diff options
Diffstat (limited to 'testing/web-platform/tests/html/canvas/offscreen/shadows/2d.shadow.blur.high-manual.worker.js')
-rw-r--r-- | testing/web-platform/tests/html/canvas/offscreen/shadows/2d.shadow.blur.high-manual.worker.js | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/canvas/offscreen/shadows/2d.shadow.blur.high-manual.worker.js b/testing/web-platform/tests/html/canvas/offscreen/shadows/2d.shadow.blur.high-manual.worker.js new file mode 100644 index 0000000000..8bd06da381 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/offscreen/shadows/2d.shadow.blur.high-manual.worker.js @@ -0,0 +1,27 @@ +// DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. +// OffscreenCanvas test in a worker:2d.shadow.blur.high +// Description:Shadows look correct for large blurs +// Note: + +importScripts("/resources/testharness.js"); +importScripts("/html/canvas/resources/canvas-tests.js"); + +var t = async_test("Shadows look correct for large blurs"); +var t_pass = t.done.bind(t); +var t_fail = t.step_func(function(reason) { + throw reason; +}); +t.step(function() { + + var canvas = new OffscreenCanvas(100, 50); + var ctx = canvas.getContext('2d'); + + ctx.fillStyle = '#ff0'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowColor = '#00f'; + ctx.shadowOffsetY = 0; + ctx.shadowBlur = 100; + ctx.fillRect(-200, -200, 200, 400); + t.done(); +}); +done(); |