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+// GENERATED CONTENT - DO NOT EDIT
+// Content was automatically extracted by Reffy into webref
+// (https://github.com/w3c/webref)
+// Source: WebXR Lighting Estimation API Level 1 (https://immersive-web.github.io/lighting-estimation/)
+
+[SecureContext, Exposed=Window]
+interface XRLightProbe : EventTarget {
+ readonly attribute XRSpace probeSpace;
+ attribute EventHandler onreflectionchange;
+};
+
+enum XRReflectionFormat {
+ "srgba8",
+ "rgba16f",
+};
+
+[SecureContext, Exposed=Window]
+interface XRLightEstimate {
+ readonly attribute Float32Array sphericalHarmonicsCoefficients;
+ readonly attribute DOMPointReadOnly primaryLightDirection;
+ readonly attribute DOMPointReadOnly primaryLightIntensity;
+};
+
+dictionary XRLightProbeInit {
+ XRReflectionFormat reflectionFormat = "srgba8";
+};
+
+partial interface XRSession {
+ Promise<XRLightProbe> requestLightProbe(optional XRLightProbeInit options = {});
+ readonly attribute XRReflectionFormat preferredReflectionFormat;
+};
+
+partial interface XRFrame {
+ XRLightEstimate? getLightEstimate(XRLightProbe lightProbe);
+};
+
+partial interface XRWebGLBinding {
+ WebGLTexture? getReflectionCubeMap(XRLightProbe lightProbe);
+};