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-rw-r--r-- | netwerk/base/nsIUDPSocket.idl | 407 |
1 files changed, 407 insertions, 0 deletions
diff --git a/netwerk/base/nsIUDPSocket.idl b/netwerk/base/nsIUDPSocket.idl new file mode 100644 index 0000000000..41bd0ebc17 --- /dev/null +++ b/netwerk/base/nsIUDPSocket.idl @@ -0,0 +1,407 @@ +/* vim:set ts=4 sw=4 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "nsISupports.idl" + +interface nsINetAddr; +interface nsIUDPSocketListener; +interface nsIUDPSocketSyncListener; +interface nsIUDPMessage; +interface nsISocketTransport; +interface nsIOutputStream; +interface nsIInputStream; +interface nsIPrincipal; + +%{ C++ +#include "nsTArrayForwardDeclare.h" +namespace mozilla { +namespace net { +union NetAddr; +} +} +%} +native NetAddr(mozilla::net::NetAddr); +[ptr] native NetAddrPtr(mozilla::net::NetAddr); +[ref] native Uint8TArrayRef(FallibleTArray<uint8_t>); + +/** + * nsIUDPSocket + * + * An interface to a UDP socket that can accept incoming connections. + */ +[scriptable, uuid(d423bf4e-4499-40cf-bc03-153e2bf206d1)] +interface nsIUDPSocket : nsISupports +{ + /** + * init + * + * This method initializes a UDP socket. + * + * @param aPort + * The port of the UDP socket. Pass -1 to indicate no preference, + * and a port will be selected automatically. + * @param aLoopbackOnly + * If true, the UDP socket will only respond to connections on the + * local loopback interface. Otherwise, it will accept connections + * from any interface. To specify a particular network interface, + * use initWithAddress. + * @param aPrincipal + * The principal connected to this socket. + * @param aAddressReuse + * If true, the socket is allowed to be bound to an address that is + * already in use. Default is true. + */ + [optional_argc] void init(in long aPort, + in boolean aLoopbackOnly, + in nsIPrincipal aPrincipal, + [optional] in boolean aAddressReuse); + + [optional_argc] void init2(in AUTF8String aAddr, + in long aPort, + in nsIPrincipal aPrincipal, + [optional] in boolean aAddressReuse); + + /** + * initWithAddress + * + * This method initializes a UDP socket, and binds it to a particular + * local address (and hence a particular local network interface). + * + * @param aAddr + * The address to which this UDP socket should be bound. + * @param aPrincipal + * The principal connected to this socket. + * @param aAddressReuse + * If true, the socket is allowed to be bound to an address that is + * already in use. Default is true. + */ + [noscript, optional_argc] void initWithAddress([const] in NetAddrPtr aAddr, + in nsIPrincipal aPrincipal, + [optional] in boolean aAddressReuse); + + /** + * close + * + * This method closes a UDP socket. This does not affect already + * connected client sockets (i.e., the nsISocketTransport instances + * created from this UDP socket). This will cause the onStopListening + * event to asynchronously fire with a status of NS_BINDING_ABORTED. + */ + void close(); + + /** + * asyncListen + * + * This method puts the UDP socket in the listening state. It will + * asynchronously listen for and accept client connections. The listener + * will be notified once for each client connection that is accepted. The + * listener's onSocketAccepted method will be called on the same thread + * that called asyncListen (the calling thread must have a nsIEventTarget). + * + * The listener will be passed a reference to an already connected socket + * transport (nsISocketTransport). See below for more details. + * + * @param aListener + * The listener to be notified when client connections are accepted. + */ + void asyncListen(in nsIUDPSocketListener aListener); + + /** + * This adds a nsIUDPSocketSyncListener listener (defined below). + * When data is available onPacketReceived is called and the lisener uses + * recvWithAddr to actually retrive data from the socket. + * The listener can be use only if it runs on the socket thread. + * If it is used off the socket thread there is a risk of triggering a bug + * in OS thatcan cause a crash. + */ + void syncListen(in