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-rw-r--r--testing/web-platform/tests/html/canvas/offscreen/shadows/2d.shadow.blur.low-manual.html39
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diff --git a/testing/web-platform/tests/html/canvas/offscreen/shadows/2d.shadow.blur.low-manual.html b/testing/web-platform/tests/html/canvas/offscreen/shadows/2d.shadow.blur.low-manual.html
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+++ b/testing/web-platform/tests/html/canvas/offscreen/shadows/2d.shadow.blur.low-manual.html
@@ -0,0 +1,39 @@
+<!DOCTYPE html>
+<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
+<title>OffscreenCanvas test: 2d.shadow.blur.low</title>
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/html/canvas/resources/canvas-tests.js"></script>
+
+<h1>2d.shadow.blur.low</h1>
+<p class="desc">Shadows look correct for small blurs</p>
+
+
+<script>
+var t = async_test("Shadows look correct for small blurs");
+var t_pass = t.done.bind(t);
+var t_fail = t.step_func(function(reason) {
+ throw reason;
+});
+t.step(function() {
+
+ var canvas = new OffscreenCanvas(100, 50);
+ var ctx = canvas.getContext('2d');
+
+ ctx.fillStyle = '#ff0';
+ ctx.fillRect(0, 0, 100, 50);
+ ctx.shadowColor = '#00f';
+ ctx.shadowOffsetY = 25;
+ for (var x = 0; x < 100; ++x) {
+ ctx.save();
+ ctx.beginPath();
+ ctx.rect(x, 0, 1, 50);
+ ctx.clip();
+ ctx.shadowBlur = x;
+ ctx.fillRect(-200, -200, 500, 200);
+ ctx.restore();
+ }
+ t.done();
+
+});
+</script>