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diff --git a/testing/web-platform/tests/css/css-paint-api/one-custom-property-animation-half-opaque.https.html b/testing/web-platform/tests/css/css-paint-api/one-custom-property-animation-half-opaque.https.html
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index 0000000000..57c70872c7
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+++ b/testing/web-platform/tests/css/css-paint-api/one-custom-property-animation-half-opaque.https.html
@@ -0,0 +1,65 @@
+<!DOCTYPE html>
+<html class="reftest-wait">
+<link rel="help" href="https://drafts.css-houdini.org/css-paint-api/">
+<link rel="match" href="one-custom-property-animation-half-opaque-ref.html">
+<style>
+.container {
+ width: 500px;
+ height: 500px;
+}
+@keyframes expand {
+ 0% { --foo: rgba(0, 200, 0, 1); }
+ 100% { --foo: rgba(200, 0, 0, 0.6); }
+}
+.animate {
+ background-image: paint(geometry);
+ /* Use a long animation that start at 50% progress where the slope of the
+ selected timing function is zero. By setting up the animation in this way,
+ we accommodate lengthy delays in running the test without a potential drift
+ in the animated property value. This is important for avoiding flakes,
+ especially on debug builds. The screenshots are taken as soon as the
+ animation is ready, thus the long animation duration has no bearing on
+ the actual duration of the test. */
+ animation: expand 1000000s cubic-bezier(0,1,1,0) -500000s;
+ will-change: transform;
+}
+</style>
+
+<script src="/common/reftest-wait.js"></script>
+<script src="/common/worklet-reftest.js"></script>
+<body>
+<div id="canvas-geometry" class="container"></div>
+
+<script id="code" type="text/worklet">
+registerPaint('geometry', class {
+ static get inputProperties() { return ['--foo']; }
+ paint(ctx, geom, properties) {
+ ctx.fillStyle = properties.get('--foo').toString();
+ ctx.fillRect(0, 0, geom.width, geom.height);
+ }
+});
+</script>
+
+<script>
+CSS.registerProperty({
+ name: '--foo',
+ syntax: '<color>',
+ initialValue: 'rgb(0, 0, 0)',
+ inherits: false
+});
+</script>
+
+<script>
+var blob = new Blob([document.getElementById('code').textContent],
+ {type: 'text/javascript'});
+CSS.paintWorklet.addModule(URL.createObjectURL(blob)).then(function() {
+ document.getElementById('canvas-geometry').classList.add('animate');
+ const animations = document.getAnimations();
+ // Wait for the animation to start before completing the test.
+ document.getAnimations()[0].ready.then(() => {
+ takeScreenshot();
+ });
+});
+</script>
+</body>
+</html>