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Diffstat (limited to 'testing/web-platform/tests/html/canvas/element/drawing-images-to-the-canvas/2d.drawImage.incomplete.reload.html')
-rw-r--r-- | testing/web-platform/tests/html/canvas/element/drawing-images-to-the-canvas/2d.drawImage.incomplete.reload.html | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/canvas/element/drawing-images-to-the-canvas/2d.drawImage.incomplete.reload.html b/testing/web-platform/tests/html/canvas/element/drawing-images-to-the-canvas/2d.drawImage.incomplete.reload.html new file mode 100644 index 0000000000..b4a8440e46 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/element/drawing-images-to-the-canvas/2d.drawImage.incomplete.reload.html @@ -0,0 +1,38 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.drawImage.incomplete.reload</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> +<link rel="stylesheet" href="/html/canvas/resources/canvas-tests.css"> +<body class="show_output"> + +<h1>2d.drawImage.incomplete.reload</h1> +<p class="desc"></p> + + +<p class="output">Actual output:</p> +<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas> +<p class="output expectedtext">Expected output:<p><img src="/images/green-100x50.png" class="output expected" id="expected" alt=""> +<ul id="d"></ul> +<script> +var t = async_test(""); +_addTest(function(canvas, ctx) { + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + var img = document.getElementById('yellow.png'); + img.src = '../images/red.png'; + // This triggers the "update the image data" algorithm, + // and resets the image to the "unavailable" state. + // The image will not go to the "completely available" state + // until a fetch task in the networking task source is processed, + // so the image must not be fully decodable yet: + ctx.drawImage(img, 0, 0); + _assertPixelApprox(canvas, 50,25, 0,255,0,255, 2); + +}); +</script> +<img src="/images/yellow.png" id="yellow.png" class="resource"> +<img src="/images/red.png" id="red.png" class="resource"> + |