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Diffstat (limited to 'testing/web-platform/tests/html/canvas/element/fill-and-stroke-styles/2d.gradient.radial.transform.3.html')
-rw-r--r-- | testing/web-platform/tests/html/canvas/element/fill-and-stroke-styles/2d.gradient.radial.transform.3.html | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/canvas/element/fill-and-stroke-styles/2d.gradient.radial.transform.3.html b/testing/web-platform/tests/html/canvas/element/fill-and-stroke-styles/2d.gradient.radial.transform.3.html new file mode 100644 index 0000000000..426021d097 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/element/fill-and-stroke-styles/2d.gradient.radial.transform.3.html @@ -0,0 +1,38 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.gradient.radial.transform.3</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> +<link rel="stylesheet" href="/html/canvas/resources/canvas-tests.css"> +<body class="show_output"> + +<h1>2d.gradient.radial.transform.3</h1> +<p class="desc">Radial gradient transforms do not experience broken caching effects</p> + + +<p class="output">Actual output:</p> +<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas> +<p class="output expectedtext">Expected output:<p><img src="/images/green-100x50.png" class="output expected" id="expected" alt=""> +<ul id="d"></ul> +<script> +var t = async_test("Radial gradient transforms do not experience broken caching effects"); +_addTest(function(canvas, ctx) { + + var g = ctx.createRadialGradient(0, 0, 0, 0, 0, 11.2); + g.addColorStop(0, '#0f0'); + g.addColorStop(0.5, '#0f0'); + g.addColorStop(0.51, '#f00'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + ctx.translate(50, 25); + ctx.scale(10, 10); + ctx.fillRect(-5, -2.5, 10, 5); + _assertPixel(canvas, 25,25, 0,255,0,255); + _assertPixel(canvas, 50,25, 0,255,0,255); + _assertPixel(canvas, 75,25, 0,255,0,255); + +}); +</script> + |