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-rw-r--r--testing/web-platform/tests/tools/third_party/websockets/example/tutorial/step2/main.js83
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diff --git a/testing/web-platform/tests/tools/third_party/websockets/example/tutorial/step2/main.js b/testing/web-platform/tests/tools/third_party/websockets/example/tutorial/step2/main.js
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+import { createBoard, playMove } from "./connect4.js";
+
+function initGame(websocket) {
+ websocket.addEventListener("open", () => {
+ // Send an "init" event according to who is connecting.
+ const params = new URLSearchParams(window.location.search);
+ let event = { type: "init" };
+ if (params.has("join")) {
+ // Second player joins an existing game.
+ event.join = params.get("join");
+ } else if (params.has("watch")) {
+ // Spectator watches an existing game.
+ event.watch = params.get("watch");
+ } else {
+ // First player starts a new game.
+ }
+ websocket.send(JSON.stringify(event));
+ });
+}
+
+function showMessage(message) {
+ window.setTimeout(() => window.alert(message), 50);
+}
+
+function receiveMoves(board, websocket) {
+ websocket.addEventListener("message", ({ data }) => {
+ const event = JSON.parse(data);
+ switch (event.type) {
+ case "init":
+ // Create links for inviting the second player and spectators.
+ document.querySelector(".join").href = "?join=" + event.join;
+ document.querySelector(".watch").href = "?watch=" + event.watch;
+ break;
+ case "play":
+ // Update the UI with the move.
+ playMove(board, event.player, event.column, event.row);
+ break;
+ case "win":
+ showMessage(`Player ${event.player} wins!`);
+ // No further messages are expected; close the WebSocket connection.
+ websocket.close(1000);
+ break;
+ case "error":
+ showMessage(event.message);
+ break;
+ default:
+ throw new Error(`Unsupported event type: ${event.type}.`);
+ }
+ });
+}
+
+function sendMoves(board, websocket) {
+ // Don't send moves for a spectator watching a game.
+ const params = new URLSearchParams(window.location.search);
+ if (params.has("watch")) {
+ return;
+ }
+
+ // When clicking a column, send a "play" event for a move in that column.
+ board.addEventListener("click", ({ target }) => {
+ const column = target.dataset.column;
+ // Ignore clicks outside a column.
+ if (column === undefined) {
+ return;
+ }
+ const event = {
+ type: "play",
+ column: parseInt(column, 10),
+ };
+ websocket.send(JSON.stringify(event));
+ });
+}
+
+window.addEventListener("DOMContentLoaded", () => {
+ // Initialize the UI.
+ const board = document.querySelector(".board");
+ createBoard(board);
+ // Open the WebSocket connection and register event handlers.
+ const websocket = new WebSocket("ws://localhost:8001/");
+ initGame(websocket);
+ receiveMoves(board, websocket);
+ sendMoves(board, websocket);
+});