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diff --git a/testing/web-platform/tests/html/canvas/element/filters/2d.filter.canvasFilterObject.dropShadow.tentative.html b/testing/web-platform/tests/html/canvas/element/filters/2d.filter.canvasFilterObject.dropShadow.tentative.html
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+++ b/testing/web-platform/tests/html/canvas/element/filters/2d.filter.canvasFilterObject.dropShadow.tentative.html
@@ -0,0 +1,107 @@
+<!DOCTYPE html>
+<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
+<link rel="match" href="2d.filter.canvasFilterObject.dropShadow.tentative-expected.html">
+<title>Canvas test: 2d.filter.canvasFilterObject.dropShadow.tentative</title>
+<h1>2d.filter.canvasFilterObject.dropShadow.tentative</h1>
+<p class="desc">Test CanvasFilter() dropShadow object.</p>
+<canvas id="canvas" width="520" height="420">
+ <p class="fallback">FAIL (fallback content)</p>
+</canvas>
+<script>
+ const canvas = document.getElementById("canvas");
+ const ctx = canvas.getContext('2d');
+
+ ctx.fillStyle = 'teal';
+ ctx.fillRect(0, 0, 520, 50);
+ ctx.fillRect(0, 100, 520, 50);
+ ctx.fillRect(0, 200, 520, 50);
+ ctx.fillRect(0, 300, 520, 50);
+
+ ctx.fillStyle = 'crimson';
+
+ // Parameter defaults.
+ ctx.filter = new CanvasFilter({name: 'dropShadow'});
+ ctx.fillRect(10, 10, 80, 80);
+
+ // All parameters specified.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 5,
+ floodColor: 'purple', floodOpacity: 0.7});
+ ctx.fillRect(110, 10, 80, 80);
+
+ // Named color.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 3,
+ floodColor: 'purple'});
+ ctx.fillRect(10, 110, 80, 80);
+
+ // System color.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 3,
+ floodColor: 'LinkText'});
+ ctx.fillRect(110, 110, 80, 80);
+
+ // Numerical color.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 3,
+ floodColor: 'rgba(20, 50, 130, 1)'});
+ ctx.fillRect(210, 110, 80, 80);
+
+ // Transparent floodColor.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 3,
+ floodColor: 'rgba(20, 50, 130, 0.7)'});
+ ctx.fillRect(310, 110, 80, 80);
+
+ // Transparent floodColor and floodOpacity.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 3,
+ floodColor: 'rgba(20, 50, 130, 0.7)', floodOpacity: 0.7});
+ ctx.fillRect(410, 110, 80, 80);
+
+ // No blur.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 0,
+ floodColor: 'purple'});
+ ctx.fillRect(10, 210, 80, 80);
+
+ // Single float blur.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: 5,
+ floodColor: 'purple'});
+ ctx.fillRect(110, 210, 80, 80);
+
+ // Single negative float blur.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: -5,
+ floodColor: 'purple'});
+ ctx.fillRect(210, 210, 80, 80);
+
+ // Two floats (X&Y) blur.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: [3, 5],
+ floodColor: 'purple'});
+ ctx.fillRect(310, 210, 80, 80);
+
+ // Two negative floats (X&Y) blur.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: 9, dy: 12, stdDeviation: [-3, -5],
+ floodColor: 'purple'});
+ ctx.fillRect(410, 210, 80, 80);
+
+ // Degenerate parameter values.
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: [-5], dy: [], stdDeviation: null,
+ floodColor: 'purple', floodOpacity: [2]});
+ ctx.fillRect(10, 310, 80, 80);
+
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: null, dy: '5', stdDeviation: [[-5], ['3']],
+ floodColor: 'purple', floodOpacity: '0.8'});
+ ctx.fillRect(110, 310, 80, 80);
+
+ ctx.filter = new CanvasFilter(
+ {name: 'dropShadow', dx: true, dy: ['10'], stdDeviation: false,
+ floodColor: 'purple', floodOpacity: ['0.4']});
+ ctx.fillRect(210, 310, 80, 80);
+</script>