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diff --git a/testing/web-platform/tests/html/canvas/element/layers/2d.layer.reset.html b/testing/web-platform/tests/html/canvas/element/layers/2d.layer.reset.html
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+++ b/testing/web-platform/tests/html/canvas/element/layers/2d.layer.reset.html
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+<!DOCTYPE html>
+<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
+<link rel="match" href="2d.layer.reset-expected.html">
+<title>Canvas test: 2d.layer.reset</title>
+<h1>2d.layer.reset</h1>
+<p class="desc">Checks that reset discards any pending layers.</p>
+<canvas id="canvas" width="100" height="50">
+ <p class="fallback">FAIL (fallback content)</p>
+</canvas>
+<script>
+ const canvas = document.getElementById("canvas");
+ const ctx = canvas.getContext('2d');
+
+ // Global states:
+ ctx.globalAlpha = 0.3;
+ ctx.globalCompositeOperation = 'source-in';
+ ctx.shadowOffsetX = -3;
+ ctx.shadowOffsetY = 3;
+ ctx.shadowColor = 'rgba(0, 30, 0, 0.3)';
+ ctx.shadowBlur = 3;
+
+ ctx.beginLayer({filter: {name: 'dropShadow', dx: -3, dy: 3}});
+
+ // Layer states:
+ ctx.globalAlpha = 0.6;
+ ctx.globalCompositeOperation = 'source-in';
+ ctx.shadowOffsetX = -6;
+ ctx.shadowOffsetY = 6;
+ ctx.shadowColor = 'rgba(0, 60, 0, 0.6)';
+ ctx.shadowBlur = 3;
+
+ ctx.reset();
+
+ ctx.fillRect(10, 10, 75, 50);
+</script>