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Diffstat (limited to 'testing/web-platform/tests/html/canvas/tools/yaml-new/path-objects.yaml')
-rw-r--r-- | testing/web-platform/tests/html/canvas/tools/yaml-new/path-objects.yaml | 3403 |
1 files changed, 3403 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/canvas/tools/yaml-new/path-objects.yaml b/testing/web-platform/tests/html/canvas/tools/yaml-new/path-objects.yaml new file mode 100644 index 0000000000..b1754b9495 --- /dev/null +++ b/testing/web-platform/tests/html/canvas/tools/yaml-new/path-objects.yaml @@ -0,0 +1,3403 @@ +- name: 2d.path.initial + #mozilla: { bug: TODO } + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.closePath(); + ctx.fillStyle = '#f00'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.beginPath + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.rect(0, 0, 100, 50); + ctx.beginPath(); + ctx.fillStyle = '#f00'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.moveTo.basic + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.rect(0, 0, 10, 50); + ctx.moveTo(100, 0); + ctx.lineTo(10, 0); + ctx.lineTo(10, 50); + ctx.lineTo(100, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 90,25 == 0,255,0,255; + expected: green + +- name: 2d.path.moveTo.newsubpath + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.beginPath(); + ctx.moveTo(0, 0); + ctx.moveTo(100, 0); + ctx.moveTo(100, 50); + ctx.moveTo(0, 50); + ctx.fillStyle = '#f00'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.moveTo.multiple + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.moveTo(0, 25); + ctx.moveTo(100, 25); + ctx.moveTo(0, 25); + ctx.lineTo(100, 25); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.moveTo.nonfinite + desc: moveTo() with Infinity/NaN is ignored + code: | + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + @nonfinite ctx.moveTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.closePath.empty + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.closePath(); + ctx.fillStyle = '#f00'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.closePath.newline + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.moveTo(-100, 25); + ctx.lineTo(-100, -100); + ctx.lineTo(200, -100); + ctx.lineTo(200, 25); + ctx.closePath(); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.closePath.nextpoint + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.moveTo(-100, 25); + ctx.lineTo(-100, -1000); + ctx.closePath(); + ctx.lineTo(1000, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.lineTo.ensuresubpath.1 + desc: If there is no subpath, the point is added and nothing is drawn + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.lineTo(100, 50); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.lineTo.ensuresubpath.2 + desc: If there is no subpath, the point is added and used for subsequent drawing + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.lineTo(0, 25); + ctx.lineTo(100, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.lineTo.basic + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.lineTo(100, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.lineTo.nextpoint + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.moveTo(-100, -100); + ctx.lineTo(0, 25); + ctx.lineTo(100, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.lineTo.nonfinite + desc: lineTo() with Infinity/NaN is ignored + code: | + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + @nonfinite ctx.lineTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 90,45 == 0,255,0,255; + expected: green + +- name: 2d.path.lineTo.nonfinite.details + desc: lineTo() with Infinity/NaN for first arg still converts the second arg + code: | + for (var arg1 of [Infinity, -Infinity, NaN]) { + var converted = false; + ctx.lineTo(arg1, { valueOf: function() { converted = true; return 0; } }); + @assert converted; + } + expected: clear + +- name: 2d.path.quadraticCurveTo.ensuresubpath.1 + desc: If there is no subpath, the first control point is added (and nothing is drawn + up to it) + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.quadraticCurveTo(100, 50, 200, 50); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 95,45 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.path.quadraticCurveTo.ensuresubpath.2 + desc: If there is no subpath, the first control point is added + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.quadraticCurveTo(0, 25, 100, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 5,45 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.path.quadraticCurveTo.basic + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.quadraticCurveTo(100, 25, 100, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.quadraticCurveTo.shape + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 55; + ctx.beginPath(); + ctx.moveTo(-1000, 1050); + ctx.quadraticCurveTo(0, -1000, 1200, 1050); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.quadraticCurveTo.scaled + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.scale(1000, 1000); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 0.055; + ctx.beginPath(); + ctx.moveTo(-1, 1.05); + ctx.quadraticCurveTo(0, -1, 1.2, 1.05); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.quadraticCurveTo.nonfinite + desc: quadraticCurveTo() with Infinity/NaN is ignored + code: | + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + @nonfinite ctx.quadraticCurveTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 90,45 == 0,255,0,255; + expected: green + +- name: 2d.path.bezierCurveTo.ensuresubpath.1 + desc: If there is no subpath, the first control point is added (and nothing is drawn + up to it) + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.bezierCurveTo(100, 50, 200, 50, 200, 50); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 95,45 == 0,255,0,255; + expected: green + +- name: 2d.path.bezierCurveTo.ensuresubpath.2 + desc: If there is no subpath, the first control point is added + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.bezierCurveTo(0, 25, 100, 25, 100, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 5,45 == 0,255,0,255; + expected: green + +- name: 2d.path.bezierCurveTo.basic + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.bezierCurveTo(100, 25, 100, 25, 100, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.bezierCurveTo.shape + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 55; + ctx.beginPath(); + ctx.moveTo(-2000, 3100); + ctx.bezierCurveTo(-2000, -1000, 2100, -1000, 2100, 3100); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.bezierCurveTo.scaled + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.scale(1000, 1000); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 0.055; + ctx.beginPath(); + ctx.moveTo(-2, 3.1); + ctx.bezierCurveTo(-2, -1, 2.1, -1, 2.1, 3.1); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.bezierCurveTo.nonfinite + desc: bezierCurveTo() with Infinity/NaN is ignored + code: | + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + @nonfinite ctx.bezierCurveTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 90,45 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.ensuresubpath.1 + desc: If there is no subpath, the first control point is added (and nothing is drawn + up to it) + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.arcTo(100, 50, 200, 50, 0.1); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.ensuresubpath.2 + desc: If there is no subpath, the first control point is added + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.arcTo(0, 25, 50, 250, 0.1); // adds (x1,y1), draws nothing + ctx.lineTo(100, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.coincide.1 + desc: arcTo() has no effect if P0 = P1 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arcTo(0, 25, 50, 1000, 1); + ctx.lineTo(100, 25); + ctx.stroke(); + + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(50, 25); + ctx.arcTo(50, 25, 100, 25, 1); + ctx.stroke(); + + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.coincide.2 + desc: arcTo() draws a straight line to P1 if P1 = P2 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arcTo(100, 25, 100, 25, 1); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.collinear.1 + desc: arcTo() with all points on a line, and P1 between P0/P2, draws a straight + line to P1 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arcTo(100, 25, 200, 25, 1); + ctx.stroke(); + + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(-100, 25); + ctx.arcTo(0, 25, 100, 25, 1); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.collinear.2 + desc: arcTo() with all points on a line, and P2 between P0/P1, draws a straight + line to P1 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arcTo(100, 25, 10, 25, 1); + ctx.stroke(); + + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(100, 25); + ctx.arcTo(200, 25, 110, 25, 1); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.collinear.3 + desc: arcTo() with all points on a line, and P0 between P1/P2, draws a straight + line to P1 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arcTo(100, 25, -100, 25, 1); + ctx.stroke(); + + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(100, 25); + ctx.arcTo(200, 25, 0, 25, 1); + ctx.stroke(); + + ctx.beginPath(); + ctx.moveTo(-100, 25); + ctx.arcTo(0, 25, -200, 25, 1); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.shape.curve1 + desc: arcTo() curves in the right kind of shape + code: | + var tol = 1.5; // tolerance to avoid antialiasing artifacts + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 10; + ctx.beginPath(); + ctx.moveTo(10, 25); + ctx.arcTo(75, 25, 75, 60, 20); + ctx.stroke(); + + ctx.fillStyle = '#0f0'; + ctx.beginPath(); + ctx.rect(10, 20, 45, 10); + ctx.moveTo(80, 45); + ctx.arc(55, 45, 25+tol, 0, -Math.PI/2, true); + ctx.arc(55, 45, 15-tol, -Math.PI/2, 0, false); + ctx.fill(); + + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 55,19 == 0,255,0,255; + @assert pixel 55,20 == 0,255,0,255; + @assert pixel 