nsIUDPSocketSyncListener aListener); + + /** + * connect + * + * This method connects the UDP socket to a remote UDP address. + * + * @param aRemoteAddr + * The remote address to connect to + */ + void connect([const] in NetAddrPtr aAddr); + + /** + * Returns the local address of this UDP socket + */ + readonly attribute nsINetAddr localAddr; + + /** + * Returns the port of this UDP socket. + */ + readonly attribute long port; + + /** + * Returns the address to which this UDP socket is bound. Since a + * UDP socket may be bound to multiple network devices, this address + * may not necessarily be specific to a single network device. In the + * case of an IP socket, the IP address field would be zerod out to + * indicate a UDP socket bound to all network devices. Therefore, + * this method cannot be used to determine the IP address of the local + * system. See nsIDNSService::myHostName if this is what you need. + */ + [noscript] NetAddr getAddress(); + + /** + * send + * + * Send out the datagram to specified remote host and port. + * DNS lookup will be triggered. + * + * @param host The remote host name. + * @param port The remote port. + * @param data The buffer containing the data to be written. + * @return number of bytes written. (0 or length of data) + */ + unsigned long send(in AUTF8String host, in unsigned short port, + in Array<uint8_t> data); + + /** + * sendWithAddr + * + * Send out the datagram to specified remote host and port. + * + * @param addr The remote host address. + * @param data The buffer containing the data to be written. + * @return number of bytes written. (0 or length of data) + */ + unsigned long sendWithAddr(in nsINetAddr addr, + in Array<uint8_t> data); + + + /** + * Receive a datagram. + * @param addr The remote host address. + * @param data The buffer to store received datagram. + */ + [noscript] void recvWithAddr(out NetAddr addr, + out Array<uint8_t> data); + + /** + * sendWithAddress + * + * Send out the datagram to specified remote address and port. + * + * @param addr The remote host address. + * @param data The buffer containing the data to be written. + * @return number of bytes written. (0 or length of data) + */ + [noscript] unsigned long sendWithAddress([const] in NetAddrPtr addr, + [array, size_is(length), const] in uint8_t data, + in unsigned long length); + + /** + * sendBinaryStream + * + * Send out the datagram to specified remote address and port. + * + * @param host The remote host name. + * @param port The remote port. + * @param stream The input stream to be sent. This must be a buffered stream implementation. + */ + void sendBinaryStream(in AUTF8String host, in unsigned short port, + in nsIInputStream stream); + + /** + * sendBinaryStreamWithAddress + * + * Send out the datagram to specified remote address and port. + * + * @param addr The remote host address. + * @param stream The input stream to be sent. This must be a buffered stream implementation. + */ + void sendBinaryStreamWithAddress([const] in NetAddrPtr addr, + in nsIInputStream stream); + + /** + * joinMulticast + * + * Join the multicast group specified by |addr|. You are then able to + * receive future datagrams addressed to the group. + * + * @param addr + * The multicast group address. + * @param iface + * The local address of the interface on which to join the group. If + * this is not specified, the OS may join the group on all interfaces + * or only the primary interface. + */ + void joinMulticast(in AUTF8String addr, [optional] in AUTF8String iface); + [noscript] void joinMulticastAddr([const] in NetAddr addr, + [const, optional] in NetAddrPtr iface); + + /** + * leaveMulticast + * + * Leave the multicast group specified by |addr|. You will no longer + * receive future datagrams addressed to the group. + * + * @param addr + * The multicast group address. + * @param iface + * The local address of the interface on which to leave the group. + * If this is not specified, the OS may leave the group on all + * interfaces or only the primary interface. + */ + void leaveMulticast(in