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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+// Portions of this file were originally under the following license:
+//
+// Copyright (C) 2008 Jason Evans <jasone@FreeBSD.org>.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+// 1. Redistributions of source code must retain the above copyright
+// notice(s), this list of conditions and the following disclaimer
+// unmodified other than the allowable addition of one or more
+// copyright notices.
+// 2. Redistributions in binary form must reproduce the above copyright
+// notice(s), this list of conditions and the following disclaimer in
+// the documentation and/or other materials provided with the
+// distribution.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) ``AS IS'' AND ANY
+// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER(S) BE
+// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
+// BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
+// OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
+// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+// ****************************************************************************
+//
+// C++ template implementation of left-leaning red-black trees.
+//
+// All operations are done non-recursively. Parent pointers are not used, and
+// color bits are stored in the least significant bit of right-child pointers,
+// thus making node linkage as compact as is possible for red-black trees.
+//
+// The RedBlackTree template expects two type arguments: the type of the nodes,
+// containing a RedBlackTreeNode, and a trait providing two methods:
+// - a GetTreeNode method that returns a reference to the RedBlackTreeNode
+// corresponding to a given node with the following signature:
+// static RedBlackTreeNode<T>& GetTreeNode(T*)
+// - a Compare function with the following signature:
+// static Order Compare(T* aNode, T* aOther)
+// ^^^^^
+// or aKey
+//
+// Interpretation of comparision function return values:
+//
+// Order::eLess: aNode < aOther
+// Order::eEqual: aNode == aOther
+// Order::eGreater: aNode > aOther
+//
+// In all cases, the aNode or aKey argument is the first argument to the
+// comparison function, which makes it possible to write comparison functions
+// that treat the first argument specially.
+//
+// ***************************************************************************
+
+#ifndef RB_H_
+#define RB_H_
+
+#include "mozilla/Alignment.h"
+#include "mozilla/Assertions.h"
+#include "Utils.h"
+
+enum NodeColor {
+ Black = 0,
+ Red = 1,
+};
+
+// Node structure.
+template <typename T>
+class RedBlackTreeNode {
+ T* mLeft;
+ // The lowest bit is the color
+ T* mRightAndColor;
+
+ public:
+ T* Left() { return mLeft; }
+
+ void SetLeft(T* aValue) { mLeft = aValue; }
+
+ T* Right() {
+ return reinterpret_cast<T*>(reinterpret_cast<uintptr_t>(mRightAndColor) &
+ uintptr_t(~1));
+ }
+
+ void SetRight(T* aValue) {
+ mRightAndColor = reinterpret_cast<T*>(
+ (reinterpret_cast<uintptr_t>(aValue) & uintptr_t(~1)) | Color());
+ }
+
+ NodeColor Color() {
+ return static_cast<NodeColor>(reinterpret_cast<uintptr_t>(mRightAndColor) &
+ 1);
+ }
+
+ bool IsBlack() { return Color() == NodeColor::Black; }
+
+ bool IsRed() { return Color() == NodeColor::Red; }
+
+ void SetColor(NodeColor aColor) {
+ mRightAndColor = reinterpret_cast<T*>(
+ (reinterpret_cast<uintptr_t>(mRightAndColor) & uintptr_t(~1)) | aColor);
+ }
+};
+
+// Tree structure.
+template <typename T, typename Trait>
+class RedBlackTree {
+ public:
+ void Init() { mRoot = nullptr; }
+
+ T* First(T* aStart = nullptr) { return First(TreeNode(aStart)).Get(); }
+
+ T* Last(T* aStart = nullptr) { return Last(TreeNode(aStart)).Get(); }
+
+ T* Next(T* aNode) { return Next(TreeNode(aNode)).Get(); }
+
+ T* Prev(T* aNode) { return Prev(TreeNode(aNode)).Get(); }
+
+ T* Search(T* aKey) { return Search(TreeNode(aKey)).Get(); }
+
+ // Find a match if it exists. Otherwise, find the next greater node, if one
+ // exists.
