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Diffstat (limited to 'testing/web-platform/tests/html/canvas/offscreen/filters/2d.filter.canvasFilterObject.gaussianBlur.tentative.html')
-rw-r--r-- | testing/web-platform/tests/html/canvas/offscreen/filters/2d.filter.canvasFilterObject.gaussianBlur.tentative.html | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/canvas/offscreen/filters/2d.filter.canvasFilterObject.gaussianBlur.tentative.html b/testing/web-platform/tests/html/canvas/offscreen/filters/2d.filter.canvasFilterObject.gaussianBlur.tentative.html new file mode 100644 index 0000000000..8e7ea3f727 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/filters/2d.filter.canvasFilterObject.gaussianBlur.tentative.html @@ -0,0 +1,121 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.filter.canvasFilterObject.gaussianBlur.tentative-expected.html"> +<title>Canvas test: 2d.filter.canvasFilterObject.gaussianBlur.tentative</title> +<h1 style="font-size: 20px;">2d.filter.canvasFilterObject.gaussianBlur.tentative</h1> +<p class="desc">Test CanvasFilter() with gaussianBlur.</p> + +<div style="display: grid; grid-gap: 4px; + grid-template-columns: repeat(5, max-content); + font-size: 13px; text-align: center;"> +<span> + <div>x-only</div> + <canvas id="canvas0" width="100" height="100" style="outline: 1px solid"> + <p class="fallback">FAIL (fallback content)</p> + </canvas> + <script type="module"> + const canvas = new OffscreenCanvas(100, 100); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'teal'; + ctx.filter = new CanvasFilter({ + name: 'gaussianBlur', + stdDeviation: [4, 0], + }); + ctx.fillRect(25, 25, 50, 50); + + const outputCanvas = document.getElementById("canvas0"); + const outputCtx = outputCanvas.getContext('2d'); + outputCtx.drawImage(canvas, 0, 0); + </script> +</span> + +<span> + <div>mostly-x</div> + <canvas id="canvas1" width="100" height="100" style="outline: 1px solid"> + <p class="fallback">FAIL (fallback content)</p> + </canvas> + <script type="module"> + const canvas = new OffscreenCanvas(100, 100); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'teal'; + ctx.filter = new CanvasFilter({ + name: 'gaussianBlur', + stdDeviation: [4, 1], + }); + ctx.fillRect(25, 25, 50, 50); + + const outputCanvas = document.getElementById("canvas1"); + const outputCtx = outputCanvas.getContext('2d'); + outputCtx.drawImage(canvas, 0, 0); + </script> +</span> + +<span> + <div>isotropic</div> + <canvas id="canvas2" width="100" height="100" style="outline: 1px solid"> + <p class="fallback">FAIL (fallback content)</p> + </canvas> + <script type="module"> + const canvas = new OffscreenCanvas(100, 100); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'teal'; + ctx.filter = new CanvasFilter({ + name: 'gaussianBlur', + stdDeviation: [4, 4], + }); + ctx.fillRect(25, 25, 50, 50); + + const outputCanvas = document.getElementById("canvas2"); + const outputCtx = outputCanvas.getContext('2d'); + outputCtx.drawImage(canvas, 0, 0); + </script> +</span> + +<span> + <div>mostly-y</div> + <canvas id="canvas3" width="100" height="100" style="outline: 1px solid"> + <p class="fallback">FAIL (fallback content)</p> + </canvas> + <script type="module"> + const canvas = new OffscreenCanvas(100, 100); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'teal'; + ctx.filter = new CanvasFilter({ + name: 'gaussianBlur', + stdDeviation: [1, 4], + }); + ctx.fillRect(25, 25, 50, 50); + + const outputCanvas = document.getElementById("canvas3"); + const outputCtx = outputCanvas.getContext('2d'); + outputCtx.drawImage(canvas, 0, 0); + </script> +</span> + +<span> + <div>y-only</div> + <canvas id="canvas4" width="100" height="100" style="outline: 1px solid"> + <p class="fallback">FAIL (fallback content)</p> + </canvas> + <script type="module"> + const canvas = new OffscreenCanvas(100, 100); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'teal'; + ctx.filter = new CanvasFilter({ + name: 'gaussianBlur', + stdDeviation: [0, 4], + }); + ctx.fillRect(25, 25, 50, 50); + + const outputCanvas = document.getElementById("canvas4"); + const outputCtx = outputCanvas.getContext('2d'); + outputCtx.drawImage(canvas, 0, 0); + </script> +</span> + +</div> |