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-rw-r--r--testing/web-platform/tests/css/css-paint-api/geometry-border-image-004-ref.html22
1 files changed, 22 insertions, 0 deletions
diff --git a/testing/web-platform/tests/css/css-paint-api/geometry-border-image-004-ref.html b/testing/web-platform/tests/css/css-paint-api/geometry-border-image-004-ref.html
new file mode 100644
index 0000000000..764b6e57c5
--- /dev/null
+++ b/testing/web-platform/tests/css/css-paint-api/geometry-border-image-004-ref.html
@@ -0,0 +1,22 @@
+<!DOCTYPE html>
+<html>
+<style>
+html, body { margin: 0; padding: 0; }
+</style>
+<body>
+<canvas id ="canvas" width="120" height="120"></canvas>
+<script>
+var canvas = document.getElementById('canvas');
+var context = canvas.getContext("2d");
+// The test geometry-border-image4.html has a 100*100 paint canvas, it specifies
+// border-width=10 and border-image-outset=10, which means that it is drawing to
+// a 140*140 area. However, because the test has "border-image-slice: 0 fill",
+// together with the border-width=10, makes it draw to a 120*120 area.
+// In this ref html, we draw to a 140*140 area, but scale it to fit the 120*120
+// canvas.
+context.scale(120/140, 120/140);
+context.fillStyle = 'green';
+context.fillRect(0, 0, 140, 140);
+</script>
+</body>
+</html>