+ T* SearchOrNext(T* aKey) { return SearchOrNext(TreeNode(aKey)).Get(); }
+
+ void Insert(T* aNode) { Insert(TreeNode(aNode)); }
+
+ void Remove(T* aNode) { Remove(TreeNode(aNode)); }
+
+ // Helper class to avoid having all the tree traversal code further below
+ // have to use Trait::GetTreeNode and do manual null pointer checks, adding
+ // visual noise. Practically speaking TreeNode(nullptr) acts as a virtual
+ // sentinel, that loops back to itself for Left() and Right() and is always
+ // black.
+ class TreeNode {
+ public:
+ constexpr TreeNode() : mNode(nullptr) {}
+
+ MOZ_IMPLICIT TreeNode(T* aNode) : mNode(aNode) {}
+
+ TreeNode& operator=(TreeNode aOther) {
+ mNode = aOther.mNode;
+ return *this;
+ }
+
+ TreeNode Left() {
+ return TreeNode(mNode ? Trait::GetTreeNode(mNode).Left() : nullptr);
+ }
+
+ void SetLeft(TreeNode aNode) {
+ MOZ_RELEASE_ASSERT(mNode);
+ Trait::GetTreeNode(mNode).SetLeft(aNode.mNode);
+ }
+
+ TreeNode Right() {
+ return TreeNode(mNode ? Trait::GetTreeNode(mNode).Right() : nullptr);
+ }
+
+ void SetRight(TreeNode aNode) {
+ MOZ_RELEASE_ASSERT(mNode);
+ Trait::GetTreeNode(mNode).SetRight(aNode.mNode);
+ }
+
+ NodeColor Color() {
+ return mNode ? Trait::GetTreeNode(mNode).Color() : NodeColor::Black;
+ }
+
+ bool IsRed() { return Color() == NodeColor::Red; }
+
+ bool IsBlack() { return Color() == NodeColor::Black; }
+
+ void SetColor(NodeColor aColor) {
+ MOZ_RELEASE_ASSERT(mNode);
+ Trait::GetTreeNode(mNode).SetColor(aColor);
+ }
+
+ T* Get() { return mNode; }
+
+ MOZ_IMPLICIT operator bool() { return !!mNode; }
+
+ bool operator==(TreeNode& aOther) { return mNode == aOther.mNode; }
+
+ private:
+ T* mNode;
+ };
+
+ private:
+ // Ideally we'd use a TreeNode for mRoot, but we need RedBlackTree to stay
+ // a POD type to avoid a static initializer for gArenas.
+ T* mRoot;
+
+ TreeNode First(TreeNode aStart) {
+ TreeNode ret;
+ for (ret = aStart ? aStart : mRoot; ret.Left(); ret = ret.Left()) {
+ }
+ return ret;
+ }
+
+ TreeNode Last(TreeNode aStart) {
+ TreeNode ret;
+ for (ret = aStart ? aStart : mRoot; ret.Right(); ret = ret.Right()) {
+ }
+ return ret;
+ }
+
+ TreeNode Next(TreeNode aNode) {
+ TreeNode ret;
+ if (aNode.Right()) {
+ ret = First(aNode.Right());
+ } else {
+ TreeNode rbp_n_t = mRoot;
+ MOZ_ASSERT(rbp_n_t);
+ ret = nullptr;
+ while (true) {
+ Order rbp_n_cmp = Trait::Compare(aNode.Get(), rbp_n_t.Get());
+ if (rbp_n_cmp == Order::eLess) {
+ ret = rbp_n_t;
+ rbp_n_t = rbp_n_t.Left();
+ } else if (rbp_n_cmp == Order::eGreater) {
+ rbp_n_t = rbp_n_t.Right();
+ } else {
+ break;
+ }
+ MOZ_ASSERT(rbp_n_t);
