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diff --git a/testing/web-platform/tests/html/canvas/element/line-styles/2d.line.cap.round.html b/testing/web-platform/tests/html/canvas/element/line-styles/2d.line.cap.round.html
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+++ b/testing/web-platform/tests/html/canvas/element/line-styles/2d.line.cap.round.html
@@ -0,0 +1,76 @@
+<!DOCTYPE html>
+<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
+<title>Canvas test: 2d.line.cap.round</title>
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/html/canvas/resources/canvas-tests.js"></script>
+<link rel="stylesheet" href="/html/canvas/resources/canvas-tests.css">
+<body class="show_output">
+
+<h1>2d.line.cap.round</h1>
+<p class="desc">lineCap 'round' is rendered correctly</p>
+
+
+<p class="output">Actual output:</p>
+<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
+<p class="output expectedtext">Expected output:<p><img src="/images/green-100x50.png" class="output expected" id="expected" alt="">
+<ul id="d"></ul>
+<script>
+var t = async_test("lineCap 'round' is rendered correctly");
+_addTest(function(canvas, ctx) {
+
+ ctx.fillStyle = '#0f0';
+ ctx.fillRect(0, 0, 100, 50);
+
+ var tol = 1; // tolerance to avoid antialiasing artifacts
+
+ ctx.lineCap = 'round';
+ ctx.lineWidth = 20;
+
+
+ ctx.fillStyle = '#f00';
+ ctx.strokeStyle = '#0f0';
+
+ ctx.beginPath();
+ ctx.moveTo(35-tol, 15);
+ ctx.arc(25, 15, 10-tol, 0, Math.PI, true);
+ ctx.arc(25, 35, 10-tol, Math.PI, 0, true);
+ ctx.fill();
+
+ ctx.beginPath();
+ ctx.moveTo(25, 15);
+ ctx.lineTo(25, 35);
+ ctx.stroke();
+
+
+ ctx.fillStyle = '#0f0';
+ ctx.strokeStyle = '#f00';
+
+ ctx.beginPath();
+ ctx.moveTo(75, 15);
+ ctx.lineTo(75, 35);
+ ctx.stroke();
+
+ ctx.beginPath();
+ ctx.moveTo(85+tol, 15);
+ ctx.arc(75, 15, 10+tol, 0, Math.PI, true);
+ ctx.arc(75, 35, 10+tol, Math.PI, 0, true);
+ ctx.fill();
+
+ _assertPixel(canvas, 17,6, 0,255,0,255);
+ _assertPixel(canvas, 25,6, 0,255,0,255);
+ _assertPixel(canvas, 32,6, 0,255,0,255);
+ _assertPixel(canvas, 17,43, 0,255,0,255);
+ _assertPixel(canvas, 25,43, 0,255,0,255);
+ _assertPixel(canvas, 32,43, 0,255,0,255);
+
+ _assertPixel(canvas, 67,6, 0,255,0,255);
+ _assertPixel(canvas, 75,6, 0,255,0,255);
+ _assertPixel(canvas, 82,6, 0,255,0,255);
+ _assertPixel(canvas, 67,43, 0,255,0,255);
+ _assertPixel(canvas, 75,43, 0,255,0,255);
+ _assertPixel(canvas, 82,43, 0,255,0,255);
+
+});
+</script>
+