diff options
Diffstat (limited to 'testing/web-platform/tests/html/canvas/offscreen/reset/2d.reset.render.drop_shadow.html')
-rw-r--r-- | testing/web-platform/tests/html/canvas/offscreen/reset/2d.reset.render.drop_shadow.html | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/canvas/offscreen/reset/2d.reset.render.drop_shadow.html b/testing/web-platform/tests/html/canvas/offscreen/reset/2d.reset.render.drop_shadow.html new file mode 100644 index 0000000000..e6decd1687 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/reset/2d.reset.render.drop_shadow.html @@ -0,0 +1,25 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<link rel="match" href="2d.reset.render.drop_shadow-expected.html"> +<title>Canvas test: 2d.reset.render.drop_shadow</title> +<h1>2d.reset.render.drop_shadow</h1> +<p class="desc">check that drop shadows are correctly rendered after reset</p> +<canvas id="canvas" width="500" height="500"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script> + const canvas = new OffscreenCanvas(500, 500); + const ctx = canvas.getContext('2d'); + + ctx.shadowOffsetX = 10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = "red"; + ctx.shadowBlur = 10; + + ctx.reset(); + + ctx.fillRect(100, 100, 100, 100); + + const outputCanvas = document.getElementById("canvas"); + outputCanvas.getContext('2d').drawImage(canvas, 0, 0); +</script> |