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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef LAYOUT_SVG_SVGUTILS_H_
+#define LAYOUT_SVG_SVGUTILS_H_
+
+// include math.h to pick up definition of M_ maths defines e.g. M_PI
+#include <math.h>
+
+#include "DrawMode.h"
+#include "ImgDrawResult.h"
+#include "gfx2DGlue.h"
+#include "gfxMatrix.h"
+#include "gfxPoint.h"
+#include "gfxRect.h"
+#include "mozilla/gfx/Rect.h"
+#include "nsAlgorithm.h"
+#include "nsChangeHint.h"
+#include "nsColor.h"
+#include "nsCOMPtr.h"
+#include "nsID.h"
+#include "nsIFrame.h"
+#include "nsISupports.h"
+#include "nsMathUtils.h"
+#include "nsStyleStruct.h"
+#include <algorithm>
+
+class gfxContext;
+class nsFrameList;
+class nsIContent;
+
+class nsPresContext;
+class nsTextFrame;
+
+struct nsStyleSVG;
+struct nsRect;
+
+namespace mozilla {
+class SVGAnimatedEnumeration;
+class SVGAnimatedLength;
+class SVGContextPaint;
+struct SVGContextPaintImpl;
+class SVGDisplayContainerFrame;
+class SVGGeometryFrame;
+class SVGOuterSVGFrame;
+namespace dom {
+class Element;
+class SVGElement;
+class UserSpaceMetrics;
+} // namespace dom
+namespace gfx {
+class DrawTarget;
+class GeneralPattern;
+} // namespace gfx
+} // namespace mozilla
+
+// maximum dimension of an offscreen surface - choose so that
+// the surface size doesn't overflow a 32-bit signed int using
+// 4 bytes per pixel; in line with Factory::CheckSurfaceSize
+// In fact Macs can't even manage that
+#define NS_SVG_OFFSCREEN_MAX_DIMENSION 4096
+
+#define SVG_HIT_TEST_FILL 0x01
+#define SVG_HIT_TEST_STROKE 0x02
+
+bool NS_SVGNewGetBBoxEnabled();
+
+namespace mozilla {
+
+/**
+ * Sometimes we need to distinguish between an empty box and a box
+ * that contains an element that has no size e.g. a point at the origin.
+ */
+class SVGBBox final {
+ using Rect = gfx::Rect;
+
+ public:
+ SVGBBox() : mIsEmpty(true) {}
+
+ MOZ_IMPLICIT SVGBBox(const Rect& aRect) : mBBox(aRect), mIsEmpty(false) {}
+
+ MOZ_IMPLICIT SVGBBox(const gfxRect& aRect)
+ : mBBox(ToRect(aRect)), mIsEmpty(false) {}
+
+ operator const Rect&() { return mBBox; }
+
+ gfxRect ToThebesRect() const { return ThebesRect(mBBox); }
+
+ bool IsEmpty() const { return mIsEmpty; }
+
+ bool IsFinite() const { return mBBox.IsFinite(); }
+
+ void Scale(float aScale) { mBBox.Scale(aScale); }
+
+ void UnionEdges(const SVGBBox& aSVGBBox) {
+ if (aSVGBBox.mIsEmpty) {
+ return;
+ }
+ mBBox = mIsEmpty ? aSVGBBox.mBBox : mBBox.UnionEdges(aSVGBBox.mBBox);
+ mIsEmpty = false;
+ }
+
+ void Intersect(const SVGBBox& aSVGBBox) {
+ if (!mIsEmpty && !aSVGBBox.mIsEmpty) {
+ mBBox = mBBox.Intersect(aSVGBBox.mBBox);
+ if (mBBox.IsEmpty()) {
+ mIsEmpty = true;
+ mBBox = Rect(0, 0, 0, 0);
+ }
+ } else {
+ mIsEmpty = true;
+ mBBox = Rect(0, 0, 0, 0);
+ }
+ }
+
+ private:
+ Rect mBBox;
+ bool mIsEmpty;
+};
+
+// GRRR WINDOWS HATE HATE HATE
+#undef CLIP_MASK
+
+class MOZ_RAII SVGAutoRenderState final {
+ using DrawTarget = gfx::DrawTarget;
+
+ public:
+ explicit SVGAutoRenderState(DrawTarget* aDrawTarget);
+ ~SVGAutoRenderState();
+
+ void SetPaintingToWindow(bool aPaintingToWindow);
+
+ static bool IsPaintingToWindow(DrawTarget* aDrawTarget);
+
+ private:
+ DrawTarget* mDrawTarget;
+ void* mOriginalRenderState;
+ bool mPaintingToWindow;
+};
+
+/**
+ * General functions used by all of SVG layout and possibly content code.