AUTF8String addr, [optional] in AUTF8String iface); + [noscript] void leaveMulticastAddr([const] in NetAddr addr, + [const, optional] in NetAddrPtr iface); + + /** + * multicastLoopback + * + * Whether multicast datagrams sent via this socket should be looped back to + * this host (assuming this host has joined the relevant group). Defaults + * to true. + * Note: This is currently write-only. + */ + attribute boolean multicastLoopback; + + /** + * multicastInterface + * + * The interface that should be used for sending future multicast datagrams. + * Note: This is currently write-only. + */ + attribute AUTF8String multicastInterface; + + /** + * multicastInterfaceAddr + * + * The interface that should be used for sending future multicast datagrams. + * Note: This is currently write-only. + */ + [noscript] attribute NetAddr multicastInterfaceAddr; + + /** + * recvBufferSize + * + * The size of the receive buffer. Default depends on the OS. + */ + [noscript] attribute long recvBufferSize; + + /** + * sendBufferSize + * + * The size of the send buffer. Default depends on the OS. + */ + [noscript] attribute long sendBufferSize; + + /** + * dontFragment + * + * The don't fragment flag. + * The socket must be initialized before calling this function. + */ + [noscript] attribute boolean dontFragment; +}; + +/** + * nsIUDPSocketListener + * + * This interface is notified whenever a UDP socket accepts a new connection. + * The transport is in the connected state, and read/write streams can be opened + * using the normal nsITransport API. The address of the client can be found by + * calling the nsISocketTransport::GetAddress method or by inspecting + * nsISocketTransport::GetHost, which returns a string representation of the + * client's IP address (NOTE: this may be an IPv4 or IPv6 string literal). + */ +[scriptable, uuid(2E4B5DD3-7358-4281-B81F-10C62EF39CB5)] +interface nsIUDPSocketListener : nsISupports +{ + /** + * onPacketReceived + * + * This method is called when a client sends an UDP packet. + * + * @param aSocket + * The UDP socket. + * @param aMessage + * The message. + */ + void onPacketReceived(in nsIUDPSocket aSocket, + in nsIUDPMessage aMessage); + + /** + * onStopListening + * + * This method is called when the listening socket stops for some reason. + * The UDP socket is effectively dead after this notification. + * + * @param aSocket + * The UDP socket. + * @param aStatus + * The reason why the UDP socket stopped listening. If the + * UDP socket was manually closed, then this value will be + * NS_BINDING_ABORTED. + */ + void onStopListening(in nsIUDPSocket aSocket, in nsresult aStatus); +}; + +/** + * nsIUDPMessage + * + * This interface is used to encapsulate an incomming UDP message + */ +[scriptable, builtinclass, uuid(afdc743f-9cc0-40d8-b442-695dc54bbb74)] +interface nsIUDPMessage : nsISupports +{ + /** + * Address of the source of the message + */ + readonly attribute nsINetAddr fromAddr; + + /** + * Data of the message + */ + readonly attribute ACString data; + + /** + * Stream to send a response + */ + readonly attribute nsIOutputStream outputStream; + + /** + * Raw Data of the message + */ + [implicit_jscontext] readonly attribute jsval rawData; + [noscript, notxpcom, nostdcall] Uint8TArrayRef getDataAsTArray(); +}; + +[uuid(99f3d085-3d69-45da-a2c2-a6176af617cb)] +interface nsIUDPSocketSyncListener : nsISupports +{ + /** + * onPacketReceived + * + * This method is called when a client sends an UDP packet. + * + * @param aSocket + * The UDP socket. + * @param aMessage + * The message. + */ + void onPacketReceived(in nsIUDPSocket aSocket); + + /** + * onStopListening + * + * This method is called when the listening socket stops for some reason. + * The UDP socket is effectively dead after this notification. + * + * @param aSocket + * The UDP socket. + * @param aStatus + * The reason why the UDP socket stopped listening. If the + * UDP socket was manually closed, then this value will be + * NS_BINDING_ABORTED. + */ + void onStopListening(in nsIUDPSocket aSocket, in nsresult aStatus); +}; |