn't
+ // invalidate on first reflow:
+ RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
+ NS_FRAME_HAS_DIRTY_CHILDREN);
+}
+
+void SVGDisplayContainerFrame::NotifySVGChanged(uint32_t aFlags) {
+ MOZ_ASSERT(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED),
+ "Invalidation logic may need adjusting");
+
+ if (aFlags & TRANSFORM_CHANGED) {
+ // make sure our cached transform matrix gets (lazily) updated
+ mCanvasTM = nullptr;
+ }
+
+ SVGUtils::NotifyChildrenOfSVGChange(this, aFlags);
+}
+
+SVGBBox SVGDisplayContainerFrame::GetBBoxContribution(
+ const Matrix& aToBBoxUserspace, uint32_t aFlags) {
+ SVGBBox bboxUnion;
+
+ for (nsIFrame* kid : mFrames) {
+ ISVGDisplayableFrame* svgKid = do_QueryFrame(kid);
+ if (!svgKid) {
+ continue;
+ }
+ // content could be a XUL element
+ auto* svg = SVGElement::FromNode(kid->GetContent());
+ if (svg && !svg->HasValidDimensions()) {
+ continue;
+ }
+ gfxMatrix transform = gfx::ThebesMatrix(aToBBoxUserspace);
+ if (svg) {
+ transform = svg->PrependLocalTransformsTo({}, eChildToUserSpace) *
+ SVGUtils::GetTransformMatrixInUserSpace(kid) * transform;
+ }
+ // We need to include zero width/height vertical/horizontal lines, so we
+ // have to use UnionEdges.
+ bboxUnion.UnionEdges(
+ svgKid->GetBBoxContribution(gfx::ToMatrix(transform), aFlags));
+ }
+
+ return bboxUnion;
+}
+
+gfxMatrix SVGDisplayContainerFrame::GetCanvasTM() {
+ if (!mCanvasTM) {
+ NS_ASSERTION(GetParent(), "null parent");
+
+ auto* parent = static_cast<SVGContainerFrame*>(GetParent());
+ auto* content = static_cast<SVGElement*>(GetContent());
+
+ gfxMatrix tm = content->PrependLocalTransformsTo(parent->GetCanvasTM());
+
+ mCanvasTM = MakeUnique<gfxMatrix>(tm);
+ }
+
+ return *mCanvasTM;
+}
+
+} // namespace mozilla