+ * If a method is used by content and depends only on other content methods
+ * it should go in SVGContentUtils instead.
+ */
+class SVGUtils final {
+ public:
+ using Element = dom::Element;
+ using SVGElement = dom::SVGElement;
+ using AntialiasMode = gfx::AntialiasMode;
+ using DrawTarget = gfx::DrawTarget;
+ using FillRule = gfx::FillRule;
+ using GeneralPattern = gfx::GeneralPattern;
+ using Size = gfx::Size;
+ using imgDrawingParams = image::imgDrawingParams;
+
+ NS_DECLARE_FRAME_PROPERTY_DELETABLE(ObjectBoundingBoxProperty, gfxRect)
+
+ /**
+ * Returns the frame's post-filter ink overflow rect when passed the
+ * frame's pre-filter ink overflow rect. If the frame is not currently
+ * being filtered, this function simply returns aUnfilteredRect.
+ */
+ static nsRect GetPostFilterInkOverflowRect(nsIFrame* aFrame,
+ const nsRect& aPreFilterRect);
+
+ /**
+ * Schedules an update of the frame's bounds (which will in turn invalidate
+ * the new area that the frame should paint to).
+ *
+ * This does nothing when passed an NS_FRAME_IS_NONDISPLAY frame.
+ * In future we may want to allow ReflowSVG to be called on such frames,
+ * but that would be better implemented as a ForceReflowSVG function to
+ * be called synchronously while painting them without marking or paying
+ * attention to dirty bits like this function.
+ *
+ * This is very similar to PresShell::FrameNeedsReflow. The main reason that
+ * we have this function instead of using FrameNeedsReflow is because we need
+ * to be able to call it under SVGOuterSVGFrame::NotifyViewportChange when
+ * that function is called by SVGOuterSVGFrame::Reflow. FrameNeedsReflow
+ * is not suitable for calling during reflow though, and it asserts as much.
+ * The reason that we want to be callable under NotifyViewportChange is
+ * because we want to synchronously notify and dirty the SVGOuterSVGFrame's
+ * children so that when SVGOuterSVGFrame::DidReflow is called its children
+ * will be updated for the new size as appropriate. Otherwise we'd have to
+ * post an event to the event loop to mark dirty flags and request an update.
+ *
+ * Another reason that we don't currently want to call
+ * PresShell::FrameNeedsReflow is because passing eRestyle to it to get it to
+ * mark descendants dirty would cause it to descend through
+ * SVGForeignObjectFrame frames to mark their children dirty, but we want to
+ * handle SVGForeignObjectFrame specially. It would also do unnecessary work
+ * descending into NS_FRAME_IS_NONDISPLAY frames.
+ */
+ static void ScheduleReflowSVG(nsIFrame* aFrame);
+
+ /**
+ * Returns true if the frame or any of its children need ReflowSVG
+ * to be called on them.
+ */
+ static bool NeedsReflowSVG(const nsIFrame* aFrame);
+
+ /**
+ * Percentage lengths in SVG are resolved against the width/height of the
+ * nearest viewport (or its viewBox, if set). This helper returns the size
+ * of this "context" for the given frame so that percentage values can be
+ * resolved.
+ */
+ static Size GetContextSize(const nsIFrame* aFrame);
+
+ /* Computes the input length in terms of object space coordinates.
+ Input: rect - bounding box
+ length - length to be converted
+ */
+ static float ObjectSpace(const gfxRect& aRect,
+ const SVGAnimatedLength* aLength);
+
+ /* Computes the input length in terms of user space coordinates.
+ Input: content - object to be used for determining user space
+ Input: length - length to be converted
+ */
+ static float UserSpace(nsIFrame* aNonSVGContext,
+ const SVGAnimatedLength* aLength);
+ static float UserSpace(const dom::UserSpaceMetrics& aMetrics,
+ const SVGAnimatedLength* aLength);
+
+ /* Find the outermost SVG frame of the passed frame */
+ static SVGOuterSVGFrame* GetOuterSVGFrame(nsIFrame* aFrame);
+
+ /**
+ * Get the covered region for a frame. Return null if it's not an SVG frame.
