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+// GENERATED CONTENT - DO NOT EDIT
+// Content was automatically extracted by Reffy into webref
+// (https://github.com/w3c/webref)
+// Source: Gamepad Extensions (https://w3c.github.io/gamepad/extensions.html)
+
+enum GamepadHand {
+ "", /* unknown, both hands, or not applicable */
+ "left",
+ "right"
+};
+
+[Exposed=Window]
+interface GamepadPose {
+ readonly attribute boolean hasOrientation;
+ readonly attribute boolean hasPosition;
+
+ readonly attribute Float32Array? position;
+ readonly attribute Float32Array? linearVelocity;
+ readonly attribute Float32Array? linearAcceleration;
+ readonly attribute Float32Array? orientation;
+ readonly attribute Float32Array? angularVelocity;
+ readonly attribute Float32Array? angularAcceleration;
+};
+
+[Exposed=Window, SecureContext]
+interface GamepadTouch {
+ readonly attribute unsigned long touchId;
+ readonly attribute octet surfaceId;
+ readonly attribute Float32Array position;
+ readonly attribute Uint32Array? surfaceDimensions;
+};
+
+partial interface Gamepad {
+ readonly attribute GamepadHand hand;
+ readonly attribute FrozenArray<GamepadHapticActuator> hapticActuators;
+ readonly attribute GamepadPose? pose;
+ readonly attribute FrozenArray<GamepadTouch>? touchEvents;
+};
+
+[Exposed=Window]
+partial interface GamepadHapticActuator {
+ Promise<boolean> pulse(double value, double duration);
+};