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-rw-r--r--testing/web-platform/tests/html/canvas/offscreen/reset/2d.reset.render.drop_shadow.html25
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diff --git a/testing/web-platform/tests/html/canvas/offscreen/reset/2d.reset.render.drop_shadow.html b/testing/web-platform/tests/html/canvas/offscreen/reset/2d.reset.render.drop_shadow.html
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+++ b/testing/web-platform/tests/html/canvas/offscreen/reset/2d.reset.render.drop_shadow.html
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+<!DOCTYPE html>
+<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
+<link rel="match" href="2d.reset.render.drop_shadow-expected.html">
+<title>Canvas test: 2d.reset.render.drop_shadow</title>
+<h1>2d.reset.render.drop_shadow</h1>
+<p class="desc">check that drop shadows are correctly rendered after reset</p>
+<canvas id="canvas" width="500" height="500">
+ <p class="fallback">FAIL (fallback content)</p>
+</canvas>
+<script>
+ const canvas = new OffscreenCanvas(500, 500);
+ const ctx = canvas.getContext('2d');
+
+ ctx.shadowOffsetX = 10;
+ ctx.shadowOffsetY = 10;
+ ctx.shadowColor = "red";
+ ctx.shadowBlur = 10;
+
+ ctx.reset();
+
+ ctx.fillRect(100, 100, 100, 100);
+
+ const outputCanvas = document.getElementById("canvas");
+ outputCanvas.getContext('2d').drawImage(canvas, 0, 0);
+</script>