diff options
Diffstat (limited to 'testing/web-platform/tests/html/canvas/offscreen/reset/2d.reset.render.drop_shadow.w.html')
-rw-r--r-- | testing/web-platform/tests/html/canvas/offscreen/reset/2d.reset.render.drop_shadow.w.html | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/canvas/offscreen/reset/2d.reset.render.drop_shadow.w.html b/testing/web-platform/tests/html/canvas/offscreen/reset/2d.reset.render.drop_shadow.w.html new file mode 100644 index 0000000000..0ceba2f91d --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/reset/2d.reset.render.drop_shadow.w.html @@ -0,0 +1,39 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<html class="reftest-wait"> +<link rel="match" href="2d.reset.render.drop_shadow-expected.html"> +<title>Canvas test: 2d.reset.render.drop_shadow</title> +<h1>2d.reset.render.drop_shadow</h1> +<p class="desc">check that drop shadows are correctly rendered after reset</p> +<canvas id="canvas" width="500" height="500"> + <p class="fallback">FAIL (fallback content)</p> +</canvas> +<script id='myWorker' type='text/worker'> + self.onmessage = function(e) { + const canvas = new OffscreenCanvas(500, 500); + const ctx = canvas.getContext('2d'); + + ctx.shadowOffsetX = 10; + ctx.shadowOffsetY = 10; + ctx.shadowColor = "red"; + ctx.shadowBlur = 10; + + ctx.reset(); + + ctx.fillRect(100, 100, 100, 100); + + const bitmap = canvas.transferToImageBitmap(); + self.postMessage(bitmap, bitmap); + }; +</script> +<script> + const blob = new Blob([document.getElementById('myWorker').textContent]); + const worker = new Worker(URL.createObjectURL(blob)); + worker.addEventListener('message', msg => { + const outputCtx = document.getElementById("canvas").getContext('2d'); + outputCtx.drawImage(msg.data, 0, 0); + document.documentElement.classList.remove("reftest-wait"); + }); + worker.postMessage(null); +</script> +</html> |