+ }
+ }
+ return ret;
+ }
+
+ TreeNode Prev(TreeNode aNode) {
+ TreeNode ret;
+ if (aNode.Left()) {
+ ret = Last(aNode.Left());
+ } else {
+ TreeNode rbp_p_t = mRoot;
+ MOZ_ASSERT(rbp_p_t);
+ ret = nullptr;
+ while (true) {
+ Order rbp_p_cmp = Trait::Compare(aNode.Get(), rbp_p_t.Get());
+ if (rbp_p_cmp == Order::eLess) {
+ rbp_p_t = rbp_p_t.Left();
+ } else if (rbp_p_cmp == Order::eGreater) {
+ ret = rbp_p_t;
+ rbp_p_t = rbp_p_t.Right();
+ } else {
+ break;
+ }
+ MOZ_ASSERT(rbp_p_t);
+ }
+ }
+ return ret;
+ }
+
+ TreeNode Search(TreeNode aKey) {
+ TreeNode ret = mRoot;
+ Order rbp_se_cmp;
+ while (ret && (rbp_se_cmp = Trait::Compare(aKey.Get(), ret.Get())) !=
+ Order::eEqual) {
+ if (rbp_se_cmp == Order::eLess) {
+ ret = ret.Left();
+ } else {
+ ret = ret.Right();
+ }
+ }
+ return ret;
+ }
+
+ TreeNode SearchOrNext(TreeNode aKey) {
+ TreeNode ret = nullptr;
+ TreeNode rbp_ns_t = mRoot;
+ while (rbp_ns_t) {
+ Order rbp_ns_cmp = Trait::Compare(aKey.Get(), rbp_ns_t.Get());
+ if (rbp_ns_cmp == Order::eLess) {
+ ret = rbp_ns_t;
+ rbp_ns_t = rbp_ns_t.Left();
+ } else if (rbp_ns_cmp == Order::eGreater) {
+ rbp_ns_t = rbp_ns_t.Right();
+ } else {
+ ret = rbp_ns_t;
+ break;
+ }
+ }
+ return ret;
+ }
+
+ void Insert(TreeNode aNode) {
+ // rbp_i_s is only used as a placeholder for its RedBlackTreeNode. Use
+ // AlignedStorage2 to avoid running the TreeNode base class constructor.
+ mozilla::AlignedStorage2<T> rbp_i_s;
+ TreeNode rbp_i_g, rbp_i_p, rbp_i_c, rbp_i_t, rbp_i_u;
+ Order rbp_i_cmp = Order::eEqual;
+ rbp_i_g = nullptr;
+ rbp_i_p = rbp_i_s.addr();
+ rbp_i_p.SetLeft(mRoot);
+ rbp_i_p.SetRight(nullptr);
+ rbp_i_p.SetColor(NodeColor::Black);
+ rbp_i_c = mRoot;
+ // Iteratively search down the tree for the insertion point,
+ // splitting 4-nodes as they are encountered. At the end of each
+ // iteration, rbp_i_g->rbp_i_p->rbp_i_c is a 3-level path down
+ // the tree, assuming a sufficiently deep tree.
+ while (rbp_i_c) {
+ rbp_i_t = rbp_i_c.Left();
+ rbp_i_u = rbp_i_t.Left();
+ if (rbp_i_t.IsRed() && rbp_i_u.IsRed()) {
+ // rbp_i_c is the top of a logical 4-node, so split it.
+ // This iteration does not move down the tree, due to the
+ // disruptiveness of node splitting.
+ //
+ // Rotate right.
+ rbp_i_t = RotateRight(rbp_i_c);
+ // Pass red links up one level.
+ rbp_i_u = rbp_i_t.Left();
+ rbp_i_u.SetColor(NodeColor::Black);
+ if (rbp_i_p.Left() == rbp_i_c) {
+ rbp_i_p.SetLeft(rbp_i_t);
+ rbp_i_c = rbp_i_t;
+ } else {
+ // rbp_i_c was the right child of rbp_i_p, so rotate
+ // left in order to maintain the left-leaning invariant.
