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diff --git a/testing/web-platform/tests/html/canvas/element/manual/drawing-images-to-the-canvas/drawimage_svg_image_1.html b/testing/web-platform/tests/html/canvas/element/manual/drawing-images-to-the-canvas/drawimage_svg_image_1.html
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+++ b/testing/web-platform/tests/html/canvas/element/manual/drawing-images-to-the-canvas/drawimage_svg_image_1.html
@@ -0,0 +1,31 @@
+<!doctype html>
+<meta charset=utf-8>
+<title>Load a 100x100 image to a SVG image and draw it to a 100x100 canvas.</title>
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/html/canvas/resources/canvas-tests.js"></script>
+<div id="log"></div>
+<canvas id="dest" height="100" width="100"></canvas>
+<script>
+async_test(t => {
+ var sourceImg = document.createElementNS('http://www.w3.org/2000/svg', 'image');
+ sourceImg.setAttributeNS('http://www.w3.org/1999/xlink', 'href', '/html/canvas/resources/2x2.png');
+ sourceImg.width = 100;
+ sourceImg.height = 100;
+
+ window.onload = t.step_func_done(() => {
+ var destCanvas = document.getElementById('dest');
+ var destCtx = destCanvas.getContext('2d');
+ destCtx.fillStyle = "#FF0000";
+ destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
+ destCtx.imageSmoothingEnabled = false;
+ // 2 arguments, the dest origin is 0,0
+ // The source canvas will copied to the 0,0 position of the destination canvas
+ destCtx.drawImage(sourceImg, 0, 0);
+ _assertPixel(destCanvas, 0, 0, 253, 140, 245, 255);
+ _assertPixel(destCanvas, 0, 99, 253, 140, 245, 255);
+ _assertPixel(destCanvas, 99, 0, 253, 140, 245, 255);
+ _assertPixel(destCanvas, 99, 99, 253, 140, 245, 255);
+ });
+});
+</script>