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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozIServicesLogSink.idl"
+#include "nsISupports.idl"
+
+interface nsIVariant;
+
+// A generic callback called with a result. Variants are automatically unboxed
+// in JavaScript: for example, a `UTF8String` will be passed as a string
+// argument; an `Int32` or `Int64` as a number. Methods that don't return a
+// value, like `setLastSync` or `setUploaded`, will pass a `null` variant to
+// `handleSuccess`. For all callback types in this file, either `handleSuccess`
+// or `handleError` is guaranteed to be called once.
+[scriptable, uuid(9b7dd2a3-df99-4469-9ea9-61b222098695)]
+interface mozIBridgedSyncEngineCallback : nsISupports {
+ void handleSuccess(in nsIVariant result);
+ void handleError(in nsresult code, in AUTF8String message);
+};
+
+// A callback called after the engine applies incoming records. This is separate
+// from `mozIBridgedSyncEngineCallback` because variants can't hold an
+// `Array<T>` type.
+[scriptable, uuid(2776cdd5-799a-4009-b2f3-356d940a5244)]
+interface mozIBridgedSyncEngineApplyCallback : nsISupports {
+ // Notifies Sync that the bridged engine has finished applying incoming
+ // records, and has outgoing records. Sync encrypts and uploads these
+ // records, and notifies the engine that the upload succeeded by
+ // calling `engine.setUploaded(uploadedOutgoingRecordIds, ...)`.
+ void handleSuccess(in Array<AUTF8String> outgoingEnvelopesAsJSON);
+
+ // Notifies Sync that the bridged engine failed to apply the staged records.
+ void handleError(in nsresult code, in AUTF8String message);
+};
+
+// A bridged engine is implemented in Rust. It handles storage internally, and
+// exposes a minimal interface for the JS Sync code to control it.
+[scriptable, uuid(3b2b80be-c30e-4498-8065-01809cfe8d47)]
+interface mozIBridgedSyncEngine : nsISupports {
+ // The storage version for this engine's collection. If the version in the
+ // server's `meta/global` record is newer than ours, we'll refuse to sync,
+ // since we might not understand the data; if it's older, we'll wipe the
+ // collection on the server, and upload our data as if on a first sync.
+ readonly attribute long storageVersion;
+
+ // Whether this engine tolerates skipped records, where a "skipped" record
+ // is one that would cause the server's published limits to be exceeded
+ // (for example, a single record where the payload is larger than the
+ // server accepts.)
+ // If this returns true, we will just skip the record without even attempting
+ // to upload. If this is false, we'll abort the entire batch.
+ // If the engine allows this, it will need to detect this scenario by noticing
+ // the ID is not in the 'success' records reported to `setUploaded`.
+ // (Note that this is not to be confused with the fact server's can currently
+ // reject records as part of a POST - but we hope to remove this ability from
+ // the server API. Note also that this is not bullet-proof - if the count of
+ // records is high, it's possible that we will have committed a previous
+ // batch before we hit the relevant limits, so things might have been written.
+ // We hope to fix this by ensuring batch limits are such that this is
+ // impossible)
+ readonly attribute boolean allowSkippedRecord;
+
+ // Wires up the Sync logging machinery to the bridged engine. This can be
+ // `null`, in which case any logs from the engine will be discarded.
+ attribute mozIServicesLogSink logger;
+
+ // Returns the last sync time, in milliseconds, for this engine's
+ // collection. This is used to build the collection URL for fetching
+ // incoming records, and as the initial value of the `X-I-U-S` header on
+ // upload. If the engine persists incoming records in a permanent (non-temp)
+ // table, `getLastSync` can return a "high water mark" that's the newer of
+ // the collection's last sync time, and the most recent record modification
+ // time. This avoids redownloading incoming records that were previously
+ // downloaded, but not applied.
+ void getLastSync(in mozIBridgedSyncEngineCallback callback);
+
+ // Sets the last sync time, in milliseconds. This is used to fast-forward
+ // the last sync time for the engine's collection after fetching all
+ // records, and after each `setUploaded` call with the `X-L-M` header from
+ // the server. It may be called multiple times per sync.