55,21 == 0,255,0,255; + @assert pixel 64,22 == 0,255,0,255; + @assert pixel 65,21 == 0,255,0,255; + @assert pixel 72,28 == 0,255,0,255; + @assert pixel 73,27 == 0,255,0,255; + @assert pixel 78,36 == 0,255,0,255; + @assert pixel 79,35 == 0,255,0,255; + @assert pixel 80,44 == 0,255,0,255; + @assert pixel 80,45 == 0,255,0,255; + @assert pixel 80,46 == 0,255,0,255; + @assert pixel 65,45 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.shape.curve2 + desc: arcTo() curves in the right kind of shape + code: | + var tol = 1.5; // tolerance to avoid antialiasing artifacts + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#f00'; + ctx.beginPath(); + ctx.rect(10, 20, 45, 10); + ctx.moveTo(80, 45); + ctx.arc(55, 45, 25-tol, 0, -Math.PI/2, true); + ctx.arc(55, 45, 15+tol, -Math.PI/2, 0, false); + ctx.fill(); + + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 10; + ctx.beginPath(); + ctx.moveTo(10, 25); + ctx.arcTo(75, 25, 75, 60, 20); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 55,19 == 0,255,0,255; + @assert pixel 55,20 == 0,255,0,255; + @assert pixel 55,21 == 0,255,0,255; + @assert pixel 64,22 == 0,255,0,255; + @assert pixel 65,21 == 0,255,0,255; + @assert pixel 72,28 == 0,255,0,255; + @assert pixel 73,27 == 0,255,0,255; + @assert pixel 78,36 == 0,255,0,255; + @assert pixel 79,35 == 0,255,0,255; + @assert pixel 80,44 == 0,255,0,255; + @assert pixel 80,45 == 0,255,0,255; + @assert pixel 80,46 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.shape.start + desc: arcTo() draws a straight line from P0 to P1 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arcTo(200, 25, 200, 50, 10); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.shape.end + desc: arcTo() does not draw anything from P1 to P2 + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.moveTo(-100, -100); + ctx.arcTo(-100, 25, 200, 25, 10); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.negative + desc: arcTo() with negative radius throws an exception + code: | + @assert throws INDEX_SIZE_ERR ctx.arcTo(0, 0, 0, 0, -1); + var path = new Path2D(); + @assert throws INDEX_SIZE_ERR path.arcTo(10, 10, 20, 20, -5); + +- name: 2d.path.arcTo.zero.1 + desc: arcTo() with zero radius draws a straight line from P0 to P1 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arcTo(100, 25, 100, 100, 0); + ctx.stroke(); + + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(0, -25); + ctx.arcTo(50, -25, 50, 50, 0); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.zero.2 + desc: arcTo() with zero radius draws a straight line from P0 to P1, even when all + points are collinear + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arcTo(100, 25, -100, 25, 0); + ctx.stroke(); + + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(100, 25); + ctx.arcTo(200, 25, 50, 25, 0); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.transformation + desc: arcTo joins up to the last subpath point correctly + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 50); + ctx.translate(100, 0); + ctx.arcTo(50, 50, 50, 0, 50); + ctx.lineTo(-100, 0); + ctx.fill(); + + @assert pixel 0,0 == 0,255,0,255; + @assert pixel 50,0 == 0,255,0,255; + @assert pixel 99,0 == 0,255,0,255; + @assert pixel 0,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 99,25 == 0,255,0,255; + @assert pixel 0,49 == 0,255,0,255; + @assert pixel 50,49 == 0,255,0,255; + @assert pixel 99,49 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.scale + desc: arcTo scales the curve, not just the control points + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 50); + ctx.translate(100, 0); + ctx.scale(0.1, 1); + ctx.arcTo(50, 50, 50, 0, 50); + ctx.lineTo(-1000, 0); + ctx.fill(); + + @assert pixel 0,0 == 0,255,0,255; + @assert pixel 50,0 == 0,255,0,255; + @assert pixel 99,0 == 0,255,0,255; + @assert pixel 0,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 99,25 == 0,255,0,255; + @assert pixel 0,49 == 0,255,0,255; + @assert pixel 50,49 == 0,255,0,255; + @assert pixel 99,49 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.nonfinite + desc: arcTo() with Infinity/NaN is ignored + code: | + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + @nonfinite ctx.arcTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 90,45 == 0,255,0,255; + expected: green + + +- name: 2d.path.arc.empty + desc: arc() with an empty path does not draw a straight line to the start point + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.arc(200, 25, 5, 0, 2*Math.PI, true); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.nonempty + desc: arc() with a non-empty path does draw a straight line to the start point + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arc(200, 25, 5, 0, 2*Math.PI, true); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.end + desc: arc() adds the end point of the arc to the subpath + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(-100, 0); + ctx.arc(-100, 0, 25, -Math.PI/2, Math.PI/2, true); + ctx.lineTo(100, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.default + desc: arc() with missing last argument defaults to clockwise + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(100, 0); + ctx.arc(100, 0, 150, -Math.PI, Math.PI/2); + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.angle.1 + desc: arc() draws pi/2 .. -pi anticlockwise correctly + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(100, 0); + ctx.arc(100, 0, 150, Math.PI/2, -Math.PI, true); + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.angle.2 + desc: arc() draws -3pi/2 .. -pi anticlockwise correctly + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(100, 0); + ctx.arc(100, 0, 150, -3*Math.PI/2, -Math.PI, true); + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.angle.3 + desc: arc() wraps angles mod 2pi when anticlockwise and end > start+2pi + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(100, 0); + ctx.arc(100, 0, 150, (512+1/2)*Math.PI, (1024-1)*Math.PI, true); + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.angle.4 + desc: arc() draws a full circle when clockwise and end > start+2pi + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(50, 25); + ctx.arc(50, 25, 60, (512+1/2)*Math.PI, (1024-1)*Math.PI, false); + ctx.fill(); + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.angle.5 + desc: arc() wraps angles mod 2pi when clockwise and start > end+2pi + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(100, 0); + ctx.arc(100, 0, 150, (1024-1)*Math.PI, (512+1/2)*Math.PI, false); + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.angle.6 + desc: arc() draws a full circle when anticlockwise and start > end+2pi + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(50, 25); + ctx.arc(50, 25, 60, (1024-1)*Math.PI, (512+1/2)*Math.PI, true); + ctx.fill(); + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.zero.1 + desc: arc() draws nothing when startAngle = endAngle and anticlockwise + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.arc(50, 25, 50, 0, 0, true); + ctx.stroke(); + @assert pixel 50,20 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.zero.2 + desc: arc() draws nothing when startAngle = endAngle and clockwise + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.arc(50, 25, 50, 0, 0, false); + ctx.stroke(); + @assert pixel 50,20 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.twopie.1 + desc: arc() draws nothing when end = start + 2pi-e and anticlockwise + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.arc(50, 25, 50, 0, 2*Math.PI - 1e-4, true); + ctx.stroke(); + @assert pixel 50,20 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.twopie.2 + desc: arc() draws a full circle when end = start + 2pi-e and clockwise + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.arc(50, 25, 50, 0, 2*Math.PI - 1e-4, false); + ctx.stroke(); + @assert pixel 50,20 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.twopie.3 + desc: arc() draws a full circle when end = start + 2pi+e and anticlockwise + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.arc(50, 25, 50, 0, 2*Math.PI + 1e-4, true); + ctx.stroke(); + @assert pixel 50,20 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.twopie.4 + desc: arc() draws nothing when end = start + 2pi+e and clockwise + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.arc(50, 25, 50, 0, 2*Math.PI + 1e-4, false); + ctx.stroke(); + @assert pixel 50,20 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.twopie.5 + desc: arc() draws correctly when start = 2 and end = start + 2pi+e and clockwise + code: | + ctx.fillStyle = '#fff'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#000'; + ctx.beginPath(); + ctx.moveTo(50, 25); + ctx.arc(50, 25, 50, 2, 2 + 2*Math.PI, false); + ctx.closePath(); + ctx.fill(); + @assert pixel 95,25 == 0,0,0,255; + +- name: 2d.path.arc.twopie.6 + desc: arc() draws correctly when start = 5 and end = start + 2pi+e and clockwise + code: | + ctx.fillStyle = '#fff'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#000'; + ctx.beginPath(); + ctx.moveTo(50, 25); + ctx.arc(50, 25, 50, 5, 5 + 2*Math.PI, false); + ctx.closePath(); + ctx.fill(); + @assert pixel 5,25 == 0,0,0,255; + +- name: 2d.path.arc.shape.1 + desc: arc() from 0 to pi does not draw anything in the wrong half + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.arc(50, 50, 50, 0, Math.PI, false); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 20,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.shape.2 + desc: arc() from 0 to pi draws stuff in the right half + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 100; + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.arc(50, 50, 50, 0, Math.PI, true); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 20,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.shape.3 + desc: arc() from 0 to -pi/2 does not draw anything in the wrong quadrant + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 100; + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.arc(0, 50, 50, 