+ MOZ_ASSERT(rbp_i_p.Right() == rbp_i_c);
+ rbp_i_p.SetRight(rbp_i_t);
+ rbp_i_u = LeanLeft(rbp_i_p);
+ if (rbp_i_g.Left() == rbp_i_p) {
+ rbp_i_g.SetLeft(rbp_i_u);
+ } else {
+ MOZ_ASSERT(rbp_i_g.Right() == rbp_i_p);
+ rbp_i_g.SetRight(rbp_i_u);
+ }
+ rbp_i_p = rbp_i_u;
+ rbp_i_cmp = Trait::Compare(aNode.Get(), rbp_i_p.Get());
+ if (rbp_i_cmp == Order::eLess) {
+ rbp_i_c = rbp_i_p.Left();
+ } else {
+ MOZ_ASSERT(rbp_i_cmp == Order::eGreater);
+ rbp_i_c = rbp_i_p.Right();
+ }
+ continue;
+ }
+ }
+ rbp_i_g = rbp_i_p;
+ rbp_i_p = rbp_i_c;
+ rbp_i_cmp = Trait::Compare(aNode.Get(), rbp_i_c.Get());
+ if (rbp_i_cmp == Order::eLess) {
+ rbp_i_c = rbp_i_c.Left();
+ } else {
+ MOZ_ASSERT(rbp_i_cmp == Order::eGreater);
+ rbp_i_c = rbp_i_c.Right();
+ }
+ }
+ // rbp_i_p now refers to the node under which to insert.
+ aNode.SetLeft(nullptr);
+ aNode.SetRight(nullptr);
+ aNode.SetColor(NodeColor::Red);
+ if (rbp_i_cmp == Order::eGreater) {
+ rbp_i_p.SetRight(aNode);
+ rbp_i_t = LeanLeft(rbp_i_p);
+ if (rbp_i_g.Left() == rbp_i_p) {
+ rbp_i_g.SetLeft(rbp_i_t);
+ } else if (rbp_i_g.Right() == rbp_i_p) {
+ rbp_i_g.SetRight(rbp_i_t);
+ }
+ } else {
+ rbp_i_p.SetLeft(aNode);
+ }
+ // Update the root and make sure that it is black.
+ TreeNode root = TreeNode(rbp_i_s.addr()).Left();
+ root.SetColor(NodeColor::Black);
+ mRoot = root.Get();
+ }
+
+ void Remove(TreeNode aNode) {
+ // rbp_r_s is only used as a placeholder for its RedBlackTreeNode. Use
+ // AlignedStorage2 to avoid running the TreeNode base class constructor.
+ mozilla::AlignedStorage2<T> rbp_r_s;
+ TreeNode rbp_r_p, rbp_r_c, rbp_r_xp, rbp_r_t, rbp_r_u;
+ Order rbp_r_cmp;
+ rbp_r_p = TreeNode(rbp_r_s.addr());
+ rbp_r_p.SetLeft(mRoot);
+ rbp_r_p.SetRight(nullptr);
+ rbp_r_p.SetColor(NodeColor::Black);
+ rbp_r_c = mRoot;
+ rbp_r_xp = nullptr;
+ // Iterate down the tree, but always transform 2-nodes to 3- or
+ // 4-nodes in order to maintain the invariant that the current
+ // node is not a 2-node. This allows simple deletion once a leaf
+ // is reached. Handle the root specially though, since there may
+ // be no way to convert it from a 2-node to a 3-node.
+ rbp_r_cmp = Trait::Compare(aNode.Get(), rbp_r_c.Get());
+ if (rbp_r_cmp == Order::eLess) {
+ rbp_r_t = rbp_r_c.Left();
+ rbp_r_u = rbp_r_t.Left();
+ if (rbp_r_t.IsBlack() && rbp_r_u.IsBlack()) {
+ // Apply standard transform to prepare for left move.
+ rbp_r_t = MoveRedLeft(rbp_r_c);
+ rbp_r_t.SetColor(NodeColor::Black);
+ rbp_r_p.SetLeft(rbp_r_t);
+ rbp_r_c = rbp_r_t;
+ } else {
+ // Move left.
+ rbp_r_p = rbp_r_c;
+ rbp_r_c = rbp_r_c.Left();
+ }
+ } else {
+ if (rbp_r_cmp == Order::eEqual) {
+ MOZ_ASSERT(aNode == rbp_r_c);
+ if (!rbp_r_c.Right()) {
+ // Delete root node (which is also a leaf node).
+ if (rbp_r_c.Left()) {
+ rbp_r_t = LeanRight(rbp_r_c);
+ rbp_r_t.SetRight(nullptr);
+ } else {
+ rbp_r_t = nullptr;
+ }
+ rbp_r_p.SetLeft(rbp_r_t);
+ } else {
+ // This is the node we want to delete, but we will
+ // instead swap it with its successor and delete the
+ // successor. Record enough information to do the
+ // swap later. rbp_r_xp is the aNode's parent.
