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Diffstat (limited to 'testing/web-platform/mozilla/tests/webgpu/webgpu/api/validation/texture/destroy.spec.js')
-rw-r--r-- | testing/web-platform/mozilla/tests/webgpu/webgpu/api/validation/texture/destroy.spec.js | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/testing/web-platform/mozilla/tests/webgpu/webgpu/api/validation/texture/destroy.spec.js b/testing/web-platform/mozilla/tests/webgpu/webgpu/api/validation/texture/destroy.spec.js new file mode 100644 index 0000000000..7f17d03683 --- /dev/null +++ b/testing/web-platform/mozilla/tests/webgpu/webgpu/api/validation/texture/destroy.spec.js @@ -0,0 +1,139 @@ +/** +* AUTO-GENERATED - DO NOT EDIT. Source: https://github.com/gpuweb/cts +**/export const description = ` +Destroying a texture more than once is allowed. +`;import { makeTestGroup } from '../../../../common/framework/test_group.js'; +import { kTextureAspects } from '../../../capability_info.js'; +import { kTextureFormatInfo } from '../../../format_info.js'; +import { ValidationTest } from '../validation_test.js'; + +export const g = makeTestGroup(ValidationTest); + +g.test('base'). +desc(`Test that it is valid to destroy a texture.`). +fn((t) => { + const texture = t.getSampledTexture(); + texture.destroy(); +}); + +g.test('twice'). +desc(`Test that it is valid to destroy a destroyed texture.`). +fn((t) => { + const texture = t.getSampledTexture(); + texture.destroy(); + texture.destroy(); +}); + +g.test('invalid_texture'). +desc('Test that invalid textures may be destroyed without generating validation errors.'). +fn(async (t) => { + t.device.pushErrorScope('validation'); + + const invalidTexture = t.device.createTexture({ + size: [t.device.limits.maxTextureDimension2D + 1, 1, 1], + format: 'rgba8unorm', + usage: GPUTextureUsage.TEXTURE_BINDING + }); + + // Expect error because it's invalid. + const error = await t.device.popErrorScope(); + t.expect(!!error); + + // This line should not generate an error + invalidTexture.destroy(); +}); + +g.test('submit_a_destroyed_texture_as_attachment'). +desc( + ` +Test that it is invalid to submit with a texture as {color, depth, stencil, depth-stencil} attachment +that was destroyed {before, after} encoding finishes. +` +). +params((u) => +u // +.combine('depthStencilTextureAspect', kTextureAspects). +combine('colorTextureState', [ +'valid', +'destroyedBeforeEncode', +'destroyedAfterEncode'] +). +combine('depthStencilTextureState', [ +'valid', +'destroyedBeforeEncode', +'destroyedAfterEncode'] +) +). +fn((t) => { + const { colorTextureState, depthStencilTextureAspect, depthStencilTextureState } = t.params; + + const isSubmitSuccess = colorTextureState === 'valid' && depthStencilTextureState === 'valid'; + + const colorTextureFormat = 'rgba32float'; + const depthStencilTextureFormat = + depthStencilTextureAspect === 'all' ? + 'depth24plus-stencil8' : + depthStencilTextureAspect === 'depth-only' ? + 'depth32float' : + 'stencil8'; + + const colorTextureDesc = { + size: { width: 16, height: 16, depthOrArrayLayers: 1 }, + format: colorTextureFormat, + usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT + }; + + const depthStencilTextureDesc = { + size: { width: 16, height: 16, depthOrArrayLayers: 1 }, + format: depthStencilTextureFormat, + usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT + }; + + const colorTexture = t.device.createTexture(colorTextureDesc); + const depthStencilTexture = t.device.createTexture(depthStencilTextureDesc); + + if (colorTextureState === 'destroyedBeforeEncode') { + colorTexture.destroy(); + } + if (depthStencilTextureState === 'destroyedBeforeEncode') { + depthStencilTexture.destroy(); + } + + const commandEncoder = t.device.createCommandEncoder(); + const depthStencilAttachment = { + view: depthStencilTexture.createView({ aspect: depthStencilTextureAspect }) + }; + if (kTextureFormatInfo[depthStencilTextureFormat].depth) { + depthStencilAttachment.depthClearValue = 0; + depthStencilAttachment.depthLoadOp = 'clear'; + depthStencilAttachment.depthStoreOp = 'discard'; + } + if (kTextureFormatInfo[depthStencilTextureFormat].stencil) { + depthStencilAttachment.stencilClearValue = 0; + depthStencilAttachment.stencilLoadOp = 'clear'; + depthStencilAttachment.stencilStoreOp = 'discard'; + } + const renderPass = commandEncoder.beginRenderPass({ + colorAttachments: [ + { + view: colorTexture.createView(), + clearValue: [0, 0, 0, 0], + loadOp: 'clear', + storeOp: 'store' + }], + + depthStencilAttachment + }); + renderPass.end(); + + const cmd = commandEncoder.finish(); + + if (colorTextureState === 'destroyedAfterEncode') { + colorTexture.destroy(); + } + if (depthStencilTextureState === 'destroyedAfterEncode') { + depthStencilTexture.destroy(); + } + + t.expectValidationError(() => t.queue.submit([cmd]), !isSubmitSuccess); +});
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