0, -Math.PI/2, false); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; @moz-todo + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.shape.4 + desc: arc() from 0 to -pi/2 draws stuff in the right quadrant + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 150; + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.arc(-50, 50, 100, 0, -Math.PI/2, true); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.shape.5 + desc: arc() from 0 to 5pi does not draw crazy things + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 200; + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.arc(300, 0, 100, 0, 5*Math.PI, false); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.selfintersect.1 + desc: arc() with lineWidth > 2*radius is drawn sensibly + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 200; + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.arc(100, 50, 25, 0, -Math.PI/2, true); + ctx.stroke(); + ctx.beginPath(); + ctx.arc(0, 0, 25, 0, -Math.PI/2, true); + ctx.stroke(); + @assert pixel 1,1 == 0,255,0,255; @moz-todo + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.selfintersect.2 + desc: arc() with lineWidth > 2*radius is drawn sensibly + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 180; + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.arc(-50, 50, 25, 0, -Math.PI/2, true); + ctx.stroke(); + ctx.beginPath(); + ctx.arc(100, 0, 25, 0, -Math.PI/2, true); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 90,10 == 0,255,0,255; + @assert pixel 97,1 == 0,255,0,255; + @assert pixel 97,2 == 0,255,0,255; + @assert pixel 97,3 == 0,255,0,255; + @assert pixel 2,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.negative + desc: arc() with negative radius throws INDEX_SIZE_ERR + code: | + @assert throws INDEX_SIZE_ERR ctx.arc(0, 0, -1, 0, 0, true); + var path = new Path2D(); + @assert throws INDEX_SIZE_ERR path.arc(10, 10, -5, 0, 1, false); + +- name: 2d.path.arc.zeroradius + desc: arc() with zero radius draws a line to the start point + code: | + ctx.fillStyle = '#f00' + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arc(200, 25, 0, 0, Math.PI, true); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.scale.1 + desc: Non-uniformly scaled arcs are the right shape + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.scale(2, 0.5); + ctx.fillStyle = '#0f0'; + ctx.beginPath(); + ctx.arc(25, 50, 56, 0, 2*Math.PI, false); + ctx.fill(); + ctx.fillStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(-25, 50); + ctx.arc(-25, 50, 24, 0, 2*Math.PI, false); + ctx.moveTo(75, 50); + ctx.arc(75, 50, 24, 0, 2*Math.PI, false); + ctx.moveTo(25, -25); + ctx.arc(25, -25, 24, 0, 2*Math.PI, false); + ctx.moveTo(25, 125); + ctx.arc(25, 125, 24, 0, 2*Math.PI, false); + ctx.fill(); + + @assert pixel 0,0 == 0,255,0,255; + @assert pixel 50,0 == 0,255,0,255; + @assert pixel 99,0 == 0,255,0,255; + @assert pixel 0,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 99,25 == 0,255,0,255; + @assert pixel 0,49 == 0,255,0,255; + @assert pixel 50,49 == 0,255,0,255; + @assert pixel 99,49 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.scale.2 + desc: Highly scaled arcs are the right shape + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.scale(100, 100); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 1.2; + ctx.beginPath(); + ctx.arc(0, 0, 0.6, 0, Math.PI/2, false); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.nonfinite + desc: arc() with Infinity/NaN is ignored + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + @nonfinite ctx.arc(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <2*Math.PI Infinity -Infinity NaN>, <true>); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 90,45 == 0,255,0,255; + expected: green + + +- name: 2d.path.rect.basic + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.rect(0, 0, 100, 50); + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.newsubpath + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.beginPath(); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.moveTo(-100, 25); + ctx.lineTo(-50, 25); + ctx.rect(200, 25, 1, 1); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.closed + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 200; + ctx.lineJoin = 'miter'; + ctx.rect(100, 50, 100, 100); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.end.1 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 100; + ctx.rect(200, 100, 400, 1000); + ctx.lineTo(-2000, -1000); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.end.2 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 450; + ctx.lineCap = 'round'; + ctx.lineJoin = 'bevel'; + ctx.rect(150, 150, 2000, 2000); + ctx.lineTo(160, 160); + ctx.stroke(); + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.zero.1 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.rect(0, 50, 100, 0); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.zero.2 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.rect(50, -100, 0, 250); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.zero.3 + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.rect(50, 25, 0, 0); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.zero.4 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.rect(100, 25, 0, 0); + ctx.lineTo(0, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.zero.5 + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.moveTo(0, 0); + ctx.rect(100, 25, 0, 0); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.zero.6 + #mozilla: { bug: TODO } + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineJoin = 'miter'; + ctx.miterLimit = 1.5; + ctx.lineWidth = 200; + ctx.beginPath(); + ctx.rect(100, 25, 1000, 0); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.path.rect.negative + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.beginPath(); + ctx.fillStyle = '#0f0'; + ctx.rect(0, 0, 50, 25); + ctx.rect(100, 0, -50, 25); + ctx.rect(0, 50, 50, -25); + ctx.rect(100, 50, -50, -25); + ctx.fill(); + @assert pixel 25,12 == 0,255,0,255; + @assert pixel 75,12 == 0,255,0,255; + @assert pixel 25,37 == 0,255,0,255; + @assert pixel 75,37 == 0,255,0,255; + +- name: 2d.path.rect.winding + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.beginPath(); + ctx.fillStyle = '#f00'; + ctx.rect(0, 0, 50, 50); + ctx.rect(100, 50, -50, -50); + ctx.rect(0, 25, 100, -25); + ctx.rect(100, 25, -100, 25); + ctx.fill(); + @assert pixel 25,12 == 0,255,0,255; + @assert pixel 75,12 == 0,255,0,255; + @assert pixel 25,37 == 0,255,0,255; + @assert pixel 75,37 == 0,255,0,255; + +- name: 2d.path.rect.selfintersect + #mozilla: { bug: TODO } + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 90; + ctx.beginPath(); + ctx.rect(45, 20, 10, 10); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.path.rect.nonfinite + desc: rect() with Infinity/NaN is ignored + code: | + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + @nonfinite ctx.rect(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 90,45 == 0,255,0,255; + expected: green + +- name: 2d.path.roundrect.newsubpath + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.beginPath(); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.moveTo(-100, 25); + ctx.lineTo(-50, 25); + ctx.roundRect(200, 25, 1, 1, [0]); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.roundrect.closed + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 200; + ctx.lineJoin = 'miter'; + ctx.roundRect(100, 50, 100, 100, [0]); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.roundrect.end.1 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 100; + ctx.roundRect(200, 100, 400, 1000, [0]); + ctx.lineTo(-2000, -1000); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.roundrect.end.2 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 450; + ctx.lineCap = 'round'; + ctx.lineJoin = 'bevel'; + ctx.roundRect(150, 150, 2000, 2000, [0]); + ctx.lineTo(160, 160); + ctx.stroke(); + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.roundrect.end.3 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 100; + ctx.roundRect(101, 51, 2000, 2000, [500, 500, 500, 500]); + ctx.lineTo(-1, -1); + ctx.stroke(); + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.roundrect.end.4 + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 10; + ctx.roundRect(-1, -1, 2000, 2000, [1000, 1000, 1000, 1000]); + ctx.lineTo(-150, -150); + ctx.stroke(); + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.roundrect.zero.1 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.roundRect(0, 50, 100, 0, [0]); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.roundrect.zero.2 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.roundRect(50, -100, 0, 250, [0]); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.roundrect.zero.3 + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.roundRect(50, 25, 0, 0, [0]); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.roundrect.zero.4 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.roundRect(100, 25, 0, 0, [0]); + ctx.lineTo(0, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.roundrect.zero.5 + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.moveTo(0, 0); + ctx.roundRect(100, 25, 0, 0, [0]); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.roundrect.zero.6 + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineJoin = 'miter'; + ctx.miterLimit = 1.5; + ctx.lineWidth = 200; + ctx.beginPath(); + ctx.roundRect(100, 25, 1000, 0, [0]); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.roundrect.negative + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.beginPath(); + ctx.fillStyle = '#0f0'; + ctx.roundRect(0, 0, 50, 25, [10, 0, 0, 0]); + ctx.roundRect(100, 0, -50, 25, [10, 0, 0, 0]); + ctx.roundRect(0, 50, 50, -25, [10, 0, 0, 0]); + ctx.roundRect(100, 50, -50, -25, [10, 0, 0, 0]); + ctx.fill(); + // All rects drawn + @assert pixel 25,12 == 0,255,0,255; + @assert pixel 75,12 == 0,255,0,255; + @assert pixel 25,37 == 0,255,0,255; + @assert pixel 75,37 == 0,255,0,255; + // Correct corners are rounded. + @assert pixel 1,1 == 