+ rbp_r_xp = rbp_r_p;
+ rbp_r_cmp = Order::eGreater; // Note that deletion is incomplete.
+ }
+ }
+ if (rbp_r_cmp == Order::eGreater) {
+ if (rbp_r_c.Right().Left().IsBlack()) {
+ rbp_r_t = rbp_r_c.Left();
+ if (rbp_r_t.IsRed()) {
+ // Standard transform.
+ rbp_r_t = MoveRedRight(rbp_r_c);
+ } else {
+ // Root-specific transform.
+ rbp_r_c.SetColor(NodeColor::Red);
+ rbp_r_u = rbp_r_t.Left();
+ if (rbp_r_u.IsRed()) {
+ rbp_r_u.SetColor(NodeColor::Black);
+ rbp_r_t = RotateRight(rbp_r_c);
+ rbp_r_u = RotateLeft(rbp_r_c);
+ rbp_r_t.SetRight(rbp_r_u);
+ } else {
+ rbp_r_t.SetColor(NodeColor::Red);
+ rbp_r_t = RotateLeft(rbp_r_c);
+ }
+ }
+ rbp_r_p.SetLeft(rbp_r_t);
+ rbp_r_c = rbp_r_t;
+ } else {
+ // Move right.
+ rbp_r_p = rbp_r_c;
+ rbp_r_c = rbp_r_c.Right();
+ }
+ }
+ }
+ if (rbp_r_cmp != Order::eEqual) {
+ while (true) {
+ MOZ_ASSERT(rbp_r_p);
+ rbp_r_cmp = Trait::Compare(aNode.Get(), rbp_r_c.Get());
+ if (rbp_r_cmp == Order::eLess) {
+ rbp_r_t = rbp_r_c.Left();
+ if (!rbp_r_t) {
+ // rbp_r_c now refers to the successor node to
+ // relocate, and rbp_r_xp/aNode refer to the
+ // context for the relocation.
+ if (rbp_r_xp.Left() == aNode) {
+ rbp_r_xp.SetLeft(rbp_r_c);
+ } else {
+ MOZ_ASSERT(rbp_r_xp.Right() == (aNode));
+ rbp_r_xp.SetRight(rbp_r_c);
+ }
+ rbp_r_c.SetLeft(aNode.Left());
+ rbp_r_c.SetRight(aNode.Right());
+ rbp_r_c.SetColor(aNode.Color());
+ if (rbp_r_p.Left() == rbp_r_c) {
+ rbp_r_p.SetLeft(nullptr);
+ } else {
+ MOZ_ASSERT(rbp_r_p.Right() == rbp_r_c);
+ rbp_r_p.SetRight(nullptr);
+ }
+ break;
+ }
+ rbp_r_u = rbp_r_t.Left();
+ if (rbp_r_t.IsBlack() && rbp_r_u.IsBlack()) {
+ rbp_r_t = MoveRedLeft(rbp_r_c);
+ if (rbp_r_p.Left() == rbp_r_c) {
+ rbp_r_p.SetLeft(rbp_r_t);
+ } else {
+ rbp_r_p.SetRight(rbp_r_t);
+ }
+ rbp_r_c = rbp_r_t;
+ } else {
+ rbp_r_p = rbp_r_c;
+ rbp_r_c = rbp_r_c.Left();
+ }
+ } else {
+ // Check whether to delete this node (it has to be
+ // the correct node and a leaf node).
+ if (rbp_r_cmp == Order::eEqual) {
+ MOZ_ASSERT(aNode == rbp_r_c);
+ if (!rbp_r_c.Right()) {
+ // Delete leaf node.
+ if (rbp_r_c.Left()) {
+ rbp_r_t = LeanRight(rbp_r_c);
+ rbp_r_t.SetRight(nullptr);
+ } else {
+ rbp_r_t = nullptr;
+ }
+ if (rbp_r_p.Left() == rbp_r_c) {
+ rbp_r_p.SetLeft(rbp_r_t);
+ } else {
+ rbp_r_p.SetRight(rbp_r_t);
+ }
+ break;
+ }
+ // This is the node we want to delete, but we
+ // will instead swap it with its successor
+ // and delete the successor. Record enough
+ // information to do the swap later.
