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+/**
+ * @license
+ * Copyright 2017 Google Inc.
+ * SPDX-License-Identifier: Apache-2.0
+ */
+
+import type {Protocol} from 'devtools-protocol';
+
+import type {KeyInput} from '../common/USKeyboardLayout.js';
+
+import type {Point} from './ElementHandle.js';
+
+/**
+ * @public
+ */
+export interface KeyDownOptions {
+ /**
+ * @deprecated Do not use. This is automatically handled.
+ */
+ text?: string;
+ /**
+ * @deprecated Do not use. This is automatically handled.
+ */
+ commands?: string[];
+}
+
+/**
+ * @public
+ */
+export interface KeyboardTypeOptions {
+ delay?: number;
+}
+
+/**
+ * @public
+ */
+export type KeyPressOptions = KeyDownOptions & KeyboardTypeOptions;
+
+/**
+ * Keyboard provides an api for managing a virtual keyboard.
+ * The high level api is {@link Keyboard."type"},
+ * which takes raw characters and generates proper keydown, keypress/input,
+ * and keyup events on your page.
+ *
+ * @remarks
+ * For finer control, you can use {@link Keyboard.down},
+ * {@link Keyboard.up}, and {@link Keyboard.sendCharacter}
+ * to manually fire events as if they were generated from a real keyboard.
+ *
+ * On macOS, keyboard shortcuts like `⌘ A` -\> Select All do not work.
+ * See {@link https://github.com/puppeteer/puppeteer/issues/1313 | #1313}.
+ *
+ * @example
+ * An example of holding down `Shift` in order to select and delete some text:
+ *
+ * ```ts
+ * await page.keyboard.type('Hello World!');
+ * await page.keyboard.press('ArrowLeft');
+ *
+ * await page.keyboard.down('Shift');
+ * for (let i = 0; i < ' World'.length; i++)
+ * await page.keyboard.press('ArrowLeft');
+ * await page.keyboard.up('Shift');
+ *
+ * await page.keyboard.press('Backspace');
+ * // Result text will end up saying 'Hello!'
+ * ```
+ *
+ * @example
+ * An example of pressing `A`
+ *
+ * ```ts
+ * await page.keyboard.down('Shift');
+ * await page.keyboard.press('KeyA');
+ * await page.keyboard.up('Shift');
+ * ```
+ *
+ * @public
+ */
+export abstract class Keyboard {
+ /**
+ * @internal
+ */
+ constructor() {}
+
+ /**
+ * Dispatches a `keydown` event.
+ *
+ * @remarks
+ * If `key` is a single character and no modifier keys besides `Shift`
+ * are being held down, a `keypress`/`input` event will also generated.
+ * The `text` option can be specified to force an input event to be generated.
+ * If `key` is a modifier key, `Shift`, `Meta`, `Control`, or `Alt`,
+ * subsequent key presses will be sent with that modifier active.
+ * To release the modifier key, use {@link Keyboard.up}.
+ *
+ * After the key is pressed once, subsequent calls to
+ * {@link Keyboard.down} will have
+ * {@link https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/repeat | repeat}
+ * set to true. To release the key, use {@link Keyboard.up}.
+ *
+ * Modifier keys DO influence {@link Keyboard.down}.
+ * Holding down `Shift` will type the text in upper case.
+ *
+ * @param key - Name of key to press, such as `ArrowLeft`.
+ * See {@link KeyInput} for a list of all key names.
+ *
+ * @param options - An object of options. Accepts text which, if specified,
+ * generates an input event with this text. Accepts commands which, if specified,
+ * is the commands of keyboard shortcuts,
+ * see {@link https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/core/editing/commands/editor_command_names.h | Chromium Source Code} for valid command names.
+ */
+ abstract down(
+ key: KeyInput,
+ options?: Readonly<KeyDownOptions>
+ ): Promise<void>;
+
+ /**
+ * Dispatches a `keyup` event.
+ *
+ * @param key - Name of key to release, such as `ArrowLeft`.
+ * See {@link KeyInput | KeyInput}
+ * for a list of all key names.
