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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+#ifndef nsTableColGroupFrame_h__
+#define nsTableColGroupFrame_h__
+
+#include "mozilla/Attributes.h"
+#include "nscore.h"
+#include "nsContainerFrame.h"
+#include "nsTableFrame.h"
+#include "mozilla/WritingModes.h"
+
+class nsTableColFrame;
+
+namespace mozilla {
+class PresShell;
+} // namespace mozilla
+
+/**
+ * nsTableColGroupFrame
+ * data structure to maintain information about a single table cell's frame
+ */
+class nsTableColGroupFrame final : public nsContainerFrame {
+ public:
+ NS_DECL_FRAMEARENA_HELPERS(nsTableColGroupFrame)
+
+ /**
+ * instantiate a new instance of nsTableRowFrame.
+ *
+ * @param aPresShell the pres shell for this frame
+ *
+ * @return the frame that was created
+ */
+ friend nsTableColGroupFrame* NS_NewTableColGroupFrame(
+ mozilla::PresShell* aPresShell, ComputedStyle* aStyle);
+
+ // nsIFrame overrides
+ void Init(nsIContent* aContent, nsContainerFrame* aParent,
+ nsIFrame* aPrevInFlow) override {
+ nsContainerFrame::Init(aContent, aParent, aPrevInFlow);
+ if (!aPrevInFlow) {
+ mWritingMode = GetTableFrame()->GetWritingMode();
+ }
+ }
+
+ nsTableFrame* GetTableFrame() const {
+ nsIFrame* parent = GetParent();
+ MOZ_ASSERT(parent && parent->IsTableFrame());
+ MOZ_ASSERT(!parent->GetPrevInFlow(),
+ "Col group should always be in a first-in-flow table frame");
+ return static_cast<nsTableFrame*>(parent);
+ }
+
+ void BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsDisplayListSet& aLists) override;
+
+ /** A colgroup can be caused by three things:
+ * 1) An element with table-column-group display
+ * 2) An element with a table-column display without a
+ * table-column-group parent
+ * 3) Cells that are not in a column (and hence get an anonymous
+ * column and colgroup).
+ *
+ * In practice, we don't need to differentiate between cases (1) and (2),
+ * because they both correspond to table-column-group boxes in the spec and
+ * hence have observably identical behavior. Case three is flagged as a
+ * synthetic colgroup, because it may need to have different behavior in some
+ * cases.
+ */
+ bool IsSynthetic() const;
+ void SetIsSynthetic();
+
+ /** Real in this context are colgroups that come from an element
+ * with table-column-group display or wrap around columns that
+ * come from an element with table-column display. Colgroups
+ * that are the result of wrapping cells in an anonymous
+ * column and colgroup are not considered real here.
+ * @param aTableFrame - the table parent of the colgroups
+ * @return the last real colgroup
+ */
+ static nsTableColGroupFrame* GetLastRealColGroup(nsTableFrame* aTableFrame);
+
+ /** @see nsIFrame::DidSetComputedStyle */
+ void DidSetComputedStyle(ComputedStyle* aOldComputedStyle) override;
+
+ void SetInitialChildList(ChildListID aListID,
+ nsFrameList&& aChildList) override;
+ void AppendFrames(ChildListID aListID, nsFrameList&& aFrameList) override;
+ void InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
+ const nsLineList::iterator* aPrevFrameLine,
+ nsFrameList&& aFrameList) override;
+ void RemoveFrame(DestroyContext&, ChildListID, nsIFrame*) override;
+
+ /** remove the column aChild from the column group, if requested renumber
+ * the subsequent columns in this column group and all following column
+ * groups. see also ResetColIndices for this
+ * @param aChild - the column frame that needs to be removed
+ * @param aResetSubsequentColIndices - if true the columns that follow
+ * after aChild will be reenumerated
+ */
+ void RemoveChild(DestroyContext& aContext, nsTableColFrame& aChild,
+ bool aResetSubsequentColIndices);
+
+ /** reflow of a column group is a trivial matter of reflowing
+ * the col group's children (columns), and setting this frame
+ * to 0-size. Since tables are row-centric, column group frames
+ * don't play directly in the rendering game. They do however
+ * maintain important state that effects table and cell layout.