+ // rbp_r_xp is aNode's parent.
+ rbp_r_xp = rbp_r_p;
+ }
+ rbp_r_t = rbp_r_c.Right();
+ rbp_r_u = rbp_r_t.Left();
+ if (rbp_r_u.IsBlack()) {
+ rbp_r_t = MoveRedRight(rbp_r_c);
+ if (rbp_r_p.Left() == rbp_r_c) {
+ rbp_r_p.SetLeft(rbp_r_t);
+ } else {
+ rbp_r_p.SetRight(rbp_r_t);
+ }
+ rbp_r_c = rbp_r_t;
+ } else {
+ rbp_r_p = rbp_r_c;
+ rbp_r_c = rbp_r_c.Right();
+ }
+ }
+ }
+ }
+ // Update root.
+ mRoot = TreeNode(rbp_r_s.addr()).Left().Get();
+ aNode.SetLeft(nullptr);
+ aNode.SetRight(nullptr);
+ aNode.SetColor(NodeColor::Black);
+ }
+
+ TreeNode RotateLeft(TreeNode aNode) {
+ TreeNode node = aNode.Right();
+ aNode.SetRight(node.Left());
+ node.SetLeft(aNode);
+ return node;
+ }
+
+ TreeNode RotateRight(TreeNode aNode) {
+ TreeNode node = aNode.Left();
+ aNode.SetLeft(node.Right());
+ node.SetRight(aNode);
+ return node;
+ }
+
+ TreeNode LeanLeft(TreeNode aNode) {
+ TreeNode node = RotateLeft(aNode);
+ NodeColor color = aNode.Color();
+ node.SetColor(color);
+ aNode.SetColor(NodeColor::Red);
+ return node;
+ }
+
+ TreeNode LeanRight(TreeNode aNode) {
+ TreeNode node = RotateRight(aNode);
+ NodeColor color = aNode.Color();
+ node.SetColor(color);
+ aNode.SetColor(NodeColor::Red);
+ return node;
+ }
+
+ TreeNode MoveRedLeft(TreeNode aNode) {
+ TreeNode node;
+ TreeNode rbp_mrl_t, rbp_mrl_u;
+ rbp_mrl_t = aNode.Left();
+ rbp_mrl_t.SetColor(NodeColor::Red);
+ rbp_mrl_t = aNode.Right();
+ rbp_mrl_u = rbp_mrl_t.Left();
+ if (rbp_mrl_u.IsRed()) {
+ rbp_mrl_u = RotateRight(rbp_mrl_t);
+ aNode.SetRight(rbp_mrl_u);
+ node = RotateLeft(aNode);
+ rbp_mrl_t = aNode.Right();
+ if (rbp_mrl_t.IsRed()) {
+ rbp_mrl_t.SetColor(NodeColor::Black);
+ aNode.SetColor(NodeColor::Red);
+ rbp_mrl_t = RotateLeft(aNode);
+ node.SetLeft(rbp_mrl_t);
+ } else {
+ aNode.SetColor(NodeColor::Black);
+ }
+ } else {
+ aNode.SetColor(NodeColor::Red);
+ node = RotateLeft(aNode);
+ }
+ return node;
+ }
+
+ TreeNode MoveRedRight(TreeNode aNode) {
+ TreeNode node;
+ TreeNode rbp_mrr_t;
+ rbp_mrr_t = aNode.Left();
+ if (rbp_mrr_t.IsRed()) {
+ TreeNode rbp_mrr_u, rbp_mrr_v;
+ rbp_mrr_u = rbp_mrr_t.Right();
+ rbp_mrr_v = rbp_mrr_u.Left();
+ if (rbp_mrr_v.IsRed()) {
+ rbp_mrr_u.SetColor(aNode.Color());
+ rbp_mrr_v.SetColor(NodeColor::Black);
+ rbp_mrr_u = RotateLeft(rbp_mrr_t);
+ aNode.SetLeft(rbp_mrr_u);
+ node = RotateRight(aNode);
+ rbp_mrr_t = RotateLeft(aNode);
+ node.SetRight(rbp_mrr_t);
+ } else {
+ rbp_mrr_t.SetColor(aNode.Color());
+ rbp_mrr_u.SetColor(NodeColor::Red);
+ node = RotateRight(aNode);
+ rbp_mrr_t = RotateLeft(aNode);
+ node.SetRight(rbp_mrr_t);
+ }
+ aNode.SetColor(NodeColor::Red);
+ } else {
+ rbp_mrr_t.SetColor(NodeColor::Red);
+ rbp_mrr_t = rbp_mrr_t.Left();
+ if (rbp_mrr_t.IsRed()) {
+ rbp_mrr_t.SetColor(NodeColor::Black);
+ node = RotateRight(aNode);
+ rbp_mrr_t = RotateLeft(aNode);
+ node.SetRight(rbp_mrr_t);
+ } else {
+ node = RotateLeft(aNode);
+ }
+ }
+ return node;
+ }
+
+ // The iterator simulates recursion via an array of pointers that store the
+ // current path. This is critical to performance, since a series of calls to
+ // rb_{next,prev}() would require time proportional to (n lg n), whereas this
+ // implementation only requires time proportional to (n).
