diff options
Diffstat (limited to 'testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance.html')
-rw-r--r-- | testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance.html | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance.html b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance.html new file mode 100644 index 0000000000..eea9b5dc25 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/layers/2d.layer.shadow-from-outside-canvas.long-distance.html @@ -0,0 +1,31 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.layer.shadow-from-outside-canvas.long-distance-expected.html"> +<title>Canvas test: 2d.layer.shadow-from-outside-canvas.long-distance</title> +<h1>2d.layer.shadow-from-outside-canvas.long-distance</h1> +<p class="desc">Checks shadow produced by object drawn outside the canvas</p> +<canvas id="canvas" width="200" height="200"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(200, 200); + const ctx = canvas.getContext('2d'); + + const delta = 10000; + + // No clipping. + + ctx.beginLayer({filter: [ + {name: 'dropShadow', dx: -(200 + delta), + dy: -(200 + delta), stdDeviation: 0, + floodColor: 'green'}, + ]}); + + ctx.fillStyle = 'red'; + ctx.fillRect(200 + delta, 200 + delta, 100, 100); + + ctx.endLayer(); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> |