+ * @param aRect gets a rectangle in app units
+ * @return the outer SVG frame which aRect is relative to
+ */
+ static nsIFrame* GetOuterSVGFrameAndCoveredRegion(nsIFrame* aFrame,
+ nsRect* aRect);
+
+ /* Paint SVG frame with SVG effects
+ */
+ static void PaintFrameWithEffects(nsIFrame* aFrame, gfxContext& aContext,
+ const gfxMatrix& aTransform,
+ imgDrawingParams& aImgParams);
+
+ /* Hit testing - check if point hits the clipPath of indicated
+ * frame. Returns true if no clipPath set. */
+ static bool HitTestClip(nsIFrame* aFrame, const gfxPoint& aPoint);
+
+ /*
+ * Returns the CanvasTM of the indicated frame, whether it's a
+ * child SVG frame, container SVG frame, or a regular frame.
+ * For regular frames, we just return an identity matrix.
+ */
+ static gfxMatrix GetCanvasTM(nsIFrame* aFrame);
+
+ /*
+ * Returns whether the frame is transformed and what those transforms are.
+ */
+ static bool IsSVGTransformed(const nsIFrame* aFrame,
+ gfx::Matrix* aOwnTransform,
+ gfx::Matrix* aFromParentTransform);
+
+ /**
+ * Notify the descendants of aFrame of a change to one of their ancestors
+ * that might affect them.
+ */
+ static void NotifyChildrenOfSVGChange(nsIFrame* aFrame, uint32_t aFlags);
+
+ /*
+ * Convert a surface size to an integer for use by thebes
+ * possibly making it smaller in the process so the surface does not
+ * use excessive memory.
+ *
+ * @param aSize the desired surface size
+ * @param aResultOverflows true if the desired surface size is too big
+ * @return the surface size to use
+ */
+ static gfx::IntSize ConvertToSurfaceSize(const gfxSize& aSize,
+ bool* aResultOverflows);
+
+ /*
+ * Hit test a given rectangle/matrix.
+ */
+ static bool HitTestRect(const gfx::Matrix& aMatrix, float aRX, float aRY,
+ float aRWidth, float aRHeight, float aX, float aY);
+
+ /**
+ * Get the clip rect for the given frame, taking into account the CSS 'clip'
+ * property. See:
+ * http://www.w3.org/TR/SVG11/masking.html#OverflowAndClipProperties
+ * The arguments for aX, aY, aWidth and aHeight should be the dimensions of
+ * the viewport established by aFrame.
+ */
+ static gfxRect GetClipRectForFrame(const nsIFrame* aFrame, float aX, float aY,
+ float aWidth, float aHeight);
+
+ /* Using group opacity instead of fill or stroke opacity on a
+ * geometry object seems to be a common authoring mistake. If we're
+ * not applying filters and not both stroking and filling, we can
+ * generate the same result without going through the overhead of a
+ * push/pop group. */
+ static bool CanOptimizeOpacity(const nsIFrame* aFrame);
+
+ /**
+ * Take the CTM to userspace for an element, and adjust it to a CTM to its
+ * object bounding box space if aUnits is SVG_UNIT_TYPE_OBJECTBOUNDINGBOX.
+ * (I.e. so that [0,0] is at the top left of its bbox, and [1,1] is at the
+ * bottom right of its bbox).
+ *
+ * If the bbox is empty, this will return a singular matrix.
+ *
+ * @param aFlags One or more of the BBoxFlags values defined below.
+ */
+ static gfxMatrix AdjustMatrixForUnits(const gfxMatrix& aMatrix,
+ const SVGAnimatedEnumeration* aUnits,
+ nsIFrame* aFrame, uint32_t aFlags);
+
+ enum BBoxFlags {
+ eBBoxIncludeFill = 1 << 0,
+ // Include the geometry of the fill even when the fill does not
+ // actually render (e.g. when fill="none" or fill-opacity="0")
+ eBBoxIncludeFillGeometry = 1 << 1,
+ eBBoxIncludeStroke = 1 << 2,
+ // Include the geometry of the stroke even when the stroke does not
+ // actually render (e.g. when stroke="none" or stroke-opacity="0")
+ eBBoxIncludeStrokeGeometry = 1 << 3,
+ eBBoxIncludeMarkers = 1 << 4,
+ eBBoxIncludeClipped = 1 << 5,
+ // Normally a getBBox call on outer-<svg> should only return the
+ // bounds of the elements children. This flag will cause the
+ // element's bounds to be returned instead.
