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Diffstat (limited to 'testing/web-platform/tests/html/canvas/element/path-objects/2d.path.roundrect.radius.intersecting.2.html')
-rw-r--r-- | testing/web-platform/tests/html/canvas/element/path-objects/2d.path.roundrect.radius.intersecting.2.html | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/canvas/element/path-objects/2d.path.roundrect.radius.intersecting.2.html b/testing/web-platform/tests/html/canvas/element/path-objects/2d.path.roundrect.radius.intersecting.2.html new file mode 100644 index 0000000000..abd7f86088 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/element/path-objects/2d.path.roundrect.radius.intersecting.2.html @@ -0,0 +1,39 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.path.roundrect.radius.intersecting.2</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> +<link rel="stylesheet" href="/html/canvas/resources/canvas-tests.css"> +<body class="show_output"> + +<h1>2d.path.roundrect.radius.intersecting.2</h1> +<p class="desc">Check that roundRects with intersecting corner arcs are rendered correctly.</p> + + +<p class="output">Actual output:</p> +<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas> + +<ul id="d"></ul> +<script> +var t = async_test("Check that roundRects with intersecting corner arcs are rendered correctly."); +_addTest(function(canvas, ctx) { + + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [1000, 1000, 1000, 1000]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + _assertPixel(canvas, 2,25, 0,255,0,255); + _assertPixel(canvas, 50,1, 0,255,0,255); + _assertPixel(canvas, 50,25, 0,255,0,255); + _assertPixel(canvas, 50,48, 0,255,0,255); + _assertPixel(canvas, 97,25, 0,255,0,255); + _assertPixel(canvas, 1,1, 255,0,0,255); + _assertPixel(canvas, 98,1, 255,0,0,255); + _assertPixel(canvas, 1,48, 255,0,0,255); + _assertPixel(canvas, 98,48, 255,0,0,255); + +}); +</script> + |