255,0,0,255; + @assert pixel 98,1 == 255,0,0,255; + @assert pixel 1,48 == 255,0,0,255; + @assert pixel 98,48 == 255,0,0,255; + +- name: 2d.path.roundrect.winding + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.beginPath(); + ctx.fillStyle = '#f00'; + ctx.roundRect(0, 0, 50, 50, [0]); + ctx.roundRect(100, 50, -50, -50, [0]); + ctx.roundRect(0, 25, 100, -25, [0]); + ctx.roundRect(100, 25, -100, 25, [0]); + ctx.fill(); + @assert pixel 25,12 == 0,255,0,255; + @assert pixel 75,12 == 0,255,0,255; + @assert pixel 25,37 == 0,255,0,255; + @assert pixel 75,37 == 0,255,0,255; + +- name: 2d.path.roundrect.selfintersect + code: | + ctx.fillStyle = '#f00'; + ctx.roundRect(0, 0, 100, 50, [0]); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 90; + ctx.beginPath(); + ctx.roundRect(45, 20, 10, 10, [0]); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.roundrect.nonfinite + desc: roundRect() with Infinity/NaN is ignored + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50) + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + @nonfinite ctx.roundRect(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <[0] [Infinity] [-Infinity] [NaN] [Infinity,0] [-Infinity,0] [NaN,0] [0,Infinity] [0,-Infinity] [0,NaN] [Infinity,0,0] [-Infinity,0,0] [NaN,0,0] [0,Infinity,0] [0,-Infinity,0] [0,NaN,0] [0,0,Infinity] [0,0,-Infinity] [0,0,NaN] [Infinity,0,0,0] [-Infinity,0,0,0] [NaN,0,0,0] [0,Infinity,0,0] [0,-Infinity,0,0] [0,NaN,0,0] [0,0,Infinity,0] [0,0,-Infinity,0] [0,0,NaN,0] [0,0,0,Infinity] [0,0,0,-Infinity] [0,0,0,NaN]>); + ctx.roundRect(0, 0, 100, 100, [new DOMPoint(10, Infinity)]); + ctx.roundRect(0, 0, 100, 100, [new DOMPoint(10, -Infinity)]); + ctx.roundRect(0, 0, 100, 100, [new DOMPoint(10, NaN)]); + ctx.roundRect(0, 0, 100, 100, [new DOMPoint(Infinity, 10)]); + ctx.roundRect(0, 0, 100, 100, [new DOMPoint(-Infinity, 10)]); + ctx.roundRect(0, 0, 100, 100, [new DOMPoint(NaN, 10)]); + ctx.roundRect(0, 0, 100, 100, [{x: 10, y: Infinity}]); + ctx.roundRect(0, 0, 100, 100, [{x: 10, y: -Infinity}]); + ctx.roundRect(0, 0, 100, 100, [{x: 10, y: NaN}]); + ctx.roundRect(0, 0, 100, 100, [{x: Infinity, y: 10}]); + ctx.roundRect(0, 0, 100, 100, [{x: -Infinity, y: 10}]); + ctx.roundRect(0, 0, 100, 100, [{x: NaN, y: 10}]); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 90,45 == 0,255,0,255; + expected: green + +- name: 2d.path.roundrect.4.radii.1.double + desc: Verify that when four radii are given to roundRect(), the first radius, specified as a double, applies to the top-left corner. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [20, 0, 0, 0]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 1,1 == 255,0,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + +- name: 2d.path.roundrect.4.radii.1.dompoint + desc: Verify that when four radii are given to roundRect(), the first radius, specified as a DOMPoint, applies to the top-left corner. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [new DOMPoint(40, 20), 0, 0, 0]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // top-left corner + @assert pixel 20,1 == 255,0,0,255; + @assert pixel 41,1 == 0,255,0,255; + @assert pixel 1,10 == 255,0,0,255; + @assert pixel 1,21 == 0,255,0,255; + + // other corners + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + +- name: 2d.path.roundrect.4.radii.1.dompointinit + desc: Verify that when four radii are given to roundRect(), the first radius, specified as a DOMPointInit, applies to the top-left corner. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [{x: 40, y: 20}, 0, 0, 0]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // top-left corner + @assert pixel 20,1 == 255,0,0,255; + @assert pixel 41,1 == 0,255,0,255; + @assert pixel 1,10 == 255,0,0,255; + @assert pixel 1,21 == 0,255,0,255; + + // other corners + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + +- name: 2d.path.roundrect.4.radii.2.double + desc: Verify that when four radii are given to roundRect(), the second radius, specified as a double, applies to the top-right corner. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [0, 20, 0, 0]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 255,0,0,255; + @assert pixel 98,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + +- name: 2d.path.roundrect.4.radii.2.dompoint + desc: Verify that when four radii are given to roundRect(), the second radius, specified as a DOMPoint, applies to the top-right corner. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [0, new DOMPoint(40, 20), 0, 0]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // top-right corner + @assert pixel 79,1 == 255,0,0,255; + @assert pixel 58,1 == 0,255,0,255; + @assert pixel 98,10 == 255,0,0,255; + @assert pixel 98,21 == 0,255,0,255; + + // other corners + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + +- name: 2d.path.roundrect.4.radii.2.dompointinit + desc: Verify that when four radii are given to roundRect(), the second radius, specified as a DOMPointInit, applies to the top-right corner. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [0, {x: 40, y: 20}, 0, 0]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // top-right corner + @assert pixel 79,1 == 255,0,0,255; + @assert pixel 58,1 == 0,255,0,255; + @assert pixel 98,10 == 255,0,0,255; + @assert pixel 98,21 == 0,255,0,255; + + // other corners + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + +- name: 2d.path.roundrect.4.radii.3.double + desc: Verify that when four radii are given to roundRect(), the third radius, specified as a double, applies to the bottom-right corner. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [0, 0, 20, 0]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 98,48 == 255,0,0,255; + @assert pixel 1,48 == 0,255,0,255; + +- name: 2d.path.roundrect.4.radii.3.dompoint + desc: Verify that when four radii are given to roundRect(), the third radius, specified as a DOMPoint, applies to the bottom-right corner. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [0, 0, new DOMPoint(40, 20), 0]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // bottom-right corner + @assert pixel 79,48 == 255,0,0,255; + @assert pixel 58,48 == 0,255,0,255; + @assert pixel 98,39 == 255,0,0,255; + @assert pixel 98,28 == 0,255,0,255; + + // other corners + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + +- name: 2d.path.roundrect.4.radii.3.dompointinit + desc: Verify that when four radii are given to roundRect(), the third radius, specified as a DOMPointInit, applies to the bottom-right corner. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [0, 0, {x: 40, y: 20}, 0]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // bottom-right corner + @assert pixel 79,48 == 255,0,0,255; + @assert pixel 58,48 == 0,255,0,255; + @assert pixel 98,39 == 255,0,0,255; + @assert pixel 98,28 == 0,255,0,255; + + // other corners + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + +- name: 2d.path.roundrect.4.radii.4.double + desc: Verify that when four radii are given to roundRect(), the fourth radius, specified as a double, applies to the bottom-left corner. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [0, 0, 0, 20]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + @assert pixel 1,48 == 255,0,0,255; + +- name: 2d.path.roundrect.4.radii.4.dompoint + desc: Verify that when four radii are given to roundRect(), the fourth radius, specified as a DOMPoint, applies to the bottom-left corner. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [0, 0, 0, new DOMPoint(40, 20)]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // bottom-left corner + @assert pixel 20,48 == 255,0,0,255; + @assert pixel 41,48 == 0,255,0,255; + @assert pixel 1,39 == 255,0,0,255; + @assert pixel 1,28 == 0,255,0,255; + + // other corners + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + +- name: 2d.path.roundrect.4.radii.4.dompointinit + desc: Verify that when four radii are given to roundRect(), the fourth radius, specified as a DOMPointInit, applies to the bottom-left corner. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [0, 0, 0, {x: 40, y: 20}]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // bottom-left corner + @assert pixel 20,48 == 255,0,0,255; + @assert pixel 41,48 == 0,255,0,255; + @assert pixel 1,39 == 255,0,0,255; + @assert pixel 1,28 == 0,255,0,255; + + // other corners + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + +- name: 2d.path.roundrect.3.radii.1.double + desc: Verify that when three radii are given to roundRect(), the first radius, specified as a double, applies to the top-left corner. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [20, 0, 0]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 1,1 == 255,0,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + +- name: 2d.path.roundrect.3.radii.1.dompoint + desc: Verify that when three radii are given to roundRect(), the first radius, specified as a DOMPoint, applies to the top-left corner. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [new DOMPoint(40, 20), 0, 0]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // top-left corner + @assert pixel 20,1 == 255,0,0,255; + @assert pixel 41,1 == 0,255,0,255; + @assert pixel 1,10 == 255,0,0,255; + @assert pixel 1,21 == 0,255,0,255; + + // other corners + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + +- name: 2d.path.roundrect.3.radii.1.dompointinit + desc: Verify that when three radii are given to roundRect(), the first radius, specified as a DOMPointInit, applies to the top-left corner. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [{x: 40, y: 20}, 0, 0]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // top-left corner + @assert pixel 20,1 == 255,0,0,255; + @assert pixel 41,1 == 0,255,0,255; + @assert pixel 1,10 == 255,0,0,255; + @assert pixel 1,21 == 0,255,0,255; + + // other corners + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + +- name: 2d.path.roundrect.3.radii.2.double + desc: Verify that when three radii are given to roundRect(), the second radius, specified as a double, applies to the top-right and bottom-left corners. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [0, 20, 0]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 255,0,0,255; + @assert pixel 98,48 == 0,255,0,255; + @assert pixel 1,48 == 255,0,0,255; + +- name: 2d.path.roundrect.3.radii.2.dompoint + desc: Verify that when three radii are given to roundRect(), the second radius, specified as a DOMPoint, applies to the top-right and bottom-left corners. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [0, new DOMPoint(40, 20), 0]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // top-right corner + @assert pixel 79,1 == 255,0,0,255; + @assert pixel 58,1 == 0,255,0,255; + @assert pixel 98,10 == 255,0,0,255; + @assert pixel 98,21 == 0,255,0,255; + + // bottom-left corner + @assert pixel 20,48 == 255,0,0,255; + @assert pixel 41,48 == 0,255,0,255; + @assert pixel 1,39 == 255,0,0,255; + @assert pixel 1,28 == 0,255,0,255; + + // other corners + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + +- name: 2d.path.roundrect.3.radii.2.dompointinit + desc: Verify that when three radii are given to roundRect(), the second radius, specified as a DOMPoint, applies to the top-right and bottom-left corners. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [0, {x: 40, y: 20}, 0]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // top-right corner + @assert pixel 79,1 == 255,0,0,255; + @assert pixel 58,1 == 0,255,0,255; + @assert pixel 98,10 == 255,0,0,255; + @assert pixel 98,21 == 0,255,0,255; + + // bottom-left corner + @assert pixel 20,48 == 255,0,0,255; + @assert pixel 41,48 == 0,255,0,255; + @assert pixel 1,39 == 255,0,0,255; + @assert pixel 1,28 == 0,255,0,255; + + // other corners + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + +- name: 2d.path.roundrect.3.radii.3.double + desc: Verify that when three radii are given to roundRect(), the third radius, specified as a double, applies to the bottom-right corner. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [0, 0, 20]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 98,48 == 255,0,0,255; + @assert pixel 1,48 == 0,255,0,255; + +- name: 2d.path.roundrect.3.radii.3.dompoint + desc: Verify that when three radii are given to roundRect(), the third radius, specified as a DOMPoint, applies to the bottom-right corner. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [0, 0, new DOMPoint(40, 20)]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // bottom-right corner + @assert pixel 79,48 == 255,0,0,255; + @assert pixel 58,48 == 0,255,0,255; + @assert pixel 98,39 == 255,0,0,255; + @assert pixel 98,28 == 0,255,0,255; + + // other corners + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + +- name: 2d.path.roundrect.3.radii.3.dompointinit + desc: Verify that when three radii are given to roundRect(), the third radius, specified as a DOMPointInit, applies to the bottom-right corner. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [0, 0, {x: 40, y: 20}]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // bottom-right corner + @assert pixel 79,48 == 255,0,0,255; + @assert pixel 58,48 == 0,255,0,255; + @assert pixel 98,39 == 255,0,0,255; + @assert pixel 98,28 == 0,255,0,255; + + // other corners + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + +- name: 2d.path.roundrect.2.radii.1.double + desc: Verify that when two radii are given to roundRect(), the first radius, specified as a double, applies to the top-left and bottom-right corners. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [20, 0]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 1,1 == 255,0,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 98,48 == 255,0,0,255; + @assert pixel 1,48 == 0,255,0,255; + +- name: 2d.path.roundrect.2.radii.1.dompoint + desc: Verify that when two radii are given to roundRect(), the first radius, specified as a DOMPoint, applies to the top-left and bottom-right corners. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [new DOMPoint(40, 20), 0]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // top-left corner + @assert pixel 20,1 == 255,0,0,255; + @assert pixel 41,1 == 0,255,0,255; + @assert pixel 1,10 == 255,0,0,255; + @assert pixel 1,21 == 0,255,0,255; + + // bottom-right corner + @assert pixel 79,48 == 255,0,0,255; + @assert pixel 58,48 == 0,255,0,255; + @assert pixel 98,39 == 255,0,0,255; + @assert pixel 98,28 == 0,255,0,255; + + // other corners + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + +- name: 2d.path.roundrect.2.radii.1.dompointinit + desc: Verify that when two radii are given to roundRect(), the first radius, specified as a DOMPointInit, applies to the top-left and bottom-right corners. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [{x: 40, y: 20}, 0]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // top-left corner + @assert pixel 20,1 == 255,0,0,255; + @assert pixel 41,1 == 0,255,0,255; + @assert pixel 1,10 == 255,0,0,255; + @assert pixel 1,21 == 0,255,0,255; + + // bottom-right corner + @assert pixel 79,48 == 255,0,0,255; + @assert pixel 58,48 == 0,255,0,255; + @assert pixel 98,39 == 255,0,0,255; + @assert pixel 98,28 == 0,255,0,255; + + // other corners + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + +- name: 2d.path.roundrect.2.radii.2.double + desc: Verify that when two radii are given to roundRect(), the second radius, specified as a double, applies to the top-right and bottom-left corners. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [0, 20]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 255,0,0,255; + @assert pixel 98,48 == 0,255,0,255; + @assert pixel 1,48 == 255,0,0,255; + +- name: 2d.path.roundrect.2.radii.2.dompoint + desc: Verify that when two radii are given to roundRect(), the second radius, specified as a DOMPoint, applies to the top-right and bottom-left corners. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [0, new DOMPoint(40, 20)]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // top-right corner + @assert pixel 79,1 == 255,0,0,255; + @assert pixel 58,1 == 0,255,0,255; + @assert pixel 98,10 == 255,0,0,255; + @assert pixel 98,21 == 0,255,0,255; + + // bottom-left corner + @assert pixel 20,48 == 255,0,0,255; + @assert pixel 41,48 == 0,255,0,255; + @assert pixel 1,39 == 255,0,0,255; + @assert pixel 1,28 == 0,255,0,255; + + // other corners + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + +- name: 2d.path.roundrect.2.radii.2.dompointinit + desc: Verify that when two radii are given to roundRect(), the second radius, specified as a DOMPointInit, applies to the top-right and bottom-left corners. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [0, {x: 40, y: 20}]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // top-right corner + @assert pixel 79,1 == 255,0,0,255; + @assert pixel 58,1 == 0,255,0,255; + @assert pixel 98,10 == 255,0,0,255; + @assert pixel 98,21 == 0,255,0,255; + + // bottom-left corner + @assert pixel 20,48 == 255,0,0,255; + @assert pixel 41,48 == 0,255,0,255; + @assert pixel 1,39 == 255,0,0,255; + @assert pixel 1,28 == 0,255,0,255; + + // other corners + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + +- name: 2d.path.roundrect.1.radius.double + desc: Verify that when one radius is given to roundRect(), specified as a double, it applies to all corners. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [20]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 1,1 == 255,0,0,255; + @assert pixel 98,1 == 255,0,0,255; + @assert pixel 98,48 == 255,0,0,255; + @assert pixel 1,48 == 255,0,0,255; + +- name: 2d.path.roundrect.1.radius.double.single.argument + desc: Verify that when one radius is given to roundRect() as a non-array argument, specified as a double, it applies to all corners. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, 20); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 1,1 == 255,0,0,255; + @assert pixel 98,1 == 255,0,0,255; + @assert pixel 98,48 == 255,0,0,255; + @assert pixel 1,48 == 255,0,0,255; + +- name: 2d.path.roundrect.1.radius.dompoint + desc: Verify that when one radius is given to roundRect(), specified as a DOMPoint, it applies to all corners. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [new DOMPoint(40, 20)]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // top-left corner + @assert pixel 20,1 == 255,0,0,255; + @assert pixel 41,1 == 0,255,0,255; + @assert pixel 1,10 == 255,0,0,255; + @assert pixel 1,21 == 0,255,0,255; + + // top-right corner + @assert pixel 79,1 == 255,0,0,255; + @assert pixel 58,1 == 0,255,0,255; + @assert pixel 98,10 == 255,0,0,255; + @assert pixel 98,21 == 0,255,0,255; + + // bottom-right corner + @assert pixel 79,48 == 255,0,0,255; + @assert pixel 58,48 == 0,255,0,255; + @assert pixel 98,39 == 255,0,0,255; + @assert pixel 98,28 == 0,255,0,255; + + // bottom-left corner + @assert pixel 20,48 == 255,0,0,255; + @assert pixel 41,48 == 0,255,0,255; + @assert pixel 1,39 == 255,0,0,255; + @assert pixel 1,28 == 0,255,0,255; + +- name: 2d.path.roundrect.1.radius.dompoint.single argument + desc: Verify that when one radius is given to roundRect() as a non-array argument, specified as a DOMPoint, it applies to all corners. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, new DOMPoint(40, 20)); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // top-left corner + @assert pixel 20,1 == 255,0,0,255; + @assert pixel 41,1 == 0,255,0,255; + @assert pixel 1,10 == 255,0,0,255; + @assert pixel 1,21 == 0,255,0,255; + + // top-right corner + @assert pixel 79,1 == 255,0,0,255; + @assert pixel 58,1 == 0,255,0,255; + @assert pixel 98,10 == 255,0,0,255; + @assert pixel 98,21 == 0,255,0,255; + + // bottom-right corner + @assert pixel 79,48 == 255,0,0,255; + @assert pixel 58,48 == 0,255,0,255; + @assert pixel 98,39 == 255,0,0,255; + @assert pixel 98,28 == 0,255,0,255; + + // bottom-left corner + @assert pixel 20,48 == 255,0,0,255; + @assert pixel 41,48 == 0,255,0,255; + @assert pixel 1,39 == 255,0,0,255; + @assert pixel 1,28 == 0,255,0,255; + +- name: 2d.path.roundrect.1.radius.dompointinit + desc: Verify that when one radius is given to roundRect(), specified as a DOMPointInit, applies to all corners. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [{x: 40, y: 20}]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // top-left corner + @assert pixel 20,1 == 255,0,0,255; + @assert pixel 41,1 == 0,255,0,255; + @assert pixel 1,10 == 255,0,0,255; + @assert pixel 1,21 == 0,255,0,255; + + // top-right corner + @assert pixel 79,1 == 255,0,0,255; + @assert pixel 58,1 == 0,255,0,255; + @assert pixel 98,10 == 255,0,0,255; + @assert pixel 98,21 == 0,255,0,255; + + // bottom-right corner + @assert pixel 79,48 == 255,0,0,255; + @assert pixel 58,48 == 0,255,0,255; + @assert pixel 98,39 == 255,0,0,255; + @assert pixel 98,28 == 0,255,0,255; + + // bottom-left corner + @assert pixel 20,48 == 255,0,0,255; + @assert pixel 41,48 == 0,255,0,255; + @assert pixel 1,39 == 255,0,0,255; + @assert pixel 1,28 == 0,255,0,255; + +- name: 2d.path.roundrect.1.radius.dompointinit.single.argument + desc: Verify that when one radius is given to roundRect() as a non-array argument, specified as a DOMPointInit, applies to all corners. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, {x: 40, y: 20}); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + // top-left corner + @assert pixel 20,1 == 255,0,0,255; + @assert pixel 41,1 == 0,255,0,255; + @assert pixel 1,10 == 255,0,0,255; + @assert pixel 1,21 == 0,255,0,255; + + // top-right corner + @assert pixel 79,1 == 255,0,0,255; + @assert pixel 58,1 == 0,255,0,255; + @assert pixel 98,10 == 255,0,0,255; + @assert pixel 98,21 == 0,255,0,255; + + // bottom-right corner + @assert pixel 79,48 == 255,0,0,255; + @assert pixel 58,48 == 0,255,0,255; + @assert pixel 98,39 == 255,0,0,255; + @assert pixel 98,28 == 0,255,0,255; + + // bottom-left corner + @assert pixel 20,48 == 255,0,0,255; + @assert pixel 41,48 == 0,255,0,255; + @assert pixel 1,39 == 255,0,0,255; + @assert pixel 1,28 == 0,255,0,255; + +- name: 2d.path.roundrect.radius.intersecting.1 + desc: Check that roundRects with intersecting corner arcs are rendered correctly. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [40, 40, 40, 40]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 2,25 == 0,255,0,255; + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 97,25 == 0,255,0,255; + @assert pixel 1,1 == 255,0,0,255; + @assert pixel 98,1 == 255,0,0,255; + @assert pixel 1,48 == 255,0,0,255; + @assert pixel 98,48 == 255,0,0,255; + +- name: 2d.path.roundrect.radius.intersecting.2 + desc: Check that roundRects with intersecting corner arcs are rendered correctly. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(0, 0, 100, 50, [1000, 1000, 1000, 1000]); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 2,25 == 0,255,0,255; + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 97,25 == 0,255,0,255; + @assert pixel 1,1 == 255,0,0,255; + @assert pixel 98,1 == 255,0,0,255; + @assert pixel 1,48 == 255,0,0,255; + @assert pixel 98,48 == 255,0,0,255; + +- name: 2d.path.roundrect.radius.none + desc: Check that roundRect throws an RangeError if radii is an empty array. + code: | + assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 100, 50, [])}); + +- name: 2d.path.roundrect.radius.noargument + desc: Check that roundRect draws a rectangle when no radii are provided. + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.roundRect(10, 10, 80, 30); + ctx.fillStyle = '#0f0'; + ctx.fill(); + // upper left corner (10, 10) + @assert pixel 10,9 == 255,0,0,255; + @assert pixel 9,10 == 255,0,0,255; + @assert pixel 10,10 == 0,255,0,255; + + // upper right corner (89, 10) + @assert pixel 90,10 == 255,0,0,255; + @assert pixel 89,9 == 255,0,0,255; + @assert pixel 89,10 == 0,255,0,255; + + // lower right corner (89, 39) + @assert pixel 89,40 == 255,0,0,255; + @assert pixel 90,39 == 255,0,0,255; + @assert pixel 89,39 == 0,255,0,255; + + // lower left corner (10, 30) + @assert pixel 9,39 == 255,0,0,255; + @assert pixel 10,40 == 255,0,0,255; + @assert pixel 10,39 == 0,255,0,255; + +- name: 2d.path.roundrect.radius.toomany + desc: Check that roundRect throws an IndeSizeError if radii has more than four items. + code: | + assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 100, 50, [0, 0, 0, 0, 0])}); + +- name: 2d.path.roundrect.radius.negative + desc: roundRect() with negative radius throws an exception + code: | + assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 0, 0, [-1])}); + assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 0, 0, [1, -1])}); + assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 0, 0, [new DOMPoint(-1, 1), 1])}); + assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 0, 0, [new DOMPoint(1, -1)])}); + assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 0, 0, [{x: -1, y: 1}, 1])}); + assert_throws_js(RangeError, () => { ctx.roundRect(0, 0, 0, 0, [{x: 1, y: -1}])}); + +- name: 2d.path.roundrect.badinput + desc: roundRect() throws or does not throw errors given the strange inputs. + code: | + ctx.roundRect(0, 0, 100, 100, { foo: "bar" }); //=> DOMPointInit + ctx.roundRect(0, 0, 100, 100, undefined); //=> "missing" -> 0 + ctx.roundRect(0, 0, 100, 100, [[]]); //=> « DOMPointInit » + ctx.roundRect(0, 0, 100, 100, [[25]]); //=> « DOMPointInit » + ctx.roundRect(0, 0, 100, 100, [undefined]); //=> « DOMPointInit » + @assert throws TypeError ctx.roundRect(0, 0, 100, 100, 0n); + @assert throws TypeError ctx.roundRect(0, 0, 100, 100, { x: 0n }); + @assert throws TypeError ctx.roundRect(0, 0, 100, 100, [{ x: 0n }]); + +- name: 2d.path.ellipse.basics + desc: Verify canvas throws error when drawing ellipse with negative radii. + code: | + ctx.ellipse(10, 10, 10, 5, 0, 0, 1, false); + ctx.ellipse(10, 10, 10, 0, 0, 0, 1, false); + ctx.ellipse(10, 10, -0, 5, 0, 0, 1, false); + @assert throws INDEX_SIZE_ERR ctx.ellipse(10, 10, -2, 5, 0, 0, 1, false); + @assert throws INDEX_SIZE_ERR ctx.ellipse(10, 10, 0, -1.5, 0, 0, 1, false); + @assert throws INDEX_SIZE_ERR ctx.ellipse(10, 10, -2, -5, 0, 0, 1, false); + ctx.ellipse(80, 0, 10, 4294967277, Math.PI / -84, -Math.PI / 2147483436, false); + +- name: 2d.path.fill.overlap + code: | + ctx.fillStyle = '#000'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = 'rgba(0, 255, 0, 0.5)'; + ctx.rect(0, 0, 100, 50); + ctx.closePath(); + ctx.rect(10, 10, 80, 30); + ctx.fill(); + + @assert pixel 50,25 ==~ 0,127,0,255 +/- 1; + expected: | + size 100 50 + cr.set_source_rgb(0, 0.5, 0) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.path.fill.winding.add + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.moveTo(-10, -10); + ctx.lineTo(110, -10); + ctx.lineTo(110, 60); + ctx.lineTo(-10, 60); + ctx.lineTo(-10, -10); + ctx.lineTo(0, 0); + ctx.lineTo(100, 0); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fill(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.fill.winding.subtract.1 + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#f00'; + ctx.moveTo(-10, -10); + ctx.lineTo(110, -10); + ctx.lineTo(110, 60); + ctx.lineTo(-10, 60); + ctx.lineTo(-10, -10); + ctx.lineTo(0, 0); + ctx.lineTo(0, 50); + ctx.lineTo(100, 50); + ctx.lineTo(100, 0); + ctx.fill(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.fill.winding.subtract.2 + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#f00'; + ctx.moveTo(-10, -10); + ctx.lineTo(110, -10); + ctx.lineTo(110, 60); + ctx.lineTo(-10, 60); + ctx.moveTo(0, 0); + ctx.lineTo(0, 50); + ctx.lineTo(100, 50); + ctx.lineTo(100, 0); + ctx.fill(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.fill.winding.subtract.3 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.moveTo(-10, -10); + ctx.lineTo(110, -10); + ctx.lineTo(110, 60); + ctx.lineTo(-10, 60); + ctx.lineTo(-10, -10); + ctx.lineTo(-20, -20); + ctx.lineTo(120, -20); + ctx.lineTo(120, 70); + ctx.lineTo(-20, 70); + ctx.lineTo(-20, -20); + ctx.lineTo(0, 0); + ctx.lineTo(0, 50); + ctx.lineTo(100, 50); + ctx.lineTo(100, 0); + ctx.fill(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.fill.closed.basic + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fill(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.fill.closed.unaffected + code: | + ctx.fillStyle = '#00f'; + ctx.fillRect(0, 0, 100, 50); + + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + ctx.lineTo(100, 50); + ctx.fillStyle = '#f00'; + ctx.fill(); + ctx.lineTo(0, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + @assert pixel 90,10 == 0,255,0,255; + @assert pixel 10,40 == 0,255,0,255; + expected: green + +- name: 2d.path.stroke.overlap + desc: Stroked subpaths are combined before being drawn + code: | + ctx.fillStyle = '#000'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = 'rgba(0, 255, 0, 0.5)'; + ctx.lineWidth = 50; + ctx.moveTo(0, 20); + ctx.lineTo(100, 20); + ctx.moveTo(0, 30); + ctx.lineTo(100, 30); + ctx.stroke(); + + @assert pixel 50,25 ==~ 0,127,0,255 +/- 1; + expected: | + size 100 50 + cr.set_source_rgb(0, 0.5, 0) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.path.stroke.union + desc: Strokes in opposite directions are unioned, not subtracted + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 40; + ctx.moveTo(0, 10); + ctx.lineTo(100, 10); + ctx.moveTo(100, 40); + ctx.lineTo(0, 40); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.stroke.unaffected + desc: Stroking does not start a new path or subpath + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineWidth = 50; + ctx.moveTo(-100, 25); + ctx.lineTo(-100, -100); + ctx.lineTo(200, -100); + ctx.lineTo(200, 25); + ctx.strokeStyle = '#f00'; + ctx.stroke(); + + ctx.closePath(); + ctx.strokeStyle = '#0f0'; + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.stroke.scale1 + desc: Stroke line widths are scaled by the current transformation matrix + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.rect(25, 12.5, 50, 25); + ctx.save(); + ctx.scale(50, 25); + ctx.strokeStyle = '#0f0'; + ctx.stroke(); + ctx.restore(); + + ctx.beginPath(); + ctx.rect(-25, -12.5, 