+ void setLastSync(in long long lastSyncMillis,
+ in mozIBridgedSyncEngineCallback callback);
+
+ // Returns the sync ID for this engine's collection. Used for testing;
+ // Sync only calls `ensureCurrentSyncId` and `resetSyncId`. On success,
+ // calls `callback.handleSuccess(in AUTF8String currentSyncId)`.
+ void getSyncId(in mozIBridgedSyncEngineCallback callback);
+
+ // Generates a new sync ID for this engine, and resets all local Sync
+ // metadata, including the last sync time and any change flags, to start
+ // over as a first sync. On success, calls
+ // `callback.handleSuccess(newSyncId)`, where `newSyncId` is
+ // `AUTF8String` variant. Sync will upload the new sync ID in the
+ // `meta/global` record.
+ void resetSyncId(in mozIBridgedSyncEngineCallback callback);
+
+ // Ensures that the local sync ID for the engine matches the sync ID for
+ // the collection on the server. On a mismatch, the engine can:
+ // 1. Reset all local Sync state, adopt `newSyncId` as the new sync ID,
+ // and call `callback.handleSuccess(newSyncId)`. Most engines should
+ // do this.
+ // 2. Ignore the given `newSyncId`, use its existing local sync ID
+ // without resetting any state, and call
+ // `callback.handleSuccess(existingSyncId)`. This is useful if, for
+ // example, the underlying database has been restored from a backup,
+ // and the engine would like to force a reset and first sync on all
+ // other devices.
+ // 3. Ignore the given `newSyncId`, reset all local Sync state, and
+ // generate a fresh sync ID, as if `resetSyncId`. This resets the
+ // engine's state everywhere, locally and on all other devices.
+ // If the callback is called with a different sync ID than `newSyncId`,
+ // Sync will reupload `meta/global` with the different ID. Otherwise, it
+ // will assume that the engine has adopted the `newSyncId`, and do nothing.
+ void ensureCurrentSyncId(in AUTF8String newSyncId,
+ in mozIBridgedSyncEngineCallback callback);
+
+ // Notifies the engine that sync is starting. The engine can use this method
+ // to set up temp tables for merging, for example. This will only be called
+ // once per sync, and before any `storeIncoming` calls.
+ void syncStarted(in mozIBridgedSyncEngineCallback callback);
+
+ // Stages a batch of incoming records, and calls the `callback` when
+ // done. This method may be called multiple times per sync, once per
+ // incoming batch, and always after `syncStarted`. Flushing incoming records
+ // more often incurs more writes to disk, but avoids redownloading and
+ // reapplying more records if syncing is interrupted. Typically, engines
+ // will stage incoming records in an SQLite temp table, and merge them with
+ // the local database when `apply` is called.
+ void storeIncoming(in Array<AUTF8String> incomingEnvelopesAsJSON,
+ in mozIBridgedSyncEngineCallback callback);
+
+ // Applies all the staged records, and calls the `callback` with
+ // outgoing records to upload. This will always be called after
+ // `storeIncoming`, and only once per sync. Application should be atomic:
+ // either all incoming records apply successfully, or none.
+ void apply(in mozIBridgedSyncEngineApplyCallback callback);
+
+ // Notifies the engine that Sync successfully uploaded the records with the
+ // given IDs. This method may be called multiple times per sync, once per
+ // batch upload. This will always be called after `apply`.
+ void setUploaded(in long long newTimestampMillis,
+ in Array<AUTF8String> uploadedIds,
+ in mozIBridgedSyncEngineCallback callback);
+
+ // Notifies the engine that syncing has finished, and the engine shouldn't
+ // expect any more `setUploaded` calls. At this point, any outgoing records
+ // that weren't passed to `setUploaded` should be assumed failed. This is
+ // guaranteed to be called even if the sync fails. This will only be called
+ // once per sync.
+ void syncFinished(in mozIBridgedSyncEngineCallback callback);
+
+ // Resets all local Sync metadata, including the sync ID, last sync time,
+ // and any change flags, but preserves all data. After a reset, the engine will
+ // sync as if for the first time.
+ void reset(in mozIBridgedSyncEngineCallback callback);
+
+ // Erases all locally stored data and metadata for this engine.
+ void wipe(in mozIBridgedSyncEngineCallback callback);
+};