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+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Test basic functionality of scroll linked animation.</title>
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/web-animations/testcommon.js"></script>
+<script src="testcommon.js"></script>
+<style>
+ .scroller {
+ overflow: auto;
+ height: 100px;
+ width: 100px;
+ will-change: transform;
+ }
+ .contents {
+ height: 1000px;
+ width: 100%;
+ }
+</style>
+<div id="log"></div>
+<script>
+ 'use strict';
+ promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+
+ // Verify initial start and current times in Idle state.
+ assert_equals(animation.currentTime, null,
+ "The current time is null in Idle state.");
+ assert_equals(animation.startTime, null,
+ "The start time is null in Idle state.");
+ animation.play();
+ assert_true(animation.pending, "Animation is in the pending state.");
+ // Verify initial start and current times in the pending state.
+ assert_equals(animation.currentTime, null,
+ "The current time remains null while in the pending state.");
+ assert_equals(animation.startTime, null,
+ "The start time remains null while in the pending state.");
+
+ await animation.ready;
+ // Verify initial start and current times once ready.
+ assert_percents_equal(animation.currentTime, 0,
+ "The current time is resolved when ready.");
+ assert_percents_equal(animation.startTime, 0,
+ "The start time is resolved when ready.");
+
+ // Now do some scrolling and make sure that the Animation current time is
+ // correct.
+ scroller.scrollTop = 0.4 * maxScroll;
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ assert_percents_equal(animation.currentTime, animation.timeline.currentTime,
+ "The current time corresponds to the scroll position of the scroller.");
+ assert_times_equal(
+ animation.effect.getComputedTiming().progress,
+ animation.timeline.currentTime.value / 100,
+ 'Effect progress corresponds to the scroll position of the scroller.');
+}, 'Animation start and current times are correct for each animation state.');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+
+ // Advance the scroller.
+ scroller.scrollTop = 0.2 * maxScroll;
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+
+ // Verify initial start and current times in Idle state.
+ assert_equals(animation.currentTime, null,
+ "The current time is null in Idle state.");
+ assert_equals(animation.startTime, null,
+ "The start time is null in Idle state.");
+ animation.play();
+ // Verify initial start and current times in Pending state.
+ assert_equals(animation.currentTime, null,
+ "The current time remains unresolved while play-pending.");
+ assert_equals(animation.startTime, null,
+ "The start time remains unresolved while play-pending.");
+
+ await animation.ready;
+ // Verify initial start and current times in Playing state.
+ assert_percents_equal(animation.currentTime, animation.timeline.currentTime,
+ "The current corresponds to the scroll position of the scroller.");
+ assert_percents_equal(animation.startTime, 0,
+ "The start time is zero in Playing state.");
+}, 'Animation start and current times are correct for each animation state' +
+ ' when the animation starts playing with advanced scroller.');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+
+ animation.play();
+ await animation.ready;
+ // Advance the scroller to max position.
+ scroller.scrollTop = maxScroll;
+
+ await animation.finished;
+
+ assert_equals(animation.playState, 'finished',
+ 'Animation state is in finished state.');
+ assert_percents_equal(animation.currentTime, 100,
+ 'Animation current time is at 100% on reverse scrolling.');
+
+ // Scroll back.
+ scroller.scrollTop = 0.2 * maxScroll;
+
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ // Verify animation state and current time on reverse scrolling.
+ assert_equals(animation.playState, 'running',
+ 'Animation state is playing on reverse scrolling.');
+ assert_percents_equal(animation.currentTime, 20,
+ 'Animation current time is updated on reverse scrolling.');
+}, 'Finished animation plays on reverse scrolling.');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ const scroller = animation.timeline.source;
+ const maxScroll = scroller.scrollHeight - scroller.clientHeight;
+
+ animation.play();
+ await animation.ready;
+
+ // Advance the scroller to max position.
+ scroller.scrollTop = maxScroll;
+ await animation.finished;
+
+ var sent_finish_event = false;
+ animation.onfinish = function() {
+ sent_finish_event = true;
+ };
+
+ // Scroll back.
+ scroller.scrollTop = 0.2 * maxScroll;
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ assert_false(sent_finish_event,
+ "No animation finished event is sent on reverse scroll.");
+
+ scroller.scrollTop = maxScroll;
+ await animation.finished;
+
+ // Wait for next frame to allow the animation to send finish events. The
+ // finished promise fires before events are sent.
+ await waitForNextFrame();
+
+ assert_true(sent_finish_event,
+ "Animation finished event is sent on reaching max scroll.");
+}, 'Sending animation finished events by finished animation on reverse ' +
+ 'scrolling.');
+</script>