summaryrefslogtreecommitdiffstats
path: root/testing/web-platform/tests/scroll-animations/scroll-timelines/update-playback-rate.html
diff options
context:
space:
mode:
Diffstat (limited to 'testing/web-platform/tests/scroll-animations/scroll-timelines/update-playback-rate.html')
-rw-r--r--testing/web-platform/tests/scroll-animations/scroll-timelines/update-playback-rate.html178
1 files changed, 178 insertions, 0 deletions
diff --git a/testing/web-platform/tests/scroll-animations/scroll-timelines/update-playback-rate.html b/testing/web-platform/tests/scroll-animations/scroll-timelines/update-playback-rate.html
new file mode 100644
index 0000000000..10535319fc
--- /dev/null
+++ b/testing/web-platform/tests/scroll-animations/scroll-timelines/update-playback-rate.html
@@ -0,0 +1,178 @@
+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Seamlessly updating the playback rate of an animation</title>
+<link rel="help"
+ href="https://drafts.csswg.org/web-animations-1/#seamlessly-updating-the-playback-rate-of-an-animation">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/web-animations/testcommon.js"></script>
+<script src="testcommon.js"></script>
+<style>
+.scroller {
+ overflow: auto;
+ height: 100px;
+ width: 100px;
+ will-change: transform;
+}
+
+.contents {
+ height: 1000px;
+ width: 100%;
+}
+</style>
+<body>
+<script>
+'use strict';
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ animation.play();
+ await animation.ready;
+
+ animation.currentTime = CSSNumericValue.parse("50%");
+
+ animation.updatePlaybackRate(0.5);
+ await animation.ready;
+ assert_percents_equal(animation.currentTime, 50,
+ 'Reducing the playback rate should not change the ' +
+ 'current time of a playing animation');
+
+ animation.updatePlaybackRate(2);
+ await animation.ready;
+ assert_percents_equal(animation.currentTime, 50,
+ 'Increasing the playback rate should not change the ' +
+ 'current time of a playing animation');
+}, 'Updating the playback rate maintains the current time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ await animation.ready;
+
+ assert_false(animation.pending);
+ animation.updatePlaybackRate(2);
+ assert_true(animation.pending);
+}, 'Updating the playback rate while running makes the animation pending');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.currentTime = CSSNumericValue.parse("50%");
+ assert_true(animation.pending);
+
+ animation.updatePlaybackRate(0.5);
+
+ // Check that the hold time is updated as expected
+ assert_percents_equal(animation.currentTime, 50);
+
+ await animation.ready;
+
+ // As above, check that the currentTime is not calculated by simply
+ // substituting in the updated playbackRate without updating the startTime.
+ assert_percents_equal(animation.currentTime, 50,
+ 'Reducing the playback rate should not change the ' +
+ 'current time of a play-pending animation');
+}, 'Updating the playback rate on a play-pending animation maintains the ' +
+ 'current time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.currentTime = CSSNumericValue.parse("50%");
+ await animation.ready;
+
+ animation.pause();
+ animation.updatePlaybackRate(0.5);
+
+ assert_percents_equal(animation.currentTime, 50);
+}, 'Updating the playback rate on a pause-pending animation maintains the ' +
+ 'current time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+
+ animation.updatePlaybackRate(2);
+ animation.updatePlaybackRate(3);
+ animation.updatePlaybackRate(4);
+
+ assert_equals(animation.playbackRate, 1);
+ await animation.ready;
+
+ assert_equals(animation.playbackRate, 4);
+}, 'If a pending playback rate is set multiple times, the latest wins');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.cancel();
+
+ animation.updatePlaybackRate(2);
+ assert_equals(animation.playbackRate, 2);
+ assert_false(animation.pending);
+}, 'In the idle state, the playback rate is applied immediately');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.pause();
+ await animation.ready;
+
+ animation.updatePlaybackRate(2);
+ assert_equals(animation.playbackRate, 2);
+ assert_false(animation.pending);
+}, 'In the paused state, the playback rate is applied immediately');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.finish();
+ assert_percents_equal(animation.currentTime, 100);
+ assert_false(animation.pending);
+
+ animation.updatePlaybackRate(2);
+ assert_equals(animation.playbackRate, 2);
+ assert_percents_equal(animation.currentTime, 100);
+ assert_false(animation.pending);
+}, 'Updating the playback rate on a finished animation maintains the current ' +
+ 'time');
+
+promise_test(async t => {
+ const animation = createScrollLinkedAnimation(t);
+ // Wait for new animation frame which allows the timeline to compute new
+ // current time.
+ await waitForNextFrame();
+ animation.play();
+ animation.finish();
+ assert_percents_equal(animation.currentTime, 100);
+ assert_false(animation.pending);
+
+ animation.updatePlaybackRate(0);
+ assert_equals(animation.playbackRate, 0);
+ assert_percents_equal(animation.currentTime, 100);
+ assert_false(animation.pending);
+}, 'Updating the playback rate to zero on a finished animation maintains the ' +
+ 'current time');
+
+</script>
+</body>