+ */
+ abstract up(key: KeyInput): Promise<void>;
+
+ /**
+ * Dispatches a `keypress` and `input` event.
+ * This does not send a `keydown` or `keyup` event.
+ *
+ * @remarks
+ * Modifier keys DO NOT effect {@link Keyboard.sendCharacter | Keyboard.sendCharacter}.
+ * Holding down `Shift` will not type the text in upper case.
+ *
+ * @example
+ *
+ * ```ts
+ * page.keyboard.sendCharacter('嗨');
+ * ```
+ *
+ * @param char - Character to send into the page.
+ */
+ abstract sendCharacter(char: string): Promise<void>;
+
+ /**
+ * Sends a `keydown`, `keypress`/`input`,
+ * and `keyup` event for each character in the text.
+ *
+ * @remarks
+ * To press a special key, like `Control` or `ArrowDown`,
+ * use {@link Keyboard.press}.
+ *
+ * Modifier keys DO NOT effect `keyboard.type`.
+ * Holding down `Shift` will not type the text in upper case.
+ *
+ * @example
+ *
+ * ```ts
+ * await page.keyboard.type('Hello'); // Types instantly
+ * await page.keyboard.type('World', {delay: 100}); // Types slower, like a user
+ * ```
+ *
+ * @param text - A text to type into a focused element.
+ * @param options - An object of options. Accepts delay which,
+ * if specified, is the time to wait between `keydown` and `keyup` in milliseconds.
+ * Defaults to 0.
+ */
+ abstract type(
+ text: string,
+ options?: Readonly<KeyboardTypeOptions>
+ ): Promise<void>;
+
+ /**
+ * Shortcut for {@link Keyboard.down}
+ * and {@link Keyboard.up}.
+ *
+ * @remarks
+ * If `key` is a single character and no modifier keys besides `Shift`
+ * are being held down, a `keypress`/`input` event will also generated.
+ * The `text` option can be specified to force an input event to be generated.
+ *
+ * Modifier keys DO effect {@link Keyboard.press}.
+ * Holding down `Shift` will type the text in upper case.
+ *
+ * @param key - Name of key to press, such as `ArrowLeft`.
+ * See {@link KeyInput} for a list of all key names.
+ *
+ * @param options - An object of options. Accepts text which, if specified,
+ * generates an input event with this text. Accepts delay which,
+ * if specified, is the time to wait between `keydown` and `keyup` in milliseconds.
+ * Defaults to 0. Accepts commands which, if specified,
+ * is the commands of keyboard shortcuts,
+ * see {@link https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/core/editing/commands/editor_command_names.h | Chromium Source Code} for valid command names.
+ */
+ abstract press(
+ key: KeyInput,
+ options?: Readonly<KeyPressOptions>
+ ): Promise<void>;
+}
+
+/**
+ * @public
+ */
+export interface MouseOptions {
+ /**
+ * Determines which button will be pressed.
+ *
+ * @defaultValue `'left'`
+ */
+ button?: MouseButton;
+ /**
+ * Determines the click count for the mouse event. This does not perform
+ * multiple clicks.
+ *
+ * @deprecated Use {@link MouseClickOptions.count}.
+ * @defaultValue `1`
+ */
+ clickCount?: number;
+}
+
+/**
+ * @public
+ */
+export interface MouseClickOptions extends MouseOptions {
+ /**
+ * Time (in ms) to delay the mouse release after the mouse press.
+ */
+ delay?: number;
+ /**
+ * Number of clicks to perform.
+ *
+ * @defaultValue `1`
+ */
+ count?: number;
+}
+
+/**
+ * @public
+ */
+export interface MouseWheelOptions {
+ deltaX?: number;
+ deltaY?: number;
+}
+
+/**
+ * @public
+ */
+export interface MouseMoveOptions {
+ /**
+ * Determines the number of movements to make from the current mouse position
+ * to the new one.
+ *
+ * @defaultValue `1`
+ */
+ steps?: number;
+}
+
+/**
+ * Enum of valid mouse buttons.