+ eUseFrameBoundsForOuterSVG = 1 << 6,
+ // https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect
+ eForGetClientRects = 1 << 7,
+ // If the given frame is an HTML element, only include the region of the
+ // given frame, instead of all continuations of it, while computing bbox if
+ // this flag is set.
+ eIncludeOnlyCurrentFrameForNonSVGElement = 1 << 8,
+ // This flag is only has an effect when the target is a <use> element.
+ // getBBox returns the bounds of the elements children in user space if
+ // this flag is set; Otherwise, getBBox returns the union bounds in
+ // the coordinate system formed by the <use> element.
+ eUseUserSpaceOfUseElement = 1 << 9,
+ // For a frame with a clip-path, if this flag is set then the result
+ // will not be clipped to the bbox of the content inside the clip-path.
+ eDoNotClipToBBoxOfContentInsideClipPath = 1 << 10,
+ };
+ /**
+ * This function in primarily for implementing the SVG DOM function getBBox()
+ * and the SVG attribute value 'objectBoundingBox'. However, it has been
+ * extended with various extra parameters in order to become more of a
+ * general purpose getter of all sorts of bounds that we might need to obtain
+ * for SVG elements, or even for other elements that have SVG effects applied
+ * to them.
+ *
+ * @param aFrame The frame of the element for which the bounds are to be
+ * obtained.
+ * @param aFlags One or more of the BBoxFlags values defined above.
+ * @param aToBoundsSpace If not specified the returned rect is in aFrame's
+ * element's "user space". A matrix can optionally be pass to specify a
+ * transform from aFrame's user space to the bounds space of interest
+ * (typically this will be the ancestor SVGOuterSVGFrame, but it could be
+ * to any other coordinate space).
+ */
+ static gfxRect GetBBox(nsIFrame* aFrame,
+ // If the default arg changes, update the handling for
+ // ObjectBoundingBoxProperty() in the implementation.
+ uint32_t aFlags = eBBoxIncludeFillGeometry,
+ const gfxMatrix* aToBoundsSpace = nullptr);
+
+ /*
+ * "User space" is the space that the frame's BBox (as calculated by
+ * SVGUtils::GetBBox) is in. "Frame space" is the space that has its origin
+ * at the top left of the union of the frame's border-box rects over all
+ * continuations.
+ * This function returns the offset one needs to add to something in frame
+ * space in order to get its coordinates in user space.
+ */
+ static gfxPoint FrameSpaceInCSSPxToUserSpaceOffset(const nsIFrame* aFrame);
+
+ /**
+ * Convert a userSpaceOnUse/objectBoundingBoxUnits rectangle that's specified
+ * using four SVGAnimatedLength values into a user unit rectangle in user
+ * space.
+ *
+ * @param aXYWH pointer to 4 consecutive SVGAnimatedLength objects containing
+ * the x, y, width and height values in that order
+ * @param aBBox the bounding box of the object the rect is relative to;
+ * may be null if aUnits is not SVG_UNIT_TYPE_OBJECTBOUNDINGBOX
+ * @param aFrame the object in which to interpret user-space units;
+ * may be null if aUnits is SVG_UNIT_TYPE_OBJECTBOUNDINGBOX
+ */
+ static gfxRect GetRelativeRect(uint16_t aUnits,
+ const SVGAnimatedLength* aXYWH,
+ const gfxRect& aBBox, nsIFrame* aFrame);
+
+ static gfxRect GetRelativeRect(uint16_t aUnits,
+ const SVGAnimatedLength* aXYWH,
+ const gfxRect& aBBox,
+ const dom::UserSpaceMetrics& aMetrics);
+
+ static bool OuterSVGIsCallingReflowSVG(nsIFrame* aFrame);
+ static bool AnyOuterSVGIsCallingReflowSVG(nsIFrame* aFrame);
+
+ /**
+ * See https://svgwg.org/svg2-draft/painting.html#NonScalingStroke
+ *
+ * If the computed value of the 'vector-effect' property on aFrame is
+ * 'non-scaling-stroke', then this function will set aUserToOuterSVG to the
+ * transform from aFrame's SVG user space to the initial coordinate system
+ * established by the viewport of aFrame's outer-<svg>'s (the coordinate
+ * system in which the stroke is fixed). If aUserToOuterSVG is set to a
+ * non-identity matrix this function returns true, else it returns false.
