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Diffstat (limited to 'testing/web-platform/tests/html/editing/dnd/roundtrip/001.xhtml')
-rw-r--r-- | testing/web-platform/tests/html/editing/dnd/roundtrip/001.xhtml | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/editing/dnd/roundtrip/001.xhtml b/testing/web-platform/tests/html/editing/dnd/roundtrip/001.xhtml new file mode 100644 index 0000000000..235eca64a1 --- /dev/null +++ b/testing/web-platform/tests/html/editing/dnd/roundtrip/001.xhtml @@ -0,0 +1,38 @@ +<?xml version="1.0" encoding="utf-8"?> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<title>Canvas drag and drop roundtrip</title> +<style type="text/css"> +img + {margin:0 2px;} +</style> +<script type="application/ecmascript"> +function addImage(event) + {var c = document.createElement('img'); + c.setAttribute('src',event.dataTransfer.getData('text/uri-list').replace(/\r\n$/,'')); + document.querySelector('p').appendChild(c);} +function start(event) + {event.dataTransfer.effectAllowed = 'copy'; + event.dataTransfer.setData('text/uri-list', document.querySelector('canvas').toDataURL('image/png'));} +</script> +</head> +<body> +<p> + <canvas width="100" height="100" draggable="true" ondragstart="start(event)" ondragenter="event.preventDefault()" ondragover="return false" ondrop="addImage(event)">Canvas</canvas> +</p> +<p>Drag canvas pattern outside browser window and then drag it back and drop on itself. It should be duplicated once you drop it.</p> +<script type="application/ecmascript"> +var canvas = document.querySelector('canvas'), +c = canvas.getContext('2d'); +for(var x = 0; x != 50; x++) + {c.fillStyle = (x%2 == 0)?'navy':'white'; + c.beginPath(); + c.moveTo(x,x); + c.lineTo(100-x,x); + c.lineTo(100-x,100-x); + c.lineTo(x,100-x); + c.closePath(); + c.fill();} +</script> +</body> +</html> |