+ *
+ * @public
+ */
+export const MouseButton = Object.freeze({
+ Left: 'left',
+ Right: 'right',
+ Middle: 'middle',
+ Back: 'back',
+ Forward: 'forward',
+}) satisfies Record<string, Protocol.Input.MouseButton>;
+
+/**
+ * @public
+ */
+export type MouseButton = (typeof MouseButton)[keyof typeof MouseButton];
+
+/**
+ * The Mouse class operates in main-frame CSS pixels
+ * relative to the top-left corner of the viewport.
+ * @remarks
+ * Every `page` object has its own Mouse, accessible with [`page.mouse`](#pagemouse).
+ *
+ * @example
+ *
+ * ```ts
+ * // Using ‘page.mouse’ to trace a 100x100 square.
+ * await page.mouse.move(0, 0);
+ * await page.mouse.down();
+ * await page.mouse.move(0, 100);
+ * await page.mouse.move(100, 100);
+ * await page.mouse.move(100, 0);
+ * await page.mouse.move(0, 0);
+ * await page.mouse.up();
+ * ```
+ *
+ * **Note**: The mouse events trigger synthetic `MouseEvent`s.
+ * This means that it does not fully replicate the functionality of what a normal user
+ * would be able to do with their mouse.
+ *
+ * For example, dragging and selecting text is not possible using `page.mouse`.
+ * Instead, you can use the {@link https://developer.mozilla.org/en-US/docs/Web/API/DocumentOrShadowRoot/getSelection | `DocumentOrShadowRoot.getSelection()`} functionality implemented in the platform.
+ *
+ * @example
+ * For example, if you want to select all content between nodes:
+ *
+ * ```ts
+ * await page.evaluate(
+ * (from, to) => {
+ * const selection = from.getRootNode().getSelection();
+ * const range = document.createRange();
+ * range.setStartBefore(from);
+ * range.setEndAfter(to);
+ * selection.removeAllRanges();
+ * selection.addRange(range);
+ * },
+ * fromJSHandle,
+ * toJSHandle
+ * );
+ * ```
+ *
+ * If you then would want to copy-paste your selection, you can use the clipboard api:
+ *
+ * ```ts
+ * // The clipboard api does not allow you to copy, unless the tab is focused.
+ * await page.bringToFront();
+ * await page.evaluate(() => {
+ * // Copy the selected content to the clipboard
+ * document.execCommand('copy');
+ * // Obtain the content of the clipboard as a string
+ * return navigator.clipboard.readText();
+ * });
+ * ```
+ *
+ * **Note**: If you want access to the clipboard API,
+ * you have to give it permission to do so:
+ *
+ * ```ts
+ * await browser
+ * .defaultBrowserContext()
+ * .overridePermissions('<your origin>', [
+ * 'clipboard-read',
+ * 'clipboard-write',
+ * ]);
+ * ```
+ *
+ * @public
+ */
+export abstract class Mouse {
+ /**
+ * @internal
+ */
+ constructor() {}
+
+ /**
+ * Resets the mouse to the default state: No buttons pressed; position at
+ * (0,0).
+ */
+ abstract reset(): Promise<void>;
+
+ /**
+ * Moves the mouse to the given coordinate.
+ *
+ * @param x - Horizontal position of the mouse.
+ * @param y - Vertical position of the mouse.
+ * @param options - Options to configure behavior.
+ */
+ abstract move(
+ x: number,
+ y: number,
+ options?: Readonly<MouseMoveOptions>
+ ): Promise<void>;
+
+ /**
+ * Presses the mouse.
+ *
+ * @param options - Options to configure behavior.
+ */
+ abstract down(options?: Readonly<MouseOptions>): Promise<void>;
+
+ /**
+ * Releases the mouse.
+ *
+ * @param options - Options to configure behavior.
+ */
+ abstract up(options?: Readonly<MouseOptions>): Promise<void>;
+
+ /**
+ * Shortcut for `mouse.move`, `mouse.down` and `mouse.up`.
+ *
+ * @param x - Horizontal position of the mouse.
+ * @param y - Vertical position of the mouse.