150, 75); + ctx.save(); + ctx.scale(50, 25); + ctx.strokeStyle = '#f00'; + ctx.stroke(); + ctx.restore(); + + @assert pixel 0,0 == 0,255,0,255; + @assert pixel 50,0 == 0,255,0,255; + @assert pixel 99,0 == 0,255,0,255; + @assert pixel 0,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 99,25 == 0,255,0,255; + @assert pixel 0,49 == 0,255,0,255; + @assert pixel 50,49 == 0,255,0,255; + @assert pixel 99,49 == 0,255,0,255; + expected: green + +- name: 2d.path.stroke.scale2 + desc: Stroke line widths are scaled by the current transformation matrix + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.rect(25, 12.5, 50, 25); + ctx.save(); + ctx.rotate(Math.PI/2); + ctx.scale(25, 50); + ctx.strokeStyle = '#0f0'; + ctx.stroke(); + ctx.restore(); + + ctx.beginPath(); + ctx.rect(-25, -12.5, 150, 75); + ctx.save(); + ctx.rotate(Math.PI/2); + ctx.scale(25, 50); + ctx.strokeStyle = '#f00'; + ctx.stroke(); + ctx.restore(); + + @assert pixel 0,0 == 0,255,0,255; + @assert pixel 50,0 == 0,255,0,255; + @assert pixel 99,0 == 0,255,0,255; + @assert pixel 0,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 99,25 == 0,255,0,255; + @assert pixel 0,49 == 0,255,0,255; + @assert pixel 50,49 == 0,255,0,255; + @assert pixel 99,49 == 0,255,0,255; + expected: green + +- name: 2d.path.stroke.skew + desc: Strokes lines are skewed by the current transformation matrix + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.save(); + ctx.beginPath(); + ctx.moveTo(49, -50); + ctx.lineTo(201, -50); + ctx.rotate(Math.PI/4); + ctx.scale(1, 283); + ctx.strokeStyle = '#0f0'; + ctx.stroke(); + ctx.restore(); + + ctx.save(); + ctx.beginPath(); + ctx.translate(-150, 0); + ctx.moveTo(49, -50); + ctx.lineTo(199, -50); + ctx.rotate(Math.PI/4); + ctx.scale(1, 142); + ctx.strokeStyle = '#f00'; + ctx.stroke(); + ctx.restore(); + + ctx.save(); + ctx.beginPath(); + ctx.translate(-150, 0); + ctx.moveTo(49, -50); + ctx.lineTo(199, -50); + ctx.rotate(Math.PI/4); + ctx.scale(1, 142); + ctx.strokeStyle = '#f00'; + ctx.stroke(); + ctx.restore(); + + @assert pixel 0,0 == 0,255,0,255; + @assert pixel 50,0 == 0,255,0,255; + @assert pixel 99,0 == 0,255,0,255; + @assert pixel 0,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 99,25 == 0,255,0,255; + @assert pixel 0,49 == 0,255,0,255; + @assert pixel 50,49 == 0,255,0,255; + @assert pixel 99,49 == 0,255,0,255; + expected: green + +- name: 2d.path.stroke.empty + desc: Empty subpaths are not stroked + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.lineCap = 'round'; + ctx.lineJoin = 'round'; + + ctx.beginPath(); + ctx.moveTo(40, 25); + ctx.moveTo(60, 25); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.stroke.prune.line + desc: Zero-length line segments from lineTo are removed before stroking + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.lineCap = 'round'; + ctx.lineJoin = 'round'; + + ctx.beginPath(); + ctx.moveTo(50, 25); + ctx.lineTo(50, 25); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.path.stroke.prune.closed + desc: Zero-length line segments from closed paths are removed before stroking + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.lineCap = 'round'; + ctx.lineJoin = 'round'; + + ctx.beginPath(); + ctx.moveTo(50, 25); + ctx.lineTo(50, 25); + ctx.closePath(); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.path.stroke.prune.curve + desc: Zero-length line segments from quadraticCurveTo and bezierCurveTo are removed + before stroking + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.lineCap = 'round'; + ctx.lineJoin = 'round'; + + ctx.beginPath(); + ctx.moveTo(50, 25); + ctx.quadraticCurveTo(50, 25, 50, 25); + ctx.stroke(); + + ctx.beginPath(); + ctx.moveTo(50, 25); + ctx.bezierCurveTo(50, 25, 50, 25, 50, 25); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.path.stroke.prune.arc + desc: Zero-length line segments from arcTo and arc are removed before stroking + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.lineCap = 'round'; + ctx.lineJoin = 'round'; + + ctx.beginPath(); + ctx.moveTo(50, 25); + ctx.arcTo(50, 25, 150, 25, 10); + ctx.stroke(); + + ctx.beginPath(); + ctx.moveTo(60, 25); + ctx.arc(50, 25, 10, 0, 0, false); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.path.stroke.prune.rect + desc: Zero-length line segments from rect and strokeRect are removed before stroking + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.lineCap = 'round'; + ctx.lineJoin = 'round'; + + ctx.beginPath(); + ctx.rect(50, 25, 0, 0); + ctx.stroke(); + + ctx.strokeRect(50, 25, 0, 0); + + @assert pixel 50,25 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.path.stroke.prune.corner + desc: Zero-length line segments are removed before stroking with miters + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 400; + ctx.lineJoin = 'miter'; + ctx.miterLimit = 1.4; + + ctx.beginPath(); + ctx.moveTo(-1000, 200); + ctx.lineTo(-100, 200); + ctx.lineTo(-100, 200); + ctx.lineTo(-100, 200); + ctx.lineTo(-100, 1000); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.transformation.basic + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.translate(-100, 0); + ctx.rect(100, 0, 100, 50); + ctx.translate(0, -100); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.transformation.multiple + # TODO: change this name + desc: Transformations are applied while building paths, not when drawing + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#f00'; + ctx.translate(-100, 0); + ctx.rect(0, 0, 100, 50); + ctx.fill(); + ctx.translate(100, 0); + ctx.fill(); + + ctx.beginPath(); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.translate(0, -50); + ctx.moveTo(0, 25); + ctx.lineTo(100, 25); + ctx.stroke(); + ctx.translate(0, 50); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.transformation.changing + desc: Transformations are applied while building paths, not when drawing + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.moveTo(0, 0); + ctx.translate(100, 0); + ctx.lineTo(0, 0); + ctx.translate(0, 50); + ctx.lineTo(0, 0); + ctx.translate(-100, 0); + ctx.lineTo(0, 0); + ctx.translate(1000, 1000); + ctx.rotate(Math.PI/2); + ctx.scale(0.1, 0.1); + ctx.fill(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + + +- name: 2d.path.clip.empty + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.clip(); + + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.clip.basic.1 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.rect(0, 0, 100, 50); + ctx.clip(); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.clip.basic.2 + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.rect(-100, 0, 100, 50); + ctx.clip(); + + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.clip.intersect + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.rect(0, 0, 50, 50); + ctx.clip(); + ctx.beginPath(); + ctx.rect(50, 0, 50, 50) + ctx.clip(); + + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.clip.winding.1 + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.moveTo(-10, -10); + ctx.lineTo(110, -10); + ctx.lineTo(110, 60); + ctx.lineTo(-10, 60); + ctx.lineTo(-10, -10); + ctx.lineTo(0, 0); + ctx.lineTo(0, 50); + ctx.lineTo(100, 50); + ctx.lineTo(100, 0); + ctx.clip(); + + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.clip.winding.2 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.moveTo(-10, -10); + ctx.lineTo(110, -10); + ctx.lineTo(110, 60); + ctx.lineTo(-10, 60); + ctx.lineTo(-10, -10); + ctx.clip(); + + ctx.beginPath(); + ctx.moveTo(0, 0); + ctx.lineTo(0, 50); + ctx.lineTo(100, 50); + ctx.lineTo(100, 0); + ctx.lineTo(0, 0); + ctx.clip(); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.clip.unaffected + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + + ctx.beginPath(); + ctx.moveTo(0, 0); + ctx.lineTo(0, 50); + ctx.lineTo(100, 50); + ctx.lineTo(100, 0); + ctx.clip(); + + ctx.lineTo(0, 0); + ctx.fill(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + + + +- name: 2d.path.isPointInPath.basic.1 + desc: isPointInPath() detects whether the point is inside the path + code: | + ctx.rect(0, 0, 20, 20); + @assert ctx.isPointInPath(10, 10) === true; + @assert ctx.isPointInPath(30, 10) === false; + +- name: 2d.path.isPointInPath.basic.2 + desc: isPointInPath() detects whether the point is inside the path + code: | + ctx.rect(20, 0, 20, 20); + @assert ctx.isPointInPath(10, 10) === false; + @assert ctx.isPointInPath(30, 10) === true; + +- name: 2d.path.isPointInPath.edge + desc: isPointInPath() counts points on the path as being inside + code: | + ctx.rect(0, 0, 20, 20); + @assert ctx.isPointInPath(0, 0) === true; + @assert ctx.isPointInPath(10, 0) === true; + @assert ctx.isPointInPath(20, 0) === true; + @assert ctx.isPointInPath(20, 10) === true; + @assert ctx.isPointInPath(20, 20) === true; + @assert ctx.isPointInPath(10, 20) === true; + @assert ctx.isPointInPath(0, 20) === true; + @assert ctx.isPointInPath(0, 10) === true; + @assert ctx.isPointInPath(10, -0.01) === false; + @assert ctx.isPointInPath(10, 20.01) === false; + @assert ctx.isPointInPath(-0.01, 10) === false; + @assert ctx.isPointInPath(20.01, 10) === false; + +- name: 2d.path.isPointInPath.empty + desc: isPointInPath() works when there is no path + code: | + @assert ctx.isPointInPath(0, 0) === false; + +- name: 2d.path.isPointInPath.subpath + desc: isPointInPath() uses the current path, not just the subpath + code: | + ctx.rect(0, 0, 20, 20); + ctx.beginPath(); + ctx.rect(20, 0, 20, 20); + ctx.closePath(); + ctx.rect(40, 0, 20, 20); + @assert ctx.isPointInPath(10, 10) === false; + @assert ctx.isPointInPath(30, 10) === true; + @assert ctx.isPointInPath(50, 10) === true; + +- name: 2d.path.isPointInPath.outside + desc: isPointInPath() works on paths outside the canvas + code: | + ctx.rect(0, -100, 20, 20); + ctx.rect(20, -10, 20, 20); + @assert ctx.isPointInPath(10, -110) === false; + @assert ctx.isPointInPath(10, -90) === true; + @assert ctx.isPointInPath(10, -70) === false; + @assert ctx.isPointInPath(30, -20) === false; + @assert ctx.isPointInPath(30, 