summaryrefslogtreecommitdiffstats
path: root/testing/web-platform/tests/css/css-animations/CSSAnimation-ready.tentative.html
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--testing/web-platform/tests/css/css-animations/CSSAnimation-ready.tentative.html98
1 files changed, 98 insertions, 0 deletions
diff --git a/testing/web-platform/tests/css/css-animations/CSSAnimation-ready.tentative.html b/testing/web-platform/tests/css/css-animations/CSSAnimation-ready.tentative.html
new file mode 100644
index 0000000000..2a22760693
--- /dev/null
+++ b/testing/web-platform/tests/css/css-animations/CSSAnimation-ready.tentative.html
@@ -0,0 +1,98 @@
+<!doctype html>
+<meta charset=utf-8>
+<title>CSSAnimation.ready</title>
+<!-- TODO: Add a more specific link for this once it is specified. -->
+<link rel="help" href="https://drafts.csswg.org/css-animations-2/#cssanimation">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="support/testcommon.js"></script>
+<style>
+@keyframes abc {
+ to { transform: translate(10px) }
+}
+</style>
+<div id="log"></div>
+<script>
+'use strict';
+
+promise_test(async t => {
+ const div = addDiv(t);
+ div.style.animation = 'abc 100s paused';
+ const animation = div.getAnimations()[0];
+ const originalReadyPromise = animation.ready;
+
+ await animation.ready;
+
+ div.style.animationPlayState = 'running';
+ assert_not_equals(animation.ready, originalReadyPromise,
+ 'After updating animation-play-state a new ready promise'
+ + ' object is created');
+}, 'A new ready promise is created when setting animation-play-state: running');
+
+promise_test(async t => {
+ const div = addDiv(t);
+
+ // Set up pending animation
+ div.style.animation = 'abc 100s';
+ const animation = div.getAnimations()[0];
+ assert_true(animation.pending, 'Animation is initially pending');
+ const readyPromise = animation.ready;
+
+ // Cancel the animation and flush styles
+ div.style.animation = '';
+ getComputedStyle(div).animation;
+
+ await promise_rejects_dom(t, 'AbortError', readyPromise,
+ 'ready promise is rejected with AbortError');
+}, 'ready promise is rejected when an animation is canceled by resetting'
+ + ' the animation property');
+
+promise_test(async t => {
+ const div = addDiv(t);
+
+ // As before, but this time instead of removing all animations, simply update
+ // the list of animations. At least for Firefox, updating is a different
+ // code path.
+
+ // Set up pending animation
+ div.style.animation = 'abc 100s';
+ const animation = div.getAnimations()[0];
+ assert_true(animation.pending, 'Animation is initially pending');
+ const readyPromise = animation.ready;
+
+ // Update the animation and flush styles
+ div.style.animation = 'def 100s';
+ getComputedStyle(div).animation;
+
+ await promise_rejects_dom(t, 'AbortError', readyPromise,
+ 'ready promise is rejected with AbortError');
+}, 'ready promise is rejected when an animation is canceled by updating'
+ + ' the animation property');
+
+promise_test(async t => {
+ const div = addDiv(t, { style: 'animation: abc 100s' });
+ const animation = div.getAnimations()[0];
+ const originalReadyPromise = animation.ready;
+
+ await animation.ready;
+
+ div.style.animationPlayState = 'paused';
+ assert_not_equals(animation.ready, originalReadyPromise,
+ 'A new Promise object is generated when setting'
+ + ' animation-play-state: paused');
+}, 'A new ready promise is created when setting animation-play-state: paused');
+
+promise_test(async t => {
+ const div = addDiv(t, { style: 'animation: abc 100s' });
+ const animation = div.getAnimations()[0];
+
+ await animation.ready;
+
+ div.style.animationPlayState = 'paused';
+ const firstReadyPromise = animation.ready;
+ animation.pause();
+ assert_equals(animation.ready, firstReadyPromise,
+ 'Ready promise objects are identical after redundant pause');
+}, 'Pausing twice re-uses the same Promise');
+
+</script>