+ * @param options - Options to configure behavior.
+ */
+ abstract click(
+ x: number,
+ y: number,
+ options?: Readonly<MouseClickOptions>
+ ): Promise<void>;
+
+ /**
+ * Dispatches a `mousewheel` event.
+ * @param options - Optional: `MouseWheelOptions`.
+ *
+ * @example
+ * An example of zooming into an element:
+ *
+ * ```ts
+ * await page.goto(
+ * 'https://mdn.mozillademos.org/en-US/docs/Web/API/Element/wheel_event$samples/Scaling_an_element_via_the_wheel?revision=1587366'
+ * );
+ *
+ * const elem = await page.$('div');
+ * const boundingBox = await elem.boundingBox();
+ * await page.mouse.move(
+ * boundingBox.x + boundingBox.width / 2,
+ * boundingBox.y + boundingBox.height / 2
+ * );
+ *
+ * await page.mouse.wheel({deltaY: -100});
+ * ```
+ */
+ abstract wheel(options?: Readonly<MouseWheelOptions>): Promise<void>;
+
+ /**
+ * Dispatches a `drag` event.
+ * @param start - starting point for drag
+ * @param target - point to drag to
+ */
+ abstract drag(start: Point, target: Point): Promise<Protocol.Input.DragData>;
+
+ /**
+ * Dispatches a `dragenter` event.
+ * @param target - point for emitting `dragenter` event
+ * @param data - drag data containing items and operations mask
+ */
+ abstract dragEnter(
+ target: Point,
+ data: Protocol.Input.DragData
+ ): Promise<void>;
+
+ /**
+ * Dispatches a `dragover` event.
+ * @param target - point for emitting `dragover` event
+ * @param data - drag data containing items and operations mask
+ */
+ abstract dragOver(
+ target: Point,
+ data: Protocol.Input.DragData
+ ): Promise<void>;
+
+ /**
+ * Performs a dragenter, dragover, and drop in sequence.
+ * @param target - point to drop on
+ * @param data - drag data containing items and operations mask
+ */
+ abstract drop(target: Point, data: Protocol.Input.DragData): Promise<void>;
+
+ /**
+ * Performs a drag, dragenter, dragover, and drop in sequence.
+ * @param start - point to drag from
+ * @param target - point to drop on
+ * @param options - An object of options. Accepts delay which,
+ * if specified, is the time to wait between `dragover` and `drop` in milliseconds.
+ * Defaults to 0.
+ */
+ abstract dragAndDrop(
+ start: Point,
+ target: Point,
+ options?: {delay?: number}
+ ): Promise<void>;
+}
+
+/**
+ * The Touchscreen class exposes touchscreen events.
+ * @public
+ */
+export abstract class Touchscreen {
+ /**
+ * @internal
+ */
+ constructor() {}
+
+ /**
+ * Dispatches a `touchstart` and `touchend` event.
+ * @param x - Horizontal position of the tap.
+ * @param y - Vertical position of the tap.
+ */
+ async tap(x: number, y: number): Promise<void> {
+ await this.touchStart(x, y);
+ await this.touchEnd();
+ }
+
+ /**
+ * Dispatches a `touchstart` event.
+ * @param x - Horizontal position of the tap.
+ * @param y - Vertical position of the tap.
+ */
+ abstract touchStart(x: number, y: number): Promise<void>;
+
+ /**
+ * Dispatches a `touchMove` event.
+ * @param x - Horizontal position of the move.
+ * @param y - Vertical position of the move.
+ *
+ * @remarks
+ *
+ * Not every `touchMove` call results in a `touchmove` event being emitted,
+ * depending on the browser's optimizations. For example, Chrome
+ * {@link https://developer.chrome.com/blog/a-more-compatible-smoother-touch/#chromes-new-model-the-throttled-async-touchmove-model | throttles}
+ * touch move events.
+ */
+ abstract touchMove(x: number, y: number): Promise<void>;
+
+ /**
+ * Dispatches a `touchend` event.
+ */
+ abstract touchEnd(): Promise<void>;
+}