diff options
Diffstat (limited to 'testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.shadow.html')
-rw-r--r-- | testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.shadow.html | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.shadow.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.shadow.html new file mode 100644 index 0000000000..62d98d967c --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.global-states.filter.alpha.blending.shadow.html @@ -0,0 +1,45 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.global-states.filter.alpha.blending.shadow-expected.html"> +<title>Canvas test: 2d.layer.global-states.filter.alpha.blending.shadow</title> +<h1>2d.layer.global-states.filter.alpha.blending.shadow</h1> +<p class="desc">Checks that layers with filters correctly use global render states.</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + ctx.fillStyle = 'rgba(0, 0, 255, 1)'; + + var circle = new Path2D(); + circle.arc(90, 90, 45, 0, 2 * Math.PI); + ctx.fill(circle); + + ctx.globalAlpha = 0.6; + ctx.globalCompositeOperation = 'multiply'; + ctx.shadowOffsetX = -10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = 'rgba(255, 165, 0, 0.5)'; + ctx.shadowBlur = 3; + + ctx.beginLayer({filter: [ + {name: 'colorMatrix', values: [0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0]}, + {name: 'componentTransfer', + funcA: {type: "table", tableValues: [0, 0.7]}}, + {name: 'dropShadow', dx: 5, dy: 5, floodColor: '#81e'}]}); + + ctx.fillStyle = 'rgba(200, 0, 0, 1)'; + ctx.fillRect(50, 50, 75, 50); + ctx.fillStyle = 'rgba(0, 200, 0, 1)'; + ctx.fillRect(70, 70, 75, 50); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> |