+ */
+ void Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize,
+ const ReflowInput& aReflowInput,
+ nsReflowStatus& aStatus) override;
+
+ /** Add column frames to the table storages: colframe cache and cellmap
+ * this doesn't change the mFrames of the colgroup frame.
+ * @param aFirstColIndex - the index at which aFirstFrame should be inserted
+ * into the colframe cache.
+ * @param aResetSubsequentColIndices - the indices of the col frames
+ * after the insertion might need
+ * an update
+ * @param aCols - an iterator that can be used to iterate over the col
+ * frames to be added. Once this is done, the frames on the
+ * sbling chain of its .get() at that point will still need
+ * their col indices updated.
+ * @result - if there is no table frame or the table frame is not
+ * the first in flow it will return an error
+ */
+ nsresult AddColsToTable(int32_t aFirstColIndex,
+ bool aResetSubsequentColIndices,
+ const nsFrameList::Slice& aCols);
+
+#ifdef DEBUG_FRAME_DUMP
+ nsresult GetFrameName(nsAString& aResult) const override;
+ void Dump(int32_t aIndent);
+#endif
+
+ /** returns the number of columns represented by this group.
+ * if there are col children, count them (taking into account the span of
+ * each) else, check my own span attribute.
+ */
+ int32_t GetColCount() const;
+
+ /** first column on the child list */
+ nsTableColFrame* GetFirstColumn();
+ /** next sibling to aChildFrame that is a column frame, first column frame
+ * in the column group if aChildFrame is null
+ */
+ nsTableColFrame* GetNextColumn(nsIFrame* aChildFrame);
+
+ /** @return - the position of the first column in this colgroup in the table
+ * colframe cache.
+ */
+ int32_t GetStartColumnIndex();
+
+ /** set the position of the first column in this colgroup in the table
+ * colframe cache.
+ */
+ void SetStartColumnIndex(int32_t aIndex);
+
+ /** helper method to get the span attribute for this colgroup */
+ int32_t GetSpan();
+
+ /** provide access to the mFrames list
+ */
+ nsFrameList& GetWritableChildList();
+
+ /** set the column index for all frames starting at aStartColFrame, it
+ * will also reset the column indices in all subsequent colgroups
+ * @param aFirstColGroup - start the reset operation inside this colgroup
+ * @param aFirstColIndex - first column that is reset should get this index
+ * @param aStartColFrame - if specified the reset starts with this column
+ * inside the colgroup; if not specified, the reset
+ * starts with the first column
+ */
+ static void ResetColIndices(nsIFrame* aFirstColGroup, int32_t aFirstColIndex,
+ nsIFrame* aStartColFrame = nullptr);
+
+ void InvalidateFrame(uint32_t aDisplayItemKey = 0,
+ bool aRebuildDisplayItems = true) override;
+ void InvalidateFrameWithRect(const nsRect& aRect,
+ uint32_t aDisplayItemKey = 0,
+ bool aRebuildDisplayItems = true) override;
+ void InvalidateFrameForRemoval() override { InvalidateFrameSubtree(); }
+
+ protected:
+ nsTableColGroupFrame(ComputedStyle* aStyle, nsPresContext* aPresContext);
+
+ void InsertColsReflow(int32_t aColIndex, const nsFrameList::Slice& aCols);
+
+ LogicalSides GetLogicalSkipSides() const override;
+
+ // data members
+ int32_t mColCount;
+ // the starting column index this col group represents. Must be >= 0.
+ int32_t mStartColIndex;
+};
+
+inline nsTableColGroupFrame::nsTableColGroupFrame(ComputedStyle* aStyle,
+ nsPresContext* aPresContext)
+ : nsContainerFrame(aStyle, aPresContext, kClassID),
+ mColCount(0),
+ mStartColIndex(0) {}
+
+inline int32_t nsTableColGroupFrame::GetStartColumnIndex() {
+ return mStartColIndex;
+}
+
+inline void nsTableColGroupFrame::SetStartColumnIndex(int32_t aIndex) {
+ mStartColIndex = aIndex;
+}
+
+inline int32_t nsTableColGroupFrame::GetColCount() const { return mColCount; }
+
+inline nsFrameList& nsTableColGroupFrame::GetWritableChildList() {
+ return mFrames;
+}
+
+#endif