0) === true; + @assert ctx.isPointInPath(30, 20) === false; + +- name: 2d.path.isPointInPath.unclosed + desc: isPointInPath() works on unclosed subpaths + code: | + ctx.moveTo(0, 0); + ctx.lineTo(20, 0); + ctx.lineTo(20, 20); + ctx.lineTo(0, 20); + @assert ctx.isPointInPath(10, 10) === true; + @assert ctx.isPointInPath(30, 10) === false; + +- name: 2d.path.isPointInPath.arc + desc: isPointInPath() works on arcs + code: | + ctx.arc(50, 25, 10, 0, Math.PI, false); + @assert ctx.isPointInPath(50, 10) === false; + @assert ctx.isPointInPath(50, 20) === false; + @assert ctx.isPointInPath(50, 30) === true; + @assert ctx.isPointInPath(50, 40) === false; + @assert ctx.isPointInPath(30, 20) === false; + @assert ctx.isPointInPath(70, 20) === false; + @assert ctx.isPointInPath(30, 30) === false; + @assert ctx.isPointInPath(70, 30) === false; + +- name: 2d.path.isPointInPath.bigarc + desc: isPointInPath() works on unclosed arcs larger than 2pi + opera: {bug: 320937} + code: | + ctx.arc(50, 25, 10, 0, 7, false); + @assert ctx.isPointInPath(50, 10) === false; + @assert ctx.isPointInPath(50, 20) === true; + @assert ctx.isPointInPath(50, 30) === true; + @assert ctx.isPointInPath(50, 40) === false; + @assert ctx.isPointInPath(30, 20) === false; + @assert ctx.isPointInPath(70, 20) === false; + @assert ctx.isPointInPath(30, 30) === false; + @assert ctx.isPointInPath(70, 30) === false; + +- name: 2d.path.isPointInPath.bezier + desc: isPointInPath() works on Bezier curves + code: | + ctx.moveTo(25, 25); + ctx.bezierCurveTo(50, -50, 50, 100, 75, 25); + @assert ctx.isPointInPath(25, 20) === false; + @assert ctx.isPointInPath(25, 30) === false; + @assert ctx.isPointInPath(30, 20) === true; + @assert ctx.isPointInPath(30, 30) === false; + @assert ctx.isPointInPath(40, 2) === false; + @assert ctx.isPointInPath(40, 20) === true; + @assert ctx.isPointInPath(40, 30) === false; + @assert ctx.isPointInPath(40, 47) === false; + @assert ctx.isPointInPath(45, 20) === true; + @assert ctx.isPointInPath(45, 30) === false; + @assert ctx.isPointInPath(55, 20) === false; + @assert ctx.isPointInPath(55, 30) === true; + @assert ctx.isPointInPath(60, 2) === false; + @assert ctx.isPointInPath(60, 20) === false; + @assert ctx.isPointInPath(60, 30) === true; + @assert ctx.isPointInPath(60, 47) === false; + @assert ctx.isPointInPath(70, 20) === false; + @assert ctx.isPointInPath(70, 30) === true; + @assert ctx.isPointInPath(75, 20) === false; + @assert ctx.isPointInPath(75, 30) === false; + +- name: 2d.path.isPointInPath.winding + desc: isPointInPath() uses the non-zero winding number rule + code: | + // Create a square ring, using opposite windings to make a hole in the centre + ctx.moveTo(0, 0); + ctx.lineTo(50, 0); + ctx.lineTo(50, 50); + ctx.lineTo(0, 50); + ctx.lineTo(0, 0); + ctx.lineTo(10, 10); + ctx.lineTo(10, 40); + ctx.lineTo(40, 40); + ctx.lineTo(40, 10); + ctx.lineTo(10, 10); + + @assert ctx.isPointInPath(5, 5) === true; + @assert ctx.isPointInPath(25, 5) === true; + @assert ctx.isPointInPath(45, 5) === true; + @assert ctx.isPointInPath(5, 25) === true; + @assert ctx.isPointInPath(25, 25) === false; + @assert ctx.isPointInPath(45, 25) === true; + @assert ctx.isPointInPath(5, 45) === true; + @assert ctx.isPointInPath(25, 45) === true; + @assert ctx.isPointInPath(45, 45) === true; + +- name: 2d.path.isPointInPath.transform.1 + desc: isPointInPath() handles transformations correctly + code: | + ctx.translate(50, 0); + ctx.rect(0, 0, 20, 20); + @assert ctx.isPointInPath(-40, 10) === false; + @assert ctx.isPointInPath(10, 10) === false; + @assert ctx.isPointInPath(49, 10) === false; + @assert ctx.isPointInPath(51, 10) === true; + @assert ctx.isPointInPath(69, 10) === true; + @assert ctx.isPointInPath(71, 10) === false; + +- name: 2d.path.isPointInPath.transform.2 + desc: isPointInPath() handles transformations correctly + code: | + ctx.rect(50, 0, 20, 20); + ctx.translate(50, 0); + @assert ctx.isPointInPath(-40, 10) === false; + @assert ctx.isPointInPath(10, 10) === false; + @assert ctx.isPointInPath(49, 10) === false; + @assert ctx.isPointInPath(51, 10) === true; + @assert ctx.isPointInPath(69, 10) === true; + @assert ctx.isPointInPath(71, 10) === false; + +- name: 2d.path.isPointInPath.transform.3 + desc: isPointInPath() handles transformations correctly + code: | + ctx.scale(-1, 1); + ctx.rect(-70, 0, 20, 20); + @assert ctx.isPointInPath(-40, 10) === false; + @assert ctx.isPointInPath(10, 10) === false; + @assert ctx.isPointInPath(49, 10) === false; + @assert ctx.isPointInPath(51, 10) === true; + @assert ctx.isPointInPath(69, 10) === true; + @assert ctx.isPointInPath(71, 10) === false; + +- name: 2d.path.isPointInPath.transform.4 + desc: isPointInPath() handles transformations correctly + code: | + ctx.translate(50, 0); + ctx.rect(50, 0, 20, 20); + ctx.translate(0, 50); + @assert ctx.isPointInPath(60, 10) === false; + @assert ctx.isPointInPath(110, 10) === true; + @assert ctx.isPointInPath(110, 60) === false; + +- name: 2d.path.isPointInPath.nonfinite + desc: isPointInPath() returns false for non-finite arguments + code: | + ctx.rect(-100, -50, 200, 100); + @assert ctx.isPointInPath(Infinity, 0) === false; + @assert ctx.isPointInPath(-Infinity, 0) === false; + @assert ctx.isPointInPath(NaN, 0) === false; + @assert ctx.isPointInPath(0, Infinity) === false; + @assert ctx.isPointInPath(0, -Infinity) === false; + @assert ctx.isPointInPath(0, NaN) === false; + @assert ctx.isPointInPath(NaN, NaN) === false; + + +- name: 2d.path.isPointInStroke.scaleddashes + desc: isPointInStroke() should return correct results on dashed paths at high scale + factors + code: | + var scale = 20; + ctx.setLineDash([10, 21.4159]); // dash from t=0 to t=10 along the circle + ctx.scale(scale, scale); + ctx.ellipse(6, 10, 5, 5, 0, 2*Math.PI, false); + ctx.stroke(); + + // hit-test the beginning of the dash (t=0) + @assert ctx.isPointInStroke(11*scale, 10*scale) === true; + // hit-test the middle of the dash (t=5) + @assert ctx.isPointInStroke(8.70*scale, 14.21*scale) === true; + // hit-test the end of the dash (t=9.8) + @assert ctx.isPointInStroke(4.10*scale, 14.63*scale) === true; + // hit-test past the end of the dash (t=10.2) + @assert ctx.isPointInStroke(3.74*scale, 14.46*scale) === false; + +- name: 2d.path.isPointInPath.basic + desc: Verify the winding rule in isPointInPath works for for rect path. + code: | + canvas.width = 200; + canvas.height = 200; + + // Testing default isPointInPath + ctx.beginPath(); + ctx.rect(0, 0, 100, 100); + ctx.rect(25, 25, 50, 50); + @assert ctx.isPointInPath(50, 50) === true; + @assert ctx.isPointInPath(NaN, 50) === false; + @assert ctx.isPointInPath(50, NaN) === false; + + // Testing nonzero isPointInPath + ctx.beginPath(); + ctx.rect(0, 0, 100, 100); + ctx.rect(25, 25, 50, 50); + @assert ctx.isPointInPath(50, 50, 'nonzero') === true; + + // Testing evenodd isPointInPath + ctx.beginPath(); + ctx.rect(0, 0, 100, 100); + ctx.rect(25, 25, 50, 50); + @assert ctx.isPointInPath(50, 50, 'evenodd') === false; + + // Testing extremely large scale + ctx.save(); + ctx.scale(Number.MAX_VALUE, Number.MAX_VALUE); + ctx.beginPath(); + ctx.rect(-10, -10, 20, 20); + @assert ctx.isPointInPath(0, 0, 'nonzero') === true; + @assert ctx.isPointInPath(0, 0, 'evenodd') === true; + ctx.restore(); + + // Check with non-invertible ctm. + ctx.save(); + ctx.scale(0, 0); + ctx.beginPath(); + ctx.rect(-10, -10, 20, 20); + @assert ctx.isPointInPath(0, 0, 'nonzero') === false; + @assert ctx.isPointInPath(0, 0, 'evenodd') === false; + ctx.restore(); + +- name: 2d.path.isPointInpath.multi.path + desc: Verify the winding rule in isPointInPath works for path object. + code: | + canvas.width = 200; + canvas.height = 200; + + // Testing default isPointInPath with Path object'); + path = new Path2D(); + path.rect(0, 0, 100, 100); + path.rect(25, 25, 50, 50); + @assert ctx.isPointInPath(path, 50, 50) === true; + @assert ctx.isPointInPath(path, 50, 50, undefined) === true; + @assert ctx.isPointInPath(path, NaN, 50) === false; + @assert ctx.isPointInPath(path, 50, NaN) === false; + + // Testing nonzero isPointInPath with Path object'); + path = new Path2D(); + path.rect(0, 0, 100, 100); + path.rect(25, 25, 50, 50); + @assert ctx.isPointInPath(path, 50, 50, 'nonzero') === true; + + // Testing evenodd isPointInPath with Path object'); + path = new Path2D(); + path.rect(0, 0, 100, 100); + path.rect(25, 25, 50, 50); + assert_false(ctx.isPointInPath(path, 50, 50, 'evenodd')); + +- name: 2d.path.isPointInpath.invalid + desc: Verify isPointInPath throws exceptions with invalid inputs. + code: | + canvas.width = 200; + canvas.height = 200; + path = new Path2D(); + path.rect(0, 0, 100, 100); + path.rect(25, 25, 50, 50); + // Testing invalid enumeration isPointInPath (w/ and w/o Path object'); + @assert throws TypeError ctx.isPointInPath(path, 50, 50, 'gazonk'); + @assert throws TypeError ctx.isPointInPath(50, 50, 'gazonk'); + + // Testing invalid type isPointInPath with Path object'); + @assert throws TypeError ctx.isPointInPath(null, 50, 50); + @assert throws TypeError ctx.isPointInPath(null, 50, 50, 'nonzero'); + @assert throws TypeError ctx.isPointInPath(null, 50, 50, 'evenodd'); + @assert throws TypeError ctx.isPointInPath(null, 50, 50, null); + @assert throws TypeError ctx.isPointInPath(path, 50, 50, null); + @assert throws TypeError ctx.isPointInPath(undefined, 50, 50); + @assert throws TypeError ctx.isPointInPath(undefined, 50, 50, 'nonzero'); + @assert throws TypeError ctx.isPointInPath(undefined, 50, 50, 'evenodd'); + @assert throws TypeError ctx.isPointInPath(undefined, 50, 50, undefined); + @assert throws TypeError ctx.isPointInPath([], 50, 50); + @assert throws TypeError ctx.isPointInPath([], 50, 50, 'nonzero'); + @assert throws TypeError ctx.isPointInPath([], 50, 50, 'evenodd'); + @assert throws TypeError ctx.isPointInPath({}, 50, 50); + @assert throws TypeError ctx.isPointInPath({}, 50, 50, 'nonzero'); + @assert throws TypeError ctx.isPointInPath({}, 50, 50, 'evenodd'); |