+ */
+ static bool GetNonScalingStrokeTransform(const nsIFrame* aFrame,
+ gfxMatrix* aUserToOuterSVG);
+
+ /**
+ * Compute the maximum possible device space stroke extents of a path given
+ * the path's device space path extents, its stroke style and its ctm.
+ *
+ * This is a workaround for the lack of suitable cairo API for getting the
+ * tight device space stroke extents of a path. This basically gives us the
+ * tightest extents that we can guarantee fully enclose the inked stroke
+ * without doing the calculations for the actual tight extents. We exploit
+ * the fact that cairo does have an API for getting the tight device space
+ * fill/path extents.
+ *
+ * This should die once bug 478152 is fixed.
+ */
+ static gfxRect PathExtentsToMaxStrokeExtents(const gfxRect& aPathExtents,
+ const nsTextFrame* aFrame,
+ const gfxMatrix& aMatrix);
+ static gfxRect PathExtentsToMaxStrokeExtents(const gfxRect& aPathExtents,
+ const SVGGeometryFrame* aFrame,
+ const gfxMatrix& aMatrix);
+
+ /**
+ * Convert a floating-point value to a 32-bit integer value, clamping to
+ * the range of valid integers.
+ */
+ static int32_t ClampToInt(double aVal) {
+ return NS_lround(
+ std::max(double(INT32_MIN), std::min(double(INT32_MAX), aVal)));
+ }
+
+ /**
+ * Convert a floating-point value to a 64-bit integer value, clamping to
+ * the lowest and highest integers that can be safely compared to a double.
+ */
+ static int64_t ClampToInt64(double aVal) {
+ return static_cast<int64_t>(
+ std::clamp<double>(aVal, INT64_MIN, std::nexttoward(INT64_MAX, 0)));
+ }
+
+ static nscolor GetFallbackOrPaintColor(
+ const ComputedStyle&, StyleSVGPaint nsStyleSVG::*aFillOrStroke,
+ nscolor aDefaultContextFallbackColor);
+
+ static void MakeFillPatternFor(nsIFrame* aFrame, gfxContext* aContext,
+ GeneralPattern* aOutPattern,
+ imgDrawingParams& aImgParams,
+ SVGContextPaint* aContextPaint = nullptr);
+
+ static void MakeStrokePatternFor(nsIFrame* aFrame, gfxContext* aContext,
+ GeneralPattern* aOutPattern,
+ imgDrawingParams& aImgParams,
+ SVGContextPaint* aContextPaint = nullptr);
+
+ static float GetOpacity(const StyleSVGOpacity&, const SVGContextPaint*);
+
+ /*
+ * @return false if there is no stroke
+ */
+ static bool HasStroke(const nsIFrame* aFrame,
+ const SVGContextPaint* aContextPaint = nullptr);
+
+ static float GetStrokeWidth(const nsIFrame* aFrame,
+ const SVGContextPaint* aContextPaint = nullptr);
+
+ /*
+ * Set up a context for a stroked path (including any dashing that applies).
+ */
+ static void SetupStrokeGeometry(nsIFrame* aFrame, gfxContext* aContext,
+ SVGContextPaint* aContextPaint = nullptr);
+
+ /**
+ * This function returns a set of bit flags indicating which parts of the
+ * element (fill, stroke, bounds) should intercept pointer events. It takes
+ * into account the type of element and the value of the 'pointer-events'
+ * property on the element.
+ */
+ static uint16_t GetGeometryHitTestFlags(const nsIFrame* aFrame);
+
+ static FillRule ToFillRule(StyleFillRule aFillRule) {
+ return aFillRule == StyleFillRule::Evenodd ? FillRule::FILL_EVEN_ODD
+ : FillRule::FILL_WINDING;
+ }
+
+ static AntialiasMode ToAntialiasMode(StyleTextRendering aTextRendering) {
+ return aTextRendering == StyleTextRendering::Optimizespeed
+ ? AntialiasMode::NONE
+ : AntialiasMode::SUBPIXEL;
+ }
+
+ /**
+ * Render a SVG glyph.
+ * @param aElement the SVG glyph element to render
+ * @param aContext the thebes aContext to draw to
+ * @return true if rendering succeeded
+ */
+ static void PaintSVGGlyph(Element* aElement, gfxContext* aContext);
+
+ /**
+ * Get the extents of a SVG glyph.
