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Diffstat (limited to 'testing/web-platform/tests/html/canvas/offscreen/path-objects/2d.path.roundrect.nonfinite.html')
-rw-r--r-- | testing/web-platform/tests/html/canvas/offscreen/path-objects/2d.path.roundrect.nonfinite.html | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/canvas/offscreen/path-objects/2d.path.roundrect.nonfinite.html b/testing/web-platform/tests/html/canvas/offscreen/path-objects/2d.path.roundrect.nonfinite.html new file mode 100644 index 0000000000..adddc7b9b8 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/path-objects/2d.path.roundrect.nonfinite.html @@ -0,0 +1,116 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>OffscreenCanvas test: 2d.path.roundrect.nonfinite</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> + +<h1>2d.path.roundrect.nonfinite</h1> +<p class="desc">roundRect() with Infinity/NaN is ignored</p> + + +<script> +var t = async_test("roundRect() with Infinity/NaN is ignored"); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50) + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + ctx.roundRect(Infinity, 50, 1, 1, [0]); + ctx.roundRect(-Infinity, 50, 1, 1, [0]); + ctx.roundRect(NaN, 50, 1, 1, [0]); + ctx.roundRect(0, Infinity, 1, 1, [0]); + ctx.roundRect(0, -Infinity, 1, 1, [0]); + ctx.roundRect(0, NaN, 1, 1, [0]); + ctx.roundRect(0, 50, Infinity, 1, [0]); + ctx.roundRect(0, 50, -Infinity, 1, [0]); + ctx.roundRect(0, 50, NaN, 1, [0]); + ctx.roundRect(0, 50, 1, Infinity, [0]); + ctx.roundRect(0, 50, 1, -Infinity, [0]); + ctx.roundRect(0, 50, 1, NaN, [0]); + ctx.roundRect(0, 50, 1, 1, [Infinity]); + ctx.roundRect(0, 50, 1, 1, [-Infinity]); + ctx.roundRect(0, 50, 1, 1, [NaN]); + ctx.roundRect(0, 50, 1, 1, [Infinity,0]); + ctx.roundRect(0, 50, 1, 1, [-Infinity,0]); + ctx.roundRect(0, 50, 1, 1, [NaN,0]); + ctx.roundRect(0, 50, 1, 1, [0,Infinity]); + ctx.roundRect(0, 50, 1, 1, [0,-Infinity]); + ctx.roundRect(0, 50, 1, 1, [0,NaN]); + ctx.roundRect(0, 50, 1, 1, [Infinity,0,0]); + ctx.roundRect(0, 50, 1, 1, [-Infinity,0,0]); + ctx.roundRect(0, 50, 1, 1, [NaN,0,0]); + ctx.roundRect(0, 50, 1, 1, [0,Infinity,0]); + ctx.roundRect(0, 50, 1, 1, [0,-Infinity,0]); + ctx.roundRect(0, 50, 1, 1, [0,NaN,0]); + ctx.roundRect(0, 50, 1, 1, [0,0,Infinity]); + ctx.roundRect(0, 50, 1, 1, [0,0,-Infinity]); + ctx.roundRect(0, 50, 1, 1, [0,0,NaN]); + ctx.roundRect(0, 50, 1, 1, [Infinity,0,0,0]); + ctx.roundRect(0, 50, 1, 1, [-Infinity,0,0,0]); + ctx.roundRect(0, 50, 1, 1, [NaN,0,0,0]); + ctx.roundRect(0, 50, 1, 1, [0,Infinity,0,0]); + ctx.roundRect(0, 50, 1, 1, [0,-Infinity,0,0]); + ctx.roundRect(0, 50, 1, 1, [0,NaN,0,0]); + ctx.roundRect(0, 50, 1, 1, [0,0,Infinity,0]); + ctx.roundRect(0, 50, 1, 1, [0,0,-Infinity,0]); + ctx.roundRect(0, 50, 1, 1, [0,0,NaN,0]); + ctx.roundRect(0, 50, 1, 1, [0,0,0,Infinity]); + ctx.roundRect(0, 50, 1, 1, [0,0,0,-Infinity]); + ctx.roundRect(0, 50, 1, 1, [0,0,0,NaN]); + ctx.roundRect(Infinity, Infinity, 1, 1, [0]); + ctx.roundRect(Infinity, Infinity, Infinity, 1, [0]); + ctx.roundRect(Infinity, Infinity, Infinity, Infinity, [0]); + ctx.roundRect(Infinity, Infinity, Infinity, Infinity, [Infinity]); + ctx.roundRect(Infinity, Infinity, Infinity, 1, [Infinity]); + ctx.roundRect(Infinity, Infinity, 1, Infinity, [0]); + ctx.roundRect(Infinity, Infinity, 1, Infinity, [Infinity]); + ctx.roundRect(Infinity, Infinity, 1, 1, [Infinity]); + ctx.roundRect(Infinity, 50, Infinity, 1, [0]); + ctx.roundRect(Infinity, 50, Infinity, Infinity, [0]); + ctx.roundRect(Infinity, 50, Infinity, Infinity, [Infinity]); + ctx.roundRect(Infinity, 50, Infinity, 1, [Infinity]); + ctx.roundRect(Infinity, 50, 1, Infinity, [0]); + ctx.roundRect(Infinity, 50, 1, Infinity, [Infinity]); + ctx.roundRect(Infinity, 50, 1, 1, [Infinity]); + ctx.roundRect(0, Infinity, Infinity, 1, [0]); + ctx.roundRect(0, Infinity, Infinity, Infinity, [0]); + ctx.roundRect(0, Infinity, Infinity, Infinity, [Infinity]); + ctx.roundRect(0, Infinity, Infinity, 1, [Infinity]); + ctx.roundRect(0, Infinity, 1, Infinity, [0]); + ctx.roundRect(0, Infinity, 1, Infinity, [Infinity]); + ctx.roundRect(0, Infinity, 1, 1, [Infinity]); + ctx.roundRect(0, 50, Infinity, Infinity, [0]); + ctx.roundRect(0, 50, Infinity, Infinity, [Infinity]); + ctx.roundRect(0, 50, Infinity, 1, [Infinity]); + ctx.roundRect(0, 50, 1, Infinity, [Infinity]); + ctx.roundRect(0, 0, 100, 100, [new DOMPoint(10, Infinity)]); + ctx.roundRect(0, 0, 100, 100, [new DOMPoint(10, -Infinity)]); + ctx.roundRect(0, 0, 100, 100, [new DOMPoint(10, NaN)]); + ctx.roundRect(0, 0, 100, 100, [new DOMPoint(Infinity, 10)]); + ctx.roundRect(0, 0, 100, 100, [new DOMPoint(-Infinity, 10)]); + ctx.roundRect(0, 0, 100, 100, [new DOMPoint(NaN, 10)]); + ctx.roundRect(0, 0, 100, 100, [{x: 10, y: Infinity}]); + ctx.roundRect(0, 0, 100, 100, [{x: 10, y: -Infinity}]); + ctx.roundRect(0, 0, 100, 100, [{x: 10, y: NaN}]); + ctx.roundRect(0, 0, 100, 100, [{x: Infinity, y: 10}]); + ctx.roundRect(0, 0, 100, 100, [{x: -Infinity, y: 10}]); + ctx.roundRect(0, 0, 100, 100, [{x: NaN, y: 10}]); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + _assertPixel(canvas, 50,25, 0,255,0,255); + _assertPixel(canvas, 90,45, 0,255,0,255); + t.done(); + +}); +</script> |