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-rw-r--r--testing/web-platform/meta/scroll-animations/scroll-timelines/updating-the-finished-state.html.ini75
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diff --git a/testing/web-platform/meta/scroll-animations/scroll-timelines/updating-the-finished-state.html.ini b/testing/web-platform/meta/scroll-animations/scroll-timelines/updating-the-finished-state.html.ini
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+++ b/testing/web-platform/meta/scroll-animations/scroll-timelines/updating-the-finished-state.html.ini
@@ -0,0 +1,75 @@
+[updating-the-finished-state.html]
+ [Animation finish event is fired again after replaying from start]
+ expected: FAIL
+
+ [Updating the finished state when playing a reversed animation exactly to zero]
+ expected: FAIL
+
+ [Updating the finished state when playback rate is zero and the current time is less than end]
+ expected: FAIL
+
+ [Animation finished promise is replaced after seeking back to start]
+ expected: FAIL
+
+ [Updating the finished state when playback rate is zero and the current time is less than zero]
+ expected: FAIL
+
+ [finish event is fired after the endDelay has expired]
+ expected: FAIL
+
+ [Finish notification steps run when the animation seeks past finish]
+ expected: FAIL
+
+ [Finish notification steps run when the animation completes normally]
+ expected: FAIL
+
+ [Finish notification steps don't run when the animation seeks to finish and then seeks back again]
+ expected: FAIL
+
+ [Updating the finished state when seeking exactly to end]
+ expected: FAIL
+
+ [Updating the finished state when seeking a reversed animation exactly to zero]
+ expected: FAIL
+
+ [finish event is not fired at the end of the active interval when the endDelay has not expired]
+ expected: FAIL
+
+ [Finish notification steps run when the animation completes with .finish(), even if we then seek away]
+ expected: FAIL
+
+ [Updating the finished state when current time is unresolved]
+ expected: FAIL
+
+ [Updating the finished state when playing in reverse past zero]
+ expected: FAIL
+
+ [Updating the finished state when seeking before end]
+ expected: FAIL
+
+ [Animation finished promise is replaced after replaying from start]
+ expected: FAIL
+
+ [Updating the finished state when start time is unresolved and did seek = true]
+ expected: FAIL
+
+ [Updating the finished state when seeking past end]
+ expected: FAIL
+
+ [Animation finish event is fired again after seeking back to start]
+ expected: FAIL
+
+ [Updating the finished state when seeking a reversed animation past zero]
+ expected: FAIL
+
+ [Finish notification steps run when an animation without a target effect completes normally]
+ expected: FAIL
+
+ [Updating the finished state when seeking a reversed animation before end]
+ expected: FAIL
+
+ [Updating the finished state when playing exactly to end]
+ expected: FAIL
+
+ [Updating the finished state when playback rate is zero and the currenttime is greater than end]
+ expected: FAIL