+ * @param aElement the SVG glyph element
+ * @param aSVGToAppSpace the matrix mapping the SVG glyph space to the
+ * target context space
+ * @param aResult the result (valid when true is returned)
+ * @return true if calculating the extents succeeded
+ */
+ static bool GetSVGGlyphExtents(const Element* aElement,
+ const gfxMatrix& aSVGToAppSpace,
+ gfxRect* aResult);
+
+ /**
+ * Returns the app unit canvas bounds of a userspace rect.
+ *
+ * @param aToCanvas Transform from userspace to canvas device space.
+ */
+ static nsRect ToCanvasBounds(const gfxRect& aUserspaceRect,
+ const gfxMatrix& aToCanvas,
+ const nsPresContext* presContext);
+
+ struct MaskUsage;
+ static MaskUsage DetermineMaskUsage(const nsIFrame* aFrame,
+ bool aHandleOpacity);
+
+ struct MOZ_STACK_CLASS MaskUsage {
+ friend MaskUsage SVGUtils::DetermineMaskUsage(const nsIFrame* aFrame,
+ bool aHandleOpacity);
+
+ bool ShouldGenerateMaskLayer() const { return mShouldGenerateMaskLayer; }
+
+ bool ShouldGenerateClipMaskLayer() const {
+ return mShouldGenerateClipMaskLayer;
+ }
+
+ bool ShouldGenerateLayer() const {
+ return mShouldGenerateMaskLayer || mShouldGenerateClipMaskLayer;
+ }
+
+ bool ShouldGenerateMask() const {
+ return mShouldGenerateMaskLayer || mShouldGenerateClipMaskLayer ||
+ !IsOpaque();
+ }
+
+ bool ShouldApplyClipPath() const { return mShouldApplyClipPath; }
+
+ bool HasSVGClip() const {
+ return mShouldGenerateClipMaskLayer || mShouldApplyClipPath;
+ }
+
+ bool ShouldApplyBasicShapeOrPath() const {
+ return mShouldApplyBasicShapeOrPath;
+ }
+
+ bool IsSimpleClipShape() const { return mIsSimpleClipShape; }
+
+ bool IsOpaque() const { return mOpacity == 1.0f; }
+
+ bool IsTransparent() const { return mOpacity == 0.0f; }
+
+ float Opacity() const { return mOpacity; }
+
+ bool UsingMaskOrClipPath() const {
+ return mShouldGenerateMaskLayer || mShouldGenerateClipMaskLayer ||
+ mShouldApplyClipPath || mShouldApplyBasicShapeOrPath;
+ }
+
+ bool ShouldDoSomething() const {
+ return mShouldGenerateMaskLayer || mShouldGenerateClipMaskLayer ||
+ mShouldApplyClipPath || mShouldApplyBasicShapeOrPath ||
+ mOpacity != 1.0f;
+ }
+
+ private:
+ MaskUsage() = default;
+
+ float mOpacity = 0.0f;
+ bool mShouldGenerateMaskLayer = false;
+ bool mShouldGenerateClipMaskLayer = false;
+ bool mShouldApplyClipPath = false;
+ bool mShouldApplyBasicShapeOrPath = false;
+ bool mIsSimpleClipShape = false;
+ };
+
+ static float ComputeOpacity(const nsIFrame* aFrame, bool aHandleOpacity);
+
+ /**
+ * SVG frames expect to paint in SVG user units, which are equal to CSS px
+ * units. This method provides a transform matrix to multiply onto a
+ * gfxContext's current transform to convert the context's current units from
+ * its usual dev pixels to SVG user units/CSS px to keep the SVG code happy.
+ */
+ static gfxMatrix GetCSSPxToDevPxMatrix(const nsIFrame* aNonSVGFrame);
+
+ /**
+ * It is a replacement of
+ * SVGElement::PrependLocalTransformsTo(eUserSpaceToParent).
+ * If no CSS transform is involved, they should behave exactly the same;
+ * if there are CSS transforms, this one will take them into account
+ * while SVGElement::PrependLocalTransformsTo won't.
+ */
+ static gfxMatrix GetTransformMatrixInUserSpace(const nsIFrame* aFrame);
+};
+
+} // namespace mozilla
+
+#endif // LAYOUT_SVG_SVGUTILS_H_