+ //
+ // Since the iterator caches a path down the tree, any tree modification may
+ // cause the cached path to become invalid. Don't modify the tree during an
+ // iteration.
+
+ // Size the path arrays such that they are always large enough, even if a
+ // tree consumes all of memory. Since each node must contain a minimum of
+ // two pointers, there can never be more nodes than:
+ //
+ // 1 << ((sizeof(void*)<<3) - (log2(sizeof(void*))+1))
+ //
+ // Since the depth of a tree is limited to 3*lg(#nodes), the maximum depth
+ // is:
+ //
+ // (3 * ((sizeof(void*)<<3) - (log2(sizeof(void*))+1)))
+ //
+ // This works out to a maximum depth of 87 and 180 for 32- and 64-bit
+ // systems, respectively (approximately 348 and 1440 bytes, respectively).
+ public:
+ class Iterator {
+ TreeNode mPath[3 * ((sizeof(void*) << 3) - (LOG2(sizeof(void*)) + 1))];
+ unsigned mDepth;
+
+ public:
+ explicit Iterator(RedBlackTree<T, Trait>* aTree) : mDepth(0) {
+ // Initialize the path to contain the left spine.
+ if (aTree->mRoot) {
+ TreeNode node;
+ mPath[mDepth++] = aTree->mRoot;
+ while ((node = mPath[mDepth - 1].Left())) {
+ mPath[mDepth++] = node;
+ }
+ }
+ }
+
+ template <typename Iterator>
+ class Item {
+ Iterator* mIterator;
+ T* mItem;
+
+ public:
+ Item(Iterator* aIterator, T* aItem)
+ : mIterator(aIterator), mItem(aItem) {}
+
+ bool operator!=(const Item& aOther) const {
+ return (mIterator != aOther.mIterator) || (mItem != aOther.mItem);
+ }
+
+ T* operator*() const { return mItem; }
+
+ const Item& operator++() {
+ mItem = mIterator->Next();
+ return *this;
+ }
+ };
+
+ Item<Iterator> begin() {
+ return Item<Iterator>(this,
+ mDepth > 0 ? mPath[mDepth - 1].Get() : nullptr);
+ }
+
+ Item<Iterator> end() { return Item<Iterator>(this, nullptr); }
+
+ T* Next() {
+ TreeNode node;
+ if ((node = mPath[mDepth - 1].Right())) {
+ // The successor is the left-most node in the right subtree.
+ mPath[mDepth++] = node;
+ while ((node = mPath[mDepth - 1].Left())) {
+ mPath[mDepth++] = node;
+ }
+ } else {
+ // The successor is above the current node. Unwind until a
+ // left-leaning edge is removed from the path, of the path is empty.
+ for (mDepth--; mDepth > 0; mDepth--) {
+ if (mPath[mDepth - 1].Left() == mPath[mDepth]) {
+ break;
+ }
+ }
+ }
+ return mDepth > 0 ? mPath[mDepth - 1].Get() : nullptr;
+ }
+ };
+
+ Iterator iter() { return Iterator(this); }
+};
+
+#endif // RB_H_